Merge \"Adding support for dynamically adding shadows to the icon\" into ub-launcher3-calgary

am: 1f418d2361

Change-Id: Idf38da268c54a199b4ae1ffc5bb28c1111df3c02
This commit is contained in:
Sunny Goyal
2016-07-20 19:18:16 +00:00
committed by android-build-merger
4 changed files with 158 additions and 3 deletions
+1 -1
View File
@@ -307,7 +307,7 @@ public class ShortcutInfo extends ItemInfo {
.getShortcutIconDrawable(shortcutInfo,
launcherAppState.getInvariantDeviceProfile().fillResIconDpi);
Bitmap icon = unbadgedIcon == null ? null
: Utilities.createBadgedIconBitmap(unbadgedIcon, user, context);
: Utilities.createBadgedIconBitmapWithShadow(unbadgedIcon, user, context);
setIcon(icon != null ? icon : launcherAppState.getIconCache().getDefaultIcon(user));
}
+31 -1
View File
@@ -40,6 +40,7 @@ import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.PaintFlagsDrawFilter;
import android.graphics.Rect;
import android.graphics.RectF;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.graphics.drawable.PaintDrawable;
@@ -64,6 +65,7 @@ import android.widget.Toast;
import com.android.launcher3.compat.UserHandleCompat;
import com.android.launcher3.config.FeatureFlags;
import com.android.launcher3.config.ProviderConfig;
import com.android.launcher3.graphics.ShadowGenerator;
import com.android.launcher3.util.IconNormalizer;
import java.io.ByteArrayOutputStream;
@@ -244,7 +246,7 @@ public final class Utilities {
public static Bitmap createBadgedIconBitmap(
Drawable icon, UserHandleCompat user, Context context) {
float scale = FeatureFlags.LAUNCHER3_DISABLE_ICON_NORMALIZATION ?
1 : IconNormalizer.getInstance().getScale(icon);
1 : IconNormalizer.getInstance().getScale(icon, null);
Bitmap bitmap = createIconBitmap(icon, context, scale);
if (Utilities.ATLEAST_LOLLIPOP && user != null
&& !UserHandleCompat.myUserHandle().equals(user)) {
@@ -261,6 +263,34 @@ public final class Utilities {
}
}
/**
* Same as {@link #createBadgedIconBitmap} but adds a shadow before badging the icon
*/
@TargetApi(Build.VERSION_CODES.LOLLIPOP)
public static Bitmap createBadgedIconBitmapWithShadow(
Drawable icon, UserHandleCompat user, Context context) {
RectF iconBounds = new RectF();
float scale = FeatureFlags.LAUNCHER3_DISABLE_ICON_NORMALIZATION ?
1 : IconNormalizer.getInstance().getScale(icon, iconBounds);
scale = Math.min(scale, ShadowGenerator.getScaleForBounds(iconBounds));
Bitmap bitmap = createIconBitmap(icon, context, scale);
bitmap = ShadowGenerator.getInstance().recreateIcon(bitmap);
if (Utilities.ATLEAST_LOLLIPOP && user != null
&& !UserHandleCompat.myUserHandle().equals(user)) {
BitmapDrawable drawable = new FixedSizeBitmapDrawable(bitmap);
Drawable badged = context.getPackageManager().getUserBadgedIcon(
drawable, user.getUser());
if (badged instanceof BitmapDrawable) {
return ((BitmapDrawable) badged).getBitmap();
} else {
return createIconBitmap(badged, context);
}
} else {
return bitmap;
}
}
/**
* Returns a bitmap suitable for the all apps view.
*/
@@ -0,0 +1,114 @@
/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.launcher3.graphics;
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.graphics.BlurMaskFilter;
import android.graphics.BlurMaskFilter.Blur;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.RectF;
import com.android.launcher3.LauncherAppState;
import com.android.launcher3.util.Preconditions;
/**
* Utility class to add shadows to bitmaps.
