Removing some unused code in GLCanvas

Change-Id: Icd421dd16c82275f0ac1a6881d1d86b9c1eaf1e8
This commit is contained in:
Sunny Goyal
2015-08-20 10:56:23 -07:00
parent ecf9bf4613
commit 25b6e5b01c
10 changed files with 46 additions and 954 deletions
@@ -46,8 +46,6 @@ public abstract class BasicTexture implements Texture {
protected int mTextureWidth;
protected int mTextureHeight;
private boolean mHasBorder;
protected GLCanvas mCanvasRef = null;
private static WeakHashMap<BasicTexture, Object> sAllTextures
= new WeakHashMap<BasicTexture, Object>();
@@ -85,10 +83,6 @@ public abstract class BasicTexture implements Texture {
}
}
public boolean isFlippedVertically() {
return false;
}
public int getId() {
return mId;
}
@@ -113,25 +107,6 @@ public abstract class BasicTexture implements Texture {
return mTextureHeight;
}
// Returns true if the texture has one pixel transparent border around the
// actual content. This is used to avoid jigged edges.
//
// The jigged edges appear because we use GL_CLAMP_TO_EDGE for texture wrap
// mode (GL_CLAMP is not available in OpenGL ES), so a pixel partially
// covered by the texture will use the color of the edge texel. If we add
// the transparent border, the color of the edge texel will be mixed with
// appropriate amount of transparent.
//
// Currently our background is black, so we can draw the thumbnails without
// enabling blending.
public boolean hasBorder() {
return mHasBorder;
}
protected void setBorder(boolean hasBorder) {
mHasBorder = hasBorder;
}
@Override
public void draw(GLCanvas canvas, int x, int y) {
canvas.drawTexture(this, x, y, getWidth(), getHeight());
@@ -146,9 +121,6 @@ public abstract class BasicTexture implements Texture {
// It should make sure the data is uploaded to GL memory.
abstract protected boolean onBind(GLCanvas canvas);
// Returns the GL texture target for this texture (e.g. GL_TEXTURE_2D).
abstract protected int getTarget();
public boolean isLoaded() {
return mState == STATE_LOADED;
}
@@ -185,13 +157,6 @@ public abstract class BasicTexture implements Texture {
sInFinalizer.set(null);
}
// This is for deciding if we can call Bitmap's recycle().
// We cannot call Bitmap's recycle() in finalizer because at that point
// the finalizer of Bitmap may already be called so recycle() will crash.
public static boolean inFinalizer() {
return sInFinalizer.get() != null;
}
public static void yieldAllTextures() {
synchronized (sAllTextures) {
for (BasicTexture t : sAllTextures.keySet()) {
@@ -29,11 +29,7 @@ public class BitmapTexture extends UploadedTexture {
protected Bitmap mContentBitmap;
public BitmapTexture(Bitmap bitmap) {
this(bitmap, false);
}
public BitmapTexture(Bitmap bitmap, boolean hasBorder) {
super(hasBorder);
super();
Utils.assertTrue(bitmap != null && !bitmap.isRecycled());
mContentBitmap = bitmap;
}
@@ -17,7 +17,6 @@
package com.android.gallery3d.glrenderer;
import android.graphics.Bitmap;
import android.graphics.Rect;
import android.graphics.RectF;
//
@@ -40,36 +39,14 @@ public interface GLCanvas {
// Clear the drawing buffers. This should only be used by GLRoot.
public abstract void clearBuffer();
public abstract void clearBuffer(float[] argb);
// Sets and gets the current alpha, alpha must be in [0, 1].
public abstract void setAlpha(float alpha);
public abstract float getAlpha();
// (current alpha) = (current alpha) * alpha
public abstract void multiplyAlpha(float alpha);
// Change the current transform matrix.
public abstract void translate(float x, float y, float z);
public abstract void translate(float x, float y);
public abstract void scale(float sx, float sy, float sz);
public abstract void rotate(float angle, float x, float y, float z);
public abstract void multiplyMatrix(float[] mMatrix, int offset);
// Pushes the configuration state (matrix, and alpha) onto
// a private stack.
public abstract void save();
// Same as save(), but only save those specified in saveFlags.
public abstract void save(int saveFlags);
public static final int SAVE_FLAG_ALL = 0xFFFFFFFF;
public static final int SAVE_FLAG_ALPHA = 0x01;
public static final int SAVE_FLAG_MATRIX = 0x02;
// Pops from the top of the stack as current configuration state (matrix,
@@ -78,64 +55,22 @@ public interface GLCanvas {
// last save call.
public abstract void restore();
// Draws a line using the specified paint from (x1, y1) to (x2, y2).
// (Both end points are included).
public abstract void drawLine(float x1, float y1, float x2, float y2, GLPaint paint);
// Draws a rectangle using the specified paint from (x1, y1) to (x2, y2).
// (Both end points are included).
public abstract void drawRect(float x1, float y1, float x2, float y2, GLPaint paint);
// Fills the specified rectangle with the specified color.
public abstract void fillRect(float x, float y, float width, float height, int color);
// Draws a texture to the specified rectangle.
public abstract void drawTexture(
BasicTexture texture, int x, int y, int width, int height);
public abstract void drawMesh(BasicTexture tex, int x, int y, int xyBuffer,
int uvBuffer, int indexBuffer, int indexCount);
public abstract void drawTexture(BasicTexture texture, int x, int y, int width, int height);
// Draws the source rectangle part of the texture to the target rectangle.
public abstract void drawTexture(BasicTexture texture, RectF source, RectF target);
// Draw a texture with a specified texture transform.
public abstract void drawTexture(BasicTexture texture, float[] mTextureTransform,
int x, int y, int w, int h);
// Draw two textures to the specified rectangle. The actual texture used is
// from * (1 - ratio) + to * ratio
// The two textures must have the same size.
public abstract void drawMixed(BasicTexture from, int toColor,
float ratio, int x, int y, int w, int h);
// Draw a region of a texture and a specified color to the specified
// rectangle. The actual color used is from * (1 - ratio) + to * ratio.
