Semi-transparent floor, fix appname override

Small tweaks:
- Made floor semi-transparent (this was lost somehow)
- Fixed appnames override to not set name to empty string if only category is over-ridden.
This commit is contained in:
tverona1
2020-05-04 17:03:01 -07:00
parent caee2a827d
commit 17501f5d75
2 changed files with 12 additions and 10 deletions
+11 -9
View File
@@ -4,16 +4,18 @@
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: GroundMat
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _EMISSION
m_ShaderKeywords: _ALPHAPREMULTIPLY_ON _EMISSION
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
@@ -58,19 +60,19 @@ Material:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _DstBlend: 10
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _Mode: 3
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
- _ZWrite: 0
m_Colors:
- _Color: {r: 0.2509804, g: 0.2627451, b: 0.29803923, a: 1}
- _Color: {r: 0.25098035, g: 0.26274505, b: 0.29803917, a: 0.6156863}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+1 -1
View File
@@ -280,7 +280,7 @@ namespace QuestAppLauncher
{
PackageName = apps[entry.Key].PackageName,
Index = apps[entry.Key].Index,
AppName = appName,
AppName = !String.IsNullOrWhiteSpace(appName) ? appName : apps[entry.Key].AppName,
AutoTabName = autoTabName ?? apps[entry.Key].AutoTabName,
Tab1Name = tab1 ?? apps[entry.Key].Tab1Name,
Tab2Name = tab2 ?? apps[entry.Key].Tab2Name,