Files
bancho.py/app/packets.py
2025-04-04 21:30:31 +09:00

1290 lines
34 KiB
Python

from __future__ import annotations
import random
import struct
from abc import ABC
from abc import abstractmethod
from collections.abc import Callable
from collections.abc import Collection
from collections.abc import Iterator
from dataclasses import dataclass
from dataclasses import field
from enum import IntEnum
from enum import unique
from functools import cache
from functools import lru_cache
from typing import TYPE_CHECKING
from typing import Any
from typing import NamedTuple
from typing import cast
# from app.objects.beatmap import BeatmapInfo
if TYPE_CHECKING:
from app.objects.match import Match
from app.objects.player import Player
# packets are comprised of 3 parts:
# - a unique identifier (the packet id), representing the type of request
# - the length of the request data
# - request data; specific to the packet id
# the packet id is sent over the wire as an unsigned short (2 bytes, u16)
# the packet data length is sent as an unsigned long (4 bytes, u32)
# the packet data
# - is of variable length
# - may comprise of multiple objects
# - is specific to the request type (packet id)
# - types can vary, but are from a fixed set of possibilities (u8, u16, u32, u64, i8, i16, i32, i64, f32, f64, string, and some higher level types comprising of these primitives)
# osu! packets are sent in "little endian" ordering.
# little endian: [2, 0, 0, 0] == 2
# big endian: [0, 0, 0, 2] == 2
@unique
class ClientPackets(IntEnum):
CHANGE_ACTION = 0
SEND_PUBLIC_MESSAGE = 1
LOGOUT = 2
REQUEST_STATUS_UPDATE = 3
PING = 4
START_SPECTATING = 16
STOP_SPECTATING = 17
SPECTATE_FRAMES = 18
ERROR_REPORT = 20
CANT_SPECTATE = 21
SEND_PRIVATE_MESSAGE = 25
PART_LOBBY = 29
JOIN_LOBBY = 30
CREATE_MATCH = 31
JOIN_MATCH = 32
PART_MATCH = 33
MATCH_CHANGE_SLOT = 38
MATCH_READY = 39
MATCH_LOCK = 40
MATCH_CHANGE_SETTINGS = 41
MATCH_START = 44
MATCH_SCORE_UPDATE = 47
MATCH_COMPLETE = 49
MATCH_CHANGE_MODS = 51
MATCH_LOAD_COMPLETE = 52
MATCH_NO_BEATMAP = 54
MATCH_NOT_READY = 55
MATCH_FAILED = 56
MATCH_HAS_BEATMAP = 59
MATCH_SKIP_REQUEST = 60
CHANNEL_JOIN = 63
BEATMAP_INFO_REQUEST = 68
MATCH_TRANSFER_HOST = 70
FRIEND_ADD = 73
FRIEND_REMOVE = 74
MATCH_CHANGE_TEAM = 77
CHANNEL_PART = 78
RECEIVE_UPDATES = 79
SET_AWAY_MESSAGE = 82
IRC_ONLY = 84
USER_STATS_REQUEST = 85
MATCH_INVITE = 87
MATCH_CHANGE_PASSWORD = 90
TOURNAMENT_MATCH_INFO_REQUEST = 93
USER_PRESENCE_REQUEST = 97
USER_PRESENCE_REQUEST_ALL = 98
TOGGLE_BLOCK_NON_FRIEND_DMS = 99
TOURNAMENT_JOIN_MATCH_CHANNEL = 108
TOURNAMENT_LEAVE_MATCH_CHANNEL = 109
def __repr__(self) -> str:
return f"<{self.name} ({self.value})>"
@unique
class ServerPackets(IntEnum):
USER_ID = 5
SEND_MESSAGE = 7
PONG = 8
HANDLE_IRC_CHANGE_USERNAME = 9 # unused
HANDLE_IRC_QUIT = 10
USER_STATS = 11
USER_LOGOUT = 12
SPECTATOR_JOINED = 13
SPECTATOR_LEFT = 14
SPECTATE_FRAMES = 15
VERSION_UPDATE = 19
SPECTATOR_CANT_SPECTATE = 22
GET_ATTENTION = 23
NOTIFICATION = 24
UPDATE_MATCH = 26
NEW_MATCH = 27
DISPOSE_MATCH = 28
TOGGLE_BLOCK_NON_FRIEND_DMS = 34
MATCH_JOIN_SUCCESS = 36
MATCH_JOIN_FAIL = 37
FELLOW_SPECTATOR_JOINED = 42
FELLOW_SPECTATOR_LEFT = 43
ALL_PLAYERS_LOADED = 45
MATCH_START = 46