// The region of the texture is defined by parameter "src". The target
// rectangle is specified by parameter "target".
public abstract void drawMixed(BasicTexture from, int toColor,
float ratio, RectF src, RectF target);
// Unloads the specified texture from the canvas. The resource allocated
// to draw the texture will be released. The specified texture will return
// to the unloaded state. This function should be called only from
// BasicTexture or its descendant
public abstract boolean unloadTexture(BasicTexture texture);
// Delete the specified buffer object, similar to unloadTexture.
public abstract void deleteBuffer(int bufferId);
// Delete the textures and buffers in GL side. This function should only be
// called in the GL thread.
public abstract void deleteRecycledResources();
// Dump statistics information and clear the counters. For debug only.
public abstract void dumpStatisticsAndClear();
public abstract void beginRenderTarget(RawTexture texture);
public abstract void endRenderTarget();
/**
* Sets texture parameters to use GL_CLAMP_TO_EDGE for both
* GL_TEXTURE_WRAP_S and GL_TEXTURE_WRAP_T. Sets texture parameters to be
@@ -185,31 +120,4 @@ public interface GLCanvas {
* @return The buffer ID that was generated.
*/
public abstract int uploadBuffer(java.nio.FloatBuffer buffer);
/**
* Generates buffers and uploads the element array buffer data.
*
* @param buffer The buffer to upload
* @return The buffer ID that was generated.
*/
public abstract int uploadBuffer(java.nio.ByteBuffer buffer);
/**
* After LightCycle makes GL calls, this method is called to restore the GL
* configuration to the one expected by GLCanvas.
*/
public abstract void recoverFromLightCycle();
/**
* Gets the bounds given by x, y, width, and height as well as the internal
* matrix state. There is no special handling for non-90-degree rotations.
* It only considers the lower-left and upper-right corners as the bounds.
*
* @param bounds The output bounds to write to.
* @param x The left side of the input rectangle.
* @param y The bottom of the input rectangle.
* @param width The width of the input rectangle.
* @param height The height of the input rectangle.
*/
public abstract void getBounds(Rect bounds, int x, int y, int width, int height);
}
@@ -16,7 +16,6 @@
package com.android.gallery3d.glrenderer;
import android.graphics.Bitmap;
import android.graphics.Rect;
import android.graphics.RectF;
import android.opengl.GLES20;
import android.opengl.GLUtils;
@@ -27,24 +26,22 @@ import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
import java.util.ArrayList;
import java.util.Arrays;
import javax.microedition.khronos.opengles.GL11;
public class GLES20Canvas implements GLCanvas {
// ************** Constants **********************
private static final String TAG = GLES20Canvas.class.getSimpleName();
private static final int FLOAT_SIZE = Float.SIZE / Byte.SIZE;
private static final float OPAQUE_ALPHA = 0.95f;
private static final int COORDS_PER_VERTEX = 2;
private static final int VERTEX_STRIDE = COORDS_PER_VERTEX * FLOAT_SIZE;
private static final int COUNT_FILL_VERTEX = 4;
private static final int COUNT_LINE_VERTEX = 2;
private static final int COUNT_RECT_VERTEX = 4;
private static final int OFFSET_FILL_RECT = 0;
private static final int OFFSET_DRAW_LINE = OFFSET_FILL_RECT + COUNT_FILL_VERTEX;
private static final int OFFSET_DRAW_RECT = OFFSET_DRAW_LINE + COUNT_LINE_VERTEX;
private static final int GL_TARGET = GL11.GL_TEXTURE_2D;
private static final float[] BOX_COORDINATES = {
0, 0, // Fill rectangle
@@ -59,33 +56,11 @@ public class GLES20Canvas implements GLCanvas {
1, 0,
};
private static final float[] BOUNDS_COORDINATES = {
0, 0, 0, 1,
1, 1, 0, 1,
};
private static final String POSITION_ATTRIBUTE = "aPosition";
private static final String COLOR_UNIFORM = "uColor";
private static final String MATRIX_UNIFORM = "uMatrix";
private static final String TEXTURE_MATRIX_UNIFORM = "uTextureMatrix";
private static final String TEXTURE_SAMPLER_UNIFORM = "uTextureSampler";
private static final String ALPHA_UNIFORM = "uAlpha";
private static final String TEXTURE_COORD_ATTRIBUTE = "aTextureCoordinate";
private static final String DRAW_VERTEX_SHADER = ""
+ "uniform mat4 " + MATRIX_UNIFORM + ";\n"
+ "attribute vec2 " + POSITION_ATTRIBUTE + ";\n"
+ "void main() {\n"
+ " vec4 pos = vec4(" + POSITION_ATTRIBUTE + ", 0.0, 1.0);\n"
+ " gl_Position = " + MATRIX_UNIFORM + " * pos;\n"
+ "}\n";
private static final String DRAW_FRAGMENT_SHADER = ""
+ "precision mediump float;\n"
+ "uniform vec4 " + COLOR_UNIFORM + ";\n"
+ "void main() {\n"
+ " gl_FragColor = " + COLOR_UNIFORM + ";\n"
+ "}\n";
private static final String TEXTURE_VERTEX_SHADER = ""
