9 Commits
dev ... v1.2.0

Author SHA1 Message Date
1aeebe6c9c Remove remaining .txt
Some checks failed
Build / Build launcher (push) Has been cancelled
2026-03-18 09:36:36 -07:00
77799c1182 Move to JSON only, add examples
Some checks failed
Build / Build launcher (push) Has been cancelled
2026-03-18 09:30:23 -07:00
cb8c3eb5df Major update
Some checks failed
Build / Build launcher (push) Has been cancelled
2026-03-18 09:14:25 -07:00
oxmc
4583f70e32 Update build.yml 2022-12-31 04:54:32 -08:00
oxmc
c953ed6754 Update build.yml 2022-12-31 04:37:18 -08:00
oxmc
ad5d790754 Update build.yml 2022-12-31 01:43:13 -08:00
oxmc
04fbfde9c2 Update README.md 2022-12-31 01:33:03 -08:00
oxmc
052afb3a7b Update build.yml 2022-12-31 01:23:03 -08:00
oxmc
0a0e806d01 Update README.md 2022-12-31 01:09:45 -08:00
872 changed files with 13408 additions and 88620 deletions

View File

@@ -2,9 +2,9 @@ name: Build
on:
push:
branches: [ "dev" ]
branches: [ "master" ]
pull_request:
branches: [ "dev" ]
branches: [ "master" ]
workflow_dispatch: {}
jobs:
@@ -45,7 +45,7 @@ jobs:
with:
targetPlatform: Android
allowDirtyBuild: true
buildName: "HooverHighQuestAppLauncher-DEV"
buildName: "HooverHighQuestAppLauncher"
# Output
- name: Upload build
@@ -53,12 +53,12 @@ jobs:
with:
files: build/Android/*.apk
token: ${{ secrets.GITHUB_TOKEN }}
tag_name: "1.0.0-dev"
tag_name: "1.0.0"
# Upload dir
- uses: actions/upload-artifact@v2
with:
name: Build-dev
name: Build
path: build
# Return License

76
.gitignore vendored
View File

@@ -1,13 +1,42 @@
[Ll]ibrary/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
Assets/AssetStoreTools*
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
.utmp/
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
*.log
# By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.
*.blend1
*.blend1.meta
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Recordings can get excessive in size
/[Rr]ecordings/
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Jetbrains Rider personal-layer settings
*.DotSettings.user
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
@@ -22,16 +51,49 @@ ExportedObj/
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D Generated File On Crash Reports
# Unity3D generated file on crash reports
sysinfo.txt
# Mono auto generated files
mono_crash.*
# Builds
*.apk
*.aab
*.unitypackage
*.unitypackage.meta
*.app
# Crashlytics generated file
crashlytics-build.properties
# TestRunner generated files
InitTestScene*.unity*
# Addressables default ignores, before user customizations
/ServerData
/[Aa]ssets/StreamingAssets/aa*
/[Aa]ssets/AddressableAssetsData/link.xml*
/[Aa]ssets/Addressables_Temp*
# By default, Addressables content builds will generate addressables_content_state.bin
# files in platform-specific subfolders, for example:
# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin
/[Aa]ssets/AddressableAssetsData/*/*.bin*
# Visual Scripting auto-generated files
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
# Auto-generated scenes by play mode tests
/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*

View File

@@ -162,7 +162,7 @@ namespace ControllerSelection
Debug.LogWarning("OVRManager is not in scene, finding tracking space is going to be expensive!");
// Look for any CameraRig objects
OVRCameraRig[] cameraRigs = UnityEngine.Object.FindObjectsOfType(typeof(OVRCameraRig)) as OVRCameraRig[];
OVRCameraRig[] cameraRigs = UnityEngine.Object.FindObjectsByType<OVRCameraRig>(FindObjectsSortMode.None);
foreach (OVRCameraRig cameraRig in cameraRigs) {
if (cameraRig.gameObject.activeSelf) {
Transform trackingSpace = cameraRig.transform.Find("TrackingSpace");
@@ -201,16 +201,6 @@ namespace ControllerSelection
return OVRInput.Controller.LTouch;
}
if (((filter & HandFilter.Right) == HandFilter.Right) && (controller & OVRInput.Controller.RTrackedRemote) == OVRInput.Controller.RTrackedRemote)
{
return OVRInput.Controller.RTrackedRemote;
}
if (((filter & HandFilter.Left) == HandFilter.Left) && (controller & OVRInput.Controller.LTrackedRemote) == OVRInput.Controller.LTrackedRemote)
{
return OVRInput.Controller.LTrackedRemote;
}
controller = OVRInput.Controller.None;
if (OVRPlugin.GetHandTrackingEnabled())
{

View File

@@ -140,7 +140,7 @@ namespace ControllerSelection
protected OVRInputModule()
{}
protected new void Reset()
protected void Reset()
{
allowActivationOnMobileDevice = true;
}

View File

@@ -1,8 +1,7 @@
fileFormatVersion: 2
guid: 12283131fa5724f44b343883ae474072
timeCreated: 1512454634
licenseType: Pro
guid: 381438ccbd3fed745bdd420a3ffddd83
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0

View File

@@ -190,10 +190,8 @@ namespace ControllerSelection
{
// Handle selection callbacks. An object is selected if the button selecting it was
// pressed AND released while hovering over the object.
if (isLeft && (activeController & OVRInput.Controller.LTouch) != OVRInput.Controller.LTouch &&
(activeController & OVRInput.Controller.LTrackedRemote) != OVRInput.Controller.LTrackedRemote ||
!isLeft && (activeController & OVRInput.Controller.RTouch) != OVRInput.Controller.RTouch &&
(activeController & OVRInput.Controller.RTrackedRemote) != OVRInput.Controller.RTrackedRemote)
if (isLeft && (activeController & OVRInput.Controller.LTouch) != OVRInput.Controller.LTouch ||
!isLeft && (activeController & OVRInput.Controller.RTouch) != OVRInput.Controller.RTouch)
{
return;
}

View File

@@ -1,77 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: SelectionRay
m_Shader: {fileID: 10755, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 1, g: 0, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

View File

@@ -1,9 +0,0 @@
fileFormatVersion: 2
guid: 02f4d91e963f1e74d8bee0002c24efe7
timeCreated: 1512379123
licenseType: Free
NativeFormatImporter:
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -36,7 +36,7 @@ public class BackButtonLogic : MonoBehaviour {
if (scene.name == "main") {
#if UNITY_ANDROID && !UNITY_EDITOR
OVRManager.PlatformUIConfirmQuit();
UnityEngine.Application.Quit();
#endif
}
else {

View File

@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 3701e8c189047bd4e846e85a926beca3
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,9 +0,0 @@
fileFormatVersion: 2
guid: 25be027379f7fce4d97ba2bcaf313019
folderAsset: yes
timeCreated: 1470780399
licenseType: Store
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,9 +0,0 @@
fileFormatVersion: 2
guid: b8c0d722519c64144a78f8fc99cd40b5
folderAsset: yes
timeCreated: 1468505670
licenseType: Store
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,118 +0,0 @@
using UnityEngine;
using System.Collections;
namespace OVR
{
/*
-----------------------
AmbienceEmitter()
-----------------------
*/
public class AmbienceEmitter : MonoBehaviour {
public SoundFXRef[] ambientSounds = new SoundFXRef[0];
public bool autoActivate = true;
[Tooltip("Automatically play the sound randomly again when checked. Should be OFF for looping sounds")]
public bool autoRetrigger = true;
[MinMax( 2.0f, 4.0f, 0.1f, 10.0f )]
public Vector2 randomRetriggerDelaySecs = new Vector2( 2.0f, 4.0f );
[Tooltip( "If defined, the sounds will randomly play from these transform positions, otherwise the sound will play from this transform" )]
public Transform[] playPositions = new Transform[0];
private bool activated = false;
private int playingIdx = -1;
private float nextPlayTime = 0.0f;
private float fadeTime = 0.25f;
private int lastPosIdx = -1;
/*
-----------------------
Awake()
-----------------------
*/
void Awake() {
if ( autoActivate ) {
activated = true;
nextPlayTime = Time.time + Random.Range( randomRetriggerDelaySecs.x, randomRetriggerDelaySecs.y );
}
// verify all the play positions are valid
foreach ( Transform t in playPositions ) {
if ( t == null ) {
Debug.LogWarning( "[AmbienceEmitter] Invalid play positions in " + name );
playPositions = new Transform[0];
break;
}
}
}
/*
-----------------------
Update()
-----------------------
*/
void Update() {
if ( activated ) {
if ( ( playingIdx == -1 ) || autoRetrigger ) {
if ( Time.time >= nextPlayTime ) {
Play();
if ( !autoRetrigger ) {
activated = false;
}
}
}
}
}
/*
-----------------------
OnTriggerEnter()
-----------------------
*/
public void OnTriggerEnter( Collider col ) {
activated = !activated;
}
/*
-----------------------
Play()
-----------------------
*/
public void Play() {
Transform transformToPlayFrom = transform;
if ( playPositions.Length > 0 ) {
int idx = Random.Range( 0, playPositions.Length );
while ( ( playPositions.Length > 1 ) && ( idx == lastPosIdx ) ) {
idx = Random.Range( 0, playPositions.Length );
}
transformToPlayFrom = playPositions[idx];
lastPosIdx = idx;
}
playingIdx = ambientSounds[Random.Range(0, ambientSounds.Length)].PlaySoundAt( transformToPlayFrom.position );
if ( playingIdx != -1 ) {
AudioManager.FadeInSound( playingIdx, fadeTime );
nextPlayTime = Time.time + Random.Range( randomRetriggerDelaySecs.x, randomRetriggerDelaySecs.y );
}
}
/*
-----------------------
EnableEmitter()
-----------------------
*/
public void EnableEmitter( bool enable ) {
activated = enable;
if ( enable ) {
Play();
} else {
if ( playingIdx != -1 ) {
AudioManager.FadeOutSound( playingIdx, fadeTime );
}
}
}
}
} // namespace OVR

View File

@@ -1,12 +0,0 @@
fileFormatVersion: 2
guid: c11944691f6b9cf44a391c95cb3f7dea
timeCreated: 1455050294
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,429 +0,0 @@
using UnityEngine;
using UnityEngine.Audio;
using System.Collections;
using System.Collections.Generic;
#if UNITY_EDITOR
using UnityEditor;
using System;
using System.Reflection;
#endif
namespace OVR
{
public enum PreloadSounds {
Default, // default unity behavior
Preload, // audio clips are forced to preload
ManualPreload, // audio clips are forced to not preload, preloading must be done manually
}
public enum Fade
{
In,
Out
}
[System.Serializable]
public class SoundGroup {
public SoundGroup( string name ) {
this.name = name;
}
public SoundGroup() {
mixerGroup = null;
maxPlayingSounds = 0;
preloadAudio = PreloadSounds.Default;
volumeOverride = 1.0f;
}
public void IncrementPlayCount() {
playingSoundCount = Mathf.Clamp( ++playingSoundCount, 0, maxPlayingSounds );
}
public void DecrementPlayCount() {
playingSoundCount = Mathf.Clamp( --playingSoundCount, 0, maxPlayingSounds );
}
public bool CanPlaySound() {
return ( maxPlayingSounds == 0 ) || ( playingSoundCount < maxPlayingSounds );
}
public string name = string.Empty;
public SoundFX[] soundList = new SoundFX[0];
public AudioMixerGroup mixerGroup = null; // default = AudioManager.defaultMixerGroup
[Range(0,64)]
public int maxPlayingSounds = 0; // default = 0, unlimited
// TODO: this preload behavior is not yet implemented
public PreloadSounds preloadAudio = PreloadSounds.Default; // default = true, audio clip data will be preloaded
public float volumeOverride = 1.0f; // default = 1.0
[HideInInspector]
public int playingSoundCount = 0;
}
/*
-----------------------
AudioManager
-----------------------
*/
public partial class AudioManager : MonoBehaviour {
[Tooltip("Make the audio manager persistent across all scene loads")]
public bool makePersistent = true; // true = don't destroy on load
[Tooltip("Enable the OSP audio plugin features")]
public bool enableSpatializedAudio = true; // true = enable spatialized audio
[Tooltip("Always play spatialized sounds with no reflections (Default)")]
public bool enableSpatializedFastOverride = false; // true = disable spatialized reflections override
[Tooltip("The audio mixer asset used for snapshot blends, etc.")]
public AudioMixer audioMixer = null;
[Tooltip( "The audio mixer group used for the pooled emitters" )]
public AudioMixerGroup defaultMixerGroup = null;
[Tooltip( "The audio mixer group used for the reserved pool emitter" )]
public AudioMixerGroup reservedMixerGroup = null;
[Tooltip( "The audio mixer group used for voice chat" )]
public AudioMixerGroup voiceChatMixerGroup = null;
[Tooltip("Log all PlaySound calls to the Unity console")]
public bool verboseLogging = false; // true = log all PlaySounds
[Tooltip("Maximum sound emitters")]
public int maxSoundEmitters = 32; // total number of sound emitters created
[Tooltip("Default volume for all sounds modulated by individual sound FX volumes")]
public float volumeSoundFX = 1.0f; // user pref: volume of all sound FX
[Tooltip("Sound FX fade time")]
public float soundFxFadeSecs = 1.0f; // sound FX fade time
public float audioMinFallOffDistance = 1.0f; // minimum falloff distance
public float audioMaxFallOffDistance = 25.0f; // maximum falloff distance
public SoundGroup[] soundGroupings = new SoundGroup[0];
private Dictionary<string,SoundFX> soundFXCache = null;
static private AudioManager theAudioManager = null;
static private FastList<string> names = new FastList<string>();
static private string[] defaultSound = new string[1] { "Default Sound" };
static private SoundFX nullSound = new SoundFX();
static private bool hideWarnings = false;
static public bool enableSpatialization { get { return ( theAudioManager !=null ) ? theAudioManager.enableSpatializedAudio : false; } }
static public AudioManager Instance { get { return theAudioManager; } }
static public float NearFallOff { get { return theAudioManager.audioMinFallOffDistance; } }
static public float FarFallOff { get { return theAudioManager.audioMaxFallOffDistance; } }
static public AudioMixerGroup EmitterGroup { get { return theAudioManager.defaultMixerGroup; } }
static public AudioMixerGroup ReservedGroup { get { return theAudioManager.reservedMixerGroup; } }
static public AudioMixerGroup VoipGroup { get { return theAudioManager.voiceChatMixerGroup; } }
/*
-----------------------
Awake()
-----------------------
*/
void Awake() {
Init();
}
/*
-----------------------
OnDestroy()
-----------------------
*/
void OnDestroy() {
// we only want the initialized audio manager instance cleaning up the sound emitters
if ( theAudioManager == this ) {
if ( soundEmitterParent != null ) {
Destroy( soundEmitterParent );
}
}
///TODO - if you change scenes you'll want to call OnPreSceneLoad to detach the sound emitters
///from anything they might be parented to or they will get destroyed with that object
///there should only be one instance of the AudioManager across the life of the game/app
///GameManager.OnPreSceneLoad -= OnPreSceneLoad;
}
/*
-----------------------
Init()
-----------------------
*/
void Init() {
if ( theAudioManager != null ) {
if ( Application.isPlaying && ( theAudioManager != this ) ) {
enabled = false;
}
return;
}
theAudioManager = this;
///TODO - if you change scenes you'll want to call OnPreSceneLoad to detach the sound emitters
///from anything they might be parented to or they will get destroyed with that object
///there should only be one instance of the AudioManager across the life of the game/app
///GameManager.OnPreSceneLoad += OnPreSceneLoad;
// make sure the first one is a null sound
nullSound.name = "Default Sound";
// build the sound FX cache
RebuildSoundFXCache();
// create the sound emitters
if ( Application.isPlaying ) {
InitializeSoundSystem();
if ( makePersistent && ( transform.parent == null ) ) {
// don't destroy the audio manager on scene loads
DontDestroyOnLoad( gameObject );
}
}
#if UNITY_EDITOR
Debug.Log( "[AudioManager] Initialized..." );
#endif
}
/*
-----------------------
Update()
-----------------------
*/
void Update() {
// update the free and playing lists
UpdateFreeEmitters();
}
/*
-----------------------
RebuildSoundFXCache()
-----------------------
*/
void RebuildSoundFXCache() {
// build the SoundFX dictionary for quick name lookups
int count = 0;
for ( int group = 0; group < soundGroupings.Length; group++ ) {
count += soundGroupings[group].soundList.Length;
}
soundFXCache = new Dictionary<string,SoundFX>( count + 1 );
// add the null sound
soundFXCache.Add( nullSound.name, nullSound );
// add the rest
for ( int group = 0; group < soundGroupings.Length; group++ ) {
for ( int i = 0; i < soundGroupings[group].soundList.Length; i++ ) {
if ( soundFXCache.ContainsKey( soundGroupings[group].soundList[i].name ) ) {
Debug.LogError( "ERROR: Duplicate Sound FX name in the audio manager: '" + soundGroupings[group].name + "' > '" + soundGroupings[group].soundList[i].name + "'" );
} else {
soundGroupings[group].soundList[i].Group = soundGroupings[group];
soundFXCache.Add( soundGroupings[group].soundList[i].name, soundGroupings[group].soundList[i] );
}
}
soundGroupings[group].playingSoundCount = 0;
}
}
/*
-----------------------
FindSoundFX()
-----------------------
*/
static public SoundFX FindSoundFX( string name, bool rebuildCache = false ) {
#if UNITY_EDITOR
if ( theAudioManager == null ) {
Debug.LogError( "ERROR: audio manager not yet initialized or created!" + " Time: " + Time.time );
return null;
}
#endif
if ( string.IsNullOrEmpty( name ) ) {
return nullSound;
}
if ( rebuildCache ) {
theAudioManager.RebuildSoundFXCache();
}
if ( !theAudioManager.soundFXCache.ContainsKey( name ) ) {
#if DEBUG_BUILD || UNITY_EDITOR
Debug.LogError( "WARNING: Missing Sound FX in cache: " + name );
#endif
return nullSound;
}
return theAudioManager.soundFXCache[name];
}
/*
-----------------------
FindAudioManager()
-----------------------
*/
static private bool FindAudioManager() {
GameObject audioManagerObject = GameObject.Find( "AudioManager" );
if ( ( audioManagerObject == null ) || ( audioManagerObject.GetComponent<AudioManager>() == null ) ) {
if ( !hideWarnings ) {
Debug.LogError( "[ERROR] AudioManager object missing from hierarchy!" );
hideWarnings = true;
}
return false;
} else {
audioManagerObject.GetComponent<AudioManager>().Init();
}
return true;
}
/*
-----------------------
GetGameObject()
-----------------------
*/
static public GameObject GetGameObject() {
if ( theAudioManager == null ) {
if ( !FindAudioManager() ) {
return null;
}
}
return theAudioManager.gameObject;
}
/*
-----------------------
NameMinusGroup()
strip off the sound group from the inspector dropdown
-----------------------
*/
static public string NameMinusGroup( string name ) {
if ( name.IndexOf( "/" ) > -1 ) {
return name.Substring( name.IndexOf( "/" ) + 1 );
}
return name;
}
/*
-----------------------
GetSoundFXNames()
used by the inspector
-----------------------
*/
static public string[] GetSoundFXNames( string currentValue, out int currentIdx ) {
currentIdx = 0;
names.Clear();
if ( theAudioManager == null ) {
if ( !FindAudioManager() ) {
return defaultSound;
}
}
names.Add( nullSound.name );
for ( int group = 0; group < theAudioManager.soundGroupings.Length; group++ ) {
for ( int i = 0; i < theAudioManager.soundGroupings[group].soundList.Length; i++ ) {
if ( string.Compare( currentValue, theAudioManager.soundGroupings[group].soundList[i].name, true ) == 0 ) {
currentIdx = names.Count;
}
names.Add( theAudioManager.soundGroupings[group].name + "/" + theAudioManager.soundGroupings[group].soundList[i].name );
}
}
//names.Sort( delegate( string s1, string s2 ) { return s1.CompareTo( s2 ); } );
return names.ToArray();
}
#if UNITY_EDITOR
/*
-----------------------
OnPrefabReimported()
-----------------------
*/
static public void OnPrefabReimported() {
if ( theAudioManager != null ) {
Debug.Log( "[AudioManager] Reimporting the sound FX cache." );
theAudioManager.RebuildSoundFXCache();
}
}
/*
-----------------------
PlaySound()
used in the editor
-----------------------
*/
static public void PlaySound( string soundFxName ) {
if ( theAudioManager == null ) {
if ( !FindAudioManager() ) {
return;
}
}
SoundFX soundFX = FindSoundFX( soundFxName, true );
if ( soundFX == null ) {
return;
}
AudioClip clip = soundFX.GetClip();
if ( clip != null ) {
Assembly unityEditorAssembly = typeof(AudioImporter).Assembly;
Type audioUtilClass = unityEditorAssembly.GetType("UnityEditor.AudioUtil");
MethodInfo method = audioUtilClass.GetMethod(
"PlayClip",
BindingFlags.Static | BindingFlags.Public,
null,
new System.Type[] { typeof(AudioClip) },
null );
method.Invoke( null, new object[] { clip } );
}
}
/*
-----------------------
IsSoundPlaying()
used in the editor
-----------------------
*/
static public bool IsSoundPlaying( string soundFxName ) {
if ( theAudioManager == null ) {
if ( !FindAudioManager() ) {
return false;
}
}
SoundFX soundFX = FindSoundFX( soundFxName, true );
if ( soundFX == null ) {
return false;
}
AudioClip clip = soundFX.GetClip();
if ( clip != null ) {
Assembly unityEditorAssembly = typeof(AudioImporter).Assembly;
Type audioUtilClass = unityEditorAssembly.GetType("UnityEditor.AudioUtil");
MethodInfo method = audioUtilClass.GetMethod(
"IsClipPlaying",
BindingFlags.Static | BindingFlags.Public,
null,
new System.Type[] { typeof(AudioClip) },
null );
return Convert.ToBoolean( method.Invoke( null, new object[] { clip } ) );
}
return false;
}
/*
-----------------------
StopSound()
used in the editor
-----------------------
*/
static public void StopSound(string soundFxName)
{
if (theAudioManager == null)
{
if (!FindAudioManager())
{
return;
}
}
SoundFX soundFX = FindSoundFX(soundFxName, true);
if (soundFX == null)
{
return;
}
AudioClip clip = soundFX.GetClip();
if (clip != null)
{
Assembly unityEditorAssembly = typeof(AudioImporter).Assembly;
Type audioUtilClass = unityEditorAssembly.GetType("UnityEditor.AudioUtil");
MethodInfo method = audioUtilClass.GetMethod(
"StopClip",
BindingFlags.Static | BindingFlags.Public,
null,
new System.Type[] { typeof(AudioClip) },
null);
method.Invoke(null, new object[] { clip });
}
}
#endif
}
} // namespace OVR

