Enable raw pointer

Enable the option to render a ray pointer (dot at end of the laser pointer)
This commit is contained in:
tverona1
2019-07-23 23:06:47 -07:00
parent f85417e7cc
commit 4d545de5bd
4 changed files with 2280 additions and 26 deletions
+11 -1
View File
@@ -28,6 +28,9 @@ namespace QuestAppLauncher
// Canvas game object
public GameObject canvas;
// Scroll view game object
public GameObject scrollView;
// Grid content game object
public GameObject gridContent;
@@ -175,6 +178,14 @@ namespace QuestAppLauncher
// Adjust canvas rect transform
var canvasRectTransform = this.canvas.GetComponent<RectTransform>();
canvasRectTransform.sizeDelta = new Vector2(width, height);
// Adjust scroll view rect transform
var scrollViewRectTransform = this.scrollView.GetComponent<RectTransform>();
scrollViewRectTransform.sizeDelta = new Vector2(width, height);
// Adjust scroll view box collider
var scrollViewBoxCollider = this.scrollView.GetComponent<BoxCollider>();
scrollViewBoxCollider.size = new Vector3(width, height, 0);
}
/// <summary>
@@ -319,7 +330,6 @@ namespace QuestAppLauncher
var texture = new Texture2D(2, 2, TextureFormat.RGB24, false);
texture.filterMode = FilterMode.Trilinear;
texture.anisoLevel = 16;
//texture.Resize(144, 100, TextureFormat.RGB24, false);
texture.LoadImage(bytesIcon);
var rect = new Rect(0, 0, texture.width, texture.height);
image.sprite = Sprite.Create(texture, rect, new Vector2(0.5f, 0.5f));