This will be needed for Smartspace which gets its menu options
from AiAi.
Test: Hard-coded strings passed to Smartspace from the fake
data Launcher plugin. Also verified could access the menu
using TalkBack.
Bug: 184179894
Change-Id: I724c09db18085585c7a5224e32c0d8973acdab7c
Makes sure the launcher:
1 - Send the list of actual sizes the widget in all situations.
2 - Gives the current size to the framework on inflation.
Also needed to guard the new border changes introduced in
http://ag/13532637 with the corresponding flag.
Change-Id: I2a33e9501b921f2fc393684e8ce91ee077626bf7
Test: By hand using a local widget.
Bug: 179025145
These do not work well with gesture-nav and can potentially
block the Launcher UI.
Instead exposing on custom actions with keyboard accelerator and
using thee internal arrowPopup for resize options
Fixing SecondoryDropTarget not sending appropriate stats log
Bug: 179854703
Test: Verified on device
Change-Id: I268690f8a937896e4350496128a38959003f8939
For keyboard DnD, we use Accessible DnD implementation.
A placeholder FloatingView draws the focus indicator
for the virtual views
Test: Visible
Bug: 178781566
Change-Id: I632fc7377dffa1e05e3f0a9c3ad18641deb5a1a4
> Removing some special checks around accessibility drag
> Unifying folder alarm code path for accessible and normal DnD
> Maintaining mDragStartTime inside the dragDriver instead of the callers
> Simplifying some accessibility callbacks
Future cl will create a Accessibility DragDriver and unify it with
other DnD flow
Change-Id: I1919ef218de0174678110f271b450bcb9aaf4a5c
This is done to avoid shortcuts being crowded when a predicted app is
long pressed.
Bug: 148707493
Test: Manual
Change-Id: I356a2cebfcc329478d96ee815fd641179359a572
=> The framework no longer sends touch events after double-click and hold, and instead only triggers a single long-press event
=> As a result of the above, there is some additional state that must be set for accessible drag and drop, and further, we no longer initiate a drag in response to long press when Touch Exploration is on.
Test: manual
issue b/148308758
Change-Id: I26ab90b807965f31c8de93d451130410169f2fb0
it does
Test:
1. long press on home screen -> widgets
2. enable talkback
3. add a custom shortcut to home screen (i.e. 1x1 widgets, e.g. drive
scan in Google Drive, Driving Mode in Google Maps ... e.t.c )
4. verify talkback announces "item addded to homescreen" after it does
get added to the homescreen
5. repeat the same test for widgets (e.g. calendar)
Bug: 141527338
Change-Id: I232e6e796c9edb81128f816c71a33310c3700e73
> Items ids were already being typecasted to int when being bound on the UI
> Using a consistent type allow better use of platform data-structures
> Adding IntArray and IntSet as a replacement for various Collection classes
Change-Id: Id3c650ed2420c2bfca3bd7671d2b705b56112371
> Removing support for page drag-n-drop from pagedView
> Removing Overview UI from Launcher3 without quickstep and using options popup instead
> Removing touch handlers from CellLayouts and showing options popup based on workspace long press
> Excluding touch outside inset when showing the popup
Bug: 74136505
Change-Id: I34c2a7ff58452db26f5d1a85d554be40fc75f2b8
> Removing AppInfo target
> Switching between uninstall and setup based on the drag view
Bug: 63931362
Change-Id: Iccd6f965fa3d61992244a365efc242122292c0ca
Apply model updates as son as they arrive instead of waiting for onResume.
Various workspace items do not use any configuration dependent resources.
For Widgets, we wait until the host starts lietening before inflating the actual view.
Change-Id: Icb2f5e5940c1ce6c27062ccd34eff87e80af5ab1
In QuickStep, adding a placeholder ScrollView and changing the state logic
appropriately to handle that
Change-Id: I10223c0692788d6e5dbf8c408c01cafb4e39bd2c
> Removing static access to varios drop targets
> Creating a cache at UI level with 5sec timeout
Bug: 67104426
Change-Id: Ide6e2e0c01606f9b5fb9281f95dc009873c18fb9
> All the logic is contained in UninstallDropTarget
> Also fixing a bug were mWaitingForResume was not cleared
Bug: 34692289
Change-Id: I617475ce53062902d6817954fb608198e6e03d3c
The supported way to customize Launcher and add a "-1 page" is by
using LauncherOverlays. Custom content screen is no longer supported.
Change-Id: I3f8a2734c287d1a69ae0c038ec1de1d45fa1b464
> Refactoring SwipeDetector to both allow vertical and horizontal swipes
> Using SwipeDetector and common overscroll effect for notification swipes
instead of a separate logic
Change-Id: Ib706ee179811ade59ddb68184e1c202365d147c4
Before, with the FolderIconPreviewVerifier, we would
adjust which items are displayed in the FolderIcon.
This caused some issues where the apps in the folder
icon would jump to whatever was in the upper left quadrant.
Now, we always display the 4 first items in the icon by
modifying the XY positions of the items within the Folder.
Bug: 27944225
Bug: 35064148
Change-Id: I46c0fbb064d4da4da155e29963bfb92b14e40f07
- Content description includes count of notifications.
- Notifications have a dismiss action.
- All icons that support shortcuts will have action to show
shortcut menu, since there will be system shortcuts even if
there are no deep shortcuts.
Bug: 36564782
Change-Id: I51b085fa26754f2dcd93c7db6548f2edf054f494
- Also added PopupItemView, which takes animation logic from
DeepShortcutView, and which DeepShortcutView now extends.
- Renamed ShortcutFilter to PopupPopulator, which has support
for new item types (not yet used). Also moved populating
logic (e.g. UpdateShortcutChild Runnable) to PopupPopulator.
Bug: 32410600
Change-Id: Ib6e444ac7ca99c80ba438801c26e62d9542e0ad9
> Creating a base view for floating panels with some common methods
> Moving the getOpen method to individual classes
> Moving the folder icon animation logic to folder icon
> Moving all the logic related for opening folder to Folder class
Change-Id: I898dfb6870b857cb921d2729b89618bc43ff2e88