Merge "1. Replace use of java.util.HashMap with android.util.ArrayMap in CellLayout class 2. Get rid of explicit type arguments that can be inferred 3. Make instance variables final Bug: 62466540" into ub-launcher3-dorval-polish

am: 81d8a3dd22

Change-Id: I7d778d7f73c5a5cfc51cc12d8bae83eef6ec1695
This commit is contained in:
Rajeev Kumar
2017-06-14 23:24:33 +00:00
committed by android-build-merger
+37 -40
View File
@@ -35,6 +35,7 @@ import android.graphics.drawable.Drawable;
import android.os.Parcelable;
import android.support.annotation.IntDef;
import android.support.v4.view.ViewCompat;
import android.util.ArrayMap;
import android.util.AttributeSet;
import android.util.Log;
import android.util.SparseArray;
@@ -44,7 +45,6 @@ import android.view.ViewDebug;
import android.view.ViewGroup;
import android.view.accessibility.AccessibilityEvent;
import android.view.animation.DecelerateInterpolator;
import com.android.launcher3.BubbleTextView.BubbleTextShadowHandler;
import com.android.launcher3.LauncherSettings.Favorites;
import com.android.launcher3.accessibility.DragAndDropAccessibilityDelegate;
@@ -59,14 +59,12 @@ import com.android.launcher3.util.GridOccupancy;
import com.android.launcher3.util.ParcelableSparseArray;
import com.android.launcher3.util.Themes;
import com.android.launcher3.util.Thunk;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.Comparator;
import java.util.HashMap;
import java.util.Stack;
public class CellLayout extends ViewGroup implements BubbleTextShadowHandler {
@@ -76,7 +74,7 @@ public class CellLayout extends ViewGroup implements BubbleTextShadowHandler {
private static final String TAG = "CellLayout";
private static final boolean LOGD = false;
private Launcher mLauncher;
private final Launcher mLauncher;
@ViewDebug.ExportedProperty(category = "launcher")
@Thunk int mCellWidth;
@ViewDebug.ExportedProperty(category = "launcher")
@@ -102,10 +100,10 @@ public class CellLayout extends ViewGroup implements BubbleTextShadowHandler {
private GridOccupancy mTmpOccupied;
private OnTouchListener mInterceptTouchListener;
private StylusEventHelper mStylusEventHelper;
private final StylusEventHelper mStylusEventHelper;
private ArrayList<FolderIcon.PreviewBackground> mFolderBackgrounds = new ArrayList<FolderIcon.PreviewBackground>();
FolderIcon.PreviewBackground mFolderLeaveBehind = new FolderIcon.PreviewBackground();
private final ArrayList<FolderIcon.PreviewBackground> mFolderBackgrounds = new ArrayList<>();
final FolderIcon.PreviewBackground mFolderLeaveBehind = new FolderIcon.PreviewBackground();
private float mBackgroundAlpha;
@@ -122,9 +120,9 @@ public class CellLayout extends ViewGroup implements BubbleTextShadowHandler {
// These arrays are used to implement the drag visualization on x-large screens.
// They are used as circular arrays, indexed by mDragOutlineCurrent.
@Thunk Rect[] mDragOutlines = new Rect[4];
@Thunk float[] mDragOutlineAlphas = new float[mDragOutlines.length];
private InterruptibleInOutAnimator[] mDragOutlineAnims =
@Thunk final Rect[] mDragOutlines = new Rect[4];
@Thunk final float[] mDragOutlineAlphas = new float[mDragOutlines.length];
private final InterruptibleInOutAnimator[] mDragOutlineAnims =
new InterruptibleInOutAnimator[mDragOutlines.length];
// Used as an index into the above 3 arrays; indicates which is the most current value.
@@ -133,8 +131,8 @@ public class CellLayout extends ViewGroup implements BubbleTextShadowHandler {
private final ClickShadowView mTouchFeedbackView;
@Thunk HashMap<CellLayout.LayoutParams, Animator> mReorderAnimators = new HashMap<>();
@Thunk HashMap<View, ReorderPreviewAnimation> mShakeAnimators = new HashMap<>();
@Thunk final ArrayMap<LayoutParams, Animator> mReorderAnimators = new ArrayMap<>();
@Thunk final ArrayMap<View, ReorderPreviewAnimation> mShakeAnimators = new ArrayMap<>();
private boolean mItemPlacementDirty = false;
@@ -143,8 +141,8 @@ public class CellLayout extends ViewGroup implements BubbleTextShadowHandler {
private boolean mDragging = false;
private TimeInterpolator mEaseOutInterpolator;
private ShortcutAndWidgetContainer mShortcutsAndWidgets;
private final TimeInterpolator mEaseOutInterpolator;
private final ShortcutAndWidgetContainer mShortcutsAndWidgets;
@Retention(RetentionPolicy.SOURCE)
@IntDef({WORKSPACE, HOTSEAT, FOLDER})
@@ -169,10 +167,10 @@ public class CellLayout extends ViewGroup implements BubbleTextShadowHandler {
private static final int REORDER_ANIMATION_DURATION = 150;
@Thunk final float mReorderPreviewAnimationMagnitude;
private ArrayList<View> mIntersectingViews = new ArrayList<View>();
private Rect mOccupiedRect = new Rect();
private int[] mDirectionVector = new int[2];
int[] mPreviousReorderDirection = new int[2];
private final ArrayList<View> mIntersectingViews = new ArrayList<>();
private final Rect mOccupiedRect = new Rect();
private final int[] mDirectionVector = new int[2];
final int[] mPreviousReorderDirection = new int[2];
private static final int INVALID_DIRECTION = -100;
