Fixing jump when swiping up/down in landspace rotation
FullscreenDrawParams.scale is caculated relative to TaskView matrix, but drawnInsets is based on Thumbnail matix calculation, so the scale should be applied first, such that dranInsets and other TaskView translations have the same base matrix Bug: 157626483 Bug: 156268804 Change-Id: Id33c7db9a71dd001a41c66ddf07834791d0bd382
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@@ -258,9 +258,9 @@ public class TaskViewSimulator implements TransformParams.BuilderProxy {
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mMatrix.postScale(scale, scale);
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mMatrix.postTranslate(insets.left, insets.top);
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// Apply TaskView matrix: scale, translate, scroll
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mMatrix.postScale(mCurveScale, mCurveScale, taskWidth / 2, taskHeight / 2);
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// Apply TaskView matrix: translate, scale, scroll
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mMatrix.postTranslate(mTaskRect.left, mTaskRect.top);
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mMatrix.postScale(mCurveScale, mCurveScale, taskWidth / 2, taskHeight / 2);
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mOrientationState.getOrientationHandler().set(
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mMatrix, MATRIX_POST_TRANSLATE, mScrollState.scroll);
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@@ -227,8 +227,8 @@ public class TaskThumbnailView extends View implements PluginListener<OverviewSc
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protected void onDraw(Canvas canvas) {
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RectF currentDrawnInsets = mFullscreenParams.mCurrentDrawnInsets;
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canvas.save();
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canvas.translate(currentDrawnInsets.left, currentDrawnInsets.top);
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canvas.scale(mFullscreenParams.mScale, mFullscreenParams.mScale);
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canvas.translate(currentDrawnInsets.left, currentDrawnInsets.top);
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// Draw the insets if we're being drawn fullscreen (we do this for quick switch).
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drawOnCanvas(canvas,
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-currentDrawnInsets.left,
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