MATCH_SCORE_UPDATE = 48
MATCH_TRANSFER_HOST = 50
MATCH_ALL_PLAYERS_LOADED = 53
MATCH_PLAYER_FAILED = 57
MATCH_COMPLETE = 58
MATCH_SKIP = 61
UNAUTHORIZED = 62 # unused
CHANNEL_JOIN_SUCCESS = 64
CHANNEL_INFO = 65
CHANNEL_KICK = 66
CHANNEL_AUTO_JOIN = 67
BEATMAP_INFO_REPLY = 69
PRIVILEGES = 71
FRIENDS_LIST = 72
PROTOCOL_VERSION = 75
MAIN_MENU_ICON = 76
MONITOR = 80 # unused
MATCH_PLAYER_SKIPPED = 81
USER_PRESENCE = 83
RESTART = 86
MATCH_INVITE = 88
CHANNEL_INFO_END = 89
MATCH_CHANGE_PASSWORD = 91
SILENCE_END = 92
USER_SILENCED = 94
USER_PRESENCE_SINGLE = 95
USER_PRESENCE_BUNDLE = 96
USER_DM_BLOCKED = 100
TARGET_IS_SILENCED = 101
VERSION_UPDATE_FORCED = 102
SWITCH_SERVER = 103
ACCOUNT_RESTRICTED = 104
RTX = 105 # unused
MATCH_ABORT = 106
SWITCH_TOURNAMENT_SERVER = 107
def __repr__(self) -> str:
return f"<{self.name} ({self.value})>"
@unique
class osuTypes(IntEnum):
# integral
i8 = 0
u8 = 1
i16 = 2
u16 = 3
i32 = 4
u32 = 5
f32 = 6
i64 = 7
u64 = 8
f64 = 9
# osu
message = 11
channel = 12
match = 13
scoreframe = 14
mapInfoRequest = 15
mapInfoReply = 16
replayFrameBundle = 17
# misc
i32_list = 18 # 2 bytes len
i32_list4l = 19 # 4 bytes len
string = 20
raw = 21
class Message(NamedTuple):
sender: str
text: str
recipient: str
sender_id: int
class Channel(NamedTuple):
name: str
topic: str
players: int
class ReplayAction(IntEnum):
Standard = 0
NewSong = 1
Skip = 2
Completion = 3
Fail = 4
Pause = 5
Unpause = 6
SongSelect = 7
WatchingOther = 8
@dataclass
class ScoreFrame:
time: int
id: int
num300: int
num100: int
num50: int
num_geki: int
num_katu: int
num_miss: int
total_score: int
max_combo: int
current_combo: int
perfect: bool
current_hp: int
tag_byte: int
score_v2: bool
# if score_v2:
combo_portion: float | None = None
bonus_portion: float | None = None
class ReplayFrame(NamedTuple):
button_state: int
taiko_byte: int # pre-taiko support (<=2008)
x: float
y: float
time: int
class ReplayFrameBundle(NamedTuple):
replay_frames: list[ReplayFrame]
score_frame: ScoreFrame
action: ReplayAction
extra: int
sequence: int
raw_data: memoryview # readonly
@dataclass
class MultiplayerMatch:
id: int = 0
in_progress: bool = False
powerplay: int = 0 # i8
mods: int = 0 # i32
name: str = ""
passwd: str = ""
map_name: str = ""
map_id: int = 0 # i32
map_md5: str = ""
slot_statuses: list[int] = field(default_factory=list) # i8
slot_teams: list[int] = field(default_factory=list) # i8
slot_ids: list[int] = field(default_factory=list) # i8
host_id: int = 0 # i32
mode: int = 0 # i8
win_condition: int = 0 # i8
team_type: int = 0 # i8
freemods: bool = False # i8
slot_mods: list[int] = field(default_factory=list) # i32
seed: int = 0 # i32
class BasePacket(ABC):
def __init__(self, reader: BanchoPacketReader) -> None: ...
@abstractmethod
async def handle(self, player: Player) -> None: ...
PacketMap = dict[ClientPackets, type[BasePacket]]
class BanchoPacketReader:
"""\
A class for reading bancho packets
from the osu! client's request body.
Attributes
-----------
body_view: `memoryview`
A readonly view of the request's body.
packet_map: `dict[ClientPackets, BasePacket]`
The map of registered packets the reader may handle.
current_length: int
The length in bytes of the packet currently being handled.