private final Rect mTempRect = new Rect();
@@ -1100,7 +1098,7 @@ public class CellLayout extends ViewGroup implements BubbleTextShadowHandler {
result, resultSpan);
}
private final Stack<Rect> mTempRectStack = new Stack<Rect>();
private final Stack<Rect> mTempRectStack = new Stack<>();
private void lazyInitTempRectStack() {
if (mTempRectStack.isEmpty()) {
for (int i = 0; i < mCountX * mCountY; i++) {
@@ -1145,7 +1143,7 @@ public class CellLayout extends ViewGroup implements BubbleTextShadowHandler {
final int[] bestXY = result != null ? result : new int[2];
double bestDistance = Double.MAX_VALUE;
final Rect bestRect = new Rect(-1, -1, -1, -1);
final Stack<Rect> validRegions = new Stack<Rect>();
final Stack<Rect> validRegions = new Stack<>();
final int countX = mCountX;
final int countY = mCountY;
@@ -1347,14 +1345,14 @@ public class CellLayout extends ViewGroup implements BubbleTextShadowHandler {
final static int RIGHT = 1 << 2;
final static int BOTTOM = 1 << 3;
ArrayList<View> views;
ItemConfiguration config;
Rect boundingRect = new Rect();
final ArrayList<View> views;
final ItemConfiguration config;
final Rect boundingRect = new Rect();
int[] leftEdge = new int[mCountY];
int[] rightEdge = new int[mCountY];
int[] topEdge = new int[mCountX];
int[] bottomEdge = new int[mCountX];
final int[] leftEdge = new int[mCountY];
final int[] rightEdge = new int[mCountY];
final int[] topEdge = new int[mCountX];
final int[] bottomEdge = new int[mCountX];
int dirtyEdges;
boolean boundingRectDirty;
@@ -1494,7 +1492,7 @@ public class CellLayout extends ViewGroup implements BubbleTextShadowHandler {
return boundingRect;
}
PositionComparator comparator = new PositionComparator();
final PositionComparator comparator = new PositionComparator();
class PositionComparator implements Comparator<View> {
int whichEdge = 0;
public int compare(View left, View right) {
@@ -1794,7 +1792,7 @@ public class CellLayout extends ViewGroup implements BubbleTextShadowHandler {
}
}
solution.intersectingViews = new ArrayList<View>(mIntersectingViews);
solution.intersectingViews = new ArrayList<>(mIntersectingViews);
// First we try to find a solution which respects the push mechanic. That is,
// we try to find a solution such that no displaced item travels through another item
@@ -1850,7 +1848,7 @@ public class CellLayout extends ViewGroup implements BubbleTextShadowHandler {
int result[] = new int[2];
result = findNearestArea(pixelX, pixelY, spanX, spanY, result);
boolean success = false;
boolean success;
// First we try the exact nearest position of the item being dragged,
// we will then want to try to move this around to other neighbouring positions
success = rearrangementExists(result[0], result[1], spanX, spanY, direction, dragView,
@@ -1958,14 +1956,14 @@ public class CellLayout extends ViewGroup implements BubbleTextShadowHandler {
// Class which represents the reorder preview animations. These animations show that an item is
// in a temporary state, and hint at where the item will return to.
class ReorderPreviewAnimation {
View child;
final View child;
float finalDeltaX;
float finalDeltaY;
float initDeltaX;
float initDeltaY;
float finalScale;
final float finalScale;
float initScale;
int mode;
final int mode;
boolean repeating = false;
private static final int PREVIEW_DURATION = 300;
private static final int HINT_DURATION = Workspace.REORDER_TIMEOUT;
@@ -2415,9 +2413,9 @@ public class CellLayout extends ViewGroup implements BubbleTextShadowHandler {
}
private static class ItemConfiguration extends CellAndSpan {
HashMap<View, CellAndSpan> map = new HashMap<View, CellAndSpan>();
private HashMap<View, CellAndSpan> savedMap = new HashMap<View, CellAndSpan>();
ArrayList<View> sortedViews = new ArrayList<View>();
final ArrayMap<View, CellAndSpan> map = new ArrayMap<>();
private final ArrayMap<View, CellAndSpan> savedMap = new ArrayMap<>();
final ArrayList<View> sortedViews = new ArrayList<>();
ArrayList<View> intersectingViews;
boolean isSolution = false;
@@ -2467,7 +2465,6 @@ public class CellLayout extends ViewGroup implements BubbleTextShadowHandler {
* @param pixelY The Y location at which you want to search for a vacant area.
* @param spanX Horizontal span of the object.
* @param spanY Vertical span of the object.
* @param ignoreView Considers space occupied by this view as unoccupied
* @param result Previously returned value to possibly recycle.
* @return The X, Y cell of a vacant area that can contain this object,
* nearest the requested location.
@@ -2779,9 +2776,9 @@ public class CellLayout extends ViewGroup implements BubbleTextShadowHandler {
// cellX and cellY coordinates and which page was clicked. We then set this as a tag on
// the CellLayout that was long clicked
public static final class CellInfo extends CellAndSpan {
public View cell;
long screenId;
long container;
public final View cell;
final long screenId;
final long container;
public CellInfo(View v, ItemInfo info) {
cellX = info.cellX;