If we consider simple objects as arrays of size 1, we can considerably
simplify these APIs, merging the *ARRAY and the non-array variants.
That will produce more readable code, since lines will be shorter (by
not having ARRAY in the macro names, as all macros will consistently
handle arrays), and the allocated size will be also more explicit.
The syntax will now be of the form:
p = MALLOC(42, foo_t); // allocate 42 elements of type foo_t.
p = MALLOC(1, bar_t); // allocate 1 element of type foo_t.
The _array() allocation functions should _never_ be called directly, and
instead these macros should be used.
The non-array functions (e.g., malloc(3)) still have their place, but
are limited to allocating structures with flexible array members. For
any other uses, the macros should be used.
Thus, we don't use any array or ARRAY variants in any code any more, and
they are only used as implementation details of these macros.
Link: <https://software.codidact.com/posts/285898/288023#answer-288023>
Signed-off-by: Alejandro Colomar <alx@kernel.org>
alloca(3) fails silently if not enough memory can be allocated on the
stack. Use checked dynamic allocation instead.
Also drop unnecessary manual NUL assignment, ensured by snprintf(3).
Co-developed-by: Alejandro Colomar <alx@kernel.org>
Signed-off-by: Alejandro Colomar <alx@kernel.org>
This macros have several benefits over the standard functions:
- The type of the allocated object (not the pointer) is specified as an
argument, which improves readability:
- It is directly obvious what is the type of the object just by
reading the macro call.
- It allows grepping for all allocations of a given type.
This is admittedly similar to using sizeof() to get the size of the
object, but we'll see why this is better.
- In the case of reallocation macros, an extra check is performed to
make sure that the previous pointer was compatible with the allocated
type, which can avoid some mistakes.
- The cast is performed automatically, with a pointer type derived from
the type of the object. This is the best point of this macro, since
it does an automatic cast, where there's no chance of typos.
Usually, programmers have to decide whether to cast or not the result
of malloc(3). Casts usually hide warnings, so are to be avoided.
However, these functions already return a void *, so a cast doesn't
really add much danger. Moreover, a cast can even add warnings in
this exceptional case, if the type of the cast is different than the
type of the assigned pointer. Performing a manual cast is still not
perfect, since there are chances that a mistake will be done, and
even ignoring accidents, they clutter code, hurting readability.
And now we have a cast that is synced with sizeof.
- Whenever the type of the object changes, since we perform an explicit
cast to the old type, there will be a warning due to type mismatch in
the assignment, so we'll be able to see all lines that are affected
by such a change. This is especially important, since changing the
type of a variable and missing to update an allocation call far away
from the declaration is easy, and the consequences can be quite bad.
Cc: Valentin V. Bartenev <vbartenev@gmail.com>
Signed-off-by: Alejandro Colomar <alx@kernel.org>
We'll expand the contents in a following commit, so let's move the file
to a more generic name, have a dedicated header, and update includes.
Signed-off-by: Alejandro Colomar <alx@kernel.org>
Use the new header for xstrdup()
Signed-off-by: Alejandro Colomar <alx@kernel.org>