Intended Usage:
>>> with memoryview(await request.body()) as body_view:
... for packet in BanchoPacketReader(body_view):
... await packet.handle()
"""
def __init__(self, body_view: memoryview, packet_map: PacketMap) -> None:
self.body_view = body_view # readonly
self.packet_map = packet_map
self.current_len = 0 # last read packet's length
def __iter__(self) -> Iterator[BasePacket]:
return self
def __next__(self) -> BasePacket:
# do not break until we've read the
# header of a packet we can handle.
while self.body_view: # len(self.view) < 7?
p_type, p_len = self._read_header()
if p_type not in self.packet_map:
# packet type not handled, remove
# from internal buffer and continue.
if p_len != 0:
self.body_view = self.body_view[p_len:]
else:
# we can handle this one.
break
else:
raise StopIteration
# we have a packet handler for this.
packet_cls = self.packet_map[p_type]
self.current_len = p_len
return packet_cls(self)
def _read_header(self) -> tuple[ClientPackets, int]:
"""Read the header of an osu! packet (id & length)."""
# read type & length from the body
data = struct.unpack("<HxI", self.body_view[:7])
self.body_view = self.body_view[7:]
return ClientPackets(data[0]), data[1]
""" public API (exposed for packet handler's __init__ methods) """
def read_raw(self) -> memoryview:
val = self.body_view[: self.current_len]
self.body_view = self.body_view[self.current_len :]
return val
# integral types
def read_i8(self) -> int:
val = self.body_view[0]
self.body_view = self.body_view[1:]
return val - 256 if val > 127 else val
def read_u8(self) -> int:
val = self.body_view[0]
self.body_view = self.body_view[1:]
return val
def read_i16(self) -> int:
val = int.from_bytes(self.body_view[:2], "little", signed=True)
self.body_view = self.body_view[2:]
return val
def read_u16(self) -> int:
val = int.from_bytes(self.body_view[:2], "little", signed=False)
self.body_view = self.body_view[2:]
return val
def read_i32(self) -> int:
val = int.from_bytes(self.body_view[:4], "little", signed=True)
self.body_view = self.body_view[4:]
return val
def read_u32(self) -> int:
val = int.from_bytes(self.body_view[:4], "little", signed=False)
self.body_view = self.body_view[4:]
return val
def read_i64(self) -> int:
val = int.from_bytes(self.body_view[:8], "little", signed=True)
self.body_view = self.body_view[8:]
return val
def read_u64(self) -> int:
val = int.from_bytes(self.body_view[:8], "little", signed=False)
self.body_view = self.body_view[8:]
return val
# floating-point types
def read_f16(self) -> float:
(val,) = struct.unpack_from("<e", self.body_view[:2])
self.body_view = self.body_view[2:]
return cast(float, val)
def read_f32(self) -> float:
(val,) = struct.unpack_from("<f", self.body_view[:4])
self.body_view = self.body_view[4:]
return cast(float, val)
def read_f64(self) -> float:
(val,) = struct.unpack_from("<d", self.body_view[:8])
self.body_view = self.body_view[8:]
return cast(float, val)
# complex types
# XXX: some osu! packets use i16 for
# array length, while others use i32
def read_i32_list_i16l(self) -> tuple[int, ...]:
length = int.from_bytes(self.body_view[:2], "little")
self.body_view = self.body_view[2:]
val = struct.unpack(f'<{"I" * length}', self.body_view[: length * 4])
self.body_view = self.body_view[length * 4 :]
return val
def read_i32_list_i32l(self) -> tuple[int, ...]:
length = int.from_bytes(self.body_view[:4], "little")
self.body_view = self.body_view[4:]
val = struct.unpack(f'<{"I" * length}', self.body_view[: length * 4])
self.body_view = self.body_view[length * 4 :]
return val
def read_string(self) -> str:
exists = self.body_view[0] == 0x0B
self.body_view = self.body_view[1:]
if not exists:
# no string sent.
return ""
# non-empty string, decode str length (uleb128)
length = shift = 0
while True:
byte = self.body_view[0]
self.body_view = self.body_view[1:]
length |= (byte & 0x7F) << shift
if (byte & 0x80) == 0:
break
shift += 7
val = self.body_view[:length].tobytes().decode() # copy
self.body_view = self.body_view[length:]
return val
# custom osu! types
def read_message(self) -> Message:
"""Read an osu! message from the internal buffer."""
return Message(
sender=self.read_string(),
text=self.read_string(),
recipient=self.read_string(),
sender_id=self.read_i32(),
)
def read_channel(self) -> Channel:
"""Read an osu! channel from the internal buffer."""
return Channel(
name=self.read_string(),
topic=self.read_string(),
players=self.read_i32(),
)
def read_match(self) -> MultiplayerMatch:
"""Read an osu! match from the internal buffer."""