+ "uniform mat4 " + MATRIX_UNIFORM + ";\n"
@@ -98,17 +73,6 @@ public class GLES20Canvas implements GLCanvas {
+ " vTextureCoord = (" + TEXTURE_MATRIX_UNIFORM + " * pos).xy;\n"
+ "}\n";
private static final String MESH_VERTEX_SHADER = ""
+ "uniform mat4 " + MATRIX_UNIFORM + ";\n"
+ "attribute vec2 " + POSITION_ATTRIBUTE + ";\n"
+ "attribute vec2 " + TEXTURE_COORD_ATTRIBUTE + ";\n"
+ "varying vec2 vTextureCoord;\n"
+ "void main() {\n"
+ " vec4 pos = vec4(" + POSITION_ATTRIBUTE + ", 0.0, 1.0);\n"
+ " gl_Position = " + MATRIX_UNIFORM + " * pos;\n"
+ " vTextureCoord = " + TEXTURE_COORD_ATTRIBUTE + ";\n"
+ "}\n";
private static final String TEXTURE_FRAGMENT_SHADER = ""
+ "precision mediump float;\n"
+ "varying vec2 vTextureCoord;\n"
@@ -119,26 +83,13 @@ public class GLES20Canvas implements GLCanvas {
+ " gl_FragColor *= " + ALPHA_UNIFORM + ";\n"
+ "}\n";
private static final String OES_TEXTURE_FRAGMENT_SHADER = ""
+ "#extension GL_OES_EGL_image_external : require\n"
+ "precision mediump float;\n"
+ "varying vec2 vTextureCoord;\n"
+ "uniform float " + ALPHA_UNIFORM + ";\n"
+ "uniform samplerExternalOES " + TEXTURE_SAMPLER_UNIFORM + ";\n"
+ "void main() {\n"
+ " gl_FragColor = texture2D(" + TEXTURE_SAMPLER_UNIFORM + ", vTextureCoord);\n"
+ " gl_FragColor *= " + ALPHA_UNIFORM + ";\n"
+ "}\n";
private static final int INITIAL_RESTORE_STATE_SIZE = 8;
private static final int MATRIX_SIZE = 16;
// Keep track of restore state
private float[] mMatrices = new float[INITIAL_RESTORE_STATE_SIZE * MATRIX_SIZE];
private float[] mAlphas = new float[INITIAL_RESTORE_STATE_SIZE];
private IntArray mSaveFlags = new IntArray();
private int mCurrentAlphaIndex = 0;
private int mCurrentMatrixIndex = 0;
// Viewport size
@@ -148,15 +99,8 @@ public class GLES20Canvas implements GLCanvas {
// Projection matrix
private float[] mProjectionMatrix = new float[MATRIX_SIZE];
// Screen size for when we aren't bound to a texture
private int mScreenWidth;
private int mScreenHeight;
// GL programs
private int mDrawProgram;
private int mTextureProgram;
private int mOesTextureProgram;
private int mMeshProgram;
// GL buffer containing BOX_COORDINATES
private int mBoxCoordinates;
@@ -165,17 +109,11 @@ public class GLES20Canvas implements GLCanvas {
private static final int INDEX_POSITION = 0;
private static final int INDEX_MATRIX = 1;
// Handle indices -- draw
private static final int INDEX_COLOR = 2;
// Handle indices -- texture
private static final int INDEX_TEXTURE_MATRIX = 2;
private static final int INDEX_TEXTURE_SAMPLER = 3;
private static final int INDEX_ALPHA = 4;
// Handle indices -- mesh
private static final int INDEX_TEXTURE_COORD = 2;
private abstract static class ShaderParameter {
public int handle;
protected final String mName;
@@ -211,52 +149,18 @@ public class GLES20Canvas implements GLCanvas {
}
}
ShaderParameter[] mDrawParameters = {
new AttributeShaderParameter(POSITION_ATTRIBUTE), // INDEX_POSITION
new UniformShaderParameter(MATRIX_UNIFORM), // INDEX_MATRIX
new UniformShaderParameter(COLOR_UNIFORM), // INDEX_COLOR
};
ShaderParameter[] mTextureParameters = {
private ShaderParameter[] mTextureParameters = {
new AttributeShaderParameter(POSITION_ATTRIBUTE), // INDEX_POSITION
new UniformShaderParameter(MATRIX_UNIFORM), // INDEX_MATRIX
new UniformShaderParameter(TEXTURE_MATRIX_UNIFORM), // INDEX_TEXTURE_MATRIX
new UniformShaderParameter(TEXTURE_SAMPLER_UNIFORM), // INDEX_TEXTURE_SAMPLER
new UniformShaderParameter(ALPHA_UNIFORM), // INDEX_ALPHA
};
ShaderParameter[] mOesTextureParameters = {
new AttributeShaderParameter(POSITION_ATTRIBUTE), // INDEX_POSITION
new UniformShaderParameter(MATRIX_UNIFORM), // INDEX_MATRIX
new UniformShaderParameter(TEXTURE_MATRIX_UNIFORM), // INDEX_TEXTURE_MATRIX
new UniformShaderParameter(TEXTURE_SAMPLER_UNIFORM), // INDEX_TEXTURE_SAMPLER
new UniformShaderParameter(ALPHA_UNIFORM), // INDEX_ALPHA
};
ShaderParameter[] mMeshParameters = {
new AttributeShaderParameter(POSITION_ATTRIBUTE), // INDEX_POSITION
new UniformShaderParameter(MATRIX_UNIFORM), // INDEX_MATRIX
new AttributeShaderParameter(TEXTURE_COORD_ATTRIBUTE), // INDEX_TEXTURE_COORD
new UniformShaderParameter(TEXTURE_SAMPLER_UNIFORM), // INDEX_TEXTURE_SAMPLER
new UniformShaderParameter(ALPHA_UNIFORM), // INDEX_ALPHA
};
private final IntArray mUnboundTextures = new IntArray();
private final IntArray mDeleteBuffers = new IntArray();
// Keep track of statistics for debugging
private int mCountDrawMesh = 0;
private int mCountTextureRect = 0;
private int mCountFillRect = 0;
private int mCountDrawLine = 0;
// Buffer for framebuffer IDs -- we keep track so we can switch the attached
// texture.
private int[] mFrameBuffer = new int[1];
// Bound textures.
