Files
Giovanni Campagna 5e89c761ca alternate-tab: show an application icon overlaid to the thumbnails
In All&Thumbnails mode, show an application icon above the thumbnail,
for easier recognition of the window.
The old behaviour can be restored in the preferences dialog.
2012-08-07 23:22:25 +02:00

354 lines
12 KiB
JavaScript

/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Clutter = imports.gi.Clutter;
const Gdk = imports.gi.Gdk;
const Gio = imports.gi.Gio;
const Gtk = imports.gi.Gtk;
const Lang = imports.lang;
const Mainloop = imports.mainloop;
const Meta = imports.gi.Meta;
const Shell = imports.gi.Shell;
const St = imports.gi.St;
const AltTab = imports.ui.altTab;
const Main = imports.ui.main;
const ModalDialog = imports.ui.modalDialog;
const Tweener = imports.ui.tweener;
const WindowManager = imports.ui.windowManager;
const Gettext = imports.gettext.domain('gnome-shell-extensions');
const _ = Gettext.gettext;
const N_ = function(e) { return e };
const SETTINGS_SHOW_APP_ICON_KEY = 'show-app-icon';
function mod(a, b) {
return ((a+b) % b);
}
const AltTabPopupAllThumbnails = new Lang.Class({
Name: 'AlternateTab.AltTabPopup.AllThumbnails',
_init : function(settings) {
this._settings = settings;
this.actor = new Shell.GenericContainer({ name: 'altTabPopup',
reactive: true });
this.actor.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
this.actor.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
this.actor.connect('allocate', Lang.bind(this, this._allocate));
this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
this._haveModal = false;
this._currentWindow = 0;
this._motionTimeoutId = 0;
// Initially disable hover so we ignore the enter-event if
// the switcher appears underneath the current pointer location
this._disableHover();
Main.uiGroup.add_actor(this.actor);
},
_getPreferredWidth: function (actor, forHeight, alloc) {
alloc.min_size = global.screen_width;
alloc.natural_size = global.screen_width;
},
_getPreferredHeight: function (actor, forWidth, alloc) {
alloc.min_size = global.screen_height;
alloc.natural_size = global.screen_height;
},
_allocate: function (actor, box, flags) {
let childBox = new Clutter.ActorBox();
let primary = Main.layoutManager.primaryMonitor;
let leftPadding = this.actor.get_theme_node().get_padding(St.Side.LEFT);
let rightPadding = this.actor.get_theme_node().get_padding(St.Side.RIGHT);
let bottomPadding = this.actor.get_theme_node().get_padding(St.Side.BOTTOM);
let vPadding = this.actor.get_theme_node().get_vertical_padding();
let hPadding = leftPadding + rightPadding;
// Allocate the appSwitcher
// We select a size based on an icon size that does not overflow the screen
let [childMinHeight, childNaturalHeight] = this._appSwitcher.actor.get_preferred_height(primary.width - hPadding);
let [childMinWidth, childNaturalWidth] = this._appSwitcher.actor.get_preferred_width(childNaturalHeight);
childBox.x1 = Math.max(primary.x + leftPadding, primary.x + Math.floor((primary.width - childNaturalWidth) / 2));
childBox.x2 = Math.min(primary.x + primary.width - rightPadding, childBox.x1 + childNaturalWidth);
childBox.y1 = primary.y + Math.floor((primary.height - childNaturalHeight) / 2);
childBox.y2 = childBox.y1 + childNaturalHeight;
this._appSwitcher.actor.allocate(childBox, flags);
},
show : function(backward, binding, mask) {
// This is roughly what meta_display_get_tab_list does, except
// that it doesn't filter on workspace
// See in particular src/core/window-private.h for the filters
let windows = global.get_window_actors().map(function(actor) {
return actor.meta_window;
}).filter(function(win) {
return !win.is_override_redirect() &&
win.get_window_type() != Meta.WindowType.DESKTOP &&
win.get_window_type() != Meta.WindowType.DOCK;
}).sort(function(one, two) {
return two.get_user_time() - one.get_user_time();
});
if (!windows.length) {
this.destroy();
return false;
}
if (!Main.pushModal(this.actor)) {
// Probably someone else has a pointer grab, try again with keyboard only
if (!Main.pushModal(this.actor, global.get_current_time(), Meta.ModalOptions.POINTER_ALREADY_GRABBED)) {
return false;
}
}
this._haveModal = true;
this._modifierMask = AltTab.primaryModifier(mask);
this.actor.connect('key-press-event', Lang.bind(this, this._keyPressEvent));
this.actor.connect('key-release-event', Lang.bind(this, this._keyReleaseEvent));
this.actor.connect('button-press-event', Lang.bind(this, this._clickedOutside));
this.actor.connect('scroll-event', Lang.bind(this, this._onScroll));
this._appSwitcher = new WindowList(windows, this._settings);
this.actor.add_actor(this._appSwitcher.actor);
this._appSwitcher.connect('item-activated', Lang.bind(this, this._windowActivated));
this._appSwitcher.connect('item-entered', Lang.bind(this, this._windowEntered));
// make the initial selection
if (backward)
this._select(windows.length - 1);
else
this._select(1);
this.actor.opacity = 0;
this.actor.show();
// There's a race condition; if the user released Alt before
// we got the grab, then we won't be notified. (See
// https://bugzilla.gnome.org/show_bug.cgi?id=596695 for
// details.) So we check now. (Have to do this after updating
// selection.)
let [x, y, mods] = global.get_pointer();
if (!(mods & this._modifierMask)) {
this._finish();
return false;
}
// We delay showing the popup so that fast Alt+Tab users aren't
// disturbed by the popup briefly flashing.
