Scroll view - stretch to canvas rather than hard coded size
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -28,9 +28,6 @@ namespace QuestAppLauncher
|
||||
// Canvas game object
|
||||
public GameObject canvas;
|
||||
|
||||
// Scroll view game object
|
||||
public GameObject scrollView;
|
||||
|
||||
// Grid content game object
|
||||
public GameObject gridContent;
|
||||
|
||||
@@ -178,14 +175,6 @@ namespace QuestAppLauncher
|
||||
// Adjust canvas rect transform
|
||||
var canvasRectTransform = this.canvas.GetComponent<RectTransform>();
|
||||
canvasRectTransform.sizeDelta = new Vector2(width, height);
|
||||
|
||||
// Adjust scroll view rect transform
|
||||
var scrollViewRectTransform = this.scrollView.GetComponent<RectTransform>();
|
||||
scrollViewRectTransform.sizeDelta = new Vector2(width, height);
|
||||
|
||||
// Adjust scroll view box collider
|
||||
var scrollViewBoxCollider = this.scrollView.GetComponent<BoxCollider>();
|
||||
scrollViewBoxCollider.size = new Vector3(width, height, 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -56,7 +56,7 @@ Material:
|
||||
- _WeightNormal: 0
|
||||
m_Colors:
|
||||
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
|
||||
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _FaceColor: {r: 0.007843138, g: 0.08235294, b: 0.18039216, a: 1}
|
||||
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
|
||||
--- !u!114 &11400000
|
||||
|
||||
Reference in New Issue
Block a user