When user swipes up to home, Launcher will receive a onNewIntent
callwith a bundle-extra gesture_nav_contract_v1. It will contain
the componentName & UserHandle of the closing app & a callback.
Launcher can use the callback to return the final position where
the app should animate to and an optional surface to be used for
crossFade animation. The surface cleanup can be handled in
onEnterAnimationComplete.
Change-Id: I76fdd810fdcb80b71f7d7588ccac8976d9dfe278
* Velocity should match the direction of the spring values.
(Swipe direction is upwards, but icons move downwards on screen).
* Remove additional conversion to pxPerS since getDimension already does that.
Bug: 160003774
Change-Id: I12912edb2354c4a30c538da6ca3789c46d82b94d
(cherry picked from commit 54003963d8)
Doc: go/hybrid-hotseat-tips
Issue 157683315: for fully populated hotseat, count returns to home screen and show discovery tip if Tip action was not tapped.
Issue 158301717: Don't use cached items if client has predicted items.
Test: Manual
Change-Id: I4747a1148caa62a6262fb6592d5185bdf216ede6
- Calculate work profile switch height and apply it as a padding to recyclerview instead of reading height from view.
- Add solid background to work_apps paused overlay for improved crossfade animation on pause/unpause
- Don't show work paused overlay text in landscape mode
Bug 151672365
Bug 153763804
Bug 151595687
Test: Manual
Change-Id: I6c14a8a1624455181d4998555bcc3ae2bb422efe
> Launcher uses realSize, availableSize and insets to calculate
various layout values. Without drawing behind cutouts, these values
are not consistent (insets + availableSize != realSize) leading to
jumps in layouts.
> Removing fake black bars in low-ram devices to avoid inconsistent
insets.
> Fixing various layouts not taking lert/right insets into account.
Bug: 156268804
Change-Id: I8441db8a468b08a65b57b932050b5b4b37313966
The "TaskView" morphs as you drag up from the
nav bar, and transforms into a "home icon" or
final "TaskView" when you release your finger.
If you cancel the gesture (e.g. drag back down),
the view simply fades out and provides a hint
to swipe straight up.
Demo: https://drive.google.com/open?id=1NXlO1W6IhLoX0k2K6b-QZ5IXp0o7OYqO
Bug: 148542211
Change-Id: I3d5e9a45fcadc6a498941ea17813b9487720a504
- create predictor from items in bgModel instead of scanning views
- Launcher no longer checks for duplicates before sending pin/unpin events
- sending cached items from last prediction to reduce UI shuffle
- Switch to using UserCache to persist and read ComponentKey
Bug: 148814143
Bug: 156413231
Bug: 156200931
Change-Id: Ide6330bed8eb7f0c6fbec1d1ac21e7f67a9b2be2
-> make dismiss_prediction_label and pin_prediction translatable
issue 155846260
-> use ' instead of ’ for work_apps_paused_body
issue 155639533
Test: Manual
Change-Id: Ibb291bb803f8fa8a39c7ddf81db5d8a253a26766
=> setCurrentPlayTime is bounded between [0, duration] by the animation framework
Instead using interpolator so that we can go outside the bounds
=> Tune spring stiffness and dampening for overview card dismiss animations
Bug: 154061408
Change-Id: Iaa31491fff499db916b36d9779ec159b8a89a2de