Update all apps fade interpolators for home <-> all app

am: c449a6417d

Change-Id: I34b27a6ec2c62fe657804e7e9f027e21a26568c9
This commit is contained in:
Tony Wickham
2019-10-02 13:28:08 -07:00
committed by android-build-merger
2 changed files with 41 additions and 5 deletions
@@ -32,8 +32,8 @@ import static com.android.launcher3.anim.AnimatorSetBuilder.ANIM_WORKSPACE_FADE;
import static com.android.launcher3.anim.AnimatorSetBuilder.ANIM_WORKSPACE_SCALE;
import static com.android.launcher3.anim.AnimatorSetBuilder.ANIM_WORKSPACE_TRANSLATE;
import static com.android.launcher3.anim.Interpolators.ACCEL;
import static com.android.launcher3.anim.Interpolators.DEACCEL;
import static com.android.launcher3.anim.Interpolators.DEACCEL_3;
import static com.android.launcher3.anim.Interpolators.LINEAR;
import static com.android.launcher3.anim.Interpolators.OVERSHOOT_1_2;
import static com.android.systemui.shared.system.QuickStepContract.SYSUI_STATE_OVERVIEW_DISABLED;
@@ -132,16 +132,33 @@ public class FlingAndHoldTouchController extends PortraitStatesTouchController {
// Fade in prediction icons quickly, then rest of all apps after reaching overview.
float progressToReachOverview = NORMAL.getVerticalProgress(mLauncher)
- OVERVIEW.getVerticalProgress(mLauncher);
builder.setInterpolator(ANIM_ALL_APPS_HEADER_FADE, Interpolators.clampToProgress(ACCEL,
0, ALL_APPS_CONTENT_FADE_THRESHOLD));
builder.setInterpolator(ANIM_ALL_APPS_FADE, Interpolators.clampToProgress(LINEAR,
progressToReachOverview, 1));
builder.setInterpolator(ANIM_ALL_APPS_HEADER_FADE, Interpolators.clampToProgress(
ACCEL,
0,
ALL_APPS_CONTENT_FADE_THRESHOLD));
builder.setInterpolator(ANIM_ALL_APPS_FADE, Interpolators.clampToProgress(
ACCEL,
progressToReachOverview,
progressToReachOverview + ALL_APPS_CONTENT_FADE_THRESHOLD));
// Get workspace out of the way quickly, to prepare for potential pause.
builder.setInterpolator(ANIM_WORKSPACE_SCALE, DEACCEL_3);
builder.setInterpolator(ANIM_WORKSPACE_TRANSLATE, DEACCEL_3);
builder.setInterpolator(ANIM_WORKSPACE_FADE, DEACCEL_3);
return builder;
} else if (fromState == ALL_APPS && toState == NORMAL) {
AnimatorSetBuilder builder = new AnimatorSetBuilder();
// Keep all apps/predictions opaque until the very end of the transition.
float progressToReachOverview = OVERVIEW.getVerticalProgress(mLauncher);
builder.setInterpolator(ANIM_ALL_APPS_FADE, Interpolators.clampToProgress(
DEACCEL,
progressToReachOverview - ALL_APPS_CONTENT_FADE_THRESHOLD,
progressToReachOverview));
builder.setInterpolator(ANIM_ALL_APPS_HEADER_FADE, Interpolators.clampToProgress(
DEACCEL,
1 - ALL_APPS_CONTENT_FADE_THRESHOLD,
1));
return builder;
}
return super.getAnimatorSetBuilderForStates(fromState, toState);
}
@@ -164,6 +181,7 @@ public class FlingAndHoldTouchController extends PortraitStatesTouchController {
AnimatorSetBuilder builder = new AnimatorSetBuilder();
builder.setInterpolator(ANIM_VERTICAL_PROGRESS, OVERSHOOT_1_2);
builder.setInterpolator(ANIM_ALL_APPS_FADE, DEACCEL_3);
if ((OVERVIEW.getVisibleElements(mLauncher) & HOTSEAT_ICONS) != 0) {
builder.setInterpolator(ANIM_HOTSEAT_SCALE, OVERSHOOT_1_2);
builder.setInterpolator(ANIM_HOTSEAT_TRANSLATE, OVERSHOOT_1_2);
@@ -177,6 +177,20 @@ public class PortraitStatesTouchController extends AbstractStateChangeTouchContr
return builder;
}
private AnimatorSetBuilder getNormalToAllAppsAnimation() {
AnimatorSetBuilder builder = new AnimatorSetBuilder();
builder.setInterpolator(ANIM_ALL_APPS_FADE, Interpolators.clampToProgress(ACCEL,
0, ALL_APPS_CONTENT_FADE_THRESHOLD));
return builder;
}
private AnimatorSetBuilder getAllAppsToNormalAnimation() {
AnimatorSetBuilder builder = new AnimatorSetBuilder();
builder.setInterpolator(ANIM_ALL_APPS_FADE, Interpolators.clampToProgress(DEACCEL,
1 - ALL_APPS_CONTENT_FADE_THRESHOLD, 1));
return builder;
}
@Override
protected AnimatorSetBuilder getAnimatorSetBuilderForStates(LauncherState fromState,
LauncherState toState) {
@@ -187,6 +201,10 @@ public class PortraitStatesTouchController extends AbstractStateChangeTouchContr
builder = getOverviewToAllAppsAnimation();
} else if (fromState == ALL_APPS && toState == OVERVIEW) {
builder = getAllAppsToOverviewAnimation();
} else if (fromState == NORMAL && toState == ALL_APPS) {
builder = getNormalToAllAppsAnimation();
} else if (fromState == ALL_APPS && toState == NORMAL) {
builder = getAllAppsToNormalAnimation();
}
return builder;
}