View File

@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 6d1d30b41806244fca035fdae2896fb7
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:

View File

@@ -1,787 +0,0 @@
using UnityEngine;
using UnityEngine.Audio;
namespace OVR
{
//-------------------------------------------------------------------------
// Types
//-------------------------------------------------------------------------
public enum EmitterChannel {
None = -1,
Reserved = 0, // plays on the single reserved emitter
Any // queues to the next available emitter
}
[System.Serializable]
public class MixerSnapshot {
public AudioMixerSnapshot snapshot = null;
public float transitionTime = 0.25f;
}
/*
-----------------------
GameManager Sound Routines
-----------------------
*/
public partial class AudioManager : MonoBehaviour {
public enum Fade {
In,
Out
}
private float audioMaxFallOffDistanceSqr = 25.0f * 25.0f; // past this distance, sounds are ignored for the local player
private SoundEmitter[] soundEmitters = null; // pool of sound emitters to play sounds through
private FastList<SoundEmitter> playingEmitters = new FastList<SoundEmitter>();
private FastList<SoundEmitter> nextFreeEmitters = new FastList<SoundEmitter>();
private MixerSnapshot currentSnapshot = null;
static private GameObject soundEmitterParent = null; // parent object for the sound emitters
static private Transform staticListenerPosition = null; // play position for regular 2D sounds
static private bool showPlayingEmitterCount = false;
static private bool forceShowEmitterCount = false;
static private bool soundEnabled = true;
static public bool SoundEnabled { get { return soundEnabled; } }
static readonly AnimationCurve defaultReverbZoneMix = new AnimationCurve( new Keyframe[2] { new Keyframe( 0f, 1.0f ), new Keyframe( 1f, 1f ) } );
/*
-----------------------
InitializeSoundSystem()
initialize persistent sound emitter objects that live across scene loads
-----------------------
*/
void InitializeSoundSystem() {
int bufferLength = 960;
int numBuffers = 4;
AudioSettings.GetDSPBufferSize( out bufferLength, out numBuffers );
if ( Application.isPlaying ) {
Debug.Log( "[AudioManager] Audio Sample Rate: " + AudioSettings.outputSampleRate );
Debug.Log( "[AudioManager] Audio Buffer Length: " + bufferLength + " Size: " + numBuffers );
}
// find the audio listener for playing regular 2D sounds
AudioListener audioListenerObject = GameObject.FindObjectOfType<AudioListener>() as AudioListener;
if ( audioListenerObject == null ) {
Debug.LogError( "[AudioManager] Missing AudioListener object! Add one to the scene." );
} else {
staticListenerPosition = audioListenerObject.transform;
}
// we allocate maxSoundEmitters + reserved channels
soundEmitters = new SoundEmitter[maxSoundEmitters+(int)EmitterChannel.Any];
// see if the sound emitters have already been created, if so, nuke it, it shouldn't exist in the scene upon load
soundEmitterParent = GameObject.Find( "__SoundEmitters__" );
if ( soundEmitterParent != null ) {
// delete any sound emitters hanging around
Destroy( soundEmitterParent );
}
// create them all
soundEmitterParent = new GameObject( "__SoundEmitters__" );
for ( int i = 0; i < maxSoundEmitters + (int)EmitterChannel.Any; i++ ) {
GameObject emitterObject = new GameObject( "SoundEmitter_" + i );
emitterObject.transform.parent = soundEmitterParent.transform;
emitterObject.transform.position = Vector3.zero;
// don't ever save this to the scene
emitterObject.hideFlags = HideFlags.DontSaveInEditor;
// add the sound emitter components
soundEmitters[i] = emitterObject.AddComponent<SoundEmitter>();
soundEmitters[i].SetDefaultParent( soundEmitterParent.transform );
soundEmitters[i].SetChannel( i );
soundEmitters[i].Stop();
// save off the original index
soundEmitters[i].originalIdx = i;
}
// reset the free emitter lists
ResetFreeEmitters();
soundEmitterParent.hideFlags = HideFlags.DontSaveInEditor;
audioMaxFallOffDistanceSqr = audioMaxFallOffDistance * audioMaxFallOffDistance;
}
/*
-----------------------
UpdateFreeEmitters()
-----------------------
*/
void UpdateFreeEmitters() {
if ( verboseLogging ) {
if ( Input.GetKeyDown( KeyCode.A ) ) {
forceShowEmitterCount = !forceShowEmitterCount;
}
if ( forceShowEmitterCount ) {
showPlayingEmitterCount = true;
}
}
// display playing emitter count when the sound system is overwhelmed
int total = 0, veryLow = 0, low = 0, def = 0, high = 0, veryHigh = 0;
// find emitters that are done playing and add them to the nextFreeEmitters list
for ( int i = 0; i < playingEmitters.size; ) {
if ( playingEmitters[i] == null ) {
Debug.LogError( "[AudioManager] ERROR: playingEmitters list had a null emitter! Something nuked a sound emitter!!!" );
playingEmitters.RemoveAtFast( i );
return;
}
if ( !playingEmitters[i].IsPlaying() ) {
// add to the free list and remove from the playing list
if ( verboseLogging ) {
if ( nextFreeEmitters.Contains( playingEmitters[i] ) ) {
Debug.LogError( "[AudioManager] ERROR: playing sound emitter already in the free emitters list!" );
}
}
playingEmitters[i].Stop();
nextFreeEmitters.Add( playingEmitters[i] );
playingEmitters.RemoveAtFast( i );
continue;
}
// debugging/profiling
if ( verboseLogging && showPlayingEmitterCount ) {
total++;
switch ( playingEmitters[i].priority ) {
case SoundPriority.VeryLow: veryLow++; break;
case SoundPriority.Low: low++; break;
case SoundPriority.Default: def++; break;
case SoundPriority.High: high++; break;
case SoundPriority.VeryHigh: veryHigh++; break;
}
}
i++;
}
if ( verboseLogging && showPlayingEmitterCount ) {
Debug.LogWarning( string.Format( "[AudioManager] Playing sounds: Total {0} | VeryLow {1} | Low {2} | Default {3} | High {4} | VeryHigh {5} | Free {6}", Fmt( total ), Fmt( veryLow ), Fmt( low ), Fmt( def ), Fmt( high ), Fmt( veryHigh ), FmtFree( nextFreeEmitters.Count ) ) );
showPlayingEmitterCount = false;
}
}
/*
-----------------------
Fmt()
-----------------------
*/
string Fmt( int count ) {
float t = count / (float)theAudioManager.maxSoundEmitters;
if ( t < 0.5f ) {
return "<color=green>" + count.ToString() + "</color>";
} else if ( t < 0.7 ) {
return "<color=yellow>" + count.ToString() + "</color>";
} else {
return "<color=red>" + count.ToString() + "</color>";
}
}
/*
-----------------------
FmtFree()
-----------------------
*/
string FmtFree( int count ) {
float t = count / (float)theAudioManager.maxSoundEmitters;
if ( t < 0.2f ) {
return "<color=red>" + count.ToString() + "</color>";
} else if ( t < 0.3 ) {
return "<color=yellow>" + count.ToString() + "</color>";
} else {
return "<color=green>" + count.ToString() + "</color>";
}
}
/*
-----------------------
OnPreSceneLoad()
-----------------------
*/
void OnPreSceneLoad() {
// move any attached sounds back to the sound emitters parent before changing levels so they don't get destroyed
Debug.Log( "[AudioManager] OnPreSceneLoad cleanup" );
for ( int i = 0; i < soundEmitters.Length; i++ ) {
soundEmitters[i].Stop();
soundEmitters[i].ResetParent( soundEmitterParent.transform );
}
// reset our emitter lists
ResetFreeEmitters();
}
/*
-----------------------
ResetFreeEmitters()
-----------------------
*/
void ResetFreeEmitters() {
nextFreeEmitters.Clear();
playingEmitters.Clear();
for ( int i = (int)EmitterChannel.Any; i < soundEmitters.Length; i++ ) {
nextFreeEmitters.Add( soundEmitters[i] );
}
}
/*
-----------------------
FadeOutSoundChannel()
utility function to fade out a playing sound channel
-----------------------
*/
static public void FadeOutSoundChannel( int channel, float delaySecs, float fadeTime ) {
theAudioManager.soundEmitters[channel].FadeOutDelayed( delaySecs, fadeTime );
}
/*
-----------------------
StopSound()
-----------------------
*/
static public bool StopSound( int idx, bool fadeOut = true, bool stopReserved = false ) {
if ( !stopReserved && ( idx == (int)EmitterChannel.Reserved ) ) {
return false;
}
if ( !fadeOut ) {
theAudioManager.soundEmitters[idx].Stop();
}
else {
theAudioManager.soundEmitters[idx].FadeOut( theAudioManager.soundFxFadeSecs );
}
return true;
}
/*
-----------------------
FadeInSound()
-----------------------
*/
public static void FadeInSound( int idx, float fadeTime, float volume ) {
theAudioManager.soundEmitters[idx].FadeIn( fadeTime, volume );
}
/*
-----------------------
FadeInSound()
-----------------------
*/
public static void FadeInSound( int idx, float fadeTime ) {
theAudioManager.soundEmitters[idx].FadeIn( fadeTime );
}
/*
-----------------------
FadeOutSound()
-----------------------
*/
public static void FadeOutSound( int idx, float fadeTime ) {
theAudioManager.soundEmitters[idx].FadeOut( fadeTime );
}
/*
-----------------------
StopAllSounds()
-----------------------
*/
public static void StopAllSounds( bool fadeOut, bool stopReserved = false ) {
for ( int i = 0; i < theAudioManager.soundEmitters.Length; i++ ) {
StopSound( i, fadeOut, stopReserved );
}
}
/*
-----------------------
MuteAllSounds()
-----------------------
*/
public void MuteAllSounds( bool mute, bool muteReserved = false ) {
for ( int i = 0; i < soundEmitters.Length; i++ ) {
if ( !muteReserved && ( i == (int)EmitterChannel.Reserved ) ) {
continue;
}
soundEmitters[i].audioSource.mute = true;
}
}
/*
-----------------------
UnMuteAllSounds()
-----------------------
*/
public void UnMuteAllSounds( bool unmute, bool unmuteReserved = false ) {
for ( int i = 0; i < soundEmitters.Length; i++ ) {
if ( !unmuteReserved && ( i == (int)EmitterChannel.Reserved ) ) {
continue;
}
if ( soundEmitters[i].audioSource.isPlaying ) {
soundEmitters[i].audioSource.mute = false;
}
}
}
/*
-----------------------
GetEmitterEndTime()
-----------------------
*/
static public float GetEmitterEndTime( int idx ) {
return theAudioManager.soundEmitters[idx].endPlayTime;
}
/*
-----------------------
SetEmitterTime()
-----------------------
*/
static public float SetEmitterTime( int idx, float time ) {
return theAudioManager.soundEmitters[idx].time = time;
}
/*
-----------------------
PlaySound()
-----------------------
*/
static public int PlaySound( AudioClip clip, float volume, EmitterChannel src = EmitterChannel.Any, float delay = 0.0f, float pitchVariance = 1.0f, bool loop = false ) {
if ( !SoundEnabled ) {
return -1;
}
return PlaySoundAt( ( staticListenerPosition != null ) ? staticListenerPosition.position : Vector3.zero, clip, volume, src, delay, pitchVariance, loop );
}
/*
-----------------------
FindFreeEmitter()
-----------------------
*/
static private int FindFreeEmitter( EmitterChannel src, SoundPriority priority ) {
// default to the reserved emitter
SoundEmitter next = theAudioManager.soundEmitters[0];
if ( src == EmitterChannel.Any ) {
// pull from the free emitter list if possible
if ( theAudioManager.nextFreeEmitters.size > 0 ) {
// return the first in the list
next = theAudioManager.nextFreeEmitters[0];
// remove it from the free list
theAudioManager.nextFreeEmitters.RemoveAtFast( 0 );
} else {
// no free emitters available so pull from the lowest priority sound
if ( priority == SoundPriority.VeryLow ) {
// skip low priority sounds
return -1;
} else {
// find a playing emitter that has a lower priority than what we're requesting
// TODO - we could first search for Very Low, then Low, etc ... TBD if it's worth the effort
next = theAudioManager.playingEmitters.Find( item => item != null && item.priority < priority );
if ( next == null ) {
// last chance to find a free emitter
if ( priority < SoundPriority.Default ) {
// skip sounds less than the default priority
if ( theAudioManager.verboseLogging ) {
Debug.LogWarning( "[AudioManager] skipping sound " + priority );
}
return -1;
} else {
// grab a default priority emitter so that we don't cannabalize a high priority sound
next = theAudioManager.playingEmitters.Find( item => item != null && item.priority <= SoundPriority.Default ); ;
}
}
if ( next != null ) {
if ( theAudioManager.verboseLogging ) {
Debug.LogWarning( "[AudioManager] cannabalizing " + next.originalIdx + " Time: " + Time.time );
}
// remove it from the playing list
next.Stop();
theAudioManager.playingEmitters.RemoveFast( next );
}
}
}
}
if ( next == null ) {
Debug.LogError( "[AudioManager] ERROR - absolutely couldn't find a free emitter! Priority = " + priority + " TOO MANY PlaySound* calls!" );
showPlayingEmitterCount = true;
return -1;
}
return next.originalIdx;
}
/*
-----------------------
PlaySound()
-----------------------
*/
static public int PlaySound( SoundFX soundFX, EmitterChannel src = EmitterChannel.Any, float delay = 0.0f ) {
if ( !SoundEnabled ) {
return -1;
}
return PlaySoundAt( ( staticListenerPosition != null ) ? staticListenerPosition.position : Vector3.zero, soundFX, src, delay );
}
/*
-----------------------
PlaySoundAt()
-----------------------
*/
static public int PlaySoundAt( Vector3 position, SoundFX soundFX, EmitterChannel src = EmitterChannel.Any, float delay = 0.0f, float volumeOverride = 1.0f, float pitchMultiplier = 1.0f ) {
if ( !SoundEnabled ) {
return -1;
}
AudioClip clip = soundFX.GetClip();
if ( clip == null ) {
return -1;
}
// check the distance from the local player and ignore sounds out of range
if ( staticListenerPosition != null ) {
float distFromListener = ( staticListenerPosition.position - position ).sqrMagnitude;
if ( distFromListener > theAudioManager.audioMaxFallOffDistanceSqr ) {
return -1;
}
if ( distFromListener > soundFX.MaxFalloffDistSquared ) {
return -1;
}
}
// check max playing sounds
if ( soundFX.ReachedGroupPlayLimit() ) {
if ( theAudioManager.verboseLogging ) {
Debug.Log( "[AudioManager] PlaySoundAt() with " + soundFX.name + " skipped due to group play limit" );
}
return -1;
}
int idx = FindFreeEmitter( src, soundFX.priority );
if ( idx == -1 ) {
// no free emitters - should only happen on very low priority sounds
return -1;
}
SoundEmitter emitter = theAudioManager.soundEmitters[idx];
// make sure to detach the emitter from a previous parent
emitter.ResetParent( soundEmitterParent.transform );
emitter.gameObject.SetActive( true );
// set up the sound emitter
AudioSource audioSource = emitter.audioSource;
ONSPAudioSource osp = emitter.osp;
audioSource.enabled = true;
audioSource.volume = Mathf.Clamp01( Mathf.Clamp01( theAudioManager.volumeSoundFX * soundFX.volume ) * volumeOverride * soundFX.GroupVolumeOverride );
audioSource.pitch = soundFX.GetPitch() * pitchMultiplier;
audioSource.time = 0.0f;
audioSource.spatialBlend = 1.0f;
audioSource.rolloffMode = soundFX.falloffCurve;
if ( soundFX.falloffCurve == AudioRolloffMode.Custom ) {
audioSource.SetCustomCurve( AudioSourceCurveType.CustomRolloff, soundFX.volumeFalloffCurve );
}
audioSource.SetCustomCurve( AudioSourceCurveType.ReverbZoneMix, soundFX.reverbZoneMix );
audioSource.dopplerLevel = 0;
audioSource.clip = clip;
audioSource.spread = soundFX.spread;
audioSource.loop = soundFX.looping;
audioSource.mute = false;
audioSource.minDistance = soundFX.falloffDistance.x;
audioSource.maxDistance = soundFX.falloffDistance.y;
audioSource.outputAudioMixerGroup = soundFX.GetMixerGroup( AudioManager.EmitterGroup );
// set the play time so we can check when sounds are done
emitter.endPlayTime = Time.time + clip.length + delay;
// cache the default volume for fading
emitter.defaultVolume = audioSource.volume;
// sound priority
emitter.priority = soundFX.priority;
// reset this
emitter.onFinished = null;
// update the sound group limits
emitter.SetPlayingSoundGroup( soundFX.Group );
// add to the playing list
if ( src == EmitterChannel.Any ) {
theAudioManager.playingEmitters.AddUnique( emitter );
}
// OSP properties
if ( osp != null ) {
osp.EnableSpatialization = soundFX.ospProps.enableSpatialization;
osp.EnableRfl = theAudioManager.enableSpatializedFastOverride || soundFX.ospProps.useFastOverride ? true : false;
osp.Gain = soundFX.ospProps.gain;
osp.UseInvSqr = soundFX.ospProps.enableInvSquare;
osp.Near = soundFX.ospProps.invSquareFalloff.x;
osp.Far = soundFX.ospProps.invSquareFalloff.y;
audioSource.spatialBlend = (soundFX.ospProps.enableSpatialization) ? 1.0f : 0.8f;
// make sure to set the properties in the audio source before playing
osp.SetParameters(ref audioSource);
}
audioSource.transform.position = position;
if ( theAudioManager.verboseLogging ) {
Debug.Log( "[AudioManager] PlaySoundAt() channel = " + idx + " soundFX = " + soundFX.name + " volume = " + emitter.volume + " Delay = " + delay + " time = " + Time.time + "\n" );
}
// play the sound
if ( delay > 0f ) {
audioSource.PlayDelayed( delay );
} else {
audioSource.Play();
}
return idx;
}
/*
-----------------------
PlayRandomSoundAt()
-----------------------
*/
static public int PlayRandomSoundAt( Vector3 position, AudioClip[] clips, float volume, EmitterChannel src = EmitterChannel.Any, float delay = 0.0f, float pitch = 1.0f, bool loop = false ) {
if ( ( clips == null ) || ( clips.Length == 0 ) ) {
return -1;
}
int idx = Random.Range( 0, clips.Length );
return PlaySoundAt( position, clips[idx], volume, src, delay, pitch, loop );
}
/*
-----------------------
PlaySoundAt()
-----------------------
*/
static public int PlaySoundAt( Vector3 position, AudioClip clip, float volume = 1.0f, EmitterChannel src = EmitterChannel.Any, float delay = 0.0f, float pitch = 1.0f, bool loop = false ) {
if ( !SoundEnabled ) {
return -1;
}
if ( clip == null ) {
return -1;
}
// check the distance from the local player and ignore sounds out of range
if ( staticListenerPosition != null ) {
if ( ( staticListenerPosition.position - position ).sqrMagnitude > theAudioManager.audioMaxFallOffDistanceSqr ) {
// no chance of being heard
return -1;
}
}
int idx = FindFreeEmitter( src, 0 );
if ( idx == -1 ) {
// no free emitters - should only happen on very low priority sounds
return -1;
}
SoundEmitter emitter = theAudioManager.soundEmitters[idx];
// make sure to detach the emitter from a previous parent
emitter.ResetParent( soundEmitterParent.transform );
emitter.gameObject.SetActive( true );
// set up the sound emitter
AudioSource audioSource = emitter.audioSource;
ONSPAudioSource osp = emitter.osp;
audioSource.enabled = true;
audioSource.volume = Mathf.Clamp01( theAudioManager.volumeSoundFX * volume );
audioSource.pitch = pitch;
audioSource.spatialBlend = 0.8f;
audioSource.rolloffMode = AudioRolloffMode.Linear;
audioSource.SetCustomCurve( AudioSourceCurveType.ReverbZoneMix, defaultReverbZoneMix );
audioSource.dopplerLevel = 0.0f;
audioSource.clip = clip;
audioSource.spread = 0.0f;
audioSource.loop = loop;
audioSource.mute = false;
audioSource.minDistance = theAudioManager.audioMinFallOffDistance;
audioSource.maxDistance = theAudioManager.audioMaxFallOffDistance;
audioSource.outputAudioMixerGroup = AudioManager.EmitterGroup;
// set the play time so we can check when sounds are done
emitter.endPlayTime = Time.time + clip.length + delay;
// cache the default volume for fading
emitter.defaultVolume = audioSource.volume;
// default priority
emitter.priority = 0;
// reset this
emitter.onFinished = null;
// update the sound group limits
emitter.SetPlayingSoundGroup( null );
// add to the playing list
if ( src == EmitterChannel.Any ) {
theAudioManager.playingEmitters.AddUnique( emitter );
}
// disable spatialization (by default for regular AudioClips)
if ( osp != null ) {
osp.EnableSpatialization = false;
}
audioSource.transform.position = position;
if ( theAudioManager.verboseLogging ) {
Debug.Log( "[AudioManager] PlaySoundAt() channel = " + idx + " clip = " + clip.name + " volume = " + emitter.volume + " Delay = " + delay + " time = " + Time.time + "\n" );
}
// play the sound
if ( delay > 0f ) {
audioSource.PlayDelayed( delay );
} else {
audioSource.Play();
}
return idx;
}
/*
-----------------------
SetOnFinished()
-----------------------
*/
public static void SetOnFinished( int emitterIdx, System.Action onFinished ) {
if ( emitterIdx >= 0 && emitterIdx < theAudioManager.maxSoundEmitters ) {
theAudioManager.soundEmitters[emitterIdx].SetOnFinished( onFinished );
}
}
/*
-----------------------
SetOnFinished()
-----------------------
*/
public static void SetOnFinished( int emitterIdx, System.Action<object> onFinished, object obj ) {
if ( emitterIdx >= 0 && emitterIdx < theAudioManager.maxSoundEmitters ) {
theAudioManager.soundEmitters[emitterIdx].SetOnFinished( onFinished, obj );
}
}
/*
-----------------------
AttachSoundToParent()
-----------------------
*/
public static void AttachSoundToParent( int idx, Transform parent ) {
if ( theAudioManager.verboseLogging ) {
string parentName = parent.name;
if ( parent.parent != null ) {
parentName = parent.parent.name + "/" + parentName;
}
Debug.Log( "[AudioManager] ATTACHING INDEX " + idx + " to " + parentName );
}
theAudioManager.soundEmitters[idx].ParentTo( parent );
}
/*
-----------------------
DetachSoundFromParent()
-----------------------
*/
public static void DetachSoundFromParent( int idx ) {
if ( theAudioManager.verboseLogging ) {
Debug.Log( "[AudioManager] DETACHING INDEX " + idx );
}
theAudioManager.soundEmitters[idx].DetachFromParent();
}
/*
-----------------------
DetachSoundsFromParent()
-----------------------
*/
public static void DetachSoundsFromParent( SoundEmitter[] emitters, bool stopSounds = true ) {
if ( emitters == null ) {
return;
}
foreach ( SoundEmitter emitter in emitters ) {
if ( emitter.defaultParent != null ) {
if ( stopSounds ) {
emitter.Stop();
}
emitter.DetachFromParent();
// make sure it's active
emitter.gameObject.SetActive( true );
} else {
if ( stopSounds ) {
emitter.Stop();
}
}
}
}
/*
-----------------------
SetEmitterMixerGroup()
-----------------------
*/
public static void SetEmitterMixerGroup( int idx, AudioMixerGroup mixerGroup ) {
if ( ( theAudioManager != null ) && ( idx > -1 ) ) {
theAudioManager.soundEmitters[idx].SetAudioMixer( mixerGroup );
}
}
/*
-----------------------
GetActiveSnapshot()
-----------------------
*/
public static MixerSnapshot GetActiveSnapshot() {
return ( theAudioManager != null ) ? theAudioManager.currentSnapshot : null;
}
/*
-----------------------
SetCurrentSnapshot()
-----------------------
*/
public static void SetCurrentSnapshot( MixerSnapshot mixerSnapshot ) {
#if UNITY_EDITOR
if ( mixerSnapshot == null || mixerSnapshot.snapshot == null ) {
Debug.LogError( "[AudioManager] ERROR setting empty mixer snapshot!" );
} else {
Debug.Log( "[AudioManager] Setting audio mixer snapshot: " + ( ( mixerSnapshot != null && mixerSnapshot.snapshot != null ) ? mixerSnapshot.snapshot.name : "None" ) + " Time: " + Time.time );
}
#endif
if ( theAudioManager != null ) {
if ( ( mixerSnapshot != null ) && ( mixerSnapshot.snapshot != null ) ) {
mixerSnapshot.snapshot.TransitionTo( mixerSnapshot.transitionTime );
} else {
mixerSnapshot = null;
}
theAudioManager.currentSnapshot = mixerSnapshot;
}
}
/*
-----------------------
BlendWithCurrentSnapshot()
-----------------------
*/
public static void BlendWithCurrentSnapshot( MixerSnapshot blendSnapshot, float weight, float blendTime = 0.0f ) {
if ( theAudioManager != null ) {
if ( theAudioManager.audioMixer == null ) {
Debug.LogWarning( "[AudioManager] can't call BlendWithCurrentSnapshot if the audio mixer is not set!" );
return;
}
if ( blendTime == 0.0f ) {
blendTime = Time.deltaTime;
}
if ( ( theAudioManager.currentSnapshot != null ) && (theAudioManager.currentSnapshot.snapshot != null ) ) {
if ( ( blendSnapshot != null ) && ( blendSnapshot.snapshot != null ) ) {
weight = Mathf.Clamp01( weight );
if ( weight == 0.0f ) {
// revert to the default snapshot
theAudioManager.currentSnapshot.snapshot.TransitionTo( blendTime );
} else {
AudioMixerSnapshot[] snapshots = new AudioMixerSnapshot[] { theAudioManager.currentSnapshot.snapshot, blendSnapshot.snapshot };
float[] weights = new float[] { 1.0f - weight, weight };
theAudioManager.audioMixer.TransitionToSnapshots( snapshots, weights, blendTime );
}
}
}
}
}
}
} // namespace OVR

