Create and use async_block() macro; it cuts down on the visual overhead
of blocking on asynchronous operations, when that isn't an important aspect of the code.
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@@ -17,6 +17,7 @@
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*/
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#include <stddef.h>
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#include <gpxe/async.h>
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#include <gpxe/aoe.h>
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/** @file
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@@ -37,13 +38,9 @@ static int aoe_command ( struct ata_device *ata,
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struct aoe_device *aoedev
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= container_of ( ata, struct aoe_device, ata );
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struct async async;
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int rc;
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async_init_orphan ( &async );
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if ( ( rc = aoe_issue ( &aoedev->aoe, command, &async ) ) != 0 )
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return rc;
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async_wait ( &async, &rc, 1 );
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return rc;
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return async_block ( &async, aoe_issue ( &aoedev->aoe, command,
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&async ) );
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}
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/**
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