The lottie animation in the gesture nav tutorial wasn't scaling correctly for certain devices
leading to gaps around the animation. This change uses animation's scale transformation to ensure it fits the
dimensions of the device.
Flag: ENABLE_NEW_GESTURE_NAV_TUTORIAL
Fix: 295809541
Test: Went through the tutorial on different types of devices and ensure
the animation takes up the entire screen.
(cherry picked from https://googleplex-android-review.googlesource.com/q/commit:3ca10a1325f2db21185d6143d310f55056865f05)
Merged-In: Iadee0d0389a11aa38c9e947b4b40466acd8f4422
Change-Id: Iadee0d0389a11aa38c9e947b4b40466acd8f4422
Fix kotlin nullable errors that were exposed by setting the retention
of android.annotation.NonNull and android.annotation.Nullable to
class retention.
This relands I26edfec35dca14abe90b08e3c74de0446eda95d2 with a fix in
SplitSelectDataHolder.kt to call createPackageContext when user is null
instead of asserting that it is not null.
Bug: 294110802
Test: builds
Test: WMShellFlickerServiceTests
Change-Id: I4525d0fa83a1db9cc5cff90f340fc3f863537c01
Merged-In: I4525d0fa83a1db9cc5cff90f340fc3f863537c01
Fix kotlin nullable errors that were exposed by setting the retention
of android.annotation.NonNull and android.annotation.Nullable to
class retention.
Bug: 294110802
Test: builds
Change-Id: I26edfec35dca14abe90b08e3c74de0446eda95d2
Merged-In: I26edfec35dca14abe90b08e3c74de0446eda95d2
Currently if we open an app, unfold the device and then go to home
screen we will start the unfold animation preemptively in Launcher
because Launcher activity will receive updated configuration change
(where isTablet = true) only after going back to home screen, not
when unfolding the device.
This causes a problem because SystemUI won't send the unfold animation
events after going back home as the animation has already run, so we
end up with wrongly started animation in Launcher.
This CL fixes the issues by checking if SystemUI has finished the
animation (or if it is currently running) to avoid preemptive animation
start in this case. This is done by subscribing to the original
unfold transition progress provider which emits progress events
sent through IPC from SystemUI.
Bug: 285150685
Bug: 293131586
Test: open an app on folded screen, unfold, go to home screen =>
check that icons are not squished
Test: fold/unfold when launcher is open
Change-Id: Ic437ff4d19cbd5764635f3007d99880622150f5b
Merged-In: Ic437ff4d19cbd5764635f3007d99880622150f5b
(cherry picked from commit 6d756970e7)
`MyDepthController` in `QuickstepTransitionLauncher` assumes that we
want the background to always animate the same way, matching the rest
state of the workspace (depth == 0). However, in Taskbar All Apps the
background is visible, and depth != 0. We now initialize the one-off
`DepthController` for launches to take into account the latest depth set
by the top level `DepthController`, so there is no jumpcut at the
beginning of the animation.
Note that in my opinion we should use the same `DepthController` for all
cases, rather than having this one-off. I'm looking into the feasibility
of that change, but for now this fixes the issue at hand.
Fix: 292959100
Flag: N/A
Test: manual, see videos in the bug
Change-Id: Id90e8e728cc3e2ccf7d92148fbb0d6ff3e6fd6ca
(cherry picked from commit 627d67549f)
- The second start activity was causing issues with 3p launchers which
may not expect another new intent (ie. if it handles gestures at
the bottom of the screen). We can't completely remove this logic
because for button navigation we don't want to fall through to the
launch-next-task animation below, but we can can continue to
finish the recents animation immediately.
- With shell transitions, leashes for opening apps are always hidden
by default so when transitioning to a 3p launcher from
RecentsActivity we also need to show the surface if we want to
animate it in
Bug: 289609734
Test: Set 3p Launcher as default, in both gesture & button navigation
- Go from 3p home -> overview, then overview -> 3p home
- Go from app -> 3p home
- Go from app -> overview, then overview -> 3p home
- Quickswitch from app
Change-Id: I6875083931de63a8097d23d180553885ed7cfb01
Signed-off-by: Winson Chung <winsonc@google.com>
- There are flows where the shared taskbar state is updated prior
to being destroyed, and not updated to the latest values when
the taskbar is recreated.
ie.
unfolded -> lock screen -> LauncherTaskbarUiController's
mTaskbarInAppDisplayProgress[SYSUI_SURFACE_PROGRESS_INDEX]
is set to 1 due to the notif shade (lockscreen) showing.
This is written into TaskbarSharedState's sysuiStateFlags
and inAppDisplayProgressMultiPropValues.
fold -> TaskbarActivityContext is destroyed
unlock -> TaskbarManager and TaskbarSharedState's
sysuiStateFlags are updated while the device is folded
unfold -> TaskbarActivityContext is recreated and initialized
which restores from the shared state's
inAppDisplayProgressMultiPropValues. It also tries to reapply
the shared state's sysuiStateFlags, but this doesn't update
inAppDisplayProgressMultiPropValues because the state's
"enabled" state is not updated (default is no flag set, and
lockscreen sysui state is not set anymore).
-> The restored inAppDisplayProgressMultiPropValues value
results in the wrong translation.
- Note that after the above, the NavbarButtonsViewController state
is actually correct and reflects the SysUI state, but the
LauncherTaskbarUiController state is wrong. This CL tries to
manually update the ui controller to the correct state when it
is recreated.
- CL also fixes a separate issue where LauncherTaskbarUIController
could potentially overwrite the saved state progresses while
restoring them due to the state callback being called
Bug: 283346744
Test: Unfold -> Lockscreen -> Fold -> Unlock -> Unfold and ensure
the buttons are translated correctly
Change-Id: I43e473faf4fa2a493b9705506e3755df8f6264e7
Signed-off-by: Winson Chung <winsonc@google.com>
- In the case where Launcher calls startRecentsTransition while there
are no other visible tasks, we should not be continuing with the
transition as there are no tasks for Launcher to control. This was
previously handled in RecentsAnimationController in legacy
transitions, but the safer fix is to ignore it on the Launcher
side for this release.
Bug: 289175232
Test: Manually trigger empty targets and verify no issues
Change-Id: I3657c000cbc8c14c9ac989c2a57715515c96edb6
If the onRecentsAnimationStart callback runs after the user lifts their finger and onFlingFinished runs, then onFlingFinished never has another chance to run, leaving the user trapped in a state where the launcher is not started and the AllSetActivity is still present but invisible. Reverted to allow onFlingFinished to run onRecentsAnimationStart to handle this edge case.
Flag: not needed
Fixes: 285194839
Test: Ran AllSetActivty with a delay in onRecentsAnimationStart
Change-Id: I33ce5c1d4955b34d4b77d3b740dc599621bd4ed1
Merged-In: I33ce5c1d4955b34d4b77d3b740dc599621bd4ed1