Use extracted color for scrim in overview mode.
Change-Id: Ia24dbf69a64cb0b84da9985a5dd78ca699e7bed1
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@@ -27,6 +27,7 @@ import android.graphics.Canvas;
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import android.graphics.Color;
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import android.graphics.Rect;
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import android.graphics.Region;
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import android.support.v4.graphics.ColorUtils;
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import android.util.AttributeSet;
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import android.view.KeyEvent;
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import android.view.LayoutInflater;
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@@ -54,6 +55,7 @@ import com.android.launcher3.ShortcutAndWidgetContainer;
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import com.android.launcher3.Utilities;
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import com.android.launcher3.allapps.AllAppsTransitionController;
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import com.android.launcher3.config.FeatureFlags;
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import com.android.launcher3.dynamicui.WallpaperColorInfo;
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import com.android.launcher3.folder.Folder;
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import com.android.launcher3.folder.FolderIcon;
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import com.android.launcher3.keyboard.ViewGroupFocusHelper;
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@@ -73,9 +75,6 @@ public class DragLayer extends InsettableFrameLayout {
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public static final int ANIMATION_END_DISAPPEAR = 0;
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public static final int ANIMATION_END_REMAIN_VISIBLE = 2;
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// Scrim color without any alpha component.
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private static final int SCRIM_COLOR = Color.BLACK & 0x00FFFFFF;
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private final int[] mTmpXY = new int[2];
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@Thunk DragController mDragController;
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@@ -108,6 +107,7 @@ public class DragLayer extends InsettableFrameLayout {
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// Related to adjacent page hints
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private final Rect mScrollChildPosition = new Rect();
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private final ViewGroupFocusHelper mFocusIndicatorHelper;
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private final WallpaperColorInfo mWallpaperColorInfo;
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// Related to pinch-to-go-to-overview gesture.
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private PinchToOverviewListener mPinchListener = null;
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@@ -131,6 +131,7 @@ public class DragLayer extends InsettableFrameLayout {
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mIsRtl = Utilities.isRtl(getResources());
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mFocusIndicatorHelper = new ViewGroupFocusHelper(this);
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mWallpaperColorInfo = WallpaperColorInfo.getInstance(getContext());
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}
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public void setup(Launcher launcher, DragController dragController,
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@@ -878,7 +879,10 @@ public class DragLayer extends InsettableFrameLayout {
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getDescendantRectRelativeToSelf(currCellLayout, mHighlightRect);
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canvas.clipRect(mHighlightRect, Region.Op.DIFFERENCE);
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}
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canvas.drawColor((alpha << 24) | SCRIM_COLOR);
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// for super light wallpaper it needs to be darken for contrast to workspace
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// for dark wallpapers the text is white so darkening works as well
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int color = ColorUtils.compositeColors(0x66000000, mWallpaperColorInfo.getMainColor());
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canvas.drawColor(ColorUtils.setAlphaComponent(color, alpha));
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canvas.restore();
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}
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