When dragging an app shortcut, it was possible that we'd show a red rectangle
around a cell occupied by a UserFolder. This shouldn't be possible -- as soon
as that cell becomes the target drop cell, the folder should start handling
the drag and drop events.
Change-Id: I1b7a8b1aa9aeb7e2f1bd51ce8d947c06455e988f
Draw a rectangle around the area where an item will land if it is dropped.
If the area is vacant, the rectangle is green; otherwise, it is red.
Change-Id: I859b52514566fa55f8c7a04493b8088d12baa476
Previous commit made Launcher a subclass of TabActivity, but there is no TabHost in non-xlarge layouts; Launcher now subclasses from Activity and no longer assumes that there must be a TabHost
Change-Id: I496496a602e43768d79113c7090435119cb4e5e5
- Created a drawer with tabs for widgets, folders, shortcuts, wallpapers
(wallpapers are currently not implemented)
- Tapping outside the drawer dismisses it
- Moved the all apps icon to the upper right of the screen
- Adding a toast that says "No more space on screen" when dragging a widget to a full screen
- Fixed bug where you could stack two equal-sized widgets on top of each other on the homescreen (exposed by the new ability to drag widgets onto the home screen)
Change-Id: I03b65ce54a85d24328c94e0c06e249571de449ee
- Add new layout for xlarge, removing hotseat, next/prev page, etc.
- Add a "+" button in top right which switches to customization mode
- Add a widget chooser which slides up from bottom of screen
- Initial support for dragging widgets onto home screen
Change-Id: I14e2e013ccceff4066fcb7c4492b4f6bef6595e7
Merge commit '68925c535932b7cbb8aafb4f981f23ef2887a1c4'
* commit '68925c535932b7cbb8aafb4f981f23ef2887a1c4':
Make the loader thread a Looper and move the package manager
updates into that thread as well.
This gets rid of the ANRs that happened because both threads were
holding mAllAppsListLock. Now mAllAppsList should only be touched
from within the worker thread.
Change-Id: Ifc4ac27e0c0a927ac66c456d097fd3d4ef6c5e1e
Previous files were hand written placeholders.
This also fixed the physics bug where movement was right.
Change-Id: I98838084d60f0eaf22f7fbd148a80b2f73f9a14c
Merge commit 'ab66ed2e067cbd1bc415b6cf66f3b5191b166461'
* commit 'ab66ed2e067cbd1bc415b6cf66f3b5191b166461':
This variable can be checked outside the lock because it's only
set from the ui thread.
This will help the ANR in LauncherModel.onReceive because if
we're under contention, there's a good chance that we haven't loaded
yet. It won't completely fix it, but that will take a large refactoring.
Bug 2672967
Change-Id: I2c97a416767b4bb6aac0252f02e2aa2055ae8a4e
This always reloads the workspace, because I think it's a less risky change and that only adds
~100ms.
Change-Id: I215b1f741f022e47ce06e78b9cfdd9967a8f1b9d
This is achieved by moving the 3D All Apps surface out of the screen when
it is not needed anymore. This saves us compositing costs that slow down
the drawing of the workspace.
Change-Id: I06ce1f77449fe1864517f4161913bc162c8e6b46
This change reorganizes the increasingly Byzantine loader
thread so that the order of (workspace, allapps) can be
reversed if the user is currently looking at the all apps
view. The perceptual improvement in performance is huge if
you change the Launcher's orientation while All Apps is
visible (which forces a reload/bind of everything); now that
AA doesn't have to wait behind the workspace it
(specifically, its first batch of icons) appears much, much
faster.
Bug: 2722977
Change-Id: I07a9afd5f1cff4019f2640b082872176ba0a887e
* Correct the density (or, rather, remove the density) of
the icons in the cache to ensure they're drawn px-for-px.
* Create a new landscape layout for 2DAA that aligns things
properly (viz: Home icon at right, padding tuned, 6
columns).
* Performance improvement: Make the app grid, icons, and
home icon all opaque (by setting a black background) and
move the home icon so it doesn't overlap the grid.
Change-Id: I961323e9e39cb122cdc694853706e7fcdd10142f
Should the Launcher's database become corrupted by
mysterious forces (e.g.: third-party launchers; botched
upgrades; smoke monsters) in such a way as to cause two
items to share the same cell, we now ignore loading the
latter.
Prevents a runtime crash (http://b/2655516).
Bug: 2655516
Change-Id: Ia514746f04f0e51b2cd07e9290589a6eab75bdd2
If we're unable to create a bitmap for the drag, e.g. due to
memory pressure, give up.
Bug: 2650809
Change-Id: I5d7360dbb1bd736a629451467e93cccdfc255b67
Should avoid crashes when using Launcher2 alongside
third-party launchers that add additional workspaces.
Bug: 2709532
Change-Id: I7775b43e582346ba686524e357a2b262e9fc4dcd