resume UI update for hybrid hotseat if user returns to launcher while app launch transition is animating.
Bug: 142753423
Test: Manual
Change-Id: I11ffa080bb78e7b4269747b1602b32d706f2405d
If a user has has 0 apps in the hotseat, jump directly to showing predications.
Otherwise show migration dialog as usual and if user rejects it, show different tips based on the number of available spots.
Bug: 142753423
Test: Manual
Change-Id: Ic5202caf074db2409f6468dd9373875571f3f3c1
- Previous refactoring meant that we were always fetching the running
task to update the gesture state, even when you touch down in an
area that is not in the gesture region (which is unnecessary).
Also only transforming touch events (currently causes allocations)
when we are actually handling a gesture.
Change-Id: I32e21c3e4d7113a782afce593711d9df62551bc8
This flag is set by System UI in ag/10760162, when bubbles are expanded. We want to disallow system gestures from starting when bubbles are expanded, since otherwise a swipe up will both close the bubbles, and the app behind them.
Test: install launcher, add bubbles, open an app, expand bubbles, observe that swiping up only closes bubbles
Test: same but in three button nav, home button should both close bubbles + the app behind it
Bug: 146167884
Change-Id: I27ed225d2029e3cb82f4959739c7b6f25fe8adb7
If feature flag HOTSEAT_MIGRATE_TO_FOLDER is enabled, this moves hotseat
items into a folder in the workspace. If not, it moves the whole hotseat
to the first workspace page that can host the hotseat.
Bug: 151099421
Test: Manual
Change-Id: I49f6a22a0ada2c4cf237ca91a323a46346a11a59
This is used to step through the "happy path" of the existing
back tutorial steps (right edge and left edge). Unlike in the
Pixel Tips app, the tutorial only continues if you perform the
gesture from the correct edge of the screen.
This also lays the groundwork to provide helpful tips if the
expected gesture is performed incorrectly, although currently
such gestures are just ignored.
Demo: https://drive.google.com/open?id=12S42mZQITGzIWnj7mP1L__PCOgAQcjgp
Bug: 148542211
Change-Id: Ib2e0b2ff7c021db48c96d58e1370fa2e93330912
Add wallpaper changed broadcast receiver to BaseDragLayer, which
checks if the new wallpaper is blacklisted and relays that to
remove the scrims.
Bug: 150144115
Change-Id: I55b7b98fdd419cd76532492461a872367efed67b
We used to hide the scrim animation immediately, now we fade it out along with
the rest of the draglayer.
Also uses staggered workspace animation when resuming launcher from other
means ie. back gesture -> home
Bug: 145242991
Change-Id: Ib2161746f79ae5eaceac02d1416aa9bd7ecfeac4
With grid preview, a grid name is passed in when requesting preview under different grid setting. With wallpaper preview, no such grid name will be passed in, and it should be set to the current.
Bug: 145242344
Test: N/A
Change-Id: I282cb5341b7f3756d41c4abd8d97f986abaa6d27
Whenever blurring, the wallpaper should also zoom out. This is the
mental model of our Depth System.
Test: manual
Bug: 149792636
Change-Id: I1783eb87fefeb6f917f0ba64f2c6ec8f1f2004fa
Added behind FeatureFlag.KEYGUARD_ANIMATION due to dependency on
Ie94ab8ecd35e9dcc28d0b8f7aaeb058e15b0f80b.
Added dynamic resource unlock_staggered_velocity_dp_per_s so that the
animation can be tuned.
Bug: 151238866
Change-Id: I4d349d32cc7d86be3cdc582c2a7c565be2931444
Using PendingAnimation for animation builder.
This will allow us to easily add SpringAnimation to stateAnimation
Change-Id: I8d88489a5da6fc85747ef9be7c13858b441cd28a
This disables the rotation animation in
overview, but should hopefully fix tests.
fixes: 150260456
Change-Id: I121cad155672c2e325cc0f83ce209be0d3806b1c
Even if multiple orientations are disabled but the flag
is on, we'll be listneing and setting different layouts.
Seeing in some tests that that callback was getting fired
for some reason.
Fixes: 150260456
Change-Id: I0a1c9f06cc4830d3dc8410a777d595851f1c35eb