this._initialDelayTimeoutId = Mainloop.timeout_add(AltTab.POPUP_DELAY_TIMEOUT,
Lang.bind(this, function () {
this.actor.opacity = 255;
this._initialDelayTimeoutId = 0;
}));
return true
},
_windowActivated : function(thumbnailList, n) {
let win = this._appSwitcher.windows[n];
Main.activateWindow(win);
this.destroy();
},
_finish : function() {
let win = this._appSwitcher.windows[this._currentWindow];
Main.activateWindow(win);
this.destroy();
},
_keyPressEvent : function(actor, event) {
let keysym = event.get_key_symbol();
let event_state = event.get_state();
let backwards = event_state & Clutter.ModifierType.SHIFT_MASK;
let action = global.display.get_keybinding_action(event.get_key_code(), event_state);
this._disableHover();
if (keysym == Clutter.Escape) {
this.destroy();
} else if (action == Meta.KeyBindingAction.SWITCH_WINDOWS ||
action == Meta.KeyBindingAction.SWITCH_GROUP) {
this._select(backwards ? this._previousWindow() : this._nextWindow());
} else if (action == Meta.KeyBindingAction.SWITCH_WINDOWS_BACKWARD ||
action == Meta.KeyBindingAction.SWITCH_GROUP_BACKWARD) {
this._select(this._previousWindow());
} else {
if (keysym == Clutter.Left)
this._select(this._previousWindow());
else if (keysym == Clutter.Right)
this._select(this._nextWindow());
}
return true;
},
_keyReleaseEvent : function(actor, event) {
let [x, y, mods] = global.get_pointer();
let state = mods & this._modifierMask;
if (state == 0)
this._finish();
return true;
},
_onScroll : function(actor, event) {
let direction = event.get_scroll_direction();
if (direction == Clutter.ScrollDirection.UP)
this._select(this._previousWindow());
else if (direction == Clutter.ScrollDirection.DOWN)
this._select(this._nextWindow());
return true;
},
_clickedOutside : function(actor, event) {
this.destroy();
},
_windowEntered : function(windowSwitcher, n) {
if (!this._mouseActive)
return;
this._select(n);
},
_disableHover : function() {
this._mouseActive = false;
if (this._motionTimeoutId != 0)
Mainloop.source_remove(this._motionTimeoutId);
this._motionTimeoutId = Mainloop.timeout_add(AltTab.DISABLE_HOVER_TIMEOUT, Lang.bind(this, this._mouseTimedOut));
},
_mouseTimedOut : function() {
this._motionTimeoutId = 0;
this._mouseActive = true;
},
_popModal: function() {
if (this._haveModal) {
Main.popModal(this.actor);
this._haveModal = false;
}
},
destroy : function() {
this._popModal();
if (this.actor.visible) {
Tweener.addTween(this.actor,
{ opacity: 0,
time: AltTab.POPUP_FADE_OUT_TIME,
transition: 'easeOutQuad',
onComplete: Lang.bind(this,
function() {
this.actor.destroy();
})
});
} else
this.actor.destroy();
},
_onDestroy : function() {
this._popModal();
if (this._motionTimeoutId != 0)
Mainloop.source_remove(this._motionTimeoutId);
if (this._initialDelayTimeoutId != 0)
Mainloop.source_remove(this._initialDelayTimeoutId);
},
_select : function(window) {
this._currentWindow = window;
this._appSwitcher.highlight(window);
},
_nextWindow: function() {
return mod(this._currentWindow + 1, this._appSwitcher.windows.length);
},
_previousWindow: function() {
return mod(this._currentWindow - 1, this._appSwitcher.windows.length);
},
});
const WindowIcon = new Lang.Class({
Name: 'WindowIcon',
_init: function(window, settings) {
this.window = window;
this.actor = new St.BoxLayout({ style_class: 'alt-tab-app',
vertical: true });
this.icon = null;
this._iconBin = new St.Widget({ layout_manager: new Clutter.BinLayout() });
this.actor.add(this._iconBin, { x_fill: false, y_fill: false } );
this.label = new St.Label({ text: window.get_title() });
this.actor.add(this.label, { x_fill: false });
if (settings.get_boolean(SETTINGS_SHOW_APP_ICON_KEY)) {
let tracker = Shell.WindowTracker.get_default();
this.app = tracker.get_window_app(window);
}
},
set_size: function(size) {
let mutterWindow = this.window.get_compositor_private();
let windowTexture = mutterWindow.get_texture();
let [width, height] = windowTexture.get_size();
let scale = Math.min(1.0, size / width, size / height);
this.clone = new Clutter.Clone({ source: windowTexture,
width: width * scale,
height: height * scale,
// usual hack for the usual bug in ClutterBinLayout...
x_expand: true,
y_expand: true });
this._iconBin.set_size(size, size);
this._iconBin.destroy_all_children();
this._iconBin.add_actor(this.clone);
if (this.app) {
this.appIcon = this.app.create_icon_texture(size / 2);
this.appIcon.x_expand = this.appIcon.y_expand = true;
this.appIcon.x_align = Clutter.ActorAlign.END;
this.appIcon.y_align = Clutter.ActorAlign.END;
this._iconBin.add_actor(this.appIcon);
}
}
});
const WindowList = new Lang.Class({
Name: 'AlternateTab.WindowList',
Extends: AltTab.SwitcherList,
_init : function(windows, settings) {
this.parent(true);
this.windows = windows;
this.icons = [];
for (let i = 0; i < windows.length; i++) {
let win = windows[i];
let icon = new WindowIcon(win, settings);
icon.set_size(128);
this.addItem(icon.actor, icon.label);
this.icons.push(icon);
}
}
});