Commit Graph

6 Commits

Author SHA1 Message Date
Jon Miranda b3c9077c76 Tuning app open/close animation.
* Mostly value changes.
* Added a way to round the corners during swipe up to home animation.

Bug: 123900446
Change-Id: Id61d241d919ba51ced0633585e36b7d93efe30b0
2019-05-30 18:43:22 -07:00
Jon Miranda a3c0b0aa68 Swipe up to home animation changes.
* Tracks either the top or bottom of the rect for the fling/spring in the
Y direction.
- This allows us to have the icon always animate downwards.

* Scales the spring velocity for the Y component.

Bug: 124510042
Change-Id: I47571f906c8aa1beca4dd703d67d013ab6a1161f
2019-05-13 10:58:54 -07:00
Jon Miranda 2da1da3076 Initial app open/close polish using tuned values.
* Rect and radius now match the app window size.

Bug: 124510042
Bug: 122843905
Change-Id: Ibc85bfe1d75d01cefe00b6bf32557e04a0ee4716
2019-05-10 10:11:35 -07:00
Sunny Goyal abb55950f6 Updating floating animation target if layout changes during the animation
Bug: 131360075
Change-Id: Id71e154aa59177955baa9daab00ecf11ee7d8c43
2019-05-04 11:38:47 -07:00
Tony Wickham a429fdbbe6 End window animation to home when handler invalidated
We did this already for mCurrentShift, which is used for all animations
except home animation. Now we do it for the home animation as well to
ensure we are properly cleaned up for the next interaction.

Test: Swipe up to home and double tap nav region before animation
finishes. Before, this would return to the app you swiped up from but
was in a broken state where subsequent swipes were ignored. Now we
jump to the home screen and remain there.

Bug: 130802487
Change-Id: I98a2e71a1791f5580451c94a35af98da193ff12f
2019-05-02 09:08:15 -07:00
Tony 0d447c88b8 Apply spring forces to animate to the final position for swipe home
Now instead of an incorrect hack that simulated accelerating to the target,
we actually apply spring forces to make it feel realistic and work no matter
where the target is.

Added two helper classes for this:
- FlingSpringAnim handles the fling, applying friction until reaching the target,
  then a spring to pull towards the final position (also applies if fling wasn't
  in the right direction or strong enough to reach the target).
- RectFSpringAnim uses 2 FlingSpringAnims (x + y) to animate from a starting rect
  to a target rect. It also has an animation to scale from the start rect to the
  target rect, sending progress update callbacks to the caller.

Bug: 123900446
Change-Id: Iafa89db1d55c42816acfa9f1bb84a7519b69ff12
2019-03-15 17:38:41 -05:00