Files
QuestAppLauncher/Assets/Scripts/AppProcessor.cs
tverona1 18dbf110c9 Refactored code a bit
- Refactored GridPopulation class into two classes: GridPopulation handles populating the grid UI and AppProcessor handles processing the app entries.
2019-08-08 23:52:36 -07:00

322 lines
13 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEngine;
namespace QuestAppLauncher
{
public class ProcessedApp
{
public int Index;
public string PackageName;
public string AppName;
public string AutoTabName;
public string Tab1Name;
public string Tab2Name;
public string IconPath;
}
public class AppProcessor
{
// File name of app name overrides
const string AppNameOverrideFile = "appnames.txt";
// File name of excluded package names
const string ExcludedPackagesFile = "excludedpackages.txt";
// Extension search for icon overrides
const string IconOverrideExtSearch = "*.jpg";
// Built-in tab names
public const string Tab_Quest = "Quest";
public const string Tab_Go = "Go/Gear";
public const string Tab_2D = "2D";
public const string Tab_All = "All";
public static readonly string[] Auto_Tabs = { Tab_Quest, Tab_Go, Tab_2D };
public static Dictionary<string, ProcessedApp> ProcessApps(Config config)
{
var persistentDataPath = UnityEngine.Application.persistentDataPath;
Debug.Log("Persistent data path: " + persistentDataPath);
// Dictionary to hold package name -> app index, app name
var apps = new Dictionary<string, ProcessedApp>();
var excludedPackageNames = new HashSet<string>();
using (AndroidJavaClass unity = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
using (AndroidJavaObject currentActivity = unity.GetStatic<AndroidJavaObject>("currentActivity"))
{
// Get # of installed apps
int numApps = currentActivity.Call<int>("getSize");
Debug.Log("# installed apps: " + numApps);
// Add current package name to excludedPackageNames to filter it out
excludedPackageNames.Add(currentActivity.Call<string>("getPackageName"));
// This is a file containing packageNames that will be excluded
var excludedPackageNamesFilePath = Path.Combine(persistentDataPath, ExcludedPackagesFile);
if (File.Exists(excludedPackageNamesFilePath))
{
Debug.Log("Found file: " + excludedPackageNamesFilePath);
string[] excludedPackages = File.ReadAllLines(excludedPackageNamesFilePath);
foreach (string excludedPackage in excludedPackages)
{
if (!string.IsNullOrEmpty(excludedPackage))
{
excludedPackageNames.Add(excludedPackage);
}
}
}
// Get installed package and app names
for (int i = 0; i < numApps; i++)
{
var packageName = currentActivity.Call<string>("getPackageName", i);
var appName = currentActivity.Call<string>("getAppName", i);
if (excludedPackageNames.Contains(packageName))
{
// Skip excluded package
Debug.LogFormat("Skipping Excluded [{0}] Package: {1}, name: {2}", i, packageName, appName);
continue;
}
// Determine app type (Quest, Go or 2D)
string tabName;
if (currentActivity.Call<bool>("is2DApp", i))
{
if (!config.show2D)
{
// Skip 2D apps
Debug.LogFormat("Skipping 2D [{0}] Package: {1}, name: {2}", i, packageName, appName);
continue;
}
tabName = Tab_2D;
}
else if (currentActivity.Call<bool>("isQuestApp", i))
{
tabName = Tab_Quest;
}
else
{
tabName = Tab_Go;
}
apps.Add(packageName, new ProcessedApp { PackageName = packageName, Index = i, AutoTabName = tabName, AppName = appName });
Debug.LogFormat("[{0}] package: {1}, name: {2}, auto tab: {3}", i, packageName, appName, tabName);
}
// Override app names, if any
// This is just a file with comma-separated packageName,appName[,category1[, category2]]
// Category1 and category2 are optional categories (tabs).
