> Using EdgeEffect in PagedView for overscroll
> Keeping RecentsView overscroll similar to S, by created a custom EdgeEffect
Bug: 183966408
Test: Manual
Change-Id: Ia547cf14ea315468b12a4ff5f389ac2d2beceafa
- We remove the fling completely
- We set damping to 1 for x/y springs so there is no
bounciness, and updated the stiffness and bounds to tighten
up the path to the final location.
- During the animation, we translate all launcher content
down
- When the x/y springs, and rect animator all finish,
we use a spring to bounce the launcher content back up
- Added AppCloseConfig so that the entire animation can
be defined in one location, with getter methods so that
all the involved parties of the animation can access the
current value.
- The animations are all defined linearly, and then
interpolated over using a 3 point curve.
Building behind feature flag as we tune the values.
Bug: 173107751
Test: manual, visual
Change-Id: I83ad0fa2c4234cf30004240d43e191354595adc8
Pre-S: Continue to use config-changed broadcast for configuration changes
and display-changed event for rotation changes
S+: Use WindowContext#componentCallbacks for config and rotation changes, and
continue to use display listener for frame-rate changes
Bug: 179308296
Test: Manual and presubmit
Change-Id: I533e69068b5fa6c052a02759ef309dd075ee6a4b
- resetStateForAnimationCancel() can be called before launcher is present
Bug: 185945504
Test: Manual
Change-Id: I19525b12e8b179103b6081a8aa554dbe2ebc5ba5
Also finish recents controller in RecentsView#reset() if it hasn't
been already.
Test: in 2 button mode, swipe up from overview when a live tile is
running, ensure it moves offscreen with its TaskView; after swiping
from overview to home, tap nav bar to ensure controller was finished
Fixes: 185588376
Change-Id: Ibfdea9fcfb69dbc20c51474198c7cc2f9281c705
Sometimes a weird task launch animation can be observed where the task is animated to fullscreen before animated again from center to the left side of the screen. This is caused by stateManager.moveToRestState() call that internally animates FULLSCREEN_PROGRESS to 0 based on its launcher state (normal). The implementation right now finishes the recents animation after this call, instead of before. We should finish the recents animation first before doing the recents view clean up work.
Fixes: 184878444
Test: manual
Change-Id: Ib24fcf5ecb12e1a1357441427daface2778e1008
- Fix wrong bug number
- Log when we intercept and reinit to a state rather than in
getTargetState() which is used to determine possible swipe
directions too (which makes the logs confusing)
Test: run TaplTestsQuickstep#testOverviewActions
Bug: 177316094
Change-Id: Ibe5db6317c16c429c9c46bf237d3f8adc1458037
- Removed All set screens altogether.
- Added "x" button to feedback view. This button now launches a dialog that allows the user to skip the tutorial.
- Added a progress tracker to the feedback view.
- Created a launch option to launch the back, home, then overview gesture tutorials in order.
- Added a button in the feedback view to progress through the tutorial.
- Updated tutorial animations to AnimatedVectorDrawables (with green accents).
Bug: 148542211
Test: manual
Change-Id: Icf3ec424141069895f97da74cd4ae881ff898d3f
When user trigger OHM, we should stop user going to both recents
and quick switch until user exit one handed mode.
The previous design is quite flickering due to below gestures
are in race condition:
1) One handed mode swipe up to exit
2) Swipe up to recents
3) Swipe horizontal to quick switch
Test: manual
Bug: 177978035
Change-Id: I10206ba9c263ead24a83a9ee0ffea2ea45eb819d