Merge branch 'eclair' into eclair-release
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@@ -378,10 +378,11 @@ void drawStrip(float row, float column, int isTop, int iconNum, float p)
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offset = positionStrip(row + 0.73f, column, isTop, p, 1);
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}
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if (offset < -20) return;
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if (offset > 200) return;
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bindTexture(NAMED_PFTexMip, 0, loadI32(ALLOC_LABEL_IDS, iconNum));
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offset = clamp(offset, 0, 199 - 20);
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//drawSimpleMeshRange(NAMED_SMMesh, offset * 6, 20 * 6);
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drawSimpleMesh(NAMED_SMMesh);
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drawSimpleMeshRange(NAMED_SMMesh, offset * 6, 20 * 6);
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//drawSimpleMesh(NAMED_SMMesh);
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}
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void drawTop(float rowOffset, float p)
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@@ -24,23 +24,23 @@
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<item>wallpaper_tree</item>
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<item>wallpaper_zanzibar</item>
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<item>wallpaper_field</item>
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<item>wallpaper_leaves</item>
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<item>wallpaper_cloud</item>
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<item>wallpaper_desert</item>
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<item>wallpaper_goldengate</item>
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<item>wallpaper_despair</item>
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<item>wallpaper_grass_night</item>
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<item>wallpaper_galaxy</item>
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<item>wallpaper_x67</item>
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<item>wallpaper_nexusrain</item>
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<item>wallpaper_nexuspattern</item>
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<item>wallpaper_nexuswallpaper1</item>
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<item>wallpaper_brown</item>
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<item>wallpaper_lavadark</item>
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<item>wallpaper_pcut</item>
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<item>wallpaper_bluedotgrid</item>
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<item>wallpaper_hazybluedots</item>
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<item>wallpaper_ropelights</item>
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<item>wallpaper_bluegray</item>
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<item>wallpaper_gray</item>
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<item>wallpaper_greengray</item>
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<item>wallpaper_redgray</item>
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<item>wallpaper_lightgrad</item>
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</string-array>
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</resources>
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