View File

@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 41cb0f893e9a44e83b09a66c55bd7856
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:

View File

@@ -1,5 +0,0 @@
fileFormatVersion: 2
guid: 02213405caaf04aeea7876974c06fa5a
folderAsset: yes
DefaultImporter:
userData:

View File

@@ -1,46 +0,0 @@
using UnityEngine;
using UnityEditor;
namespace OVR
{
/*
-----------------------
AudioImportPostProcessor()
-----------------------
*/
public class AudioImportPostProcessor : AssetPostprocessor {
static void OnPostprocessAllAssets( string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths ) {
AudioManager audioManager = AudioManager.Instance;
if ( audioManager != null ) {
// find the asset path to the loaded audio manager prefab
#if UNITY_2018_2_OR_NEWER
Object prefabObject = PrefabUtility.GetCorrespondingObjectFromSource(audioManager);
#else
Object prefabObject = PrefabUtility.GetPrefabParent( audioManager );
#endif
if ( prefabObject != null ) {
string path = AssetDatabase.GetAssetPath( prefabObject );
// check to see if the AudioManager prefab has been reimported.
// if so, rebuild everything
foreach ( string asset in importedAssets ) {
if ( asset.ToLower() == path.ToLower() ) {
// in the event the audio manager is selected, deselect it first before reloading
Debug.Log( "[AudioManager] AudioManager prefab reloaded: " + path );
Selection.objects = new Object[0] { };
// unfortunately even saving the audio manager prefab will trigger this action
//string msg = "The Audio Manager was reloaded. If you are going to be making modifications to the Audio Manager, ";
//msg += "please verify you have the latest version before proceeding. If in doubt, restart Unity before making modifications.";
//EditorUtility.DisplayDialog( "Audio Manager Prefab Reloaded", msg, "OK" );
// do the actual reload
AudioManager.OnPrefabReimported();
break;
}
}
}
}
}
}
} // namespace OVR