private ArrayList<RawTexture> mTargetTextures = new ArrayList<RawTexture>();
// Temporary variables used within calculations
private final float[] mTempMatrix = new float[32];
private final float[] mTempColor = new float[4];
private final RectF mTempSourceRect = new RectF();
private final RectF mTempTargetRect = new RectF();
private final float[] mTempTextureMatrix = new float[MATRIX_SIZE];
@@ -267,26 +171,15 @@ public class GLES20Canvas implements GLCanvas {
public GLES20Canvas() {
Matrix.setIdentityM(mTempTextureMatrix, 0);
Matrix.setIdentityM(mMatrices, mCurrentMatrixIndex);
mAlphas[mCurrentAlphaIndex] = 1f;
mTargetTextures.add(null);
FloatBuffer boxBuffer = createBuffer(BOX_COORDINATES);
mBoxCoordinates = uploadBuffer(boxBuffer);
int drawVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, DRAW_VERTEX_SHADER);
int textureVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, TEXTURE_VERTEX_SHADER);
int meshVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, MESH_VERTEX_SHADER);
int drawFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, DRAW_FRAGMENT_SHADER);
int textureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, TEXTURE_FRAGMENT_SHADER);
int oesTextureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER,
OES_TEXTURE_FRAGMENT_SHADER);
mDrawProgram = assembleProgram(drawVertexShader, drawFragmentShader, mDrawParameters);
mTextureProgram = assembleProgram(textureVertexShader, textureFragmentShader,
mTextureParameters);
mOesTextureProgram = assembleProgram(textureVertexShader, oesTextureFragmentShader,
mOesTextureParameters);
mMeshProgram = assembleProgram(meshVertexShader, textureFragmentShader, mMeshParameters);
GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_ALPHA);
checkError();
}
@@ -348,12 +241,8 @@ public class GLES20Canvas implements GLCanvas {
checkError();
Matrix.setIdentityM(mMatrices, mCurrentMatrixIndex);
Matrix.orthoM(mProjectionMatrix, 0, 0, width, 0, height, -1, 1);
if (getTargetTexture() == null) {
mScreenWidth = width;
mScreenHeight = height;
Matrix.translateM(mMatrices, mCurrentMatrixIndex, 0, height, 0);
Matrix.scaleM(mMatrices, mCurrentMatrixIndex, 1, -1, 1);
}
Matrix.translateM(mMatrices, mCurrentMatrixIndex, 0, height, 0);
Matrix.scaleM(mMatrices, mCurrentMatrixIndex, 1, -1, 1);
}
@Override
@@ -364,34 +253,6 @@ public class GLES20Canvas implements GLCanvas {
checkError();
}
@Override
public void clearBuffer(float[] argb) {
GLES20.glClearColor(argb[1], argb[2], argb[3], argb[0]);
checkError();
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
checkError();
}
@Override
public float getAlpha() {
return mAlphas[mCurrentAlphaIndex];
}
@Override
public void setAlpha(float alpha) {
mAlphas[mCurrentAlphaIndex] = alpha;
}
@Override
public void multiplyAlpha(float alpha) {
setAlpha(getAlpha() * alpha);
}
@Override
public void translate(float x, float y, float z) {
Matrix.translateM(mMatrices, mCurrentMatrixIndex, x, y, z);
}
// This is a faster version of translate(x, y, z) because
// (1) we knows z = 0, (2) we inline the Matrix.translateM call,
// (3) we unroll the loop
@@ -405,11 +266,6 @@ public class GLES20Canvas implements GLCanvas {
m[index + 15] += m[index + 3] * x + m[index + 7] * y;
}
@Override
public void scale(float sx, float sy, float sz) {
Matrix.scaleM(mMatrices, mCurrentMatrixIndex, sx, sy, sz);
}
@Override
public void rotate(float angle, float x, float y, float z) {
if (angle == 0f) {
@@ -423,31 +279,8 @@ public class GLES20Canvas implements GLCanvas {
System.arraycopy(temp, MATRIX_SIZE, matrix, index, MATRIX_SIZE);
}
@Override
public void multiplyMatrix(float[] matrix, int offset) {
float[] temp = mTempMatrix;
float[] currentMatrix = mMatrices;
int index = mCurrentMatrixIndex;
Matrix.multiplyMM(temp, 0, currentMatrix, index, matrix, offset);
System.arraycopy(temp, 0, currentMatrix, index, 16);
}
@Override
public void save() {
save(SAVE_FLAG_ALL);
}
@Override
public void save(int saveFlags) {
boolean saveAlpha = (saveFlags & SAVE_FLAG_ALPHA) == SAVE_FLAG_ALPHA;
if (saveAlpha) {
float currentAlpha = getAlpha();
mCurrentAlphaIndex++;
if (mAlphas.length <= mCurrentAlphaIndex) {
mAlphas = Arrays.copyOf(mAlphas, mAlphas.length * 2);
}
mAlphas[mCurrentAlphaIndex] = currentAlpha;
}
boolean saveMatrix = (saveFlags & SAVE_FLAG_MATRIX) == SAVE_FLAG_MATRIX;
if (saveMatrix) {
int currentIndex = mCurrentMatrixIndex;
@@ -463,82 +296,12 @@ public class GLES20Canvas implements GLCanvas {
@Override
public void restore() {
int restoreFlags = mSaveFlags.removeLast();
boolean restoreAlpha = (restoreFlags & SAVE_FLAG_ALPHA) == SAVE_FLAG_ALPHA;
if (restoreAlpha) {
mCurrentAlphaIndex--;
}
boolean restoreMatrix = (restoreFlags & SAVE_FLAG_MATRIX) == SAVE_FLAG_MATRIX;
if (restoreMatrix) {
mCurrentMatrixIndex -= MATRIX_SIZE;
}
}
@Override
public void drawLine(float x1, float y1, float x2, float y2, GLPaint paint) {
draw(GLES20.GL_LINE_STRIP, OFFSET_DRAW_LINE, COUNT_LINE_VERTEX, x1, y1, x2 - x1, y2 - y1,
paint);
mCountDrawLine++;
}
@Override
public void drawRect(float x, float y, float width, float height, GLPaint paint) {
draw(GLES20.GL_LINE_LOOP, OFFSET_DRAW_RECT, COUNT_RECT_VERTEX, x, y, width, height, paint);
mCountDrawLine++;
}
private void draw(int type, int offset, int count, float x, float y, float width, float height,
GLPaint paint) {
draw(type, offset, count, x, y, width, height, paint.getColor(), paint.getLineWidth());
