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2025-12-10 14:38:26 -08:00

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// *****************************************************************************
// * This file is part of the FreeFileSync project. It is distributed under *
// * GNU General Public License: https://www.gnu.org/licenses/gpl-3.0 *
// * Copyright (C) Zenju (zenju AT freefilesync DOT org) - All Rights Reserved *
// *****************************************************************************
#ifndef PROCESS_CALLBACK_H_48257827842345454545
#define PROCESS_CALLBACK_H_48257827842345454545
#include <string>
#include <cstdint>
#include <chrono>
namespace fff
{
struct PhaseCallback
{
virtual ~PhaseCallback() {}
//note: this one must NOT throw in order to properly allow undoing setting of statistics!
//it is in general paired with a call to requestUiUpdate() to compensate!
virtual void updateDataProcessed(int itemsDelta, int64_t bytesDelta) = 0; //noexcept!
virtual void updateDataTotal (int itemsDelta, int64_t bytesDelta) = 0; //
/* the estimated and actual total workload may change *during* sync:
1. file cannot be moved -> fallback to copy + delete
2. file copy, actual size changed after comparison
3. file contains significant ADS data, is sparse or compressed
4. file/directory already deleted externally: nothing to do, 0 logical operations and data
5. auto-resolution for failed create operations due to missing source
6. directory deletion: may contain more items than scanned by FFS (excluded by filter) or less (contains followed symlinks)
7. delete directory to recycler: no matter how many child-elements exist, this is only 1 item to process!
8. user-defined deletion directory on different volume: full file copy required (instead of move)
9. Binary file comparison: short-circuit behavior after first difference is found
10. Error during file copy, retry: bytes were copied => increases total workload! */
//opportunity to abort must be implemented in a frequently-executed method like requestUiUpdate()
virtual void requestUiUpdate(bool force = false) = 0; //throw X
//UI info only, should *not* be logged: called periodically after data was processed: expected(!) to request GUI update
virtual void updateStatus(std::wstring&& msg) = 0; //throw X
enum class MsgType
{
info,
warning,
error,
};
//log only; must *not* call updateStatus()!
virtual void logMessage(const std::wstring& msg, MsgType type) = 0; //throw X
virtual void reportWarning(const std::wstring& msg, bool& warningActive) = 0; //throw X
struct ErrorInfo
{
std::wstring msg;
std::chrono::steady_clock::time_point failTime;
size_t retryNumber = 0;
};
enum Response
{
ignore,
retry
};
virtual Response reportError(const ErrorInfo& errorInfo) = 0; //throw X; recoverable error
virtual void reportFatalError(const std::wstring& msg) = 0; //throw X; non-recoverable error
};
//perform ui updates not more often than necessary:
constexpr std::chrono::milliseconds UI_UPDATE_INTERVAL(50); //20 FPS
//- Win 7 copy progress bar uses 100 ms
//- Windows 10: not seeing CPU impact in Process Explorer when going as low as 2ms => too good to be true?
enum class ProcessPhase
{
none, //initial status
scan,
binaryCompare,
sync
};
//interface for comparison and synchronization process status updates (used by GUI and Batch mode)
struct ProcessCallback : public PhaseCallback
{
//informs about the estimated amount of data that will be processed in the next synchronization phase
virtual void initNewPhase(int itemsTotal, int64_t bytesTotal, ProcessPhase phaseId) = 0; //throw X
};
}
#endif //PROCESS_CALLBACK_H_48257827842345454545