If we consider simple objects as arrays of size 1, we can considerably
simplify these APIs, merging the *ARRAY and the non-array variants.
That will produce more readable code, since lines will be shorter (by
not having ARRAY in the macro names, as all macros will consistently
handle arrays), and the allocated size will be also more explicit.
The syntax will now be of the form:
p = MALLOC(42, foo_t); // allocate 42 elements of type foo_t.
p = MALLOC(1, bar_t); // allocate 1 element of type foo_t.
The _array() allocation functions should _never_ be called directly, and
instead these macros should be used.
The non-array functions (e.g., malloc(3)) still have their place, but
are limited to allocating structures with flexible array members. For
any other uses, the macros should be used.
Thus, we don't use any array or ARRAY variants in any code any more, and
they are only used as implementation details of these macros.
Link: <https://software.codidact.com/posts/285898/288023#answer-288023>
Signed-off-by: Alejandro Colomar <alx@kernel.org>
Use of these macros, apart from the benefits mentioned in the commit
that adds the macros, has some other good side effects:
- Consistency in getting the size of the object from sizeof(type),
instead of a mix of sizeof(type) sometimes and sizeof(*p) other
times.
- More readable code: no casts, and no sizeof(), so also shorter lines
that we don't need to cut.
- Consistency in using array allocation calls for allocations of arrays
of objects, even when the object size is 1.
Cc: Valentin V. Bartenev <vbartenev@gmail.com>
Signed-off-by: Alejandro Colomar <alx@kernel.org>
Files with no license use the default 3-clauses BSD license. The copyright
were mostly not recorded; they were updated according to the Changelog.
"Julianne Frances Haugh and contributors" changed to "copyright holders
and contributors".