}
private void draw(int type, int offset, int count, float x, float y, float width, float height,
int color, float lineWidth) {
prepareDraw(offset, color, lineWidth);
draw(mDrawParameters, type, count, x, y, width, height);
}
private void prepareDraw(int offset, int color, float lineWidth) {
GLES20.glUseProgram(mDrawProgram);
checkError();
if (lineWidth > 0) {
GLES20.glLineWidth(lineWidth);
checkError();
}
float[] colorArray = getColor(color);
boolean blendingEnabled = (colorArray[3] < 1f);
enableBlending(blendingEnabled);
if (blendingEnabled) {
GLES20.glBlendColor(colorArray[0], colorArray[1], colorArray[2], colorArray[3]);
checkError();
}
GLES20.glUniform4fv(mDrawParameters[INDEX_COLOR].handle, 1, colorArray, 0);
setPosition(mDrawParameters, offset);
checkError();
}
private float[] getColor(int color) {
float alpha = ((color >>> 24) & 0xFF) / 255f * getAlpha();
float red = ((color >>> 16) & 0xFF) / 255f * alpha;
float green = ((color >>> 8) & 0xFF) / 255f * alpha;
float blue = (color & 0xFF) / 255f * alpha;
mTempColor[0] = red;
mTempColor[1] = green;
mTempColor[2] = blue;
mTempColor[3] = alpha;
return mTempColor;
}
private void enableBlending(boolean enableBlending) {
if (enableBlending) {
GLES20.glEnable(GLES20.GL_BLEND);
checkError();
} else {
GLES20.glDisable(GLES20.GL_BLEND);
checkError();
}
}
private void setPosition(ShaderParameter[] params, int offset) {
GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, mBoxCoordinates);
checkError();
@@ -569,13 +332,6 @@ public class GLES20Canvas implements GLCanvas {
checkError();
}
@Override
public void fillRect(float x, float y, float width, float height, int color) {
draw(GLES20.GL_TRIANGLE_STRIP, OFFSET_FILL_RECT, COUNT_FILL_VERTEX, x, y, width, height,
color, 0f);
mCountFillRect++;
}
@Override
public void drawTexture(BasicTexture texture, int x, int y, int width, int height) {
if (width <= 0 || height <= 0) {
@@ -588,17 +344,7 @@ public class GLES20Canvas implements GLCanvas {
}
private static void copyTextureCoordinates(BasicTexture texture, RectF outRect) {
int left = 0;
int top = 0;
int right = texture.getWidth();
int bottom = texture.getHeight();
if (texture.hasBorder()) {
left = 1;
top = 1;
right -= 1;
bottom -= 1;
}
outRect.set(left, top, right, bottom);
outRect.set(0, 0, texture.getWidth(), texture.getHeight());
}
@Override
@@ -613,16 +359,6 @@ public class GLES20Canvas implements GLCanvas {
drawTextureRect(texture, mTempSourceRect, mTempTargetRect);
}
@Override
public void drawTexture(BasicTexture texture, float[] textureTransform, int x, int y, int w,
int h) {
if (w <= 0 || h <= 0) {
return;
}
mTempTargetRect.set(x, y, x + w, y + h);
drawTextureRect(texture, textureTransform, mTempTargetRect);
}
private void drawTextureRect(BasicTexture texture, RectF source, RectF target) {
setTextureMatrix(source);
drawTextureRect(texture, mTempTextureMatrix, target);
@@ -667,30 +403,15 @@ public class GLES20Canvas implements GLCanvas {
setPosition(params, OFFSET_FILL_RECT);
GLES20.glUniformMatrix4fv(params[INDEX_TEXTURE_MATRIX].handle, 1, false, textureMatrix, 0);
checkError();
if (texture.isFlippedVertically()) {
save(SAVE_FLAG_MATRIX);
translate(0, target.centerY());
scale(1, -1, 1);
translate(0, -target.centerY());
}
draw(params, GLES20.GL_TRIANGLE_STRIP, COUNT_FILL_VERTEX, target.left, target.top,
target.width(), target.height());
if (texture.isFlippedVertically()) {
restore();
}
mCountTextureRect++;
}
private ShaderParameter[] prepareTexture(BasicTexture texture) {
ShaderParameter[] params;
int program;
if (texture.getTarget() == GLES20.GL_TEXTURE_2D) {
params = mTextureParameters;
program = mTextureProgram;
} else {
params = mOesTextureParameters;
program = mOesTextureProgram;
}
params = mTextureParameters;
program = mTextureProgram;
prepareTexture(texture, program, params);
return params;
}
@@ -699,88 +420,19 @@ public class GLES20Canvas implements GLCanvas {
deleteRecycledResources();
GLES20.glUseProgram(program);
checkError();
enableBlending(!texture.isOpaque() || getAlpha() < OPAQUE_ALPHA);
GLES20.glDisable(GLES20.GL_BLEND);
checkError();
GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
checkError();
texture.onBind(this);
GLES20.glBindTexture(texture.getTarget(), texture.getId());
GLES20.glBindTexture(GL_TARGET, texture.getId());
checkError();
GLES20.glUniform1i(params[INDEX_TEXTURE_SAMPLER].handle, 0);
checkError();
GLES20.glUniform1f(params[INDEX_ALPHA].handle, getAlpha());
GLES20.glUniform1f(params[INDEX_ALPHA].handle, 1);
checkError();
}
@Override
public void drawMesh(BasicTexture texture, int x, int y, int xyBuffer, int uvBuffer,
int indexBuffer, int indexCount) {
prepareTexture(texture, mMeshProgram, mMeshParameters);
GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, indexBuffer);
checkError();
GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, xyBuffer);
checkError();
int positionHandle = mMeshParameters[INDEX_POSITION].handle;
GLES20.glVertexAttribPointer(positionHandle, COORDS_PER_VERTEX, GLES20.GL_FLOAT, false,
VERTEX_STRIDE, 0);
checkError();
GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, uvBuffer);
checkError();
int texCoordHandle = mMeshParameters[INDEX_TEXTURE_COORD].handle;
GLES20.glVertexAttribPointer(texCoordHandle, COORDS_PER_VERTEX, GLES20.GL_FLOAT,
false, VERTEX_STRIDE, 0);
checkError();
GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, 0);
checkError();
