Also updated folder badge (dot) color to light gray,
added notification header back (with same number as
before, where each notification counts as >= 1),
and increased shadow opacity for the dots.
Change-Id: I53a3e0d94f23f482b55b3c10a922939ebb381314
- Show number if number > 0
- Show icon if number == 0 and a notification specified an icon to show
- Show a dot otherwise
- In cases of multiple notifications, stack a second badge behind the
first (visuals will be updated in future CL, as well as support
stacked dots)
- Folders always show dot if any app within has a badge.
Change-Id: I0a89059b0e0a0d174fe739c9da4f75fa18c0edfa
Now we update from Launcher, which is both more efficient (only run it
when badges update, not whenever BubbleTextView applies an ItemInfo) and
more logical/cleaner.
Change-Id: Ib77433d9489c29e9781b3a48de37de0e07b5ba07
- Size defined as percentage of app icon size
- Width changes when there are 2 or 3 digits (round rect)
- Offset slightly away from the app icon
- Had to move drawing to BubbleTextView instead of
FastBitmapDrawable
- Hide badge when dragging and while popup is open
- Tweaks for some color/text parameters
Bug: 35744066
Change-Id: Ibb15ca634abaa0729aea637c904c4c6889a58c7c
Before we were adding it in a disabled state, and then enabling it once
widgets were bound (if widgets existed for that app). Now we load all
widgets when launcher starts so that we can use the values for the
purpose of animating the popup container. Then, as the container opens,
we reload widgets/shortcuts for that particular app and add/remove the
widgets shortcut if necessary.
Bug: 34940468
Change-Id: I64bd009442d10d3d1f9a977bdedfdb639a7dd193
- Remove "|| true" that I accidentally left in from testing on a
different CL
- Always reverse system shortcut icons that appear in the header of the
ShortcutsItemView, so they are in priority order from right to left
Bug: 35766387
Change-Id: Ia7ac5a72eb2f6d3795e35bd044c426ef46fc0ccc
- Update specs in dimens.xml and colors.xml
- Move notification count to top right, and keep "Notifications" in left
- Also removed NotificationHeaderView and instead use FrameLayout
- Limit to 2 shortcuts instead of 3 if there are notifications
- Use SP instead of DP for text (b/35869307)
Bug: 35766387
Change-Id: I892640933ad6351946af3df6c805b98bb4e7cb50
- Currently the system shortcuts are just widgets and app info
- As shortcuts, they live in ShortcutsItemView
- They are populated either as icons only (if there are deep
shortcuts) or as icons + text
- Widgets are disabled until binding them is complete (we request for
them to be bound on long-press now). We should revisit this.
Bug: 34940468
Change-Id: Ia51d002c3b3ede87658bdab57abfc3eeca1ed242
- Contains two rows, one for widgets, and one for "configurable
shortcuts" that have customization activities
- Extends AbstractFloatingView and uses VerticalPullDetector for
touch interactions
- No way to show this currently; will add options to popup in followup
Bug: 34940468
Change-Id: Iab62c2cb89428f91119c9c86f9db886496c321fd
- Pass NotificationKeyData, which includes the shortcut id, instead of
just the notification key from NotificationListener
- Remove the shortcut with the same shortcut id as the first
notification, if it has one, in PopupPopulator#sortAndFilterShorcuts()
- Add some unit tests
Bug: 36571718
Change-Id: I308941b34c525b34686583476e3f82ccb8b7e2d8
- Add null check when collapsing footer, as container could be null
if the app is opened
- Remove redundant method that always passed mNotificationItemView
- Set mNotificationItemView to null when it is removed
Change-Id: Ia329815224b213fc688733eaaf6f29ee6888caaf
- Background is now white, and color beneath and divider color
updated accordingly (not from color extraction)
- Removed overflow text ("+6") and added it to a header
("6 Notifications"). Use "..." instead if there is an overflow.
- Even spaced out icons in notification footer between the
far right icon and the ellipsis
- Remove code to change arrow tint, since it is always white
now. This also fixes the issue where it was drawn as a rect.
Bug: 35766387
Change-Id: I03bfda4ff029f23dd8b3dd1b72f534ea0e2c0816
- DeepShortcutViews are added to ShortcutsItemView, which
is in PopupContainerWithArrow
- Moved some shortcut-specific logic to ShortcutsItemView
(namely, touch/long-click handling for draggin shortcuts)
- Moved round-rect clipping to PopupItemView
- Removed collapseToIcon() logic, including
PillWidthRevealOutlineProvider, which was only used for
that purpose. It isn't necessary now that the deep
shortcuts have no background themselves.
- Replaced focus pill drawable with ripple effect on
shortcuts and notification view.
Bug: 35766387
Change-Id: I6bc09f1851cfbb806df4bf75a6e435b0f1900c9c
- Use smaller radius for notifications round rect background
- Remove "Notifications" header, and clip children to round rect path
- Flip main notification so that icon shows on the right instead of
left; footer is also flipped so animation makes sense
- Clean up animations to animate view outline instead of height
Bug: 32410600
Change-Id: I6bd1e1f8395b3703f28c3b0056a89e67672368ab
- Log notification launches
- Log notification swipes
- Fix logDragNDrop() to only log if the pre-drag ends (so it doesn't
log a long-press that only shows shortcuts without dragging).
- Add shortcut rank to logs when launching deep shortcuts, where 0
is the shortcut closest to the app icon (highest rank).
Bug: 34770729
Bug: 32410600
Change-Id: I99dcef9b6a71da2ef58e32397702bb137407b10f
- Next secondary icon animates up to replace dismissed main notification
- Add padding around main notification so it always aligns with the
straight edges of the view (not the rounded corners); looks more
dismissable
- Notification view collapses as notifications are dismissed
- To mimic system notification behavior, we copy SwipeHelper,
FlingAnimationUtils, and Interpolators. We also apply elevation
to notifications and reveal a darker color beneath when dismissing.
Bug: 32410600
Change-Id: I9fbf10e73bb4996f17ef061c856efb013967d972
While the launcher is loading, the drag view is displayed with a gray tint.
The drag is started, as soon as the workspace is unlocked
Bug: 33584624
Change-Id: I4013ea8b987ec305e73742b194f9e96af761cc35
- Also added PopupItemView, which takes animation logic from
DeepShortcutView, and which DeepShortcutView now extends.
- Renamed ShortcutFilter to PopupPopulator, which has support
for new item types (not yet used). Also moved populating
logic (e.g. UpdateShortcutChild Runnable) to PopupPopulator.
Bug: 32410600
Change-Id: Ib6e444ac7ca99c80ba438801c26e62d9542e0ad9