This way we can figure out how many apps to send to the grid
at a time even if the grid hasn't been instantiated yet.
Bug: 2599979
Change-Id: I7960fe1adae6976555334422335f3a4b28d0675e
AllAppsList now maintains <data> and <added> in sorted
order, to amortize the cost of sorting the apps list over
multiple batches.
Launcher boosts thread priority on first launch, but we now
reduce thread priority to normal after the main workspace
has been drawn but before all apps are loaded.
Experimental feature: a short delay is introduced between
batches to help free up the CPU (as well as to show that we
are indeed batching apps).
Bug: 2562420
Change-Id: I2035ec3e819b4e7993a80c6d03bfad3914c95a7a
Bug #2504556
This solves the issue by keeping the GL context, the RS context and
the RS scene around, across orientation changes.
Change-Id: I8e3dc6e6bf039087046d49d2826c8800c5bef582
AllAppsView is now the 2D, GridView-based version (very
similar to classic Launcher); AllApps3D is the
RenderScript/Rollo implementation.
TODO:
- some mdpi assets are not in fact mdpi
- related to above: static wallpapers not working yet
- add dynamic selection of 2D/3D AA; currently you must
choose one at build time by picking the appropriate class
in all_apps.xml (see separate CL for sapphire overlay
that does this)
Change-Id: I253d98404ea8a329a4049d2e48edd2e5129fa6ba
This thing where the context sometimes works and sometimes doesn't is starting to piss me off. We
really need to have RenderScriptActivity that deals with the lifecycle for you...
This marks the apps list as dirty by default. Usually, because of how long
it takes the loader thread to run, the apps list comes in after the surface
has been initialized. However, if the surface isn't around yet when setApps
is called, then setApps won't set mRollo.mAppsDirty because mRollo is null.
The extra null check is necessary for the normal case when mAllAppsList isn't
ready yet when the surface comes in.
It's now sending them. The beeping and vibrating accessibility things
work, but we only have prebuilts for the speech one and it's not saying
anything and I can't debug it, so this will have to do.
Now, home always goes to the center worksapce screen and back from an
app goes to all apps if it was open.
Getting that animations smooth took a little bit of work.
There is a race between the view system
dispatching focus and mRollo being intialized. Now
if AllApps is supposed to gain focus before mRollo
is ready we remember that state and gain focus
later.