GLES20.glEnableVertexAttribArray(positionHandle);
checkError();
GLES20.glEnableVertexAttribArray(texCoordHandle);
checkError();
setMatrix(mMeshParameters, x, y, 1, 1);
GLES20.glDrawElements(GLES20.GL_TRIANGLE_STRIP, indexCount, GLES20.GL_UNSIGNED_BYTE, 0);
checkError();
GLES20.glDisableVertexAttribArray(positionHandle);
checkError();
GLES20.glDisableVertexAttribArray(texCoordHandle);
checkError();
GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, 0);
checkError();
mCountDrawMesh++;
}
@Override
public void drawMixed(BasicTexture texture, int toColor, float ratio, int x, int y, int w, int h) {
copyTextureCoordinates(texture, mTempSourceRect);
mTempTargetRect.set(x, y, x + w, y + h);
drawMixed(texture, toColor, ratio, mTempSourceRect, mTempTargetRect);
}
@Override
public void drawMixed(BasicTexture texture, int toColor, float ratio, RectF source, RectF target) {
if (target.width() <= 0 || target.height() <= 0) {
return;
}
save(SAVE_FLAG_ALPHA);
float currentAlpha = getAlpha();
float cappedRatio = Math.min(1f, Math.max(0f, ratio));
float textureAlpha = (1f - cappedRatio) * currentAlpha;
setAlpha(textureAlpha);
drawTexture(texture, source, target);
float colorAlpha = cappedRatio * currentAlpha;
setAlpha(colorAlpha);
fillRect(target.left, target.top, target.width(), target.height(), toColor);
restore();
}
@Override
public boolean unloadTexture(BasicTexture texture) {
boolean unload = texture.isLoaded();
@@ -792,13 +444,6 @@ public class GLES20Canvas implements GLCanvas {
return unload;
}
@Override
public void deleteBuffer(int bufferId) {
synchronized (mUnboundTextures) {
mDeleteBuffers.add(bufferId);
}
}
@Override
public void deleteRecycledResources() {
synchronized (mUnboundTextures) {
@@ -807,134 +452,41 @@ public class GLES20Canvas implements GLCanvas {
mGLId.glDeleteTextures(null, ids.size(), ids.getInternalArray(), 0);
ids.clear();
}
ids = mDeleteBuffers;
if (ids.size() > 0) {
mGLId.glDeleteBuffers(null, ids.size(), ids.getInternalArray(), 0);
ids.clear();
}
}
}
@Override
public void dumpStatisticsAndClear() {
String line = String.format("MESH:%d, TEX_RECT:%d, FILL_RECT:%d, LINE:%d", mCountDrawMesh,
mCountTextureRect, mCountFillRect, mCountDrawLine);
mCountDrawMesh = 0;
mCountTextureRect = 0;
mCountFillRect = 0;
mCountDrawLine = 0;
Log.d(TAG, line);
}
@Override
public void endRenderTarget() {
RawTexture oldTexture = mTargetTextures.remove(mTargetTextures.size() - 1);
RawTexture texture = getTargetTexture();
setRenderTarget(oldTexture, texture);
restore(); // restore matrix and alpha
}
@Override
public void beginRenderTarget(RawTexture texture) {
save(); // save matrix and alpha and blending
RawTexture oldTexture = getTargetTexture();
mTargetTextures.add(texture);
setRenderTarget(oldTexture, texture);
}
private RawTexture getTargetTexture() {
return mTargetTextures.get(mTargetTextures.size() - 1);
}
private void setRenderTarget(BasicTexture oldTexture, RawTexture texture) {
if (oldTexture == null && texture != null) {
GLES20.glGenFramebuffers(1, mFrameBuffer, 0);
checkError();
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mFrameBuffer[0]);
checkError();
} else if (oldTexture != null && texture == null) {
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
checkError();
GLES20.glDeleteFramebuffers(1, mFrameBuffer, 0);
checkError();
}
if (texture == null) {
setSize(mScreenWidth, mScreenHeight);
} else {
setSize(texture.getWidth(), texture.getHeight());
if (!texture.isLoaded()) {
texture.prepare(this);
}
GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0,
texture.getTarget(), texture.getId(), 0);
checkError();
checkFramebufferStatus();
}
}
private static void checkFramebufferStatus() {
int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER);
if (status != GLES20.GL_FRAMEBUFFER_COMPLETE) {
String msg = "";
switch (status) {
case GLES20.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
msg = "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
break;
case GLES20.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
msg = "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS";
break;
case GLES20.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
msg = "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
break;
case GLES20.GL_FRAMEBUFFER_UNSUPPORTED:
msg = "GL_FRAMEBUFFER_UNSUPPORTED";
break;
}
throw new RuntimeException(msg + ":" + Integer.toHexString(status));
}
}
@Override
public void setTextureParameters(BasicTexture texture) {
int target = texture.getTarget();
GLES20.glBindTexture(target, texture.getId());
GLES20.glBindTexture(GL_TARGET, texture.getId());
checkError();
GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR);
GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
GLES20.glTexParameteri(GL_TARGET, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
GLES20.glTexParameteri(GL_TARGET, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
GLES20.glTexParameterf(GL_TARGET, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR);
GLES20.glTexParameterf(GL_TARGET, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
}
@Override
public void initializeTextureSize(BasicTexture texture, int format, int type) {
int target = texture.getTarget();
GLES20.glBindTexture(target, texture.getId());
GLES20.glBindTexture(GL_TARGET, texture.getId());
checkError();
int width = texture.getTextureWidth();
int height = texture.getTextureHeight();