match = MultiplayerMatch(
id=self.read_i16(),
in_progress=self.read_i8() == 1,
powerplay=self.read_i8(),
mods=self.read_i32(),
name=self.read_string(),
passwd=self.read_string(),
map_name=self.read_string(),
map_id=self.read_i32(),
map_md5=self.read_string(),
slot_statuses=[self.read_i8() for _ in range(16)],
slot_teams=[self.read_i8() for _ in range(16)],
# ^^ up to slot_ids, as it relies on slot_statuses ^^
)
for status in match.slot_statuses:
if status & 124 != 0: # slot has a player
match.slot_ids.append(self.read_i32())
match.host_id = self.read_i32()
match.mode = self.read_i8()
match.win_condition = self.read_i8()
match.team_type = self.read_i8()
match.freemods = self.read_i8() == 1
if match.freemods:
match.slot_mods = [self.read_i32() for _ in range(16)]
match.seed = self.read_i32() # used for mania random mod
return match
def read_scoreframe(self) -> ScoreFrame:
sf = ScoreFrame(*SCOREFRAME_FMT.unpack_from(self.body_view[:29]))
self.body_view = self.body_view[29:]
if sf.score_v2:
sf.combo_portion = self.read_f64()
sf.bonus_portion = self.read_f64()
return sf
def read_replayframe(self) -> ReplayFrame:
return ReplayFrame(
button_state=self.read_u8(),
taiko_byte=self.read_u8(), # pre-taiko support (<=2008)
x=self.read_f32(),
y=self.read_f32(),
time=self.read_i32(),
)
def read_replayframe_bundle(self) -> ReplayFrameBundle:
# save raw format to distribute to the other clients
raw_data = self.body_view[: self.current_len]
extra = self.read_i32() # bancho proto >= 18
framecount = self.read_u16()
frames = [self.read_replayframe() for _ in range(framecount)]
action = ReplayAction(self.read_u8())
scoreframe = self.read_scoreframe()
sequence = self.read_u16()
return ReplayFrameBundle(frames, scoreframe, action, extra, sequence, raw_data)
# write functions
def write_uleb128(num: int) -> bytes | bytearray:
"""Write `num` into an unsigned LEB128."""
if num == 0:
return b"\x00"
ret = bytearray()
while num != 0:
ret.append(num & 0x7F)
num >>= 7
if num != 0:
ret[-1] |= 0x80
return ret
def write_string(s: str) -> bytes:
"""Write `s` into bytes (ULEB128 & string)."""
if s:
encoded = s.encode()
ret = b"\x0b" + write_uleb128(len(encoded)) + encoded
else:
ret = b"\x00"
return ret
def write_i32_list(l: Collection[int]) -> bytearray:
"""Write `l` into bytes (int32 list)."""
ret = bytearray(len(l).to_bytes(2, "little"))
for i in l:
ret += i.to_bytes(4, "little", signed=True)
return ret
def write_message(sender: str, msg: str, recipient: str, sender_id: int) -> bytearray:
"""Write params into bytes (osu! message)."""
ret = bytearray(write_string(sender))
ret += write_string(msg)
ret += write_string(recipient)
ret += sender_id.to_bytes(4, "little", signed=True)
return ret
def write_channel(name: str, topic: str, count: int) -> bytearray:
"""Write params into bytes (osu! channel)."""
ret = bytearray(write_string(name))
ret += write_string(topic)
ret += count.to_bytes(2, "little")
return ret
# XXX: deprecated
# def write_mapInfoReply(maps: Sequence[BeatmapInfo]) -> bytearray:
# """ Write `maps` into bytes (osu! map info). """
# ret = bytearray(len(maps).to_bytes(4, 'little'))
#
# # Write files
# for map in maps:
# ret += struct.pack('<hiiiBbbbb',
# map.id, map.map_id, map.set_id, map.thread_id, map.status,
# map.osu_rank, map.fruits_rank, map.taiko_rank, map.mania_rank
# )
# ret += write_string(map.map_md5)
#
# return ret
def write_match(m: Match, send_pw: bool = True) -> bytearray:
"""Write `m` into bytes (osu! match)."""
