[automerger] Don't intercept above shelf progress if still animating am: 89126653cd
Change-Id: Ida5b5548edb8495e2b4cb15291dc6778cf80b746
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@@ -31,6 +31,7 @@ import com.android.launcher3.DeviceProfile;
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import com.android.launcher3.Launcher;
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import com.android.launcher3.LauncherState;
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import com.android.launcher3.LauncherStateManager.AnimationComponents;
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import com.android.launcher3.allapps.AllAppsTransitionController;
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import com.android.launcher3.anim.AnimatorPlaybackController;
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import com.android.launcher3.anim.AnimatorSetBuilder;
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import com.android.launcher3.anim.Interpolators;
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@@ -68,8 +69,18 @@ public class PortraitStatesTouchController extends AbstractStateChangeTouchContr
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mCurrentAnimation.getAnimationPlayer().end();
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}
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// If we are already animating from a previous state, we can intercept.
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return true;
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AllAppsTransitionController allAppsController = mLauncher.getAllAppsController();
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if (ev.getY() >= allAppsController.getShiftRange() * allAppsController.getProgress()) {
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// If we are already animating from a previous state, we can intercept as long as
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// the touch is below the current all apps progress (to allow for double swipe).
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return true;
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}
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// Otherwise, make sure everything is settled and don't intercept so they can scroll
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// recents, dismiss a task, etc.
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if (mAtomicAnim != null) {
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mAtomicAnim.end();
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}
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return false;
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}
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if (mLauncher.isInState(ALL_APPS)) {
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// In all-apps only listen if the container cannot scroll itself
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@@ -85,7 +85,7 @@ public abstract class AbstractStateChangeTouchController
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private boolean mCanBlockFling;
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private FlingBlockCheck mFlingBlockCheck = new FlingBlockCheck();
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private AnimatorSet mAtomicAnim;
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protected AnimatorSet mAtomicAnim;
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// True if we want to resume playing atomic components when mAtomicAnim completes.
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private boolean mScheduleResumeAtomicComponent;
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