Update all extensions for gnome-shell 3.9.90
addActor() gone from PopupBaseMenuItem, arrows in menus, SystemStatusButton gone. The auto-move-windows cleanup is probably older, weird noone noticed before. Anyway, I need a pitch fork.
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@@ -36,7 +36,7 @@ const ActivitiesMenuItem = new Lang.Class({
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_init: function(button) {
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this.parent();
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this._button = button;
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this.addActor(new St.Label({ text: _("Activities Overview") }));
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this.actor.add_child(new St.Label({ text: _("Activities Overview") }));
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},
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activate: function(event) {
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@@ -56,10 +56,10 @@ const ApplicationMenuItem = new Lang.Class({
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this._button = button;
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this._iconBin = new St.Bin();
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this.addActor(this._iconBin);
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this.actor.add_child(this._iconBin);
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let appLabel = new St.Label({ text: app.get_name() });
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this.addActor(appLabel, { expand: true });
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this.actor.add_child(appLabel, { expand: true });
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this.actor.label_actor = appLabel;
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let textureCache = St.TextureCache.get_default();
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@@ -112,7 +112,7 @@ const CategoryMenuItem = new Lang.Class({
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else
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name = _("Favorites");
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this.addActor(new St.Label({ text: name }));
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this.actor.add_child(new St.Label({ text: name }));
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this.actor.connect('motion-event', Lang.bind(this, this._onMotionEvent));
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},
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@@ -273,9 +273,17 @@ const ApplicationsButton = new Lang.Class({
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// role ATK_ROLE_MENU like other elements of the panel.
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this.actor.accessible_role = Atk.Role.LABEL;
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this._label = new St.Label({ text: _("Applications") });
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let hbox = new St.BoxLayout({ style_class: 'panel-status-menu-box' });
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this.actor.add_actor(this._label);
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this._label = new St.Label({ text: _("Applications"),
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y_expand: true,
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y_align: Clutter.ActorAlign.CENTER });
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hbox.add_child(this._label);
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hbox.add_child(new St.Label({ text: '\u25BE',
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y_expand: true,
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y_align: Clutter.ActorAlign.CENTER }));
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this.actor.add_actor(hbox);
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this.actor.name = 'panelApplications';
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this.actor.label_actor = this._label;
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@@ -89,10 +89,10 @@ function init() {
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function myCheckWorkspaces() {
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let i;
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let emptyWorkspaces = new Array(Main._workspaces.length);
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let emptyWorkspaces = new Array(this._workspaces.length);
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for (i = 0; i < Main._workspaces.length; i++) {
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let lastRemoved = Main._workspaces[i]._lastRemovedWindow;
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for (i = 0; i < this._workspaces.length; i++) {
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let lastRemoved = this._workspaces[i]._lastRemovedWindow;
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if (lastRemoved &&
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(lastRemoved.get_window_type() == Meta.WindowType.SPLASHSCREEN ||
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lastRemoved.get_window_type() == Meta.WindowType.DIALOG ||
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@@ -129,13 +129,13 @@ function myCheckWorkspaces() {
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if (removingTrailWorkspaces) {
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// "Merge" the empty workspace we are removing with the one at the end
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Main.wm.blockAnimations();
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this._wm.blockAnimations();
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}
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// Delete other empty workspaces; do it from the end to avoid index changes
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for (i = emptyWorkspaces.length - 2; i >= 0; i--) {
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if (emptyWorkspaces[i])
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global.screen.remove_workspace(Main._workspaces[i], global.get_current_time());
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global.screen.remove_workspace(this._workspaces[i], global.get_current_time());
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else
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break;
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}
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@@ -143,25 +143,25 @@ function myCheckWorkspaces() {
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if (removingTrailWorkspaces) {
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global.screen.get_workspace_by_index(global.screen.n_workspaces - 1).activate(global.get_current_time());
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Main.wm.unblockAnimations();
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this._wm.unblockAnimations();
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if (!Main.overview.visible && showOverview)
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Main.overview.show();
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}
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Main._checkWorkspacesId = 0;
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this._checkWorkspacesId = 0;
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return false;
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}
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function enable() {