View File

@@ -1,12 +0,0 @@
fileFormatVersion: 2
guid: 48902580b26e3554d992bad48087eee5
timeCreated: 1471010515
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,631 +0,0 @@
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
namespace OVR
{
/*
-----------------------
AudioManagerInspector
-----------------------
*/
[CustomEditor(typeof(AudioManager))]
public class AudioManagerInspector : Editor {
private AudioManager audioManager = null;
private string dragDropIdentifier = "MoveSoundFX";
private GUIStyle customDividerStyle = null;
/*
-----------------------
OnInspectorGUI()
-----------------------
*/
public override void OnInspectorGUI() {
audioManager = target as AudioManager;
Event e = Event.current;
// draw the default properties
DrawDefaultProperties();
// draw the categories section
DrawCategories( e );
serializedObject.Update();
// draw the sound effects for the selected category
DrawSoundEffects( e );
serializedObject.ApplyModifiedProperties();
CreateStyles();
}
/*
-----------------------
MarkDirty()
-----------------------
*/
void MarkDirty() {
serializedObject.SetIsDifferentCacheDirty();
EditorUtility.SetDirty( audioManager );
}
static private int selectedGroup = 0;
private int nextGroup = -1;
private int editGroup = -1;
private FastList<SoundGroup> soundGroups = new FastList<SoundGroup>();
private FastList<ItemRect> groups = new FastList<ItemRect>();
private Rect dropArea = new Rect();
private bool addSound = false;
private int deleteSoundIdx = -1;
private int dupeSoundIdx = -1;
private bool sortSounds = false;
private bool moveQueued = false;
private int origGroup = -1;
private int origIndex = -1;
private int moveToGroup = -1;
/*
-----------------------
DrawDefaultProperties()
-----------------------
*/
void DrawDefaultProperties() {
BeginContents();
if ( DrawHeader( "Default Properties", true ) ) {
EditorGUILayout.BeginVertical( GUI.skin.box );
EditorGUILayout.PropertyField( serializedObject.FindProperty( "makePersistent" ), new GUIContent( "Don't Destroy on Load" ) );
EditorGUILayout.PropertyField( serializedObject.FindProperty( "enableSpatializedAudio" ), new GUIContent( "Enable Spatialized Audio" ) );
EditorGUILayout.PropertyField( serializedObject.FindProperty( "enableSpatializedFastOverride" ), new GUIContent( "Force Disable Reflections" ) );
EditorGUILayout.PropertyField( serializedObject.FindProperty( "audioMixer" ), new GUIContent( "Master Audio Mixer" ) );
EditorGUILayout.PropertyField( serializedObject.FindProperty( "defaultMixerGroup" ), new GUIContent( "Pooled Emitter Mixer Group" ) );
EditorGUILayout.PropertyField( serializedObject.FindProperty( "reservedMixerGroup" ), new GUIContent( "Reserved Emitter Mixer Group" ) );
EditorGUILayout.PropertyField( serializedObject.FindProperty( "voiceChatMixerGroup" ), new GUIContent( "Voice Chat Mixer Group" ) );
EditorGUILayout.PropertyField( serializedObject.FindProperty( "verboseLogging" ), new GUIContent( "Verbose Logging" ) );
EditorGUILayout.PropertyField( serializedObject.FindProperty( "maxSoundEmitters" ), new GUIContent( "Max Sound Emitters" ) );
EditorGUILayout.PropertyField( serializedObject.FindProperty( "volumeSoundFX" ), new GUIContent( "Default Volume" ) );
EditorGUILayout.PropertyField( serializedObject.FindProperty( "soundFxFadeSecs" ), new GUIContent( "Sound FX Fade Secs" ) );
EditorGUILayout.PropertyField( serializedObject.FindProperty( "audioMinFallOffDistance" ), new GUIContent( "Minimum Falloff Distance" ) );
EditorGUILayout.PropertyField( serializedObject.FindProperty( "audioMaxFallOffDistance" ), new GUIContent( "Maximum Falloff Distance" ) );
EditorGUILayout.EndVertical();
serializedObject.ApplyModifiedProperties();
}
EndContents();
}
/*
-----------------------
DrawSoundGroupProperties()
-----------------------
*/
void DrawSoundGroupProperties() {
if ( selectedGroup == -1 ) {
return;
}
SerializedProperty soundGroupsArray = serializedObject.FindProperty( "soundGroupings" );
if ( selectedGroup >= soundGroupsArray.arraySize ) {
return;
}
SerializedProperty soundGroup = soundGroupsArray.GetArrayElementAtIndex( selectedGroup );
string soundGroupName = soundGroup.FindPropertyRelative( "name" ).stringValue;
if ( DrawHeader( string.Format( "{0} Properties", soundGroupName ), true ) ) {
EditorGUILayout.BeginVertical( GUI.skin.box );
EditorGUILayout.PropertyField( soundGroup.FindPropertyRelative( "mixerGroup" ), new GUIContent( "Override Mixer Group", "Leave empty to use the Audio Manager's default mixer group" ) );
if ( !Application.isPlaying ) {
EditorGUILayout.PropertyField( soundGroup.FindPropertyRelative( "maxPlayingSounds" ), new GUIContent( "Max Playing Sounds Limit", "Max playing sounds for this sound group, 0 = no limit" ) );
} else {
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PropertyField( soundGroup.FindPropertyRelative( "maxPlayingSounds" ), new GUIContent( "Max Playing Sounds Limit", "Max playing sounds for this sound group, 0 = no limit" ) );
// cast to the actual object
int playingSounds = soundGroup.FindPropertyRelative( "playingSoundCount" ).intValue;
EditorGUILayout.LabelField( string.Format( "Playing: {0}", playingSounds ), GUILayout.Width( 80.0f ) );
EditorGUILayout.EndHorizontal();
}
EditorGUILayout.PropertyField( soundGroup.FindPropertyRelative( "preloadAudio" ), new GUIContent( "Preload Audio Clips", "Default = No special preloading, Preload = Audio clips are set to 'Preload', Manual Preload = Audio clips are set to not 'Preload'" ) );
EditorGUILayout.PropertyField( soundGroup.FindPropertyRelative( "volumeOverride" ), new GUIContent( "Volume Override", "All sounds played in this group will have volume scaled by this amount" ) );
if ( soundGroup.FindPropertyRelative( "volumeOverride" ).floatValue == 0.0f ) {
EditorGUILayout.HelpBox( "With a volumeOverride of 0.0, these sounds will not play!", MessageType.Warning );
}
EditorGUILayout.EndVertical();
serializedObject.ApplyModifiedProperties();
}
}
/*
-----------------------
DrawCategories()
-----------------------
*/
void DrawCategories( Event e ) {
// do any housework before we start drawing
if ( moveQueued ) {
// make a temp copy
List<SoundFX> origSoundList = new List<SoundFX>( audioManager.soundGroupings[origGroup].soundList );
SoundFX temp = origSoundList[origIndex];
List<SoundFX> moveToSoundList = new List<SoundFX>( audioManager.soundGroupings[moveToGroup].soundList );
// add it to the move to group
moveToSoundList.Add( temp );
audioManager.soundGroupings[moveToGroup].soundList = moveToSoundList.ToArray();
// and finally, remove it from the original group
origSoundList.RemoveAt( origIndex );
audioManager.soundGroupings[origGroup].soundList = origSoundList.ToArray();
Debug.Log( "> Moved '" + temp.name + "' from " + "'" + audioManager.soundGroupings[origGroup].name + "' to '" + audioManager.soundGroupings[moveToGroup].name );
MarkDirty();
moveQueued = false;
}
// switch to the next group
if ( nextGroup > -1 ) {
selectedGroup = nextGroup;
nextGroup = -1;
}
// add a sound
if ( addSound ) {
List<SoundFX> soundList = new List<SoundFX>( audioManager.soundGroupings[selectedGroup].soundList );
SoundFX soundFX = new SoundFX();
soundFX.name = audioManager.soundGroupings[selectedGroup].name.ToLower() + "_new_unnamed_sound_fx";
soundList.Add( soundFX );
audioManager.soundGroupings[selectedGroup].soundList = soundList.ToArray();
MarkDirty();
addSound = false;
}
// sort the sounds
if ( sortSounds ) {
List<SoundFX> soundList = new List<SoundFX>( audioManager.soundGroupings[selectedGroup].soundList );
soundList.Sort( delegate ( SoundFX sfx1, SoundFX sfx2 ) { return string.Compare( sfx1.name, sfx2.name ); } );
audioManager.soundGroupings[selectedGroup].soundList = soundList.ToArray();
MarkDirty();
sortSounds = false;
}
// delete a sound
if ( deleteSoundIdx > -1 ) {
List<SoundFX> soundList = new List<SoundFX>( audioManager.soundGroupings[selectedGroup].soundList );
soundList.RemoveAt( deleteSoundIdx );
audioManager.soundGroupings[selectedGroup].soundList = soundList.ToArray();
MarkDirty();
deleteSoundIdx = -1;
}
// duplicate a sound
if ( dupeSoundIdx > -1 ) {
List<SoundFX> soundList = new List<SoundFX>( audioManager.soundGroupings[selectedGroup].soundList );
SoundFX origSoundFX = soundList[dupeSoundIdx];
// clone this soundFX
string json = JsonUtility.ToJson( origSoundFX );
SoundFX soundFX = JsonUtility.FromJson<SoundFX>( json );
soundFX.name += "_duplicated";
soundList.Insert( dupeSoundIdx + 1, soundFX );
audioManager.soundGroupings[selectedGroup].soundList = soundList.ToArray();
MarkDirty();
dupeSoundIdx = -1;
}
if ( e.type == EventType.Repaint ) {
groups.Clear();
}
GUILayout.Space( 6f );
Color defaultColor = GUI.contentColor;
BeginContents();
if ( DrawHeader( "Sound FX Groups", true ) ) {
EditorGUILayout.BeginVertical( GUI.skin.box );
soundGroups.Clear();
for ( int i = 0; i < audioManager.soundGroupings.Length; i++ ) {
soundGroups.Add( audioManager.soundGroupings[i] );
}
for ( int i = 0; i < soundGroups.size; i++ ) {
EditorGUILayout.BeginHorizontal();
{
if ( i == selectedGroup ) {
GUI.contentColor = ( i == editGroup ) ? Color.white : Color.yellow;
} else {
GUI.contentColor = defaultColor;
}
if ( ( e.type == EventType.KeyDown ) && ( ( e.keyCode == KeyCode.Return ) || ( e.keyCode == KeyCode.KeypadEnter ) ) ) {
// toggle editing
if ( editGroup >= 0 ) {
editGroup = -1;
}
Event.current.Use();
}
if ( i == editGroup ) {
soundGroups[i].name = GUILayout.TextField( soundGroups[i].name, GUILayout.MinWidth( Screen.width - 80f ) );
} else {
GUILayout.Label( soundGroups[i].name, ( i == selectedGroup ) ? EditorStyles.whiteLabel : EditorStyles.label, GUILayout.ExpandWidth( true ) );
}
GUILayout.FlexibleSpace();
if ( GUILayout.Button( GUIContent.none, "OL Minus", GUILayout.Width(17f) ) ) { // minus button
if ( EditorUtility.DisplayDialog( "Delete '" + soundGroups[i].name + "'", "Are you sure you want to delete the selected sound group?", "Continue", "Cancel" ) ) {
soundGroups.RemoveAt( i );
MarkDirty();
}
}
}
EditorGUILayout.EndHorizontal();
// build a list of items
Rect lastRect = GUILayoutUtility.GetLastRect();
if ( e.type == EventType.Repaint ) {
groups.Add ( new ItemRect( i, lastRect, null ) );
}
if ( ( e.type == EventType.MouseDown ) && lastRect.Contains( e.mousePosition ) ) {
if ( ( i != selectedGroup ) || ( e.clickCount == 2 ) ) {
nextGroup = i;
if ( e.clickCount == 2 ) {
editGroup = i;
} else if ( editGroup != nextGroup ) {
editGroup = -1;
}
Repaint();
}
}
}
// add the final plus button
EditorGUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if ( GUILayout.Button( GUIContent.none, "OL Plus", GUILayout.Width(17f) ) ) { // plus button
soundGroups.Add( new SoundGroup( "unnamed sound group" ) );
selectedGroup = editGroup = soundGroups.size - 1;
MarkDirty();
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.EndVertical();
// reset the color
GUI.contentColor = defaultColor;
// the sort and import buttons
EditorGUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if ( GUILayout.Button( "Sort", GUILayout.Width( 70f ) ) ) {
soundGroups.Sort( delegate( SoundGroup sg1, SoundGroup sg2 ) { return string.Compare( sg1.name, sg2.name ); } );
MarkDirty();
}
EditorGUILayout.EndHorizontal();
// draw a rect around the selected item
if ( ( selectedGroup >= 0 ) && ( selectedGroup < groups.size ) ) {
EditorGUI.DrawRect( groups[selectedGroup].rect, new Color( 1f, 1f, 1f, 0.06f ) );
}
// finally move the sound groups back into the audio manager
if ( soundGroups.size > 0 ) {
audioManager.soundGroupings = soundGroups.ToArray();
}
// calculate the drop area rect
if ( ( e.type == EventType.Repaint ) && ( groups.size > 0 ) ) {
dropArea.x = groups[0].rect.x;
dropArea.y = groups[0].rect.y;
dropArea.width = groups[0].rect.width;
dropArea.height = ( groups[groups.size-1].rect.y - groups[0].rect.y ) + groups[groups.size-1].rect.height;
}
}
// draw the sound group properties now
DrawSoundGroupProperties();
EndContents();
EditorGUILayout.HelpBox("Create and delete sound groups by clicking + and - respectively. Double click to rename sound groups. Drag and drop sounds from below to the groups above to move them.", MessageType.Info);
}
public class CustomDragData{
public int originalGroupIndex;
public int originalIndex;
public SerializedProperty originalProperty;
}
public class ItemRect {
public ItemRect( int index, Rect rect, SerializedProperty prop ) {
this.index = index;
this.rect = rect;
this.prop = prop;
}
public int index;
public Rect rect;
public SerializedProperty prop;
}
private FastList<ItemRect> items = new FastList<ItemRect>();
/*
-----------------------
CreateStyles()
-----------------------
*/
void CreateStyles() {
if ( customDividerStyle == null ) {
customDividerStyle = new GUIStyle( EditorStyles.label );
customDividerStyle.normal.background = MakeTex( 4, 4, new Color( 0.5f, 0.5f, 0.5f, 0.25f ) );
customDividerStyle.margin.right -= 16;
}
}
/*
-----------------------
MakeTex()
-----------------------
*/
private Texture2D MakeTex( int width, int height, Color col ) {
Color[] pix = new Color[width*height];
for ( int i = 0; i < pix.Length; i++ )
pix[i] = col;
Texture2D result = new Texture2D(width, height);
result.SetPixels( pix );
result.Apply();
return result;
}
/*
-----------------------
DrawSoundEffects()
-----------------------
*/
void DrawSoundEffects( Event e ) {
if ( ( selectedGroup < 0 ) || ( audioManager.soundGroupings.Length == 0 ) || ( selectedGroup >= audioManager.soundGroupings.Length ) ) {
return;
}
if ( e.type == EventType.Repaint ) {
items.Clear();
} else {
CheckStartDrag( e );
}
BeginContents();
if ( DrawHeader( "Sound Effects", true ) ) {
GUILayout.Space(3f);
GUILayout.BeginVertical( GUI.skin.box );
SerializedProperty soundGroupsArray = serializedObject.FindProperty( "soundGroupings" );
SerializedProperty soundGroup = soundGroupsArray.GetArrayElementAtIndex( selectedGroup );
SerializedProperty soundList = soundGroup.FindPropertyRelative( "soundList" );
CreateStyles();
Rect prevRect = new Rect();
if ( soundList.arraySize > 0 ) {
// show all the sounds
for ( int i = 0; i < soundList.arraySize; i++ ) {
EditorGUI.indentLevel = 1;
SerializedProperty soundFX = soundList.GetArrayElementAtIndex( i );
SerializedProperty visToggle = soundFX.FindPropertyRelative( "visibilityToggle" );
EditorGUILayout.BeginHorizontal( customDividerStyle );
{
string soundFXName = soundFX.FindPropertyRelative( "name" ).stringValue;
// save the visibility state
visToggle.boolValue = EditorGUILayout.Foldout( visToggle.boolValue, soundFXName );
// play button
if ( GUILayout.Button( "\u25BA", GUILayout.Width( 17f ), GUILayout.Height( 16f ) ) ) {
if ( AudioManager.IsSoundPlaying( soundFXName ) ) {
AudioManager.StopSound( soundFXName );
} else {
AudioManager.PlaySound( soundFXName );
}
}
}
EditorGUILayout.EndHorizontal();
if ( visToggle.boolValue ) {
EditorGUILayout.PropertyField( soundFX, true );
EditorGUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if ( GUILayout.Button( "Delete FX", GUILayout.Width( Screen.width / 3.0f ) ) ) {
if ( EditorUtility.DisplayDialog( "Delete " + soundFX.displayName, "Are you sure?", "Yes", "No!" ) ) {
deleteSoundIdx = i;
}
}
if ( GUILayout.Button( "Duplicate FX", GUILayout.Width( Screen.width / 3.0f ) ) ) {
dupeSoundIdx = i;
}
GUILayout.FlexibleSpace();
EditorGUILayout.EndHorizontal();
GUILayout.Space( 10.0f );
}
if ( e.type == EventType.Repaint ) {
// GetLastRect() is now returning the last rect drawn in the property drawer,
// not the rect used for the entire SoundFX
Rect curRect = prevRect;
curRect.y = prevRect.y + EditorGUIUtility.singleLineHeight;
Rect lastRect = GUILayoutUtility.GetLastRect();
curRect.height = ( lastRect.y + lastRect.height ) - curRect.y;
curRect.width = Screen.width;
items.Add( new ItemRect( i, curRect, soundFX ) );
}
prevRect = GUILayoutUtility.GetLastRect();
}
} else {
EditorGUILayout.LabelField( " " );
}
GUILayout.EndVertical();
GUILayout.Space(3f);
EditorGUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if ( GUILayout.Button( "Add FX", GUILayout.Width( 70f ) ) ) {
//soundList.InsertArrayElementAtIndex( soundList.arraySize );
//MarkDirty();
addSound = true;
}
if ( GUILayout.Button( "Sort", GUILayout.Width( 70f ) ) ) {
sortSounds = true;
}
EditorGUILayout.EndHorizontal();
}
EndContents();
UpdateDrag( e );
}
/*
-----------------------
CheckStartDrag()
-----------------------
*/
void CheckStartDrag( Event e ) {
if ( ( e.type == EventType.MouseDrag ) && ( e.button == 0 ) ) {
for ( int i = 0; i < items.size; i++ ) {
if ( items[i].rect.Contains( e.mousePosition ) ) {
DragAndDrop.PrepareStartDrag();// reset data
CustomDragData dragData = new CustomDragData();
dragData.originalGroupIndex = selectedGroup;
dragData.originalIndex = items[i].index;
dragData.originalProperty = items[i].prop;
DragAndDrop.SetGenericData( dragDropIdentifier, dragData );
DragAndDrop.objectReferences = new Object[0];
DragAndDrop.StartDrag( dragData.originalProperty.FindPropertyRelative( "name" ).stringValue );
e.Use();
}
}
}
}
/*
-----------------------
FindGroupIndex()
-----------------------
*/
int FindGroupIndex( Event e ) {
for ( int i = 0; i < groups.size; i++ ) {
if ( groups[i].rect.Contains( e.mousePosition ) ) {
return i;
}
}
return -1;
}
/*
-----------------------
UpdateDrag()
-----------------------
*/
void UpdateDrag( Event e ) {
CustomDragData dragData = DragAndDrop.GetGenericData( dragDropIdentifier ) as CustomDragData;
if ( dragData == null ) {
return;
}
int groupIndex = FindGroupIndex( e );
switch ( e.type ) {
case EventType.DragUpdated:
if ( ( groupIndex >= 0 ) && ( groupIndex != selectedGroup ) ) {
DragAndDrop.visualMode = DragAndDropVisualMode.Move;
} else {
DragAndDrop.visualMode = DragAndDropVisualMode.Rejected;
}
e.Use();
break;
case EventType.Repaint:
if ( ( DragAndDrop.visualMode == DragAndDropVisualMode.None ) ||
( DragAndDrop.visualMode == DragAndDropVisualMode.Rejected ) ) {
break;
}
if ( groupIndex >= 0 && groupIndex < groups.size ) {
EditorGUI.DrawRect( groups[groupIndex].rect, new Color( 0f, 1f, 0f, 0.1f ) );
}
break;
case EventType.DragPerform:
DragAndDrop.AcceptDrag();
// queue the sound FX move
QueueSoundFXMove( dragData.originalGroupIndex, dragData.originalIndex, groupIndex );
e.Use();
break;
case EventType.MouseUp:
// in case MouseDrag never occurred:
DragAndDrop.PrepareStartDrag();
break;
}
}
/*
-----------------------
QueueSoundFXMove()
-----------------------
*/
void QueueSoundFXMove( int origGroupIndex, int origSoundIndex, int newGroupIndex ) {
moveQueued = true;
origGroup = origGroupIndex;
origIndex = origSoundIndex;
moveToGroup = newGroupIndex;
}
/*
-----------------------
DrawHeader()
-----------------------
*/
static public bool DrawHeader (string text) { return DrawHeader(text, text, false); }
static public bool DrawHeader (string text, string key) { return DrawHeader(text, key, false); }
static public bool DrawHeader (string text, bool forceOn) { return DrawHeader(text, text, forceOn); }
static public bool DrawHeader( string text, string key, bool forceOn ) {
bool state = EditorPrefs.GetBool(key, true);
GUILayout.Space(3f);
if (!forceOn && !state) GUI.backgroundColor = new Color(0.8f, 0.8f, 0.8f);
GUILayout.BeginHorizontal();
GUILayout.Space(3f);
GUI.changed = false;
text = "<b><size=11>" + text + "</size></b>";
if (state) text = "\u25BC " + text;
else text = "\u25B6 " + text;
if (!GUILayout.Toggle(true, text, "dragtab", GUILayout.MinWidth(20f))) state = !state;
if (GUI.changed) EditorPrefs.SetBool(key, state);
GUILayout.Space(2f);
GUILayout.EndHorizontal();
GUI.backgroundColor = Color.white;
if (!forceOn && !state) GUILayout.Space(3f);
return state;
}
/*
-----------------------
BeginContents()
-----------------------
*/
static public void BeginContents() {
GUILayout.BeginHorizontal();
GUILayout.Space(4f);
EditorGUILayout.BeginHorizontal(GUILayout.MinHeight(10f));
GUILayout.BeginVertical();
GUILayout.Space(2f);
}
/*
-----------------------
EndContents()
-----------------------
*/
static public void EndContents() {
GUILayout.Space(3f);
GUILayout.EndVertical();
EditorGUILayout.EndHorizontal();
GUILayout.Space(3f);
GUILayout.EndHorizontal();
GUILayout.Space(3f);
}
}
} // namespace OVR

View File

@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 9f04a80514947486d9793cab0005447f
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:

