> This provides better control over proguarding descriptions
> Enforcing bug number in flag creation
Bug: 270386012
Test: Presubmit and verified on device
Change-Id: I31014e397690379024d2e42c0e913ce806b9569c
There are no behavioral changes (other than we no longer are recycling
objects while processing workspace items), but this refactor will setup
the next change to load the first workspace page before other workspace
pages.
Bug: 251502424
Test: Workspace, app widgets, and containers loaded properly.
Change-Id: I437aab40000d841d7fcc4380d05ab4a8f5d5c2ad
- Replaced where it's used in GridSizeMigrationUtilTest.kt
bug: 268094298
test: manually/presubmit and GridSizeMigrationUtilTest photo: https://screenshot.googleplex.com/7cLtFSbBvxnYAFM
Change-Id: Id8e688b95b91b1b6a4962a4e092505cbb79603f7
LauncherPrefs will contain Launcher's shared preference functionality.
It controls optimizations and classifications such as restorable vs
non-restorable data, bootaware vs non-bootaware data, and configurations
such as default values so the calling code doesn't need to and our code
base can have a single source of truth for items that are used in
multiple places.
The old APIs remain in place, but are deprecated and will be removed
after all Shared Preference usage has been gated by LauncherPrefs in
future CLs.
Bug: 261635315
Test: Manually tested themed icon, Workspace configuration, and app
install functionality.
Change-Id: I29fd516468bc93fda393062e95be26b6d55c816e
This uses ktfmt on the PREUPLOAD hook to check file formatting.
Bug: 264851618
Test: manual
Change-Id: I8bdeabd9c1ed571a464707e6912419ad3190a169
Merged-In: I8bdeabd9c1ed571a464707e6912419ad3190a169
Grid size migration is a confusing experience for users because the
content of the grid is not predicatable to the user. Part of the reason
was the dedupe logic which merges items from new grid into old grid,
this mean if user removes an item, change to another grid and go back,
user will see that same item re-appears.
This CL keeps the content of target grid the same as source gird, i.e
user will will get the exact same set of app icons/shortcuts/folders and
widgets (if size permits) across grid sizes. The only difference being
their placement in the grid.
Bug: 256859723
Test: atest GridSizeMigrationUtilTest
Change-Id: I1732c91e441ad44bc43e0a943566a83563d12b07
The majority of the logic in grid size migration should be implemented
as static functions in the first place since (1) they only runs once
after instantiation and (2) they are executed immediately after they are
instantiated.
This CL removes most of the instance variables from grid size migration
in favor of static methods since the later is more efficient, more
testable and therefore considered better programming practice in
general.
Bug: 256859723
Test: atest GridSizeMigrationUtilTest
Change-Id: Ief4654d79ad5cfd636e6145fdcc9dfe5a39cdf62
This CL updates the nullabality on methods associated with IconCache in Launcher.
Bug: 242895652
Test: manual
Change-Id: I4832c0950141c8a52c8a9e62659ccabb082897c8
Extract the item finding logic from AddWorkspaceItemsTask
to a separate class and write tests.
Test: AddWorkspaceItemsTaskTest.kt , WorkspaceItemSpaceFinderTest.kt
Bug: 199160559
Change-Id: Ie1bc4fcd4f94cd7cb0601c21bbdf273452b9dd1f
- IDP can get re-initializeed during grid migration task, causing src/dest dbFile to be the same when prepareForMigration, which fails the migration and causes a wipe
- The fix is to cache IDP state as DeviceGridState, and use DeviceGridState to determine migration, trigger migration and save configuration after migration
- This should avoid migration failure in b/198965093 that causes homescreen wipe. Homescreen icon may still be messed up by the migration, but won't completely disappear
Bug: 198965093
Fix: 223579388
Test: manually trigger grid migration
Change-Id: I9890a6d5d530ff87aed8f601ec7d35a672b7cd46
In a former CL (http://ag/16064580) I've tried to
do the same but presubmit was constantly failing,
probably because the test is in kotlin.
Test: AddWorkspaceItemsTaskTest.kt
Bug: 199160559
Change-Id: Ie1bc4fcd4f94cd7cb0601c21bbdf273452b9dd1f
Remove maxScreenId from LauncherProvider and whenever we need
a new screenId, query the database to calculate a new screenId.
Also converted and refactored AddWorkspaceItemsTaskTest
and added some extra test cases.
Test: manual & AddWorkspaceItemsTaskTest.kt
Bug: 199160559
Change-Id: I185f6823fed171d778af0130497f5ffaf89c0a70
This reverts commit 455ba62b5d.
Reason for revert: Breaks tests on all targets
Bug: 196825541
Bug: 197570389
Change-Id: Ida6792a09c54dee46105b6b914a0dd1545bdf48d
> Adding multi-thread support
> Simulating actual loader loading flow
> Moving some android tests to robolectic
Change-Id: Ie17a448f20e8a4b1f18ecc33d22054bbf9e18729
This will allow subclassing BitmapInfo to support custom icon/dynamic
icons which can be loaded on the background thread instead of going
through IconFactory which runs on UiThread
Change-Id: Ieced6e91330bdff1b505826d097a8df711dfe967
Removing a separate table for workspace screens. List of screens are
automatically parsed using the items in the favorites DB. Order of the
screen based on the screen id and rearranging screens is no longer
supported. In case the screens need to be rearranged, all the items
in the favorites db will need to be updated with new screen ids.
This makes backing up the DB (in the same database) easier as only
one table needs to be duplicates.
Change-Id: I8ba947a898f637d780e2f49925e78604263126e8
> Adding resource based allowing projects to control cache behavior
> Fixing missing comments from ag/5470467
> Adding support for no-immemory cache
Bug: 115891474
Change-Id: I691206805430cd93d3be78119bc249cefd79790a
> Items ids were already being typecasted to int when being bound on the UI
> Using a consistent type allow better use of platform data-structures
> Adding IntArray and IntSet as a replacement for various Collection classes
Change-Id: Id3c650ed2420c2bfca3bd7671d2b705b56112371
Bug: 115891474
Sending out the package name changing CL first before I make
LauncherIconsHandler and tests around it.
Change-Id: Ic10479a06333e1435b392a7072cd08782e710cbd
When launcher loads, it fetches the list of apps twice, once for
loading all-apps and again for updating icons. Instead reusing
the previously fetched apps list.
Also moving the icon loading in a separate package for further
generalization
Change-Id: Ibd2dae56e6027a31b633da030bc6b43a90b27e1b
If launcher submits a job, and then reloads before the job is executed, the correct model
is not reflected on the Launcher. In that case, we simply rebind the launcher
Change-Id: I380242a4de13e7b2bc326d1a076f0a974435999c
> Calculating extracted color during icon generation and storing it in model and DB
> Removing unused logic avoid various types of badge rendering
> Icons are badged with extracted colors, while folder is badged with theme color
Bug: 35428783
Change-Id: I93e30c52fbded7515c3ae1778422e84672eafb56