Test: Manualy launch an app
Test: Press home when activity is on top of the stack
Test: Quick scrub
Test: Swipe up on the home button, swipe down
Bug: 111514493
Fixes: 116745318
Change-Id: I66d25bc433061ede46107ea9651c198614306692
(cherry picked from commit faa443308e)
Since the DragLayer translates downwards, we no longer need the scrim fade
animation to avoid the hard scrim line.
Bug: 117677608
Change-Id: I4cd524d798579289d61bfe296f6de42bd22b0cb7
- Scale down current task and translate it to the left
- Translate previous task in from the left
- This is a toggle; quick switch again returns to the first task
Currently this is implemented by repurposing onQuickScrub(progress) to update the positions
of the first two pages. This makes tracking velocity a bit difficult; if we want to go down
this path in the long run we should probably track velocity properly on MotionEvents.
Change-Id: I4445b5f08b6e88e71cbb5e30b1f1d45c5f1edc68
It appears large because the pressed state of the view increases the scale,
and we want to leave the pressed state until the activity is launched.
With the remote app transitions, we now have a callback for when the activity
is done launching so we then cancel the "stayPressed" state.
Bug: 111742067
Change-Id: I25725e908b12f4dd1256294a26232b289db2d057
The "spring" is actually three sequential animations: 1) a slide,
2) an oscillation, and 3) a settle.
Bug: 109828964
Change-Id: I0a2c55f877446a6408952a1201636760283be57b
This fix attaches the AnimatorListenerAdapter on the parent AnimatorSet
to ensure all animations are complete before removing the floating view.
Bug: 110156760
Change-Id: I56638d745227e414583fa47a202c9aaa33874baa
- Fix a bug where the wrong time was used when the activity was in
overview, but overview wasn't actually visible.
- Fixing this looks pretty bad. Introduce a pre-delay since our
animations decelarate heavily at the end.
- Consolidate logic between swipe-up and swipe-down. Take a middle
value that is most in line with the other animations.
Test: Open/close apps from home and recents with and without
swiping.
Fixes: 109906294
Change-Id: I9cd5568c60fe7281d0f71a75981a3003770e659e
is not really invisible, but consider it invisible for window transitions
When a recents animation is cancelled, the callback can be received before or after the
wallpaper animation. To ensure that wallpaper animaiton runs properly, we keep the launcher
forceInvisible=true, only for that particular animaiton and false everywhere
Bug: 109735443
Change-Id: I5b22cc3327c8cd53a836d10e09fc88ae103becfc
Needs to acquire the AM/WM lock, which may cause jank during
the animation.
Test: Open app, observe no binder calls.
Bug: 78611607
Change-Id: I3459383c9597801405dd9c688837a2bffeeb7f9e
> Skipping quick scrub, if its already in progress, or is waiting on previous task launch
> Restoring to proper state is the task animation is cancelled before launcher gets onStop
> Crash when using quickscrub before last list has loaded
Bug: 77289180
Bug: 77856587
Bug: 79919440
Change-Id: I8db127bf9539cfc8f47c1e86c5030637845749d4
* Avoids scrim hard line by animating the RecentsViewContainer and
AllAppsTransitionController progress.
Bug: 79689563
Change-Id: If467e07667ae4d6eeac663608f77bec0eb7ef82f
* Animates LauncherRootView instead of DragLayer to avoids the flashing that
can occur when the overlay callback also changes the DragLayer alpha.
* To avoid the scrim's hard line: we hide it and then fade it in later.
* Launcher animation was wrong in landscape mode.
Change-Id: I7673228f5ed8bb72d7393f3d0769577b262f286f
We decrease the the durations for the downward app launch animations (by 80%)
except for the scale animation.
We do this because we want the window to reach the center faster so that the
window never goes off screen as it scales up.
Bug: 78891245
Change-Id: I6ece6ee1f01d32f2fcee42bba6a99c72b82f9023
Removing duplicate logic for task bounds calculation and using
ClipAnimationHelper everywhere
Bug: 78126501
Change-Id: I5ed8b2f9162f0bd6144a849f5b677963776d325c
- Move first frame remote animation logic into the same method to ensure
we consistently update the layers and state for every animation
Bug: 78249267
Change-Id: Id0378cfe3e1be56128c2a1cd607929225927e3b4
- Animations in WorkspacePageIndicator while the app transition
was running was causing layer trashing, potentially leading to
jank.
- Make sure to use a layer in the wallpaper open animation.
Test: Open app while indicators are about to fade out.
Bug: 75985430
Change-Id: Iad6a511d98dff81b5cde727f4472f0f039ffc4be
Some animation might be running from a previous orientation, which can cuase property changes
to get skipped.
Bug: 77848165
Bug: 77774619
Change-Id: I3e198196192746abdd72a1970ff2ef407bf4aff9
The icon grid was reappearing at the end of the animation, causing
slower frame draws at the end of the animation, possibly leading
to jank.
Fix this by waiting with resetting the alpha until the whole
animation is done.
Test: Open/close apps
Bug: 75985430
Change-Id: I8fa62c5f648335ce9d4c4450d52c46465e2d08bf
(cherry picked from commit 197808681d)
> If launcher already started, creating the state transition only after threshold crossed, so that previous animations are not cancelled
> Not posting animaiton callbacks at the front of the queue, as that sometimes causes it get executed before onNewIntent
> Farking the activity as forceInvisible while launching an opaque app, so that quickly pressing home/back runs the reverse animation
> Not running state animations when force-invisible is true
Bug: 77830325
Bug: 77898806
Change-Id: I50a7e915ca35fd6aeb284c8f321ecca74396fe98