Test: Launch widgets bottom sheet, search popup to confirm the expected
background color is applied.
Bug: 183601302
Change-Id: I300a364605e00a0d8046a907a40f4cb797ec161e
Make it possible to set the color of workspace scrim to a different color
per state. Motivated by making Overview Scrim and All Apps scrims different
colors.
Bug: 186253733
Test: Local build and flash
Change-Id: Id7c38ce3c9173308eedfcb7592ececa7bd6bf220
Test: Enable talkback. When focusing on a collapsed item, it announces
Collapsed "App Name" "n widgets/shortcuts". Action available. Use
tap with 3 fingers to view. 3 fingers tap > Action > Expand.
Widgets are expanded.
When focusing on an expanded item, it announces
Expanded "App Name" "n widgets/shortcuts". Action available. Use
tap with 3 fingers to view. 3 fingers tap > Action > Collapse.
Widgets are collapsed.
Bug: 183120145
Change-Id: Ibbb6025b929c141aa9e2fd2c72dce314e8be837e
Following the general pattern on icon launch animations, define a
'floating widget view' to represent the appearance of the app widget
through the launch animation.
The floating widget view separates the foreground and background
components of the LauncherAppWidgetHostView, which can be positioned
and animated separately.
The background (or placeholder if no background can be identified)
moves and grows from its original position and size to the launched
app's position and size.
The widget's foreground scales and moves to match, fading out to be
replaced with the app window.
Bug: 169042867
Test: manual
Change-Id: I65d2b1bc80275f9df460790720e13d1650093347
- We remove the fling completely
- We set damping to 1 for x/y springs so there is no
bounciness, and updated the stiffness and bounds to tighten
up the path to the final location.
- During the animation, we translate all launcher content
down
- When the x/y springs, and rect animator all finish,
we use a spring to bounce the launcher content back up
- Added AppCloseConfig so that the entire animation can
be defined in one location, with getter methods so that
all the involved parties of the animation can access the
current value.
- The animations are all defined linearly, and then
interpolated over using a 3 point curve.
Building behind feature flag as we tune the values.
Bug: 173107751
Test: manual, visual
Change-Id: I83ad0fa2c4234cf30004240d43e191354595adc8
Also update the way we compute shadow alpha so that it combines both text
alpha and shadow color alpha.
Test: Manually checked text appearances in launcher.
Bug: 185890335
Change-Id: I720a97bbaf21de86a5c446529109ce5b9ac5f6f7
- Removed All set screens altogether.
- Added "x" button to feedback view. This button now launches a dialog that allows the user to skip the tutorial.
- Added a progress tracker to the feedback view.
- Created a launch option to launch the back, home, then overview gesture tutorials in order.
- Added a button in the feedback view to progress through the tutorial.
- Updated tutorial animations to AnimatedVectorDrawables (with green accents).
Bug: 148542211
Test: manual
Change-Id: Icf3ec424141069895f97da74cd4ae881ff898d3f
- "All Set" screen doesn't show after Home/Overview/Back tutorials.
- X button in top left is hidden (we'll want to move this to the
feedback view).
- Feedback pops in and out from the top of the screen.
- Hand animation is replaced by video feedback at start and after
incorrect gesture.
- Back tutorial goes left then right, in order to match video.
- Updated strings and marked translatable (UX-reviewed already).
- Added Chinese translations.
- Many other things.
Test: Manual
Change-Id: I126a3ea0dad645014fab9cdee2ed19e06a8a56e9
=> dialogCornerRadius introduced in v28; this is enforced by errorprone build
Bug: 185623950
Test: manual
Change-Id: I8913cc4645a2f5a26f9b98226ba66f8a8b27c77c