1) Using ALPHA_8 as the start and end bitmap. This removes one extra
bitmap generation step
2) Using ByteBuffer on ALPHA_8 bitmap for clipAlpha. This allows us
to use byteArray instead of intArray for representing pixels
Change-Id: I1b654c439fd491b6b91180ddc562bb97fad857aa
This will allow drag controller to optinally defer drag, based on some
threshold, by simply deferring the callback onDragStart
Change-Id: I17c06a15e2092b9797c7e57529b12a53d2acae6e
> Not creating unnecessary bitmaps
> Final bitmap is generated as ALPHA_8 instead of ARGB_8888
> The shadow drawing is done directly in the view
Change-Id: I504fa2ea3abdc1a3c3fb9ad57d6e28880d2584a1
> Using BubbleTextView everywhere, removed PagedIconView
> There is a brightness feedback on touch and shadow
feedback on click, until app launches
issue: 16878374
Change-Id: I3dc1149a123c8a75feca6210948398bf2187f1f2
The application context for LauncherAppState is supplied by
the application whenever it starts; don't ask for an
instance before that.
Change-Id: I1ca8ea04238a357a682f79250f08813ead7ae532
It's a pretty heavy object, including three Paints at 74
bytes apiece, and we allocate one for every workspace and
every icon. We really only need one.
Change-Id: Ic9e12d478c3be27b13133718875c91540f7ccf4c
This removes Launcher's static data and other state out of
the Application object. Now LauncherApplication (extends
Application) exists only to instantiate LauncherAppState.
Change-Id: I4e323bd78b77536b92054105536a55c0c2c19ba8
Changes include
- moving from com.android.launcher{,2} to
com.android.launcher3
- removing wallpapers
- new temporary icon
Change-Id: I1eabd06059e94a8f3bdf6b620777bd1d2b7c212b