View File

@@ -1,70 +0,0 @@
using UnityEditor;
using UnityEngine;
namespace OVR
{
/*
-----------------------
MinMaxPropertyDrawer
-----------------------
*/
[CustomPropertyDrawer (typeof (MinMaxAttribute))]
public class MinMaxPropertyDrawer : PropertyDrawer {
// Provide easy access to the MinMaxAttribute for reading information from it.
MinMaxAttribute minMax { get { return ((MinMaxAttribute)attribute); } }
/*
-----------------------
GetPropertyHeight()
-----------------------
*/
public override float GetPropertyHeight( SerializedProperty prop, GUIContent label ) {
return base.GetPropertyHeight( prop, label ) * 2f;
}
/*
-----------------------
OnGUI()
-----------------------
*/
public override void OnGUI( Rect position, SerializedProperty property, GUIContent label ) {
Rect sliderPosition = EditorGUI.PrefixLabel( position, label );
SerializedProperty min = property.FindPropertyRelative( "x" );
SerializedProperty max = property.FindPropertyRelative( "y" );
// draw the range and the reset button first so that the slider doesn't grab all the input
Rect rangePosition = sliderPosition;
rangePosition.y += rangePosition.height * 0.5f;
rangePosition.height *= 0.5f;
Rect contentPosition = rangePosition;
EditorGUI.indentLevel = 0;
EditorGUIUtility.labelWidth = 30f;
contentPosition.width *= 0.3f;
EditorGUI.PropertyField(contentPosition, min, new GUIContent( "Min" ) );
contentPosition.x += contentPosition.width + 20f;
EditorGUI.PropertyField( contentPosition, max, new GUIContent( "Max" ) );
contentPosition.x += contentPosition.width + 20f;
contentPosition.width = 50.0f;
if ( GUI.Button( contentPosition, "Reset" ) ) {
min.floatValue = minMax.minDefaultVal;
max.floatValue = minMax.maxDefaultVal;
}
float minValue = min.floatValue;
float maxValue = max.floatValue;
#if UNITY_2017_1_OR_NEWER
EditorGUI.MinMaxSlider( sliderPosition, GUIContent.none, ref minValue, ref maxValue, minMax.min, minMax.max );
#else
EditorGUI.MinMaxSlider( GUIContent.none, sliderPosition, ref minValue, ref maxValue, minMax.min, minMax.max );
#endif
// round to readable values
min.floatValue = Mathf.Round( minValue / 0.01f ) * 0.01f;
max.floatValue = Mathf.Round( maxValue / 0.01f ) * 0.01f;
}
}
} // namespace OVR

View File

@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 225aed143a64c4a6a93f3a07656ac5cd
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:

View File

@@ -1,50 +0,0 @@
using UnityEditor;
using UnityEngine;
namespace OVR
{
/*
-----------------------
MixerSnapshotPropertyDrawer
-----------------------
*/
[CustomPropertyDrawer( typeof( MixerSnapshot ) )]
public class MixerSnapshotPropertyDrawer : PropertyDrawer {
// Draw the property inside the given rect
public override void OnGUI( Rect position, SerializedProperty property, GUIContent label ) {
// Using BeginProperty / EndProperty on the parent property means that
// prefab override logic works on the entire property.
EditorGUI.BeginProperty( position, label, property );
// Draw label
position = EditorGUI.PrefixLabel( position, GUIUtility.GetControlID( FocusType.Passive ), label );
// Don't make child fields be indented
var indent = EditorGUI.indentLevel;
EditorGUI.indentLevel = 0;
EditorGUIUtility.labelWidth = 65;
float width = ( position.width - 15.0f ) / 2.0f;
// Calculate rects
var srcRect = new Rect( position.x, position.y, width + 20, position.height ); position.x += width + 25.0f;
var destRect = new Rect( position.x, position.y, width - 60, position.height ); position.x += width - 60.0f;
var secsRect = new Rect( position.x, position.y, 40, position.height );
// Draw fields - pass GUIContent.none to each so they are drawn without labels
EditorGUI.PropertyField( srcRect, property.FindPropertyRelative( "snapshot" ), GUIContent.none );
EditorGUI.PropertyField( destRect, property.FindPropertyRelative( "transitionTime" ), new GUIContent( "Transition" ) );
EditorGUI.LabelField( secsRect, new GUIContent( "sec(s)" ) );
// Set indent back to what it was
EditorGUI.indentLevel = indent;
EditorGUI.EndProperty();
}
}
} // namespace OVR

View File

@@ -1,12 +0,0 @@
fileFormatVersion: 2
guid: 82a91f30f2305c14dbfd2cc3c289dc59
timeCreated: 1472247018
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,66 +0,0 @@
using UnityEngine;
using UnityEditor;
using System.Collections;
namespace OVR
{
/*
-----------------------
OSPPropsPropertyDrawer
-----------------------
*/
[CustomPropertyDrawer(typeof(OSPProps))]
public class OSPPropsPropertyDrawer : PropertyDrawer {
static float lineHeight = EditorGUIUtility.singleLineHeight + 2.0f;
static float indent = 32.0f;
// TODO - some day just enumerate these
static string[] props = new string[] { "useFastOverride", "gain", "enableInvSquare", "volumetric" , "invSquareFalloff" };
static string[] names = new string[] { "Reflections Enabled", "Gain", "Enable Oculus Atten.", "Volumetric", "Range" };
static int[] lines = new int[] { 1, 1, 1, 1, 2, 2 };
/*
-----------------------
OnGUI()
-----------------------
*/
public override void OnGUI( Rect position, SerializedProperty prop, GUIContent label ) {
SerializedProperty playSpatializedProp = prop.FindPropertyRelative("enableSpatialization");
position.height = lineHeight;
EditorGUI.PropertyField( position, playSpatializedProp );
if ( playSpatializedProp.boolValue ) {
position.y += lineHeight + 4.0f;
Rect posLine = position;
posLine.x += indent;
posLine.width -= indent;
posLine.height = 1f;
GUI.Box( posLine, "" );
position.y -= 10.0f;
for ( int i = 0; i < props.Length; i++ ) {
position.y += lineHeight;
position.height = ( lineHeight * lines[i] );
SerializedProperty sibling = prop.FindPropertyRelative( props[i] );
EditorGUI.PropertyField( position, sibling, new GUIContent( names[i] ) );
}
}
}
/*
-----------------------
GetPropertyHeight()
-----------------------
*/
public override float GetPropertyHeight (SerializedProperty prop, GUIContent label) {
SerializedProperty playSpatializedProp = prop.FindPropertyRelative("enableSpatialization");
if ( !playSpatializedProp.boolValue ) {
return base.GetPropertyHeight( prop, label );
} else {
return base.GetPropertyHeight( prop, label ) + ( lineHeight * ( props.Length + 1 ) ) + 16.0f;
}
}
}
} // namespace OVR

View File

@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 9fc79251b168140d68851f1e8c283514
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:

View File

@@ -1,67 +0,0 @@
using UnityEngine;
using UnityEditor;
using System.Collections;
namespace OVR
{
/*
-----------------------
SoundFXPropertyDrawer
-----------------------
*/
[CustomPropertyDrawer(typeof(SoundFX))]
public class SoundFXPropertyDrawer : PropertyDrawer {
static float lineHeight = EditorGUIUtility.singleLineHeight + 2.0f;
static string[] props = new string[] { "name", "playback", "volume", "pitchVariance", "falloffDistance", "falloffCurve", "reverbZoneMix", "spread", "pctChanceToPlay", "priority", "delay", "looping", "ospProps", "soundClips" };
/*
-----------------------
OnGUI()
-----------------------
*/
public override void OnGUI( Rect position, SerializedProperty prop, GUIContent label ) {
EditorGUILayout.BeginVertical();
for ( int i = 0; i < props.Length; i++ ) {
EditorGUI.indentLevel = 2;
SerializedProperty property = prop.FindPropertyRelative( props[i] );
if ( props[i] == "reverbZoneMix" ) {
EditorGUILayout.BeginHorizontal();
SerializedProperty reverbCurve = prop.FindPropertyRelative( "reverbZoneMix" );
EditorGUILayout.PropertyField( reverbCurve, true, GUILayout.Width( Screen.width - 130.0f ) );
if ( GUILayout.Button( "Reset", GUILayout.Width( 50.0f ) ) ) {
reverbCurve.animationCurveValue = new AnimationCurve( new Keyframe[2] { new Keyframe( 0f, 1.0f ), new Keyframe( 1f, 1f ) } );
}
EditorGUILayout.EndHorizontal();
} else {
EditorGUILayout.PropertyField( property, true, GUILayout.Width( Screen.width - 80.0f ) );
position.y += lineHeight + 4.0f;
if ( props[i] == "falloffCurve" ) {
if ( property.enumValueIndex == (int)AudioRolloffMode.Custom ) {
EditorGUILayout.PropertyField( prop.FindPropertyRelative( "volumeFalloffCurve" ), true, GUILayout.Width( Screen.width - 80.0f ) );
position.y += lineHeight + 4.0f;
}
}
}
}
EditorGUILayout.EndVertical();
GUILayout.Space( 5.0f );
}
/*
-----------------------
GetPropertyHeight()
-----------------------
*/
public override float GetPropertyHeight (SerializedProperty prop, GUIContent label) {
return base.GetPropertyHeight( prop, label );
}
}
} // namespace OVR

View File

@@ -1,12 +0,0 @@
fileFormatVersion: 2
guid: e791ce392b6937f47b1f7c90c6b402db
timeCreated: 1468857307
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,62 +0,0 @@
using UnityEngine;
using UnityEditor;
using System.Collections;
namespace OVR
{
/*
-----------------------
SoundFXRefPropertyDrawer
-----------------------
*/
[CustomPropertyDrawer(typeof(SoundFXRef))]
public class SoundFXRefPropertyDrawer : PropertyDrawer {
static private GUIStyle disabledStyle = null;
/*
-----------------------
OnGUI()
-----------------------
*/
public override void OnGUI( Rect position, SerializedProperty prop, GUIContent label ) {
int idx = 0;
Rect buttonPosition = position;
buttonPosition.x = position.x + position.width - 40f;
buttonPosition.width = 20f;
position.width = buttonPosition.x - position.x - 2f;
SerializedProperty nameProp = prop.FindPropertyRelative( "soundFXName" );
if ( AudioManager.GetGameObject() == null ) {
if ( disabledStyle == null ) {
disabledStyle = new GUIStyle();
disabledStyle.normal.textColor = Color.gray;
}
EditorGUI.LabelField(position, label.text, nameProp.stringValue, disabledStyle );
}
else {
string[] soundFXNames = AudioManager.GetSoundFXNames( nameProp.stringValue, out idx );
idx = EditorGUI.Popup( position, label.text, idx, soundFXNames );
nameProp.stringValue = AudioManager.NameMinusGroup( soundFXNames[idx] );
// play button
if ( GUI.Button( buttonPosition, "\u25BA" ) ) {
if ( AudioManager.IsSoundPlaying( nameProp.stringValue ) ) {
AudioManager.StopSound( nameProp.stringValue );
} else {
AudioManager.PlaySound( nameProp.stringValue );
}
}
buttonPosition.x += 22.0f;
// select audio manager
if ( GUI.Button( buttonPosition, "\u2630" ) ) {
Selection.activeGameObject = AudioManager.GetGameObject();
}
}
}
}
} // namespace OVR

View File

@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 6204bcaba636340b48858c9f10ab9016
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:

View File

@@ -1,26 +0,0 @@
using UnityEngine;
namespace OVR
{
/*
-----------------------
MinMaxAttribute
-----------------------
*/
public class MinMaxAttribute : PropertyAttribute {
public float minDefaultVal = 1.0f;
public float maxDefaultVal = 1.0f;
public float min = 0.0f;
public float max = 1.0f;
public MinMaxAttribute( float minDefaultVal, float maxDefaultVal, float min, float max ) {
this.minDefaultVal = minDefaultVal;
this.maxDefaultVal = maxDefaultVal;
this.min = min;
this.max = max;
}
}
} // namespace OVR

View File

@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 15126f023faf44286a08bdb5bdbdb6e7
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:

View File

@@ -1,433 +0,0 @@
using UnityEngine;
using UnityEngine.Audio;
using System.Collections;
namespace OVR
{
/*
-----------------------
SoundEmitter()
-----------------------
*/
public class SoundEmitter : MonoBehaviour {
public enum FadeState {
Null,
FadingIn,
FadingOut,
Ducking,
}
// OPTIMIZE
public float volume { get { return audioSource.volume; } set { audioSource.volume = value; } }
public float pitch { get { return audioSource.pitch; } set { audioSource.pitch = value; } }
public AudioClip clip { get { return audioSource.clip; } set { audioSource.clip = value; } }
public float time { get { return audioSource.time; } set { audioSource.time = value; } }
public float length { get { return ( audioSource.clip != null ) ? audioSource.clip.length : 0.0f; } }
public bool loop { get { return audioSource.loop; } set { audioSource.loop = value; } }
public bool mute { get { return audioSource.mute; } set { audioSource.mute = value; } }
public AudioVelocityUpdateMode velocityUpdateMode { get { return audioSource.velocityUpdateMode; } set { audioSource.velocityUpdateMode = value; } }
public bool isPlaying { get { return audioSource.isPlaying; } }
public EmitterChannel channel = EmitterChannel.Reserved;
public bool disableSpatialization = false;
private FadeState state = FadeState.Null;
[System.NonSerialized]
[HideInInspector]
public AudioSource audioSource = null;
[System.NonSerialized]
[HideInInspector]
public SoundPriority priority = SoundPriority.Default;
[System.NonSerialized]
[HideInInspector]
public ONSPAudioSource osp = null;
[System.NonSerialized]
[HideInInspector]
public float endPlayTime = 0.0f;
private Transform lastParentTransform = null;
[System.NonSerialized]
[HideInInspector]
public float defaultVolume = 1.0f;
[System.NonSerialized]
[HideInInspector]
public Transform defaultParent = null;
[System.NonSerialized]
[HideInInspector]
public int originalIdx = -1;
[System.NonSerialized]
[HideInInspector]
public System.Action onFinished = null;
[System.NonSerialized]
[HideInInspector]
public System.Action<object> onFinishedObject = null;
[System.NonSerialized]
[HideInInspector]
public object onFinishedParam;
[System.NonSerialized]
[HideInInspector]
public SoundGroup playingSoundGroup = null;
/*
-----------------------
Awake()
-----------------------
*/
void Awake() {
// unity defaults to 'playOnAwake = true'
audioSource = GetComponent<AudioSource>();
if ( audioSource == null ) {
audioSource = gameObject.AddComponent<AudioSource>();
}
// is the spatialized audio enabled?
if ( AudioManager.enableSpatialization && !disableSpatialization ) {
osp = GetComponent<ONSPAudioSource>();
if ( osp == null ) {
osp = gameObject.AddComponent<ONSPAudioSource>();
}
}
audioSource.playOnAwake = false;
audioSource.Stop();
}
/*
-----------------------
SetPlayingSoundGroup()
-----------------------
*/
public void SetPlayingSoundGroup( SoundGroup soundGroup ) {
playingSoundGroup = soundGroup;
if ( soundGroup != null ) {
soundGroup.IncrementPlayCount();
}
}
/*
-----------------------
SetOnFinished()
-----------------------
*/
public void SetOnFinished( System.Action onFinished ) {
this.onFinished = onFinished;
}
/*
-----------------------
SetOnFinished()
-----------------------
*/
public void SetOnFinished( System.Action<object> onFinished, object obj ) {
onFinishedObject = onFinished;
onFinishedParam = obj;
}
/*
-----------------------
SetChannel()
-----------------------
*/
public void SetChannel( int _channel ) {
channel = (EmitterChannel)_channel;
}
/*
-----------------------
SetDefaultParent()
-----------------------
*/
public void SetDefaultParent( Transform parent ) {
defaultParent = parent;
}
/*
-----------------------
SetAudioMixer()
-----------------------
*/
public void SetAudioMixer( AudioMixerGroup _mixer ) {
if ( audioSource != null ) {
audioSource.outputAudioMixerGroup = _mixer;
}
}
/*
-----------------------
IsPlaying()
-----------------------
*/
public bool IsPlaying() {
if ( loop && audioSource.isPlaying ) {
return true;
}
return endPlayTime > Time.time;
}
/*
-----------------------
Play()
-----------------------
*/
public void Play() {
// overrides everything
state = FadeState.Null;
endPlayTime = Time.time + length;
StopAllCoroutines();
audioSource.Play();
}
/*
-----------------------
Pause()
-----------------------
*/
public void Pause() {
// overrides everything
state = FadeState.Null;
StopAllCoroutines();
audioSource.Pause();
}
/*
-----------------------
Stop()
-----------------------
*/
public void Stop() {
// overrides everything
state = FadeState.Null;
StopAllCoroutines();
if ( audioSource != null ) {
audioSource.Stop();
}
if ( onFinished != null ) {
onFinished();
onFinished = null;
}
if ( onFinishedObject != null ) {
onFinishedObject( onFinishedParam );
onFinishedObject = null;
}
if ( playingSoundGroup != null ) {
playingSoundGroup.DecrementPlayCount();
playingSoundGroup = null;
}
}
/*
-----------------------
GetSampleTime()
-----------------------
*/
int GetSampleTime() {
return audioSource.clip.samples - audioSource.timeSamples;
}
/*
-----------------------
ParentTo()
-----------------------
*/
public void ParentTo( Transform parent ) {
if ( lastParentTransform != null ) {
Debug.LogError( "[SoundEmitter] You must detach the sound emitter before parenting to another object!" );
return;
}
lastParentTransform = transform.parent;
transform.parent = parent;
}
/*
-----------------------
DetachFromParent()
-----------------------
*/
public void DetachFromParent() {
if ( lastParentTransform == null ) {
transform.parent = defaultParent;
return;
}
transform.parent = lastParentTransform;
lastParentTransform = null;
}
/*
-----------------------
ResetParent()
-----------------------
*/
public void ResetParent( Transform parent ) {
transform.parent = parent;
lastParentTransform = null;
}
/*
-----------------------
SyncTo()
-----------------------
*/
public void SyncTo( SoundEmitter other, float fadeTime, float toVolume ) {
StartCoroutine( DelayedSyncTo( other, fadeTime, toVolume ) );
}
/*
-----------------------
DelayedSyncTo()
have to wait until the end of frame to do proper sync'ing
-----------------------
*/
IEnumerator DelayedSyncTo( SoundEmitter other, float fadeTime, float toVolume ) {
yield return new WaitForEndOfFrame();
//audio.timeSamples = other.GetSampleTime();
//audio.time = Mathf.Min( Mathf.Max( 0.0f, other.time - other.length ), other.time );
audioSource.time = other.time;
audioSource.Play();
FadeTo( fadeTime, toVolume );
}
/*
-----------------------
FadeTo()
-----------------------
*/
public void FadeTo( float fadeTime, float toVolume ) {
//Log.Print( ">>> FADE TO: " + channel );
// don't override a fade out
if ( state == FadeState.FadingOut ) {
//Log.Print( " ....ABORTED" );
return;
}
state = FadeState.Ducking;
StopAllCoroutines();
StartCoroutine( FadeSoundChannelTo( fadeTime, toVolume ) );
}
/*
-----------------------
FadeIn()
-----------------------
*/
public void FadeIn( float fadeTime, float defaultVolume ) {
//Log.Print( ">>> FADE IN: " + channel );
audioSource.volume = 0.0f;
state = FadeState.FadingIn;
StopAllCoroutines();
StartCoroutine( FadeSoundChannel( 0.0f, fadeTime, Fade.In, defaultVolume ) );
}
/*
-----------------------
FadeIn()
-----------------------
*/
public void FadeIn( float fadeTime ) {
//Log.Print( ">>> FADE IN: " + channel );
audioSource.volume = 0.0f;
state = FadeState.FadingIn;
StopAllCoroutines();
StartCoroutine( FadeSoundChannel( 0.0f, fadeTime, Fade.In, defaultVolume ) );
}
/*
-----------------------
FadeOut()
-----------------------
*/
public void FadeOut( float fadeTime ) {
//Log.Print( ">>> FADE OUT: " + channel );
if ( !audioSource.isPlaying ) {
//Log.Print( " ... SKIPPING" );
return;
}
state = FadeState.FadingOut;
StopAllCoroutines();
StartCoroutine( FadeSoundChannel( 0.0f, fadeTime, Fade.Out, audioSource.volume ) );
}
/*
-----------------------
FadeOutDelayed()
-----------------------
*/
public void FadeOutDelayed( float delayedSecs, float fadeTime ) {
//Log.Print( ">>> FADE OUT DELAYED: " + channel );
if ( !audioSource.isPlaying ) {
//Log.Print( " ... SKIPPING" );
return;
}
state = FadeState.FadingOut;
StopAllCoroutines();
StartCoroutine( FadeSoundChannel( delayedSecs, fadeTime, Fade.Out, audioSource.volume ) );
}
/*
-----------------------
FadeSoundChannelTo()
-----------------------
*/
IEnumerator FadeSoundChannelTo( float fadeTime, float toVolume ) {
float start = audioSource.volume;
float end = toVolume;
float startTime = Time.realtimeSinceStartup;
float elapsedTime = 0.0f;
while ( elapsedTime < fadeTime ) {
elapsedTime = Time.realtimeSinceStartup - startTime;
float t = elapsedTime / fadeTime;
audioSource.volume = Mathf.Lerp( start, end, t );
yield return 0;
}
state = FadeState.Null;
}
/*
-----------------------
FadeSoundChannel()
-----------------------
*/
IEnumerator FadeSoundChannel( float delaySecs, float fadeTime, Fade fadeType, float defaultVolume ) {
if ( delaySecs > 0.0f ) {
yield return new WaitForSeconds( delaySecs );
}
float start = ( fadeType == Fade.In ) ? 0.0f : defaultVolume;
float end = ( fadeType == Fade.In ) ? defaultVolume : 0.0f;
bool restartPlay = false;
if ( fadeType == Fade.In ) {
if ( Time.time == 0.0f ) {
restartPlay = true;
}
audioSource.volume = 0.0f;
audioSource.Play();
}
float startTime = Time.realtimeSinceStartup;
float elapsedTime = 0.0f;
while ( elapsedTime < fadeTime ) {
elapsedTime = Time.realtimeSinceStartup - startTime;
float t = elapsedTime / fadeTime;
audioSource.volume = Mathf.Lerp( start, end, t );
yield return 0;
if ( restartPlay && ( Time.time > 0.0f ) ) {
audioSource.Play();
restartPlay = false;
}
if ( !audioSource.isPlaying ) {
break;
}
}
if ( fadeType == Fade.Out ) {
Stop();
}
state = FadeState.Null;
}
}
} // namespace OVR