*/
public class ShadowGenerator {
// Percent of actual icon size
private static final float HALF_DISTANCE = 0.5f;
private static final float BLUR_FACTOR = 0.5f/48;
// Percent of actual icon size
private static final float KEY_SHADOW_DISTANCE = 1f/48;
private static final int KEY_SHADOW_ALPHA = 61;
private static final int AMBIENT_SHADOW_ALPHA = 30;
private static final Object LOCK = new Object();
// Singleton object guarded by {@link #LOCK}
private static ShadowGenerator sShadowGenerator;
private final int mIconSize;
private final Canvas mCanvas;
private final Paint mBlurPaint;
private final Paint mDrawPaint;
private ShadowGenerator() {
mIconSize = LauncherAppState.getInstance().getInvariantDeviceProfile().iconBitmapSize;
mCanvas = new Canvas();
mBlurPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG);
mBlurPaint.setMaskFilter(new BlurMaskFilter(mIconSize * BLUR_FACTOR, Blur.NORMAL));
mDrawPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG);
}
public synchronized Bitmap recreateIcon(Bitmap icon) {
int[] offset = new int[2];
Bitmap shadow = icon.extractAlpha(mBlurPaint, offset);
Bitmap result = Bitmap.createBitmap(mIconSize, mIconSize, Config.ARGB_8888);
mCanvas.setBitmap(result);
// Draw ambient shadow
mDrawPaint.setAlpha(AMBIENT_SHADOW_ALPHA);
mCanvas.drawBitmap(shadow, offset[0], offset[1], mDrawPaint);
// Draw key shadow
mDrawPaint.setAlpha(KEY_SHADOW_ALPHA);
mCanvas.drawBitmap(shadow, offset[0], offset[1] + KEY_SHADOW_DISTANCE * mIconSize, mDrawPaint);
// Draw the icon
mDrawPaint.setAlpha(255);
mCanvas.drawBitmap(icon, 0, 0, mDrawPaint);
mCanvas.setBitmap(null);
return result;
}
public static ShadowGenerator getInstance() {
Preconditions.assertNonUiThread();
synchronized (LOCK) {
if (sShadowGenerator == null) {
sShadowGenerator = new ShadowGenerator();
}
}
return sShadowGenerator;
}
/**
* Returns the minimum amount by which an icon with {@param bounds} should be scaled
* so that the shadows do not get clipped.
*/
public static float getScaleForBounds(RectF bounds) {
float scale = 1;
// For top, left & right, we need same space.
float minSide = Math.min(Math.min(bounds.left, bounds.right), bounds.top);
if (minSide < BLUR_FACTOR) {
scale = (HALF_DISTANCE - BLUR_FACTOR) / (HALF_DISTANCE - minSide);
}
float bottomSpace = BLUR_FACTOR + KEY_SHADOW_DISTANCE;
if (bounds.bottom < bottomSpace) {
scale = Math.min(scale, (HALF_DISTANCE - bottomSpace) / (HALF_DISTANCE - bounds.bottom));
}
return scale;
}
}
@@ -19,6 +19,7 @@ package com.android.launcher3.util;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.RectF;
import android.graphics.drawable.Drawable;
import com.android.launcher3.LauncherAppState;
@@ -74,8 +75,10 @@ public class IconNormalizer {
*
* This closeness is used to determine the ratio of hull area to the full icon size.
* Refer {@link #MAX_CIRCLE_AREA_FACTOR} and {@link #MAX_SQUARE_AREA_FACTOR}
*
* @param outBounds optional rect to receive the fraction distance from each edge.
*/
public synchronized float getScale(Drawable d) {
public synchronized float getScale(Drawable d, RectF outBounds) {
int width = d.getIntrinsicWidth();
int height = d.getIntrinsicHeight();
if (width <= 0 || height <= 0) {
@@ -168,6 +171,14 @@ public class IconNormalizer {
scaleRequired = MAX_SQUARE_AREA_FACTOR + LINEAR_SCALE_SLOPE * (1 - hullByRect);
}
if (outBounds != null) {
outBounds.left = ((float) leftX) / width;
outBounds.right = 1 - ((float) rightX) / width;
outBounds.top = ((float) topY) / height;
outBounds.bottom = 1 - ((float) bottomY) / height;
}
float areaScale = area / (width * height);
// Use sqrt of the final ratio as the images is scaled across both width and height.
float scale = areaScale > scaleRequired ? (float) Math.sqrt(scaleRequired / areaScale) : 1;