GLES20.glTexImage2D(target, 0, format, width, height, 0, format, type, null);
GLES20.glTexImage2D(GL_TARGET, 0, format, width, height, 0, format, type, null);
}
@Override
public void initializeTexture(BasicTexture texture, Bitmap bitmap) {
int target = texture.getTarget();
GLES20.glBindTexture(target, texture.getId());
GLES20.glBindTexture(GL_TARGET, texture.getId());
checkError();
GLUtils.texImage2D(target, 0, bitmap, 0);
GLUtils.texImage2D(GL_TARGET, 0, bitmap, 0);
}
@Override
public void texSubImage2D(BasicTexture texture, int xOffset, int yOffset, Bitmap bitmap,
int format, int type) {
int target = texture.getTarget();
GLES20.glBindTexture(target, texture.getId());
GLES20.glBindTexture(GL_TARGET, texture.getId());
checkError();
GLUtils.texSubImage2D(target, 0, xOffset, yOffset, bitmap, format, type);
GLUtils.texSubImage2D(GL_TARGET, 0, xOffset, yOffset, bitmap, format, type);
}
@Override
@@ -942,11 +494,6 @@ public class GLES20Canvas implements GLCanvas {
return uploadBuffer(buf, FLOAT_SIZE);
}
@Override
public int uploadBuffer(ByteBuffer buf) {
return uploadBuffer(buf, 1);
}
private int uploadBuffer(Buffer buffer, int elementSize) {
mGLId.glGenBuffers(1, mTempIntArray, 0);
checkError();
@@ -967,40 +514,6 @@ public class GLES20Canvas implements GLCanvas {
}
}
@SuppressWarnings("unused")
private static void printMatrix(String message, float[] m, int offset) {
StringBuilder b = new StringBuilder(message);
for (int i = 0; i < MATRIX_SIZE; i++) {
b.append(' ');
if (i % 4 == 0) {
b.append('\n');
}
b.append(m[offset + i]);
}
Log.v(TAG, b.toString());
}
@Override
public void recoverFromLightCycle() {
GLES20.glViewport(0, 0, mWidth, mHeight);
GLES20.glDisable(GLES20.GL_DEPTH_TEST);
GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_ALPHA);
checkError();
}
@Override
public void getBounds(Rect bounds, int x, int y, int width, int height) {
Matrix.translateM(mTempMatrix, 0, mMatrices, mCurrentMatrixIndex, x, y, 0f);
Matrix.scaleM(mTempMatrix, 0, width, height, 1f);
Matrix.multiplyMV(mTempMatrix, MATRIX_SIZE, mTempMatrix, 0, BOUNDS_COORDINATES, 0);
Matrix.multiplyMV(mTempMatrix, MATRIX_SIZE + 4, mTempMatrix, 0, BOUNDS_COORDINATES, 4);
bounds.left = Math.round(mTempMatrix[MATRIX_SIZE]);
bounds.right = Math.round(mTempMatrix[MATRIX_SIZE + 4]);
bounds.top = Math.round(mTempMatrix[MATRIX_SIZE + 1]);
bounds.bottom = Math.round(mTempMatrix[MATRIX_SIZE + 5]);
bounds.sort();
}
@Override
public GLId getGLId() {
return mGLId;
@@ -1,41 +0,0 @@
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.gallery3d.glrenderer;
import com.android.gallery3d.common.Utils;
public class GLPaint {
private float mLineWidth = 1f;
private int mColor = 0;
public void setColor(int color) {
mColor = color;
}
public int getColor() {
return mColor;
}
public void setLineWidth(float width) {
Utils.assertTrue(width >= 0);
mLineWidth = width;
}
public float getLineWidth() {
return mLineWidth;
}
}
@@ -1,73 +0,0 @@
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.gallery3d.glrenderer;
import android.util.Log;
import javax.microedition.khronos.opengles.GL11;
public class RawTexture extends BasicTexture {
private static final String TAG = "RawTexture";
private final boolean mOpaque;
private boolean mIsFlipped;
public RawTexture(int width, int height, boolean opaque) {
mOpaque = opaque;
setSize(width, height);
}
@Override
public boolean isOpaque() {
return mOpaque;
}
@Override
public boolean isFlippedVertically() {
return mIsFlipped;
}
public void setIsFlippedVertically(boolean isFlipped) {
mIsFlipped = isFlipped;
}
protected void prepare(GLCanvas canvas) {
GLId glId = canvas.getGLId();
mId = glId.generateTexture();
canvas.initializeTextureSize(this, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE);
canvas.setTextureParameters(this);
mState = STATE_LOADED;
setAssociatedCanvas(canvas);
}
@Override
protected boolean onBind(GLCanvas canvas) {
if (isLoaded()) return true;
Log.w(TAG, "lost the content due to context change");
return false;
}
@Override
public void yield() {
// we cannot free the texture because we have no backup.
}
@Override
protected int getTarget() {
return GL11.GL_TEXTURE_2D;
}
}
@@ -24,21 +24,14 @@ package com.android.gallery3d.glrenderer;
// This is the current texture hierarchy:
//
// Texture
// -- ColorTexture
// -- FadeInTexture
// -- BasicTexture
// -- UploadedTexture
// -- BitmapTexture
// -- Tile
// -- ResourceTexture
// -- NinePatchTexture
// -- CanvasTexture
// -- StringTexture
//
public interface Texture {
public int getWidth();
public int getHeight();
public void draw(GLCanvas canvas, int x, int y);
public void draw(GLCanvas canvas, int x, int y, int w, int h);
public boolean isOpaque();
}
@@ -19,14 +19,12 @@ package com.android.gallery3d.glrenderer;
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.opengl.GLUtils;
import android.util.Pair;
import com.android.gallery3d.common.Utils;
import com.android.launcher3.util.Thunk;
import java.util.HashMap;
import javax.microedition.khronos.opengles.GL11;
// UploadedTextures use a Bitmap for the content of the texture.
//
// Subclasses should implement onGetBitmap() to provide the Bitmap and
@@ -45,89 +43,29 @@ public abstract class UploadedTexture extends BasicTexture {
// To prevent keeping allocation the borders, we store those used borders here.
// Since the length will be power of two, it won't use too much memory.