# 0 is for match type
ret = bytearray(struct.pack("<HbbI", m.id, m.in_progress, 0, m.mods))
ret += write_string(m.name)
# osu expects \x0b\x00 if there's a password, but it's
# not being sent, and \x00 if there's no password.
if m.passwd:
if send_pw:
ret += write_string(m.passwd)
else:
ret += b"\x0b\x00"
else:
ret += b"\x00"
ret += write_string(m.map_name)
ret += m.map_id.to_bytes(4, "little", signed=True)
ret += write_string(m.map_md5)
ret.extend([s.status for s in m.slots])
ret.extend([s.team for s in m.slots])
for s in m.slots:
if s.status & 0b01111100 != 0: # SlotStatus.has_player
assert s.player is not None
ret += s.player.id.to_bytes(4, "little")
ret += m.host.id.to_bytes(4, "little")
ret.extend((m.mode, m.win_condition, m.team_type, m.freemods))
if m.freemods:
for s in m.slots:
ret += s.mods.to_bytes(4, "little")
ret += m.seed.to_bytes(4, "little")
return ret
SCOREFRAME_FMT = struct.Struct("<iBHHHHHHiHH?BB?")
def write_scoreframe(s: ScoreFrame) -> bytes:
"""Write `s` into bytes (osu! scoreframe)."""
return SCOREFRAME_FMT.pack(
s.time,
s.id,
s.num300,
s.num100,
s.num50,
s.num_geki,
s.num_katu,
s.num_miss,
s.total_score,
s.max_combo,
s.current_combo,
s.perfect,
s.current_hp,
s.tag_byte,
s.score_v2,
)
_noexpand_types: dict[osuTypes, Callable[..., bytes]] = {
# base
osuTypes.i8: struct.Struct("<b").pack,
osuTypes.u8: struct.Struct("<B").pack,
osuTypes.i16: struct.Struct("<h").pack,
osuTypes.u16: struct.Struct("<H").pack,
osuTypes.i32: struct.Struct("<i").pack,
osuTypes.u32: struct.Struct("<I").pack,
# osuTypes.f16: struct.Struct('<e').pack, # futureproofing
osuTypes.f32: struct.Struct("<f").pack,
osuTypes.i64: struct.Struct("<q").pack,
osuTypes.u64: struct.Struct("<Q").pack,
osuTypes.f64: struct.Struct("<d").pack,
# more complex
osuTypes.string: write_string,
osuTypes.i32_list: write_i32_list,
osuTypes.scoreframe: write_scoreframe,
# not (yet?) implemented: write replayframe & bundle
}
_expand_types: dict[osuTypes, Callable[..., bytearray]] = {
# multiarg, tuple expansion
osuTypes.message: write_message,
osuTypes.channel: write_channel,
osuTypes.match: write_match,
}
def write(packid: int, *args: tuple[Any, osuTypes]) -> bytes:
"""Write `args` into bytes."""
ret = bytearray(struct.pack("<Hx", packid))
for p_args, p_type in args:
if p_type == osuTypes.raw:
ret += p_args
elif p_type in _noexpand_types:
ret += _noexpand_types[p_type](p_args)
elif p_type in _expand_types:
ret += _expand_types[p_type](*p_args)
# add size
ret[3:3] = struct.pack("<I", len(ret) - 3)
return bytes(ret)
#
# packets
#
class LoginFailureReason(IntEnum):
AUTHENTICATION_FAILED = -1
OLD_CLIENT = -2
BANNED = -3
# BANNED = -4
ERROR_OCCURRED = -5
NEEDS_SUPPORTER = -6
PASSWORD_RESET = -7
REQUIRES_VERIFICATION = -8
# packet id: 5
@cache
def login_reply(user_id: int) -> bytes:
"""\
Construct a login reply packet.
In successful cases, we'll send the user's ID.
In failure cases, we'll send a negative integer of type `LoginFailureReason`.
"""
return write(ServerPackets.USER_ID, (user_id, osuTypes.i32))
# packet id: 7
def send_message(sender: str, msg: str, recipient: str, sender_id: int) -> bytes:
return write(
ServerPackets.SEND_MESSAGE,
((sender, msg, recipient, sender_id), osuTypes.message),
)
# packet id: 8
@cache
def pong() -> bytes:
return write(ServerPackets.PONG)
# packet id: 9
# NOTE: deprecated
def change_username(old: str, new: str) -> bytes:
return write(
ServerPackets.HANDLE_IRC_CHANGE_USERNAME,
(f"{old}>>>>{new}", osuTypes.string),
)
BOT_STATUSES = (
(3, "the source code.."), # editing
(6, "geohot livestreams.."), # watching
(6, "asottile tutorials.."), # watching
(6, "over the server.."), # watching
(8, "out new features.."), # testing
(9, "a pull request.."), # submitting
)