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prevCheckWorkspaces = Main._checkWorkspaces;
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prevCheckWorkspaces = Main.wm._workspaceTracker._checkWorkspaces;
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if (Meta.prefs_get_dynamic_workspaces())
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Main._checkWorkspaces = myCheckWorkspaces;
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Main.wm._workspaceTracker._checkWorkspaces = myCheckWorkspaces;
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winMover = new WindowMover();
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}
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function disable() {
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Main._checkWorkspaces = prevCheckWorkspaces;
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Main.wm._workspaceTracker._checkWorkspaces = prevCheckWorkspaces;
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winMover.destroy();
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}
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@@ -1,4 +1,5 @@
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// Drive menu extension
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const Clutter = imports.gi.Clutter;
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const Gio = imports.gi.Gio;
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const Lang = imports.lang;
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const St = imports.gi.St;
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@@ -25,7 +26,7 @@ const MountMenuItem = new Lang.Class({
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this.parent();
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this.label = new St.Label({ text: mount.get_name() });
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this.addActor(this.label);
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this.actor.add(this.label, { expand: true });
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this.actor.label_actor = this.label;
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this.mount = mount;
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@@ -34,7 +35,7 @@ const MountMenuItem = new Lang.Class({
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style_class: 'popup-menu-icon ' });
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let ejectButton = new St.Button({ child: ejectIcon });
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ejectButton.connect('clicked', Lang.bind(this, this._eject));
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this.addActor(ejectButton);
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this.actor.add(ejectButton);
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},
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_eject: function() {
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@@ -83,10 +84,20 @@ const MountMenuItem = new Lang.Class({
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const DriveMenu = new Lang.Class({
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Name: 'DriveMenu.DriveMenu',
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Extends: PanelMenu.SystemStatusButton,
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Extends: PanelMenu.Button,
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_init: function() {
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this.parent('media-eject-symbolic', _("Removable devices"));
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this.parent(0.0, _("Removable devices"));
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let hbox = new St.BoxLayout({ style_class: 'panel-status-menu-box' });
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let icon = new St.Icon({ icon_name: 'media-eject-symbolic',
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style_class: 'system-status-icon' });
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hbox.add_child(icon);
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hbox.add_child(new St.Label({ text: '\u25BE',
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y_expand: true,
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y_align: Clutter.ActorAlign.CENTER }));
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this.actor.add_child(hbox);
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this._monitor = Gio.VolumeMonitor.get();
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this._addedId = this._monitor.connect('mount-added', Lang.bind(this, function(monitor, mount) {
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@@ -1,5 +1,6 @@
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/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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const Clutter = imports.gi.Clutter;
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const Gio = imports.gi.Gio;
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const GLib = imports.gi.GLib;
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const Lang = imports.lang;
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@@ -32,10 +33,10 @@ const PlaceMenuItem = new Lang.Class({
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this._icon = new St.Icon({ gicon: info.icon,
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icon_size: PLACE_ICON_SIZE });
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this.addActor(this._icon);
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this.actor.add_child(this._icon);
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this._label = new St.Label({ text: info.name });
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this.addActor(this._label);
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this.actor.add_child(this._label);
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this._changedId = info.connect('changed',
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Lang.bind(this, this._propertiesChanged));
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@@ -74,9 +75,17 @@ const PlacesMenu = new Lang.Class({
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Extends: PanelMenu.Button,
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_init: function() {
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let label = new St.Label({ text: _("Places") });
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this.parent(0.0, label.text);
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this.actor.add_actor(label);
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this.parent(0.0, _("Places"));
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let hbox = new St.BoxLayout({ style_class: 'panel-status-menu-box' });
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let label = new St.Label({ text: _("Places"),
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y_expand: true,
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y_align: Clutter.ActorAlign.CENTER });
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hbox.add_child(label);
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hbox.add_child(new St.Label({ text: '\u25BE',
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y_expand: true,
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y_align: Clutter.ActorAlign.CENTER }));
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this.actor.add_actor(hbox);
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this.placesManager = new PlaceDisplay.PlacesManager();
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