Provide all licenses used in the project in a LICENSES folder and add SPDX license and copyright information for all files in accordance with the Reuse Software[0] specification. The copyright information is based on the file's git history, using a fairly generous definition of "non-trivial". As of the spec recommendation, the information is generally added as comments in the files themselves, except for - NEWS, README and similar top-level standard files, so that a SPDX code isn't the first thing people encounter - files that don't support comments (json) or where they'd be a bit awkward (.desktop, .service) - anything under po/, to not interfere with translation teams Those are covered by a .reuse/dep5 files, except for image assets, where separate .license files are used (It would be possible to add comments to SVG files, but I don't trust image editors to preserve them). [0] https://reuse.software/ Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell-extensions/-/merge_requests/224>
28 lines
853 B
JavaScript
28 lines
853 B
JavaScript
// SPDX-FileCopyrightText: 2013 Gabriel Rossetti <rossetti.gabriel@gmail.com>
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// SPDX-FileCopyrightText: 2013 Florian Müllner <fmuellner@gnome.org>
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//
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// SPDX-License-Identifier: GPL-2.0-or-later
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import {AppIcon} from 'resource:///org/gnome/shell/ui/appDisplay.js';
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import {InjectionManager} from 'resource:///org/gnome/shell/extensions/extension.js';
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export default class Extension {
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constructor() {
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this._injectionManager = new InjectionManager();
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}
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enable() {
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this._injectionManager.overrideMethod(AppIcon.prototype, 'activate',
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originalMethod => {
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return function () {
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// eslint-disable-next-line no-invalid-this
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originalMethod.call(this, 2);
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};
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});
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}
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disable() {
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this._injectionManager.clear();
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}
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}
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