private static HashMap<BorderKey, Bitmap> sBorderLines =
new HashMap<BorderKey, Bitmap>();
private static BorderKey sBorderKey = new BorderKey();
private static HashMap<BorderKey, Bitmap> sBorderLines = new HashMap<BorderKey, Bitmap>();
private static class BorderKey extends Pair<Config, Integer> {
public BorderKey(Config config, boolean vertical, int length) {
super(config, vertical ? length : -length);
}
}
@SuppressWarnings("unused")
private static final String TAG = "Texture";
private boolean mContentValid = true;
// indicate this textures is being uploaded in background
private boolean mIsUploading = false;
private boolean mOpaque = true;
private boolean mThrottled = false;
private static int sUploadedCount;
private static final int UPLOAD_LIMIT = 100;
protected Bitmap mBitmap;
private int mBorder;
protected UploadedTexture() {
this(false);
}
protected UploadedTexture(boolean hasBorder) {
super(null, 0, STATE_UNLOADED);
if (hasBorder) {
setBorder(true);
mBorder = 1;
}
}
protected void setIsUploading(boolean uploading) {
mIsUploading = uploading;
}
public boolean isUploading() {
return mIsUploading;
}
@Thunk static class BorderKey implements Cloneable {
public boolean vertical;
public Config config;
public int length;
@Override
public int hashCode() {
int x = config.hashCode() ^ length;
return vertical ? x : -x;
}
@Override
public boolean equals(Object object) {
if (!(object instanceof BorderKey)) return false;
BorderKey o = (BorderKey) object;
return vertical == o.vertical
&& config == o.config && length == o.length;
}
@Override
public BorderKey clone() {
try {
return (BorderKey) super.clone();
} catch (CloneNotSupportedException e) {
throw new AssertionError(e);
}
}
}
protected void setThrottled(boolean throttled) {
mThrottled = throttled;
}
private static Bitmap getBorderLine(
boolean vertical, Config config, int length) {
BorderKey key = sBorderKey;
key.vertical = vertical;
key.config = config;
key.length = length;
private static Bitmap getBorderLine(boolean vertical, Config config, int length) {
BorderKey key = new BorderKey(config, vertical, length);
Bitmap bitmap = sBorderLines.get(key);
if (bitmap == null) {
bitmap = vertical
? Bitmap.createBitmap(1, length, config)
: Bitmap.createBitmap(length, 1, config);
sBorderLines.put(key.clone(), bitmap);
sBorderLines.put(key, bitmap);
}
return bitmap;
}
@@ -135,8 +73,8 @@ public abstract class UploadedTexture extends BasicTexture {
private Bitmap getBitmap() {
if (mBitmap == null) {
mBitmap = onGetBitmap();
int w = mBitmap.getWidth() + mBorder * 2;
int h = mBitmap.getHeight() + mBorder * 2;
int w = mBitmap.getWidth();
int h = mBitmap.getHeight();
if (mWidth == UNSPECIFIED) {
setSize(w, h);
}
@@ -186,37 +124,23 @@ public abstract class UploadedTexture extends BasicTexture {
*/
public void updateContent(GLCanvas canvas) {
if (!isLoaded()) {
if (mThrottled && ++sUploadedCount > UPLOAD_LIMIT) {
return;
}
uploadToCanvas(canvas);
} else if (!mContentValid) {
Bitmap bitmap = getBitmap();
int format = GLUtils.getInternalFormat(bitmap);
int type = GLUtils.getType(bitmap);
canvas.texSubImage2D(this, mBorder, mBorder, bitmap, format, type);
canvas.texSubImage2D(this, 0, 0, bitmap, format, type);
freeBitmap();
mContentValid = true;
}
}
public static void resetUploadLimit() {
sUploadedCount = 0;
}
public static boolean uploadLimitReached() {
return sUploadedCount > UPLOAD_LIMIT;
}
private void uploadToCanvas(GLCanvas canvas) {
Bitmap bitmap = getBitmap();
if (bitmap != null) {
try {
int bWidth = bitmap.getWidth();
int bHeight = bitmap.getHeight();
int width = bWidth + mBorder * 2;
int height = bHeight + mBorder * 2;
int texWidth = getTextureWidth();
int texHeight = getTextureHeight();
@@ -234,28 +158,18 @@ public abstract class UploadedTexture extends BasicTexture {
Config config = bitmap.getConfig();
canvas.initializeTextureSize(this, format, type);
canvas.texSubImage2D(this, mBorder, mBorder, bitmap, format, type);
if (mBorder > 0) {
// Left border
Bitmap line = getBorderLine(true, config, texHeight);
canvas.texSubImage2D(this, 0, 0, line, format, type);
// Top border
line = getBorderLine(false, config, texWidth);
canvas.texSubImage2D(this, 0, 0, line, format, type);
}
canvas.texSubImage2D(this, 0, 0, bitmap, format, type);
// Right border
if (mBorder + bWidth < texWidth) {
if (bWidth < texWidth) {
Bitmap line = getBorderLine(true, config, texHeight);
canvas.texSubImage2D(this, mBorder + bWidth, 0, line, format, type);
canvas.texSubImage2D(this, bWidth, 0, line, format, type);
}
// Bottom border
if (mBorder + bHeight < texHeight) {
if (bHeight < texHeight) {
Bitmap line = getBorderLine(false, config, texWidth);
canvas.texSubImage2D(this, 0, mBorder + bHeight, line, format, type);
canvas.texSubImage2D(this, 0, bHeight, line, format, type);
}
}
} finally {
@@ -277,20 +191,6 @@ public abstract class UploadedTexture extends BasicTexture {
return isContentValid();
}
@Override
protected int getTarget() {
return GL11.GL_TEXTURE_2D;
}
public void setOpaque(boolean isOpaque) {
mOpaque = isOpaque;
}
@Override
public boolean isOpaque() {
return mOpaque;
}
@Override
public void recycle() {
super.recycle();
@@ -25,7 +25,6 @@ import android.graphics.BitmapRegionDecoder;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Rect;
import android.media.ExifInterface;
import android.net.Uri;
import android.opengl.GLUtils;
import android.os.Build;
@@ -17,12 +17,7 @@
package com.android.photos.views;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.Paint.Align;
import android.graphics.RectF;
import android.opengl.GLSurfaceView;
import android.opengl.GLSurfaceView.Renderer;
@@ -82,7 +77,6 @@ public class TiledImageView extends FrameLayout {
mGLSurfaceView.setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY);
addView(mGLSurfaceView, new LayoutParams(
LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));
//setTileSource(new ColoredTiles());
}
@Override
@@ -247,66 +241,4 @@ public class TiledImageView extends FrameLayout {
}
}
@SuppressWarnings("unused")
private static class ColoredTiles implements TileSource {
private static final int[] COLORS = new int[] {
Color.RED,
Color.BLUE,
Color.YELLOW,
Color.GREEN,
Color.CYAN,
Color.MAGENTA,
Color.WHITE,
};
private Paint mPaint = new Paint();
private Canvas mCanvas = new Canvas();
@Override
public int getTileSize() {
return 256;
}
@Override
public int getImageWidth() {
return 16384;
}
@Override
public int getImageHeight() {
return 8192;
}
@Override
public int getRotation() {
return 0;
}
@Override
public Bitmap getTile(int level, int x, int y, Bitmap bitmap) {
int tileSize = getTileSize();
if (bitmap == null) {
bitmap = Bitmap.createBitmap(tileSize, tileSize,
Bitmap.Config.ARGB_8888);
}
mCanvas.setBitmap(bitmap);
mCanvas.drawColor(COLORS[level]);
mPaint.setColor(Color.BLACK);
mPaint.setTextSize(20);
mPaint.setTextAlign(Align.CENTER);
mCanvas.drawText(x + "x" + y, 128, 128, mPaint);
tileSize <<= level;
x /= tileSize;
y /= tileSize;
mCanvas.drawText(x + "x" + y + " @ " + level, 128, 30, mPaint);
mCanvas.setBitmap(null);
return bitmap;
}
@Override
public BasicTexture getPreview() {
return null;
}
}
}