View File

@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: ecd24e91b27c645fc95f6c42115c13cc
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:

View File

@@ -1,311 +0,0 @@
using UnityEngine;
using UnityEngine.Audio;
namespace OVR
{
public enum SoundFXNext {
Random = 0,
Sequential = 1,
}
public enum FreqHint {
None = 0,
Wide = 1,
Narrow = 2,
}
public enum SoundPriority {
VeryLow = -2,
Low = -1,
Default = 0,
High = 1,
VeryHigh = 2,
}
[System.Serializable]
public class OSPProps {
public OSPProps() {
enableSpatialization = false;
useFastOverride = false;
gain = 0.0f;
enableInvSquare = false;
volumetric = 0.0f;
invSquareFalloff = new Vector2( 1.0f, 25.0f );
}
[Tooltip( "Set to true to play the sound FX spatialized with binaural HRTF, default = false")]
public bool enableSpatialization = false;
[Tooltip( "Play the sound FX with reflections, default = false")]
public bool useFastOverride = false;
[Tooltip( "Boost the gain on the spatialized sound FX, default = 0.0")]
[Range( 0.0f, 24.0f )]
public float gain = 0.0f;
[Tooltip("Enable Inverse Square attenuation curve, default = false")]
public bool enableInvSquare = false;
[Tooltip("Change the sound from point source (0.0f) to a spherical volume, default = 0.0")]
[Range(0.0f, 1000.0f)]
public float volumetric = 0.0f;
[Tooltip("Set the near and far falloff value for the OSP attenuation curve, default = 1.0")]
[MinMax ( 1.0f, 25.0f, 0.0f, 250.0f )]
public Vector2 invSquareFalloff = new Vector2( 1.0f, 25.0f );
}
/*
-----------------------
SoundFX
-----------------------
*/
[System.Serializable]
public class SoundFX {
public SoundFX() {
playback = SoundFXNext.Random;
volume = 1.0f;
pitchVariance = Vector2.one;
falloffDistance = new Vector2( 1.0f, 25.0f );
falloffCurve = AudioRolloffMode.Linear;
volumeFalloffCurve = new AnimationCurve( new Keyframe[2] { new Keyframe( 0f, 1.0f ), new Keyframe( 1f, 1f ) } );
reverbZoneMix = new AnimationCurve( new Keyframe[2] { new Keyframe( 0f, 1.0f ), new Keyframe( 1f, 1f ) } );
spread = 0.0f;
pctChanceToPlay = 1.0f;
priority = SoundPriority.Default;
delay = Vector2.zero;
looping = false;
ospProps = new OSPProps();
}
[Tooltip( "Each sound FX should have a unique name")]
public string name = string.Empty;
[Tooltip( "Sound diversity playback option when multiple audio clips are defined, default = Random")]
public SoundFXNext playback = SoundFXNext.Random;
[Tooltip( "Default volume for this sound FX, default = 1.0")]
[Range (0.0f, 1.0f)]
public float volume = 1.0f;
[Tooltip( "Random pitch variance each time a sound FX is played, default = 1.0 (none)")]
[MinMax ( 1.0f, 1.0f, 0.0f, 2.0f )]
public Vector2 pitchVariance = Vector2.one;
[Tooltip( "Falloff distance for the sound FX, default = 1m min to 25m max")]
[MinMax ( 1.0f, 25.0f, 0.0f, 250.0f )]
public Vector2 falloffDistance = new Vector2( 1.0f, 25.0f );
[Tooltip( "Volume falloff curve - sets how the sound FX attenuates over distance, default = Linear")]
public AudioRolloffMode falloffCurve = AudioRolloffMode.Linear;
[Tooltip( "Defines the custom volume falloff curve")]
public AnimationCurve volumeFalloffCurve = new AnimationCurve( new Keyframe[2] { new Keyframe( 0f, 1.0f ), new Keyframe( 1f, 1f ) } );
[Tooltip( "The amount by which the signal from the AudioSource will be mixed into the global reverb associated with the Reverb Zones | Valid range is 0.0 - 1.1, default = 1.0" )]
public AnimationCurve reverbZoneMix = new AnimationCurve( new Keyframe[2] { new Keyframe( 0f, 1.0f ), new Keyframe( 1f, 1f ) } );
[Tooltip( "Sets the spread angle (in degrees) of a 3d stereo or multichannel sound in speaker space, default = 0")]
[Range (0.0f, 360.0f)]
public float spread = 0.0f;
[Tooltip( "The percentage chance that this sound FX will play | 0.0 = none, 1.0 = 100%, default = 1.0")]
[Range (0.0f, 1.0f)]
public float pctChanceToPlay = 1.0f;
[Tooltip( "Sets the priority for this sound to play and/or to override a currently playing sound FX, default = Default")]
public SoundPriority priority = SoundPriority.Default;
[Tooltip( "Specifies the default delay when this sound FX is played, default = 0.0 secs")]
[MinMax ( 0.0f, 0.0f, 0.0f, 2.0f )]
public Vector2 delay = Vector2.zero; // this overrides any delay passed into PlaySound() or PlaySoundAt()
[Tooltip( "Set to true for the sound to loop continuously, default = false")]
public bool looping = false;
public OSPProps ospProps = new OSPProps();
[Tooltip( "List of the audio clips assigned to this sound FX")]
public AudioClip[] soundClips = new AudioClip[1];
// editor only - unfortunately if we set it not to serialize, we can't query it from the editor
public bool visibilityToggle = false;
// runtime vars
[System.NonSerialized]
private SoundGroup soundGroup = null;
private int lastIdx = -1;
private int playingIdx = -1;
public int Length { get { return soundClips.Length; } }
public bool IsValid { get { return ( ( soundClips.Length != 0 ) && ( soundClips[0] != null ) ); } }
public SoundGroup Group { get { return soundGroup; } set { soundGroup = value; } }
public float MaxFalloffDistSquared { get { return falloffDistance.y * falloffDistance.y; } }
public float GroupVolumeOverride { get { return ( soundGroup != null ) ? soundGroup.volumeOverride : 1.0f; } }
/*
-----------------------
GetClip()
-----------------------
*/
public AudioClip GetClip() {
if ( soundClips.Length == 0 ) {
return null;
} else if ( soundClips.Length == 1 ) {
return soundClips[0];
}
if ( playback == SoundFXNext.Random ) {
// random, but don't pick the last one
int idx = Random.Range( 0, soundClips.Length );
while ( idx == lastIdx ) {
idx = Random.Range( 0, soundClips.Length );
}
lastIdx = idx;
return soundClips[idx];
} else {
// sequential
if ( ++lastIdx >= soundClips.Length ) {
lastIdx = 0;
}
return soundClips[lastIdx];
}
}
/*
-----------------------
GetMixerGroup()
-----------------------
*/
public AudioMixerGroup GetMixerGroup( AudioMixerGroup defaultMixerGroup ) {
if ( soundGroup != null ) {
return ( soundGroup.mixerGroup != null ) ? soundGroup.mixerGroup : defaultMixerGroup;
}
return defaultMixerGroup;
}
/*
-----------------------
ReachedGroupPlayLimit()
-----------------------
*/
public bool ReachedGroupPlayLimit() {
if ( soundGroup != null ) {
return !soundGroup.CanPlaySound();
}
return false;
}
/*
-----------------------
GetClipLength()
-----------------------
*/
public float GetClipLength( int idx ) {
if ( ( idx == -1 ) || ( soundClips.Length == 0 ) || ( idx >= soundClips.Length ) || ( soundClips[idx] == null ) ) {
return 0.0f;
} else {
return soundClips[idx].length;
}
}
/*
-----------------------
GetPitch()
-----------------------
*/
public float GetPitch() {
return Random.Range( pitchVariance.x, pitchVariance.y );
}
/*
-----------------------
PlaySound()
-----------------------
*/
public int PlaySound( float delaySecs = 0.0f ) {
playingIdx = -1;
if ( !IsValid ) {
return playingIdx;
}
// check the random chance to play here to save the function calls
if ( ( pctChanceToPlay > 0.99f ) || ( Random.value < pctChanceToPlay ) ) {
if ( delay.y > 0.0f ) {
delaySecs = Random.Range( delay.x, delay.y );
}
playingIdx = AudioManager.PlaySound( this, EmitterChannel.Any, delaySecs );
}
return playingIdx;
}
/*
-----------------------
PlaySoundAt()
-----------------------
*/
public int PlaySoundAt( Vector3 pos, float delaySecs = 0.0f, float volumeOverride = 1.0f, float pitchMultiplier = 1.0f ) {
playingIdx = -1;
if ( !IsValid ) {
return playingIdx;
}
// check the random chance to play here to save the function calls
if ( ( pctChanceToPlay > 0.99f ) || ( Random.value < pctChanceToPlay ) ) {
if ( delay.y > 0.0f ) {
delaySecs = Random.Range( delay.x, delay.y );
}
playingIdx = AudioManager.PlaySoundAt( pos, this, EmitterChannel.Any, delaySecs, volumeOverride, pitchMultiplier );
}
return playingIdx;
}
/*
-----------------------
SetOnFinished()
get a callback when the sound is finished playing
-----------------------
*/
public void SetOnFinished( System.Action onFinished ) {
if ( playingIdx > -1 ) {
AudioManager.SetOnFinished( playingIdx, onFinished );
}
}
/*
-----------------------
SetOnFinished()
get a callback with an object parameter when the sound is finished playing
-----------------------
*/
public void SetOnFinished( System.Action<object> onFinished, object obj ) {
if ( playingIdx > -1 ) {
AudioManager.SetOnFinished( playingIdx, onFinished, obj );
}
}
/*
-----------------------
StopSound()
-----------------------
*/
public bool StopSound() {
bool stopped = false;
if (playingIdx > -1){
stopped = AudioManager.StopSound(playingIdx);
playingIdx = -1;
}
return stopped;
}
/*
-----------------------
AttachToParent()
-----------------------
*/
public void AttachToParent( Transform parent) {
if (playingIdx > -1) {
AudioManager.AttachSoundToParent(playingIdx, parent);
}
}
/*
-----------------------
DetachFromParent()
-----------------------
*/
public void DetachFromParent() {
if (playingIdx > -1) {
AudioManager.DetachSoundFromParent(playingIdx);
}
}
}
} // namespace OVR

View File

@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: b0a1e5e7b5cff46a187b02100f0e4a3c
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:

View File

@@ -1,144 +0,0 @@
using UnityEngine;
using System.Collections;
namespace OVR
{
/*
-----------------------
SoundFXRef
just a references to a SoundFX.. all the SoundFX methods are called indirectly from here
-----------------------
*/
[System.Serializable]
public class SoundFXRef {
public string soundFXName = string.Empty;
private bool initialized = false;
private SoundFX soundFXCached = null;
public SoundFX soundFX {
get {
if ( !initialized ) {
Init();
}
return soundFXCached;
}
}
public string name { get { return soundFXName; } set { soundFXName = value; Init(); } }
/*
-----------------------
Init()
-----------------------
*/
void Init() {
// look up the actual SoundFX object
soundFXCached = AudioManager.FindSoundFX( soundFXName );
if ( soundFXCached == null ) {
soundFXCached = AudioManager.FindSoundFX( string.Empty );
}
initialized = true;
}
/*
-----------------------
Length()
-----------------------
*/
public int Length { get { return soundFX.Length; } }
/*
-----------------------
IsValid()
-----------------------
*/
public bool IsValid { get { return soundFX.IsValid; } }
/*
-----------------------
GetClip()
-----------------------
*/
public AudioClip GetClip() {
return soundFX.GetClip();
}
/*
-----------------------
GetClipLength()
-----------------------
*/
public float GetClipLength( int idx ) {
return soundFX.GetClipLength( idx );
}
/*
-----------------------
PlaySound()
-----------------------
*/
public int PlaySound( float delaySecs = 0.0f ) {
return soundFX.PlaySound( delaySecs );
}
/*
-----------------------
PlaySoundAt()
-----------------------
*/
public int PlaySoundAt( Vector3 pos, float delaySecs = 0.0f, float volume = 1.0f, float pitchMultiplier = 1.0f ) {
return soundFX.PlaySoundAt( pos, delaySecs, volume, pitchMultiplier );
}
/*
-----------------------
SetOnFinished()
get a callback when the sound is finished playing
-----------------------
*/
public void SetOnFinished( System.Action onFinished ) {
soundFX.SetOnFinished( onFinished );
}
/*
-----------------------
SetOnFinished()
get a callback with an object parameter when the sound is finished playing
-----------------------
*/
public void SetOnFinished( System.Action<object> onFinished, object obj ) {
soundFX.SetOnFinished( onFinished, obj );
}
/*
-----------------------
StopSound()
-----------------------
*/
public bool StopSound() {
return soundFX.StopSound();
}
/*
-----------------------
AttachToParent()
-----------------------
*/
public void AttachToParent( Transform parent)
{
soundFX.AttachToParent( parent);
}
/*
-----------------------
DetachFromParent()
-----------------------
*/
public void DetachFromParent()
{
soundFX.DetachFromParent();
}
}
} // namespace OVR

View File

@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 48176edab546a48de9b146105d7c5f47
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:

View File

@@ -1,9 +0,0 @@
fileFormatVersion: 2
guid: 02268a883a27b9c4abac4ee978caec4d
folderAsset: yes
timeCreated: 1468506022
licenseType: Store
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,9 +0,0 @@
fileFormatVersion: 2
guid: b43e7f73d4ffc2545a17b938f63e6bc0
folderAsset: yes
timeCreated: 1468507225
licenseType: Store
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,77 +0,0 @@
using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
[CustomPropertyDrawer(typeof(InspectorNoteAttribute))]
public class DrawerInspectorNote : DecoratorDrawer
{
public override void OnGUI( Rect position )
{
InspectorNoteAttribute note = attribute as InspectorNoteAttribute;
// our header is always present
Rect posLabel = position;
posLabel.y += 13;
posLabel.x -= 2;
posLabel.height += 13;
EditorGUI.LabelField(posLabel, note.header, EditorStyles.whiteLargeLabel);
// do we have a message too?
if (!string.IsNullOrEmpty(note.message))
{
Color color = GUI.color;
Color faded = color;
faded.a = 0.6f;
Rect posExplain = posLabel;
posExplain.y += 15;
GUI.color = faded;
EditorGUI.LabelField(posExplain, note.message, EditorStyles.whiteMiniLabel);
GUI.color = color;
}
Rect posLine = position;
posLine.y += string.IsNullOrEmpty(note.message) ? 30 : 42;
posLine.height = 1f;
GUI.Box(posLine, "");
}
public override float GetHeight() {
InspectorNoteAttribute note = attribute as InspectorNoteAttribute;
return string.IsNullOrEmpty( note.message ) ? 38 : 50;
}
}
[CustomPropertyDrawer( typeof( InspectorCommentAttribute ) )]
public class DrawerInspectorComment : DecoratorDrawer {
public override void OnGUI( Rect position ) {
InspectorCommentAttribute comment = attribute as InspectorCommentAttribute;
// our header is always present
Rect posLabel = position;
//posLabel.y += 13;
//posLabel.x -= 2;
//posLabel.height += 13;
//EditorGUI.LabelField( posLabel, comment.header, EditorStyles.whiteLargeLabel );
// do we have a message too?
if ( !string.IsNullOrEmpty( comment.message ) ) {
Color color = GUI.color;
Color faded = color;
faded.a = 0.6f;
Rect posExplain = posLabel;
posExplain.y += 15;
GUI.color = faded;
EditorGUI.LabelField( posExplain, comment.message, EditorStyles.whiteMiniLabel );
GUI.color = color;
}
}
public override float GetHeight() {
InspectorNoteAttribute note = attribute as InspectorNoteAttribute;
return string.IsNullOrEmpty( note.message ) ? 38 : 50;
}
}