# since the bot is always online and is
# also automatically added to all player's
# friends list, their stats are requested
# *very* frequently, and should be cached.
# NOTE: this is cleared once in a while by
# `bg_loops.reroll_bot_status` to keep fresh.
@cache
def bot_stats(player: Player) -> bytes:
# pick at random from list of potential statuses.
status_id, status_txt = random.choice(BOT_STATUSES)
return write(
ServerPackets.USER_STATS,
(player.id, osuTypes.i32), # id
(status_id, osuTypes.u8), # action
(status_txt, osuTypes.string), # info_text
("", osuTypes.string), # map_md5
(0, osuTypes.i32), # mods
(0, osuTypes.u8), # mode
(0, osuTypes.i32), # map_id
(0, osuTypes.i64), # rscore
(0.0, osuTypes.f32), # acc
(0, osuTypes.i32), # plays
(0, osuTypes.i64), # tscore
(0, osuTypes.i32), # rank
(0, osuTypes.u16), # pp
)
# packet id: 11
def _user_stats(
user_id: int,
action: int,
info_text: str,
map_md5: str,
mods: int,
mode: int,
map_id: int,
ranked_score: int,
accuracy: float,
plays: int,
total_score: int,
global_rank: int,
pp: int,
) -> bytes:
if pp > 0xFFFF:
# HACK: if pp is over osu!'s ingame cap,
# we can instead display it as ranked score
ranked_score = pp
pp = 0
return write(
ServerPackets.USER_STATS,
(user_id, osuTypes.i32),
(action, osuTypes.u8),
(info_text, osuTypes.string),
(map_md5, osuTypes.string),
(mods, osuTypes.i32),
(mode, osuTypes.u8),
(map_id, osuTypes.i32),
(ranked_score, osuTypes.i64),
(accuracy / 100.0, osuTypes.f32),
(plays, osuTypes.i32),
(total_score, osuTypes.i64),
(global_rank, osuTypes.i32),
(pp, osuTypes.u16),
)
def user_stats(player: Player) -> bytes:
gm_stats = player.gm_stats
if gm_stats.pp > 0xFFFF:
# HACK: if pp is over osu!'s ingame cap,
# we can instead display it as ranked score
rscore = gm_stats.pp
pp = 0
else:
rscore = gm_stats.rscore
pp = gm_stats.pp
return write(
ServerPackets.USER_STATS,
(player.id, osuTypes.i32),
(player.status.action, osuTypes.u8),
(player.status.info_text, osuTypes.string),
(player.status.map_md5, osuTypes.string),
(player.status.mods, osuTypes.i32),
(player.status.mode.as_vanilla, osuTypes.u8),
(player.status.map_id, osuTypes.i32),
(rscore, osuTypes.i64),
(gm_stats.acc / 100.0, osuTypes.f32),
(gm_stats.plays, osuTypes.i32),
(gm_stats.tscore, osuTypes.i64),
(gm_stats.rank, osuTypes.i32),
(pp, osuTypes.u16),
)
# packet id: 12
@cache
def logout(user_id: int) -> bytes:
return write(ServerPackets.USER_LOGOUT, (user_id, osuTypes.i32), (0, osuTypes.u8))
# packet id: 13
@cache
def spectator_joined(user_id: int) -> bytes:
return write(ServerPackets.SPECTATOR_JOINED, (user_id, osuTypes.i32))
# packet id: 14
@cache
def spectator_left(user_id: int) -> bytes:
return write(ServerPackets.SPECTATOR_LEFT, (user_id, osuTypes.i32))
# packet id: 15
def spectate_frames(data: bytes) -> bytes:
# NOTE: this is left as unvalidated (raw) for efficiency due to the
# sheer rate of usage of these packets in spectator mode.
# spectator frames *received* by the server are always validated.
return write(ServerPackets.SPECTATE_FRAMES, (data, osuTypes.raw))
# packet id: 19
@cache
def version_update() -> bytes:
return write(ServerPackets.VERSION_UPDATE)
# packet id: 22
@cache
def spectator_cant_spectate(user_id: int) -> bytes:
return write(ServerPackets.SPECTATOR_CANT_SPECTATE, (user_id, osuTypes.i32))
# packet id: 23
@cache
def get_attention() -> bytes:
return write(ServerPackets.GET_ATTENTION)
# packet id: 24
@lru_cache(maxsize=4)
def notification(msg: str) -> bytes:
return write(ServerPackets.NOTIFICATION, (msg, osuTypes.string))
# packet id: 26
def update_match(m: Match, send_pw: bool = True) -> bytes:
return write(ServerPackets.UPDATE_MATCH, ((m, send_pw), osuTypes.match))
# packet id: 27
def new_match(m: Match) -> bytes:
return write(ServerPackets.NEW_MATCH, ((m, True), osuTypes.match))
# packet id: 28
@cache
def dispose_match(id: int) -> bytes:
return write(ServerPackets.DISPOSE_MATCH, (id, osuTypes.i32))
# packet id: 34
@cache
def toggle_block_non_friend_dm() -> bytes:
return write(ServerPackets.TOGGLE_BLOCK_NON_FRIEND_DMS)
# packet id: 36
def match_join_success(m: Match) -> bytes:
return write(ServerPackets.MATCH_JOIN_SUCCESS, ((m, True), osuTypes.match))
# packet id: 37
@cache
def match_join_fail() -> bytes:
return write(ServerPackets.MATCH_JOIN_FAIL)
# packet id: 42
@cache
def fellow_spectator_joined(user_id: int) -> bytes:
return write(ServerPackets.FELLOW_SPECTATOR_JOINED, (user_id, osuTypes.i32))
# packet id: 43
@cache
def fellow_spectator_left(user_id: int) -> bytes:
return write(ServerPackets.FELLOW_SPECTATOR_LEFT, (user_id, osuTypes.i32))
# packet id: 46
def match_start(m: Match) -> bytes:
return write(ServerPackets.MATCH_START, ((m, True), osuTypes.match))
# packet id: 48
# NOTE: this is actually unused, since it's
# much faster to just send the bytes back
# rather than parsing them. Though I might
# end up doing it eventually for security reasons
def match_score_update(frame: ScoreFrame) -> bytes:
return write(ServerPackets.MATCH_SCORE_UPDATE, (frame, osuTypes.scoreframe))
# packet id: 50
@cache
def match_transfer_host() -> bytes:
return write(ServerPackets.MATCH_TRANSFER_HOST)
# packet id: 53
@cache
def match_all_players_loaded() -> bytes:
return write(ServerPackets.MATCH_ALL_PLAYERS_LOADED)
# packet id: 57
@cache
def match_player_failed(slot_id: int) -> bytes:
return write(ServerPackets.MATCH_PLAYER_FAILED, (slot_id, osuTypes.i32))
# packet id: 58
@cache
def match_complete() -> bytes:
return write(ServerPackets.MATCH_COMPLETE)
# packet id: 61
@cache
def match_skip() -> bytes:
return write(ServerPackets.MATCH_SKIP)
# packet id: 64
@lru_cache(maxsize=16)
def channel_join(name: str) -> bytes:
return write(ServerPackets.CHANNEL_JOIN_SUCCESS, (name, osuTypes.string))
# packet id: 65
@lru_cache(maxsize=8)
def channel_info(name: str, topic: str, p_count: int) -> bytes:
return write(ServerPackets.CHANNEL_INFO, ((name, topic, p_count), osuTypes.channel))
# packet id: 66
@lru_cache(maxsize=8)
def channel_kick(name: str) -> bytes:
return write(ServerPackets.CHANNEL_KICK, (name, osuTypes.string))
# packet id: 67
@lru_cache(maxsize=8)
def channel_auto_join(name: str, topic: str, p_count: int) -> bytes:
return write(
ServerPackets.CHANNEL_AUTO_JOIN,
((name, topic, p_count), osuTypes.channel),
)
# packet id: 69
# def beatmap_info_reply(maps: Sequence[BeatmapInfo]) -> bytes:
# return write(
# Packets.CHO_BEATMAP_INFO_REPLY,
# (maps, osuTypes.mapInfoReply)
# )
# packet id: 71
@cache
def bancho_privileges(priv: int) -> bytes:
return write(ServerPackets.PRIVILEGES, (priv, osuTypes.i32))
# packet id: 72
def friends_list(friends: Collection[int]) -> bytes:
return write(ServerPackets.FRIENDS_LIST, (friends, osuTypes.i32_list))
# packet id: 75
@cache
def protocol_version(ver: int) -> bytes:
return write(ServerPackets.PROTOCOL_VERSION, (ver, osuTypes.i32))
# packet id: 76
@cache
def main_menu_icon(icon_url: str, onclick_url: str) -> bytes:
return write(
ServerPackets.MAIN_MENU_ICON,
(icon_url + "|" + onclick_url, osuTypes.string),
)
# packet id: 80
# NOTE: deprecated
@cache
def monitor() -> bytes:
# this is an older (now removed) 'anticheat' feature of the osu!
# client; basically, it would do some checks (most likely for aqn),
# screenshot your desktop (and send it to osu! servers), then trigger
# the processlist to be sent to bancho as well (also now unused).
# this doesn't work on newer clients, and I had no plans
# of trying to put it to use - just coded for completion.
return write(ServerPackets.MONITOR)
# packet id: 81
@cache
def match_player_skipped(user_id: int) -> bytes:
return write(ServerPackets.MATCH_PLAYER_SKIPPED, (user_id, osuTypes.i32))
