dir = usr/share/icons/hicolor scal_emblems_dir = $(dir)/scalable/emblems .PHONY: build clean install EMBLEMS = $(basename $(wildcard *.svg)) $(info Emblems: '$(EMBLEMS)') RESOLUTIONS := 16 22 32 36 48 64 128 256 $(info Resolutions: '$(RESOLUTIONS)') # The build: target should depend on all PNGs to generate $(info $(foreach SVG,$(EMBLEMS),$(foreach RES,$(RESOLUTIONS),$(SVG)-$(RES)x$(RES).png))) build: $(foreach SVG,$(EMBLEMS),$(foreach RES,$(RESOLUTIONS),$(SVG)-$(RES)x$(RES).png)) # Dynamically add rules for PNG generation for each resolution, for each emblem file define SVG_TO_PNG_RULE $1-$2x$2.png: $1.svg rsvg-convert $$< -w $2 -h $2 > $$@ endef $(foreach EMBLEM,$(EMBLEMS),$(foreach RES,$(RESOLUTIONS),$(eval $(call SVG_TO_PNG_RULE,$(EMBLEM),$(RES))))) clean: rm -f *.png install: install -d $(DESTDIR)/$(dir) # Iterate over resolutions. # For each resolution, install PNG emblems in the emblems folder for their # resolution. for RES in $(RESOLUTIONS) ; do \ RES_DIR=$(DESTDIR)/$(dir)/$${RES}x$${RES} ; \ install -d $${RES_DIR} ; \ for EMBLEM in $(EMBLEMS) ; do \ EMBLEMS_DIR=$${RES_DIR}/emblems ; \ install -d $${EMBLEMS_DIR} ; \ PNG_SOURCE=$${EMBLEM}-$${RES}x$${RES}.png ; \ $(INSTALL) $${PNG_SOURCE} $${EMBLEMS_DIR}/$${EMBLEM}.png ; \ $(INSTALL) $${EMBLEM}.icon $${EMBLEMS_DIR}/ ; \ done ; \ done # Install SVG emblems in the scalable emblems dir. for EMBLEM in $(EMBLEMS) ; do \ EMBLEMS_DIR=$(DESTDIR)/$(scal_emblems_dir) ; \ install -d $${EMBLEMS_DIR} ; \ $(INSTALL) $${EMBLEM}.svg $${EMBLEMS_DIR}/ ; \ $(INSTALL) $${EMBLEM}.icon $${EMBLEMS_DIR}/ ; \ done include ../Makefile.inc