View File

@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: f244e745a5bf8412d9d81d43dff35cf5
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:

View File

@@ -1,283 +0,0 @@
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
public class FastList<T> {
/// <summary>
/// Comparison function should return -1 if left is less than right, 1 if left is greater than right, and 0 if they match.
/// </summary>
public delegate int CompareFunc(T left, T right);
public T[] array = null;
public int size = 0;
public FastList () {
}
public FastList(int size) {
if (size > 0) {
this.size = 0;
array = new T[size];
}
else {
this.size = 0;
}
}
public int Count {
get { return size;}
set { }
}
public T this[int i] {
get { return array[i];}
set { array[i] = value;}
}
//Add item to end of list.
public void Add(T item) {
if (array == null || size == array.Length) {
Allocate();
}
array[size] = item;
size++;
}
//Add item to end of list if it is unique.
public void AddUnique( T item ) {
if ( array == null || size == array.Length ) {
Allocate();
}
if ( !Contains( item ) ) {
array[size] = item;
size++;
}
}
//Add items to the end of the list
public void AddRange( IEnumerable<T> items ) {
foreach ( T item in items ) {
Add( item );
}
}
//Insert item at specified index
public void Insert(int index, T item) {
if (array == null || size == array.Length) {
Allocate();
}
if (index < size) {
//move things back 1
for (int i = size; i > index; i--) {
array[i] = array[i-1];
}
array[index] = item;
size++;
}
else Add(item);
}
//Removes specified item and keeps everything else in order
public bool Remove(T item) {
if (array != null) {
for (int i = 0; i < size; i++) {
if (item.Equals(array[i])) { //found it, push everything up
size--;
for (int j = i; j < size; j++) {
array[j] = array[j+1];
}
array[size] = default(T);
return true;
}
}
}
return false;
}
//Removes item at specified index while keeping everything else in order
//O(n)
public void RemoveAt(int index) {
if (array != null && size > 0 && index < size) {
size--;
for (int i = index; i < size; i++) {
array[i] = array[i+1];
}
array[size] = default(T);
}
}
//Removes the specified item from the list and replaces with last item. Return true if removed, false if not found.
public bool RemoveFast(T item) {
if (array != null) {
for (int i = 0; i < size; i++) {
if ( item.Equals( array[i] )) { //found
//Move last item here
if (i < (size - 1)) {
T lastItem = array[size-1];
array[size-1] = default(T);
array[i] = lastItem;
} else {
array[i] = default(T);
}
size--;
return true;
}
}
}
return false;
}
//Removes item at specified index and replace with last item.
public void RemoveAtFast(int index) {
if (array != null && index < size && index >= 0) {
//last element
if (index == size - 1) {
array[index] = default(T);
}
else {
T lastItem = array[size - 1];
array[index] = lastItem;
array[size - 1] = default(T);
}
size--;
}
}
//Return whether an item is contained within the list
//O(n)
public bool Contains(T item) {
if (array == null || size <= 0 ) return false;
for (int i = 0; i < size; i++) {
if (array[i].Equals(item)) { return true;}
}
return false;
}
//Returns index of specified item, or -1 if not found.
//O(n)
public int IndexOf(T item) {
if (size <= 0 || array == null) { return -1;}
for (int i = 0; i < size; i++) {
if (item.Equals(array[i])) { return i;}
}
return -1;
}
public T Pop() {
if (array != null && size > 0) {
T lastItem = array[size-1];
array[size-1] = default(T);
size--;
return lastItem;
}
return default(T);
}
public T[] ToArray() {
Trim();
return array;
}
public void Sort (CompareFunc comparer) {
int start = 0;
int end = size - 1;
bool changed = true;
while (changed) {
changed = false;
for (int i = start; i < end; i++) {
if (comparer(array[i], array[i + 1]) > 0) {
T temp = array[i];
array[i] = array[i+1];
array[i+1] = temp;
changed = true;
}
else if (!changed) {
start = (i==0) ? 0 : i-1;
}
}
}
}
public void InsertionSort(CompareFunc comparer) {
for (int i = 1; i < size; i++) {
T curr = array[i];
int j = i;
while (j > 0 && comparer(array[j - 1], curr) > 0) {
array[j] = array[j-1];
j--;
}
array[j] = curr;
}
}
public IEnumerator<T> GetEnumerator() {
if (array != null) {
for (int i = 0; i < size; i++) {
yield return array[i];
}
}
}
public T Find(Predicate<T> match) {
if (match != null) {
if (array != null) {
for (int i = 0; i < size; i++) {
if (match(array[i])) { return array[i];}
}
}
}
return default(T);
}
//Allocate more space to internal array.
void Allocate() {
T[] newArray;
if (array == null) {
newArray = new T[32];
}
else {
newArray = new T[Mathf.Max(array.Length << 1, 32)];
}
if (array != null && size > 0) {
array.CopyTo(newArray, 0);
}
array = newArray;
}
void Trim() {
if (size > 0) {
T[] newArray = new T[size];
for (int i = 0; i < size; i++) {
newArray[i] = array[i];
}
array = newArray;
}
else {
array = null;
}
}
//Set size to 0, does not delete array from memory
public void Clear() {
size = 0;
}
//Delete array from memory
public void Release() {
Clear();
array = null;
}
}

View File

@@ -1,12 +0,0 @@
fileFormatVersion: 2
guid: 5ad95fb7eea735748bd34c963525ea21
timeCreated: 1432749689
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,35 +0,0 @@
using UnityEngine;
/*
-----------------------
InspectorNoteAttribute()
-----------------------
*/
public class InspectorNoteAttribute : PropertyAttribute
{
public readonly string header;
public readonly string message;
public InspectorNoteAttribute(string header, string message = "")
{
this.header = header;
this.message = message;
}
}
/*
-----------------------
InspectorCommentAttribute()
-----------------------
*/
public class InspectorCommentAttribute : PropertyAttribute {
public readonly string message;
public InspectorCommentAttribute( string message = "" ) {
this.message = message;
}
}

View File

@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 4616bbe65d311471f8d71174295f4986
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:

View File

@@ -12,9 +12,33 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 05d394ae2a81edd4cbc3c51917e766e3, type: 3}
m_Name: OculusProjectConfig
m_EditorClassIdentifier:
targetDeviceTypes: 01000000
targetDeviceTypes: 0200000003000000
allowOptional3DofHeadTracking: 0
handTrackingSupport: 1
colorGamut: 0
handTrackingFrequency: 0
handTrackingVersion: 0
anchorSupport: 0
sharedAnchorSupport: 0
renderModelSupport: 1
trackedKeyboardSupport: 0
bodyTrackingSupport: 0
faceTrackingSupport: 0
eyeTrackingSupport: 0
virtualKeyboardSupport: 0
sceneSupport: 0
disableBackups: 1
enableNSCConfig: 1
focusAware: 0
securityXmlPath:
skipUnneededShaders: 0
enableIL2CPPLTO: 0
focusAware: 1
requiresSystemKeyboard: 0
experimentalFeaturesEnabled: 0
insightPassthroughEnabled: 0
_insightPassthroughSupport: 0
_processorFavor: 0
systemSplashScreen: {fileID: 0}
systemSplashScreenType: 0
_systemLoadingScreenBackground: 0
ovrPluginMd5Win64: 9622adb0c825689c7a69d4de80ae2f0e24a3bfc356377c3aa62fb9a630d3c134
ovrPluginMd5Android: 01d89b6385c0568f3a175449d4370ee0afc4a01c331c333bc3f7cb0614397256

View File

@@ -2,7 +2,7 @@ fileFormatVersion: 2
guid: 10ace22946bbe714a9fce09f84fd47b3
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 5d96358144d2ac9469bb51ecc2285f27
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 4e678f02c24ca7d45add6932bfe529b9
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,45 +0,0 @@
namespace Oculus.Platform
{
using UnityEditor;
using UnityEngine;
class GUIHelper {
public delegate void Worker();
static void InOut(Worker begin, Worker body, Worker end) {
try {
begin();
body();
} finally {
end();
}
}
public static void HInset(int pixels, Worker worker) {
InOut(
() => {
GUILayout.BeginHorizontal();
GUILayout.Space(pixels);
GUILayout.BeginVertical();
},
worker,
() => {
GUILayout.EndVertical();
GUILayout.EndHorizontal();
}
);
}
public delegate T ControlWorker<T>();
public static T MakeControlWithLabel<T>(GUIContent label, ControlWorker<T> worker) {
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField(label);
var result = worker();
EditorGUILayout.EndHorizontal();
return result;
}
}
}

View File

@@ -1,12 +0,0 @@
fileFormatVersion: 2
guid: 19bb2c637ba6e9c459e3db36b2ec10c3
timeCreated: 1523486797
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,25 +0,0 @@
{
"name": "Oculus.Platform.Editor",
"references": [
"Oculus.Platform"
],
"optionalUnityReferences": [],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"versionDefines": [
{
"name": "com.unity.xr.management",
"expression": "",
"define": "USING_XR_MANAGEMENT"
},
{
"name": "com.unity.xr.oculus",
"expression": "",
"define": "USING_XR_SDK_OCULUS"
}
]
}

View File

@@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: ae177491a94151a4899094505be41938
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,450 +0,0 @@
#if USING_XR_MANAGEMENT && USING_XR_SDK_OCULUS
#define USING_XR_SDK
#endif
namespace Oculus.Platform
{
using System;
using System.IO;
using UnityEditor;
using UnityEngine;
using UnityEngine.Networking;
// This classes implements a UI to edit the PlatformSettings class.
// The UI is accessible from a the menu bar via: Oculus Platform -> Edit Settings
[CustomEditor(typeof(PlatformSettings))]
public class OculusPlatformSettingsEditor : Editor
{
private bool isUnityEditorSettingsExpanded;
private bool isBuildSettingsExpanded;
private UnityWebRequest getAccessTokenRequest;
private void OnEnable()
{
isUnityEditorSettingsExpanded = true;
isBuildSettingsExpanded = true;
}
[UnityEditor.MenuItem("Oculus/Platform/Edit Settings")]
public static void Edit()
{
UnityEditor.Selection.activeObject = PlatformSettings.Instance;
}
public override void OnInspectorGUI()
{
//
// Application IDs section
//
EditorGUILayout.LabelField("Application ID:");
GUIContent riftAppIDLabel = new GUIContent("Oculus Rift [?]", "This AppID will be used when building to the Windows target.");
GUIContent mobileAppIDLabel = new GUIContent("Oculus Go/Quest or Gear VR [?]", "This AppID will be used when building to the Android target");
PlatformSettings.AppID = MakeTextBox(riftAppIDLabel, PlatformSettings.AppID);
PlatformSettings.MobileAppID = MakeTextBox(mobileAppIDLabel, PlatformSettings.MobileAppID);
if (GUILayout.Button("Create / Find your app on https://dashboard.oculus.com"))
{
UnityEngine.Application.OpenURL("https://dashboard.oculus.com/");
}
#if UNITY_ANDROID
if (String.IsNullOrEmpty(PlatformSettings.MobileAppID))
{
EditorGUILayout.HelpBox("Please enter a valid Oculus Go/Quest or Gear VR App ID.", MessageType.Error);
}
else
{
var msg = "Configured to connect with App ID " + PlatformSettings.MobileAppID;
EditorGUILayout.HelpBox(msg, MessageType.Info);
}
#else
if (String.IsNullOrEmpty(PlatformSettings.AppID))
{
EditorGUILayout.HelpBox("Please enter a valid Oculus Rift App ID.", MessageType.Error);
}
else
{
var msg = "Configured to connect with App ID " + PlatformSettings.AppID;
EditorGUILayout.HelpBox(msg, MessageType.Info);
}
#endif
EditorGUILayout.Separator();
//
// Unity Editor Settings section
//
isUnityEditorSettingsExpanded = EditorGUILayout.Foldout(isUnityEditorSettingsExpanded, "Unity Editor Settings");
if (isUnityEditorSettingsExpanded)
{
GUIHelper.HInset(6, () =>
{
bool HasTestAccessToken = !String.IsNullOrEmpty(StandalonePlatformSettings.OculusPlatformTestUserAccessToken);
if (PlatformSettings.UseStandalonePlatform)
{
if (!HasTestAccessToken &&
(String.IsNullOrEmpty(StandalonePlatformSettings.OculusPlatformTestUserEmail) ||
String.IsNullOrEmpty(StandalonePlatformSettings.OculusPlatformTestUserPassword)))
{
EditorGUILayout.HelpBox("Please enter a valid user credentials.", MessageType.Error);
}
else
{
var msg = "The Unity editor will use the supplied test user credentials and operate in standalone mode. Some user data will be mocked.";
EditorGUILayout.HelpBox(msg, MessageType.Info);
}
}
else
{
var msg = "The Unity editor will use the user credentials from the Oculus application.";
EditorGUILayout.HelpBox(msg, MessageType.Info);
}
var useStandaloneLabel = "Use Standalone Platform [?]";
var useStandaloneHint = "If this is checked your app will use a debug platform with the User info below. "
+ "Otherwise your app will connect to the Oculus Platform. This setting only applies to the Unity Editor";
PlatformSettings.UseStandalonePlatform =
MakeToggle(new GUIContent(useStandaloneLabel, useStandaloneHint), PlatformSettings.UseStandalonePlatform);
GUI.enabled = PlatformSettings.UseStandalonePlatform;
if (!HasTestAccessToken)
{
var emailLabel = "Test User Email: ";
var emailHint = "Test users can be configured at " +
"https://dashboard.oculus.com/organizations/<your org ID>/testusers " +
"however any valid Oculus account email may be used.";
StandalonePlatformSettings.OculusPlatformTestUserEmail =
MakeTextBox(new GUIContent(emailLabel, emailHint), StandalonePlatformSettings.OculusPlatformTestUserEmail);
var passwdLabel = "Test User Password: ";
var passwdHint = "Password associated with the email address.";
StandalonePlatformSettings.OculusPlatformTestUserPassword =
MakePasswordBox(new GUIContent(passwdLabel, passwdHint), StandalonePlatformSettings.OculusPlatformTestUserPassword);
var isLoggingIn = (getAccessTokenRequest != null);
var loginLabel = (!isLoggingIn) ? "Login" : "Logging in...";
GUI.enabled = !isLoggingIn;
if (GUILayout.Button(loginLabel))
{
WWWForm form = new WWWForm();
form.AddField("email", StandalonePlatformSettings.OculusPlatformTestUserEmail);
form.AddField("password", StandalonePlatformSettings.OculusPlatformTestUserPassword);
// Start the WWW request to get the access token
getAccessTokenRequest = UnityWebRequest.Post("https://graph.oculus.com/login", form);
getAccessTokenRequest.SetRequestHeader("Authorization", "Bearer OC|1141595335965881|");
getAccessTokenRequest.SendWebRequest();
EditorApplication.update += GetAccessToken;
}
GUI.enabled = true;
}
else
{
var loggedInMsg = "Currently using the credentials associated with " + StandalonePlatformSettings.OculusPlatformTestUserEmail;
EditorGUILayout.HelpBox(loggedInMsg, MessageType.Info);
var logoutLabel = "Clear Credentials";
if (GUILayout.Button(logoutLabel))
{
StandalonePlatformSettings.OculusPlatformTestUserAccessToken = "";
}
}
GUI.enabled = true;
});
}
EditorGUILayout.Separator();
//
// Build Settings section
//
isBuildSettingsExpanded = EditorGUILayout.Foldout(isBuildSettingsExpanded, "Build Settings");
if (isBuildSettingsExpanded)
{
GUIHelper.HInset(6, () => {
#if !USING_XR_SDK
#if UNITY_2020_1_OR_NEWER
EditorGUILayout.HelpBox("The Oculus XR Plugin isn't enabled from XR Plugin Management in Project Settings", MessageType.Warning);
#else
if (!PlayerSettings.virtualRealitySupported)
{
EditorGUILayout.HelpBox("VR Support isn't enabled in the Player Settings", MessageType.Warning);
}
PlayerSettings.virtualRealitySupported = MakeToggle(new GUIContent("Virtual Reality Support"), PlayerSettings.virtualRealitySupported);
#endif
#endif
PlayerSettings.bundleVersion = MakeTextBox(new GUIContent("Bundle Version"), PlayerSettings.bundleVersion);
#if UNITY_5_3 || UNITY_5_4 || UNITY_5_5
PlayerSettings.bundleIdentifier = MakeTextBox(new GUIContent("Bundle Identifier"), PlayerSettings.bundleIdentifier);
#else
BuildTargetGroup buildTargetGroup = EditorUserBuildSettings.selectedBuildTargetGroup;
PlayerSettings.SetApplicationIdentifier(
buildTargetGroup,
MakeTextBox(
new GUIContent("Bundle Identifier"),
PlayerSettings.GetApplicationIdentifier(buildTargetGroup)));
#endif
bool canEnableARM64Support = false;
#if UNITY_2018_1_OR_NEWER
canEnableARM64Support = true;
#endif
if (!canEnableARM64Support)
{
var msg = "Update your Unity Editor to 2018.1.x or newer to enable Arm64 support";
EditorGUILayout.HelpBox(msg, MessageType.Warning);
if (IsArm64PluginPlatformEnabled())
{
DisablePluginPlatform(PluginPlatform.Android64);
}
}
else
{
if (!IsArm64PluginPlatformEnabled())
{
EnablePluginPlatform(PluginPlatform.Android64);
}
}
GUI.enabled = true;
});
}
EditorGUILayout.Separator();
}
// Asyncronously fetch the access token with the given credentials
private void GetAccessToken()
{
if (getAccessTokenRequest != null && getAccessTokenRequest.isDone)
{
// Clear the password
StandalonePlatformSettings.OculusPlatformTestUserPassword = "";
if (String.IsNullOrEmpty(getAccessTokenRequest.error))
{
var Response = JsonUtility.FromJson<OculusStandalonePlatformResponse>(getAccessTokenRequest.downloadHandler.text);
StandalonePlatformSettings.OculusPlatformTestUserAccessToken = Response.access_token;
}
GUI.changed = true;
EditorApplication.update -= GetAccessToken;
getAccessTokenRequest.Dispose();
getAccessTokenRequest = null;
}
}
private string MakeTextBox(GUIContent label, string variable)
{
return GUIHelper.MakeControlWithLabel(label, () => {
GUI.changed = false;
var result = EditorGUILayout.TextField(variable);
SetDirtyOnGUIChange();
return result;
});
}
private string MakePasswordBox(GUIContent label, string variable)
{
return GUIHelper.MakeControlWithLabel(label, () => {
GUI.changed = false;
var result = EditorGUILayout.PasswordField(variable);
SetDirtyOnGUIChange();
return result;
});
}
private bool MakeToggle(GUIContent label, bool variable)
{
return GUIHelper.MakeControlWithLabel(label, () => {
GUI.changed = false;
var result = EditorGUILayout.Toggle(variable);
SetDirtyOnGUIChange();
return result;
});
}
private void SetDirtyOnGUIChange()
{
if (GUI.changed)
{
EditorUtility.SetDirty(PlatformSettings.Instance);
GUI.changed = false;
}
}
// TODO: Merge this with core utilities plugin updater functionality. Piggybacking here to avoid an orphaned delete in the future.
private const string PluginSubPathAndroid32 = @"/Plugins/Android32/libovrplatformloader.so";
private const string PluginSubPathAndroid64 = @"/Plugins/Android64/libovrplatformloader.so";
private const string PluginDisabledSuffix = @".disabled";
public enum PluginPlatform
{
Android32,
Android64
}
private static string GetCurrentProjectPath()
{
return Directory.GetParent(UnityEngine.Application.dataPath).FullName;
}
private static string GetPlatformRootPath()
{
// use the path to OculusPluginUpdaterStub as a relative path anchor point
var so = ScriptableObject.CreateInstance(typeof(OculusPluginUpdaterStub));
var script = MonoScript.FromScriptableObject(so);
string assetPath = AssetDatabase.GetAssetPath(script);
string editorDir = Directory.GetParent(assetPath).FullName;
string platformDir = Directory.GetParent(editorDir).FullName;
return platformDir;
}
private static string GetPlatformPluginPath(PluginPlatform platform)
{
string path = GetPlatformRootPath();
switch (platform)
{
case PluginPlatform.Android32:
path += PluginSubPathAndroid32;
break;
case PluginPlatform.Android64:
path += PluginSubPathAndroid64;
break;
default:
throw new ArgumentException("Attempted to enable platform support for unsupported platform: " + platform);
}
return path;
}
//[UnityEditor.MenuItem("Oculus/Platform/EnforcePluginPlatformSettings")]
public static void EnforcePluginPlatformSettings()
{
EnforcePluginPlatformSettings(PluginPlatform.Android32);
EnforcePluginPlatformSettings(PluginPlatform.Android64);
}
public static void EnforcePluginPlatformSettings(PluginPlatform platform)
{
string path = GetPlatformPluginPath(platform);
if (!Directory.Exists(path) && !File.Exists(path))
{
path += PluginDisabledSuffix;
}
if ((Directory.Exists(path)) || (File.Exists(path)))
{
string basePath = GetCurrentProjectPath();
string relPath = path.Substring(basePath.Length + 1);
PluginImporter pi = PluginImporter.GetAtPath(relPath) as PluginImporter;
if (pi == null)
{
return;
}
// Disable support for all platforms, then conditionally enable desired support below
pi.SetCompatibleWithEditor(false);
pi.SetCompatibleWithAnyPlatform(false);
pi.SetCompatibleWithPlatform(BuildTarget.Android, false);
pi.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false);
pi.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false);
pi.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false);
#if !UNITY_2019_2_OR_NEWER
pi.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, false);
pi.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, false);
#endif
#if UNITY_2017_3_OR_NEWER
pi.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false);
#else
pi.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false);
pi.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false);
pi.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false);
#endif
switch (platform)
{
case PluginPlatform.Android32:
pi.SetCompatibleWithPlatform(BuildTarget.Android, true);
pi.SetPlatformData(BuildTarget.Android, "CPU", "ARMv7");
break;
case PluginPlatform.Android64:
pi.SetCompatibleWithPlatform(BuildTarget.Android, true);
pi.SetPlatformData(BuildTarget.Android, "CPU", "ARM64");
break;
default:
throw new ArgumentException("Attempted to enable platform support for unsupported platform: " + platform);
}
AssetDatabase.ImportAsset(relPath, ImportAssetOptions.ForceUpdate);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
AssetDatabase.SaveAssets();
}
}
public static bool IsArm64PluginPlatformEnabled()
{
string path = GetPlatformPluginPath(PluginPlatform.Android64);
bool pathAlreadyExists = Directory.Exists(path) || File.Exists(path);
return pathAlreadyExists;
}
public static void EnablePluginPlatform(PluginPlatform platform)
{
string path = GetPlatformPluginPath(platform);
string disabledPath = path + PluginDisabledSuffix;
bool pathAlreadyExists = Directory.Exists(path) || File.Exists(path);
bool disabledPathDoesNotExist = !Directory.Exists(disabledPath) && !File.Exists(disabledPath);
if (pathAlreadyExists || disabledPathDoesNotExist)
{
return;
}
string basePath = GetCurrentProjectPath();
string relPath = path.Substring(basePath.Length + 1);
string relDisabledPath = relPath + PluginDisabledSuffix;
AssetDatabase.MoveAsset(relDisabledPath, relPath);
AssetDatabase.ImportAsset(relPath, ImportAssetOptions.ForceUpdate);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
AssetDatabase.SaveAssets();
// Force reserialization of platform settings meta data
EnforcePluginPlatformSettings(platform);
}
public static void DisablePluginPlatform(PluginPlatform platform)
{
string path = GetPlatformPluginPath(platform);
string disabledPath = path + PluginDisabledSuffix;
bool pathDoesNotExist = !Directory.Exists(path) && !File.Exists(path);
bool disabledPathAlreadyExists = Directory.Exists(disabledPath) || File.Exists(disabledPath);
if (pathDoesNotExist || disabledPathAlreadyExists)
{
return;
}
string basePath = GetCurrentProjectPath();
string relPath = path.Substring(basePath.Length + 1);
string relDisabledPath = relPath + PluginDisabledSuffix;
AssetDatabase.MoveAsset(relPath, relDisabledPath);
AssetDatabase.ImportAsset(relDisabledPath, ImportAssetOptions.ForceUpdate);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
AssetDatabase.SaveAssets();
}
}
}