# since the bot is always online and is
# also automatically added to all player's
# friends list, their presence is requested
# *very* frequently; only build it once.
@cache
def bot_presence(player: Player) -> bytes:
return write(
ServerPackets.USER_PRESENCE,
(player.id, osuTypes.i32),
(player.name, osuTypes.string),
(-5 + 24, osuTypes.u8),
(245, osuTypes.u8), # satellite provider
(31, osuTypes.u8),
(1234.0, osuTypes.f32), # send coordinates waaay
(4321.0, osuTypes.f32), # off the map for the bot
(0, osuTypes.i32),
)
# packet id: 83
def _user_presence(
user_id: int,
name: str,
utc_offset: int,
country_code: int,
bancho_privileges: int,
mode: int,
latitude: int,
longitude: int,
global_rank: int,
) -> bytes:
return write(
ServerPackets.USER_PRESENCE,
(user_id, osuTypes.i32),
(name, osuTypes.string),
(utc_offset + 24, osuTypes.u8),
(country_code, osuTypes.u8),
(bancho_privileges | (mode << 5), osuTypes.u8),
(longitude, osuTypes.f32),
(latitude, osuTypes.f32),
(global_rank, osuTypes.i32),
)
def user_presence(player: Player) -> bytes:
return write(
ServerPackets.USER_PRESENCE,
(player.id, osuTypes.i32),
(player.name, osuTypes.string),
(player.utc_offset + 24, osuTypes.u8),
(player.geoloc["country"]["numeric"], osuTypes.u8),
(player.bancho_priv | (player.status.mode.as_vanilla << 5), osuTypes.u8),
(player.geoloc["longitude"], osuTypes.f32),
(player.geoloc["latitude"], osuTypes.f32),
(player.gm_stats.rank, osuTypes.i32),
)
# packet id: 86
@cache
def restart_server(ms: int) -> bytes:
return write(ServerPackets.RESTART, (ms, osuTypes.i32))
# packet id: 88
def match_invite(player: Player, target_name: str) -> bytes:
assert player.match is not None
msg = f"Come join my game: {player.match.embed}."
return write(
ServerPackets.MATCH_INVITE,
((player.name, msg, target_name, player.id), osuTypes.message),
)
# packet id: 89
@cache
def channel_info_end() -> bytes:
return write(ServerPackets.CHANNEL_INFO_END)
# packet id: 91
def match_change_password(new: str) -> bytes:
return write(ServerPackets.MATCH_CHANGE_PASSWORD, (new, osuTypes.string))
# packet id: 92
def silence_end(delta: int) -> bytes:
return write(ServerPackets.SILENCE_END, (delta, osuTypes.i32))
# packet id: 94
@cache
def user_silenced(user_id: int) -> bytes:
return write(ServerPackets.USER_SILENCED, (user_id, osuTypes.i32))
""" not sure why 95 & 96 exist? unused in bancho.py """
# packet id: 95
@cache
def user_presence_single(user_id: int) -> bytes:
return write(ServerPackets.USER_PRESENCE_SINGLE, (user_id, osuTypes.i32))
# packet id: 96
def user_presence_bundle(user_ids: Collection[int]) -> bytes:
return write(ServerPackets.USER_PRESENCE_BUNDLE, (user_ids, osuTypes.i32_list))
# packet id: 100
def user_dm_blocked(target: str) -> bytes:
return write(ServerPackets.USER_DM_BLOCKED, (("", "", target, 0), osuTypes.message))
# packet id: 101
def target_silenced(target: str) -> bytes:
return write(
ServerPackets.TARGET_IS_SILENCED,
(("", "", target, 0), osuTypes.message),
)
# packet id: 102
@cache
def version_update_forced() -> bytes:
return write(ServerPackets.VERSION_UPDATE_FORCED)
# packet id: 103
def switch_server(t: int) -> bytes:
# increment endpoint index if
# idletime >= t && match == null
return write(ServerPackets.SWITCH_SERVER, (t, osuTypes.i32))
# packet id: 104
@cache
def account_restricted() -> bytes:
return write(ServerPackets.ACCOUNT_RESTRICTED)
# packet id: 105
# NOTE: deprecated
def rtx(msg: str) -> bytes:
# a bit of a weird one, sends a request to the client
# to show some visual effects on screen for 5 seconds:
# - black screen, freezes game, beeps loudly.
# within the next 3-8 seconds at random.
return write(ServerPackets.RTX, (msg, osuTypes.string))
# packet id: 106
@cache
def match_abort() -> bytes:
return write(ServerPackets.MATCH_ABORT)
# packet id: 107
def switch_tournament_server(ip: str) -> bytes:
# the client only reads the string if it's
# not on the client's normal endpoints,
# but we can send it either way xd.
return write(ServerPackets.SWITCH_TOURNAMENT_SERVER, (ip, osuTypes.string))