var appNameOverrideFilePath = Path.Combine(persistentDataPath, AppNameOverrideFile);
if (File.Exists(appNameOverrideFilePath))
{
Debug.Log("Found file: " + appNameOverrideFilePath);
string[] lines = File.ReadAllLines(appNameOverrideFilePath);
foreach (string line in lines)
{
line.Trim();
if (line.StartsWith("#"))
{
// Skip comments
continue;
}
// Parse line
var entry = line.Split(',');
if (entry.Length < 2)
{
// We expect at least two entries
continue;
}
var packageName = entry[0];
var appName = entry[1];
if (!apps.ContainsKey(packageName))
{
// App is not installed, so skip
continue;
}
// Get the custom tab names, if any
string autoTabName = null;
var tab1 = entry.Length > 2 ? entry[2] : null;
var tab2 = entry.Length > 3 ? entry[3] : null;
if (tab1 != null && tab1.Length == 0)
{
tab1 = null;
}
if (tab2 != null && tab2.Length == 0)
{
tab2 = null;
}
if (tab1 != null && tab2 != null && tab1.Equals(tab2, StringComparison.OrdinalIgnoreCase))
{
tab2 = null;
}
// Override auto tabe name if custom name matches built-in tab name
if (tab1 != null && Auto_Tabs.Contains(tab1, StringComparer.OrdinalIgnoreCase))
{
autoTabName = tab1;
tab1 = null;
}
if (tab2 != null && Auto_Tabs.Contains(tab2, StringComparer.OrdinalIgnoreCase))
{
autoTabName = tab2;
tab2 = null;
}
// Update entry
apps[packageName] = new ProcessedApp
{
PackageName = apps[entry[0]].PackageName,
Index = apps[entry[0]].Index,
AppName = appName,
AutoTabName = autoTabName ?? apps[entry[0]].AutoTabName,
Tab1Name = tab1 ?? apps[entry[0]].Tab1Name,
Tab2Name = tab2 ?? apps[entry[0]].Tab2Name,
};
}
}
else
{
Debug.Log("Did not find: " + appNameOverrideFilePath);
}
// Load list of app icon overrides
// This is a list of jpg images stored as packageName.jpg.
var iconOverridePath = persistentDataPath;
if (Directory.Exists(iconOverridePath))
{
foreach (var iconFileName in Directory.GetFiles(iconOverridePath, IconOverrideExtSearch))
{
var entry = Path.GetFileNameWithoutExtension(iconFileName);
if (apps.ContainsKey(entry))
{
Debug.Log("Found icon override: " + iconFileName);
ProcessedApp newProcessedApp = apps[entry];
newProcessedApp.IconPath = Path.Combine(iconOverridePath, iconFileName);
apps[entry] = newProcessedApp;
}
}
}
}
return apps;
}
public static byte[] GetAppIcon(string iconPath, int appIndex)
{
byte[] bytesIcon = null;
bool useApkIcon = true;
if (null != iconPath)
{
// Use overridden icon
try
{
bytesIcon = File.ReadAllBytes(iconPath);
useApkIcon = false;
}
catch (Exception e)
{
// Fall back to using the apk icon
Debug.Log(string.Format("Error reading app icon from file [{0}]: {1}", iconPath, e.Message));
}
}
if (useApkIcon)
{
// Use built-in icon from the apk
using (AndroidJavaClass unity = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
using (AndroidJavaObject currentActivity = unity.GetStatic<AndroidJavaObject>("currentActivity"))
{
bytesIcon = (byte[])(Array)currentActivity.Call<sbyte[]>("getIcon", appIndex);
}
}
return bytesIcon;
}
/// <summary>
/// Static method to add a package name to the excludedFile
/// </summary>
/// <param name="packageName"></param>
static public void AddAppToExcludedFile(string packageName)
{
var persistentDataPath = UnityEngine.Application.persistentDataPath;
var excludedPackageNamesFilePath = Path.Combine(persistentDataPath, ExcludedPackagesFile);
using (StreamWriter writer = File.AppendText(excludedPackageNamesFilePath))
{
writer.WriteLine(packageName);
Debug.Log($"Added package {packageName} to the excluded file {excludedPackageNamesFilePath}");
}
}
/// <summary>
/// Static method to delete the excludedFile
/// </summary>
/// <returns>true if file exists</returns>
static public bool DeleteExcludedAppsFile()
{
var persistentDataPath = UnityEngine.Application.persistentDataPath;
var excludedPackageNamesFilePath = Path.Combine(persistentDataPath, ExcludedPackagesFile);
if (File.Exists(excludedPackageNamesFilePath))
{
File.Delete(excludedPackageNamesFilePath);
return true;
}
return false;
}
/// <summary>
/// Static method for launching an Android app
/// </summary>
/// <param name="packageId"></param>
static public void LaunchApp(string packageId)
{
using (AndroidJavaClass up = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
using (AndroidJavaObject ca = up.GetStatic<AndroidJavaObject>("currentActivity"))
using (AndroidJavaObject packageManager = ca.Call<AndroidJavaObject>("getPackageManager"))
{
AndroidJavaObject launchIntent = null;
try
{
launchIntent = packageManager.Call<AndroidJavaObject>("getLaunchIntentForPackage", packageId);
ca.Call("startActivity", launchIntent);
// Quest doesn't like multiple VR apps running simultaneously. Kill ourselves.
UnityEngine.Application.Quit();
}
catch (System.Exception e)
{
Debug.Log(string.Format("Failed to launch app {0}: {1}", packageId, e.Message));
}
finally
{
if (null != launchIntent)
{
launchIntent.Dispose();
}
}
}
}
}
}