View File

@@ -1,12 +0,0 @@
fileFormatVersion: 2
guid: 03780432f190e734dba71a2337880cdb
timeCreated: 1523486796
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,30 +0,0 @@
/************************************************************************************
Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
Licensed under the Oculus SDK License Version 3.4.1 (the "License");
you may not use the Oculus SDK except in compliance with the License,
which is provided at the time of installation or download, or which
otherwise accompanies this software in either electronic or hard copy form.
You may obtain a copy of the License at
https://developer.oculus.com/licenses/sdk-3.4.1
Unless required by applicable law or agreed to in writing, the Oculus SDK
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
************************************************************************************/
using UnityEngine;
using System.Collections;
public class OculusPluginUpdaterStub : ScriptableObject
{
// Stub helper class to locate script paths through Unity Editor API.
// Required to be a standalone class in a separate file or else MonoScript.FromScriptableObject() returns an empty string path.
}

View File

@@ -1,12 +0,0 @@
fileFormatVersion: 2
guid: af1b0142a3500574289a5ff8ae25dfa4
timeCreated: 1543975087
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,10 +0,0 @@
namespace Oculus.Platform
{
using System;
[Serializable]
public sealed class OculusStandalonePlatformResponse
{
public string access_token;
}
}

View File

@@ -1,12 +0,0 @@
fileFormatVersion: 2
guid: 81f0418e197774a4e8d643b56923cb90
timeCreated: 1523486799
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,20 +0,0 @@
{
"name": "Oculus.Platform",
"references": [],
"optionalUnityReferences": [],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"versionDefines": [
{
"name": "com.unity.xr.management",
"expression": "",
"define": "USING_XR_MANAGEMENT"
},
{
"name": "com.unity.xr.oculus",
"expression": "",
"define": "USING_XR_SDK_OCULUS"
}
]
}

View File

@@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: 8c01d52dc9e9c7c41b509ed43aa1d098
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 4ceb3cc2da1c38048ba9123f908c33f9
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: d16a4c02095db1245a50b1de0d5bcdf6
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,30 +0,0 @@
fileFormatVersion: 2
guid: 18fb0e7057360374fa820eece0d5d112
PluginImporter:
externalObjects: {}
serializedVersion: 2
iconMap: {}
executionOrder: {}
isPreloaded: 0
isOverridable: 0
platformData:
- first:
Android: Android
second:
enabled: 1
settings:
CPU: ARMv7
- first:
Any:
second:
enabled: 0
settings: {}
- first:
Editor: Editor
second:
enabled: 0
settings:
DefaultValueInitialized: true
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 724a505b68ecac443bc477eeb986e34f
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,30 +0,0 @@
fileFormatVersion: 2
guid: 456b08f21cd27084d92a877dbf2b9ee5
PluginImporter:
externalObjects: {}
serializedVersion: 2
iconMap: {}
executionOrder: {}
isPreloaded: 0
isOverridable: 0
platformData:
- first:
Android: Android
second:
enabled: 1
settings:
CPU: ARM64
- first:
Any:
second:
enabled: 0
settings: {}
- first:
Editor: Editor
second:
enabled: 0
settings:
DefaultValueInitialized: true
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 68570290d524957498dd0da9b1d2dc6c
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,40 +0,0 @@
fileFormatVersion: 2
guid: 8510295b7cdee6f42ab455bd44554d03
folderAsset: yes
PluginImporter:
externalObjects: {}
serializedVersion: 2
iconMap: {}
executionOrder: {}
isPreloaded: 0
isOverridable: 0
platformData:
- first:
'': OSXIntel
second:
enabled: 1
settings: {}
- first:
'': OSXIntel64
second:
enabled: 1
settings: {}
- first:
Any:
second:
enabled: 0
settings: {}
- first:
Editor: Editor
second:
enabled: 1
settings:
DefaultValueInitialized: true
- first:
Standalone: OSXUniversal
second:
enabled: 1
settings: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: a3737aca096834747a7d6edc4d3cda30
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: eddc37f131931d64a862552274d9cf4f
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 9a31a6f920e4fad41a4699114f8da5dd
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: 6547d763bf83228429a4d12428194804
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: 14f341254c04db042bf0039bf9a08821
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: cada87648ac58ca4dbc5b97959e6e149
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 792761b2e0b935a4fbf41b0b0daff5ab
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: d0c0677176bd3cb4c92d3da1c0c50508
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: ad8545c7084eea840a0d2dbb015e9e70
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,128 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>files</key>
<dict>
<key>Resources/darwin-x86_64/liboculus_p2p.dylib</key>
<data>
JKNLD2GjErCVA+jyjwiOflKeNFE=
</data>
</dict>
<key>files2</key>
<dict>
<key>Resources/darwin-x86_64/liboculus_p2p.dylib</key>
<dict>
<key>hash2</key>
<data>
0Dix3PTkS51fqcK03xNszglO51JTVoPTad1LpFlSEzA=
</data>
</dict>
</dict>
<key>rules</key>
<dict>
<key>^Resources/</key>
<true/>
<key>^Resources/.*\.lproj/</key>
<dict>
<key>optional</key>
<true/>
<key>weight</key>
<real>1000</real>
</dict>
<key>^Resources/.*\.lproj/locversion.plist$</key>
<dict>
<key>omit</key>
<true/>
<key>weight</key>
<real>1100</real>
</dict>
<key>^Resources/Base\.lproj/</key>
<dict>
<key>weight</key>
<real>1010</real>
</dict>
<key>^version.plist$</key>
<true/>
</dict>
<key>rules2</key>
<dict>
<key>.*\.dSYM($|/)</key>
<dict>
<key>weight</key>
<real>11</real>
</dict>
<key>^(.*/)?\.DS_Store$</key>
<dict>
<key>omit</key>
<true/>
<key>weight</key>
<real>2000</real>
</dict>
<key>^(Frameworks|SharedFrameworks|PlugIns|Plug-ins|XPCServices|Helpers|MacOS|Library/(Automator|Spotlight|LoginItems))/</key>
<dict>
<key>nested</key>
<true/>
<key>weight</key>
<real>10</real>
</dict>
<key>^.*</key>
<true/>
<key>^Info\.plist$</key>
<dict>
<key>omit</key>
<true/>
<key>weight</key>
<real>20</real>
</dict>
<key>^PkgInfo$</key>
<dict>
<key>omit</key>
<true/>
<key>weight</key>
<real>20</real>
</dict>
<key>^Resources/</key>
<dict>
<key>weight</key>
<real>20</real>
</dict>
<key>^Resources/.*\.lproj/</key>
<dict>
<key>optional</key>
<true/>
<key>weight</key>
<real>1000</real>
</dict>
<key>^Resources/.*\.lproj/locversion.plist$</key>
<dict>
<key>omit</key>
<true/>
<key>weight</key>
<real>1100</real>
</dict>
<key>^Resources/Base\.lproj/</key>
<dict>
<key>weight</key>
<real>1010</real>
</dict>
<key>^[^/]+$</key>
<dict>
<key>nested</key>
<true/>
<key>weight</key>
<real>10</real>
</dict>
<key>^embedded\.provisionprofile$</key>
<dict>
<key>weight</key>
<real>20</real>
</dict>
<key>^version\.plist$</key>
<dict>
<key>weight</key>
<real>20</real>
</dict>
</dict>
</dict>
</plist>

View File

@@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: 0431403efe8137c4d88bcef2b0c6e0d8
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 410f24c4266efe34985820a13cac86ce
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,37 +0,0 @@
// This file was @generated with LibOVRPlatform/codegen/main. Do not modify it!
namespace Oculus.Platform
{
using System;
using System.Collections;
using Oculus.Platform.Models;
using System.Collections.Generic;
using UnityEngine;
public class AbuseReportOptions {
public AbuseReportOptions() {
Handle = CAPI.ovr_AbuseReportOptions_Create();
}
public void SetPreventPeopleChooser(bool value) {
CAPI.ovr_AbuseReportOptions_SetPreventPeopleChooser(Handle, value);
}
public void SetReportType(AbuseReportType value) {
CAPI.ovr_AbuseReportOptions_SetReportType(Handle, value);
}
// For passing to native C
public static explicit operator IntPtr(AbuseReportOptions options) {
return options != null ? options.Handle : IntPtr.Zero;
}
~AbuseReportOptions() {
CAPI.ovr_AbuseReportOptions_Destroy(Handle);
}
IntPtr Handle;
}
}

View File

@@ -1,12 +0,0 @@
fileFormatVersion: 2
guid: 0645da8344fc475469d13a6494437f8e
timeCreated: 1533910660
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,21 +0,0 @@
// This file was @generated with LibOVRPlatform/codegen/main. Do not modify it!
namespace Oculus.Platform
{
using Description = System.ComponentModel.DescriptionAttribute;
public enum AbuseReportType : int
{
[Description("UNKNOWN")]
Unknown,
[Description("OBJECT")]
Object,
[Description("USER")]
User,
}
}

View File

@@ -1,12 +0,0 @@
fileFormatVersion: 2
guid: c69cf9c4f527f9e4a8dc49125afacc7b
timeCreated: 1533910663
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,24 +0,0 @@
// This file was @generated with LibOVRPlatform/codegen/main. Do not modify it!
namespace Oculus.Platform
{
using Description = System.ComponentModel.DescriptionAttribute;
public enum AchievementType : int
{
[Description("UNKNOWN")]
Unknown,
[Description("SIMPLE")]
Simple,
[Description("BITFIELD")]
Bitfield,
[Description("COUNT")]
Count,
}
}

View File

@@ -1,12 +0,0 @@
fileFormatVersion: 2
guid: 42d96355ad5dd4b4eab18452dbd62fa7
timeCreated: 1523486798
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,35 +0,0 @@
namespace Oculus.Platform
{
using UnityEngine;
using System.Collections;
using System;
public class AndroidPlatform
{
public bool Initialize(string appId)
{
#if UNITY_ANDROID
if(String.IsNullOrEmpty(appId))
{
throw new UnityException("AppID must not be null or empty");
}
return CAPI.ovr_UnityInitWrapper(appId);
#else
return false;
#endif
}
public Request<Models.PlatformInitialize> AsyncInitialize(string appId)
{
#if UNITY_ANDROID
if(String.IsNullOrEmpty(appId))
{
throw new UnityException("AppID must not be null or empty");
}
return new Request<Models.PlatformInitialize>(CAPI.ovr_UnityInitWrapperAsynchronous(appId));
#else
return new Request<Models.PlatformInitialize>(0);
#endif
}
}
}

View File

@@ -1,12 +0,0 @@
fileFormatVersion: 2
guid: 7293b4a3c3806ad448e3b421baf984b1
timeCreated: 1523486799
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,33 +0,0 @@
// This file was @generated with LibOVRPlatform/codegen/main. Do not modify it!
namespace Oculus.Platform
{
using System;
using System.Collections;
using Oculus.Platform.Models;
using System.Collections.Generic;
using UnityEngine;
public class ApplicationOptions {
public ApplicationOptions() {
Handle = CAPI.ovr_ApplicationOptions_Create();
}
public void SetDeeplinkMessage(string value) {
CAPI.ovr_ApplicationOptions_SetDeeplinkMessage(Handle, value);
}
// For passing to native C
public static explicit operator IntPtr(ApplicationOptions options) {
return options != null ? options.Handle : IntPtr.Zero;
}
~ApplicationOptions() {
CAPI.ovr_ApplicationOptions_Destroy(Handle);
}
IntPtr Handle;
}
}

View File

@@ -1,12 +0,0 @@
fileFormatVersion: 2
guid: d089d8a70f920a5469fca1917d5e5122
timeCreated: 1523486800
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

Some files were not shown because too many files have changed in this diff Show More