Files
gnome-shell-extensions/extensions/screenshot-window-sizer/extension.js
T
Florian Müllner b7f285d733 Make project compatible with Reuse Software spec
Provide all licenses used in the project in a LICENSES folder and
add SPDX license and copyright information for all files in
accordance with the Reuse Software[0] specification.

The copyright information is based on the file's git history,
using a fairly generous definition of "non-trivial".

As of the spec recommendation, the information is generally added
as comments in the files themselves, except for

 - NEWS, README and similar top-level standard files, so that
   a SPDX code isn't the first thing people encounter
 - files that don't support comments (json) or where they'd
   be a bit awkward (.desktop, .service)
 - anything under po/, to not interfere with translation teams

Those are covered by a .reuse/dep5 files, except for image assets,
where separate .license files are used (It would be possible to
add comments to SVG files, but I don't trust image editors to
preserve them).

[0] https://reuse.software/

Part-of:
<https://gitlab.gnome.org/GNOME/gnome-shell-extensions/-/merge_requests/224>
2023-08-17 11:51:48 +00:00

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// SPDX-FileCopyrightText: 2013 Owen Taylor <otaylor@redhat.com>
// SPDX-FileCopyrightText: 2013 Richard Hughes <richard@hughsie.com>
// SPDX-FileCopyrightText: 2014 Florian Müllner <fmuellner@gnome.org>
// SPDX-FileCopyrightText: 2016 Will Thompson <will@willthompson.co.uk>
// SPDX-FileCopyrightText: 2017 Florian Müllner <fmuellner@gnome.org>
// SPDX-FileCopyrightText: 2019 Adrien Plazas <kekun.plazas@laposte.net>
// SPDX-FileCopyrightText: 2019 Willy Stadnick <willy.stadnick@gmail.com>
//
// SPDX-License-Identifier: GPL-2.0-or-later
import Clutter from 'gi://Clutter';
import Meta from 'gi://Meta';
import Shell from 'gi://Shell';
import St from 'gi://St';
import {Extension} from 'resource:///org/gnome/shell/extensions/extension.js';
import * as Main from 'resource:///org/gnome/shell/ui/main.js';
const MESSAGE_FADE_TIME = 2000;
export default class ScreenshotWindowSizerExtension extends Extension {
SIZES = [
[624, 351],
[800, 450],
[1024, 576],
[1200, 675],
[1600, 900],
[360, 654], // Phone portrait maximized
[720, 360], // Phone landscape fullscreen
];
_flashMessage(message) {
if (!this._text) {
this._text = new St.Label({style_class: 'screenshot-sizer-message'});
Main.uiGroup.add_actor(this._text);
}
this._text.remove_all_transitions();
this._text.text = message;
this._text.opacity = 255;
const monitor = Main.layoutManager.primaryMonitor;
this._text.set_position(
monitor.x + Math.floor(monitor.width / 2 - this._text.width / 2),
monitor.y + Math.floor(monitor.height / 2 - this._text.height / 2));
this._text.ease({
opacity: 0,
duration: MESSAGE_FADE_TIME,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
onComplete: () => this._hideMessage(),
});
}
_hideMessage() {
this._text.destroy();
delete this._text;
}
/**
* @param {Meta.Display} display - the display
* @param {Meta.Window=} window - for per-window bindings, the window
* @param {Meta.KeyBinding} binding - the key binding
*/
_cycleScreenshotSizes(display, window, binding) {
// Probably this isn't useful with 5 sizes, but you can decrease instead
// of increase by holding down shift.
let modifiers = binding.get_modifiers();
let backwards = (modifiers & Meta.VirtualModifier.SHIFT_MASK) !== 0;
// Unmaximize first
if (window.get_maximized() !== 0)
window.unmaximize(Meta.MaximizeFlags.BOTH);
let workArea = window.get_work_area_current_monitor();
let outerRect = window.get_frame_rect();
// Double both axes if on a hidpi display
let scaleFactor = St.ThemeContext.get_for_stage(global.stage).scale_factor;
let scaledSizes = this.SIZES.map(size => size.map(wh => wh * scaleFactor))
.filter(([w, h]) => w <= workArea.width && h <= workArea.height);
// Find the nearest 16:9 size for the current window size
let nearestIndex;
let nearestError;
for (let i = 0; i < scaledSizes.length; i++) {
let [width, height] = scaledSizes[i];
// get the best initial window size
let error = Math.abs(width - outerRect.width) + Math.abs(height - outerRect.height);
if (nearestIndex === undefined || error < nearestError) {
nearestIndex = i;
nearestError = error;
}
}
// get the next size up or down from ideal
let newIndex = (nearestIndex + (backwards ? -1 : 1)) % scaledSizes.length;
let [newWidth, newHeight] = scaledSizes[newIndex];
// Push the window onscreen if it would be resized offscreen
let newX = outerRect.x;
let newY = outerRect.y;
if (newX + newWidth > workArea.x + workArea.width)
newX = Math.max(workArea.x + workArea.width - newWidth);
if (newY + newHeight > workArea.y + workArea.height)
newY = Math.max(workArea.y + workArea.height - newHeight);
const id = window.connect('size-changed', () => {
window.disconnect(id);
this._notifySizeChange(window);
});
window.move_resize_frame(true, newX, newY, newWidth, newHeight);
}
/**
* @param {Meta.Window} window - the window whose size changed
*/
_notifySizeChange(window) {
const {scaleFactor} = St.ThemeContext.get_for_stage(global.stage);
let newOuterRect = window.get_frame_rect();
let message = '%d×%d'.format(
newOuterRect.width / scaleFactor,
newOuterRect.height / scaleFactor);
// The new size might have been constrained by geometry hints (e.g. for
// a terminal) - in that case, include the actual ratio to the message
// we flash
let actualNumerator = 9 * newOuterRect.width / newOuterRect.height;
if (Math.abs(actualNumerator - 16) > 0.01)
message += ' (%.2f:9)'.format(actualNumerator);
this._flashMessage(message);
}
enable() {
Main.wm.addKeybinding(
'cycle-screenshot-sizes',
this.getSettings(),
Meta.KeyBindingFlags.PER_WINDOW,
Shell.ActionMode.NORMAL,
this._cycleScreenshotSizes.bind(this));
Main.wm.addKeybinding(
'cycle-screenshot-sizes-backward',
this.getSettings(),
Meta.KeyBindingFlags.PER_WINDOW | Meta.KeyBindingFlags.IS_REVERSED,
Shell.ActionMode.NORMAL,
this._cycleScreenshotSizes.bind(this));
}
disable() {
Main.wm.removeKeybinding('cycle-screenshot-sizes');
Main.wm.removeKeybinding('cycle-screenshot-sizes-backward');
}
}