Now that the transformFromOrientation() function isn't used outside of transform.cpp, make it static to remove it from the public API. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Jacopo Mondi <jacopo.mondi@ideasonboard.com>
410 lines
12 KiB
C++
410 lines
12 KiB
C++
/* SPDX-License-Identifier: LGPL-2.1-or-later */
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/*
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* Copyright (C) 2020, Raspberry Pi Ltd
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*
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* transform.cpp - 2D plane transforms.
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*/
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#include <libcamera/transform.h>
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#include <libcamera/orientation.h>
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/**
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* \file transform.h
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* \brief Enum to represent and manipulate 2D plane transforms
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*/
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namespace libcamera {
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/**
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* \enum Transform
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* \brief Enum to represent a 2D plane transform
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*
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* The Transform can take 8 distinct values, representing the usual 2D plane
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* transforms listed below. Each of these transforms can be constructed
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* out of 3 basic operations, namely a horizontal flip (mirror), a vertical
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* flip, and a transposition (about the main diagonal). The transforms are
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* encoded such that a single bit indicates the presence of each of the 3
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* basic operations:
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*
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* - bit 0 - presence of a horizontal flip
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* - bit 1 - presence of a vertical flip
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* - bit 2 - presence of a transposition.
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*
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* We regard these 3 basic operations as being applied in a specific order:
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* first the two flip operations (actually they commute, so the order between
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* them is unimportant) and finally any transpose operation.
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*
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* Functions are provided to manipulate directly the bits within the transform
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* encoding, but there are also higher-level functions to invert and compose
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* transforms. Transforms are composed according to the usual mathematical
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* convention such that the right transform is applied first, and the left
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* transform is applied second.
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*
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* Finally, we have a total of 8 distinct transformations, as follows (a
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* couple of them have additional synonyms for convenience). We illustrate each
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* with its nominal effect on a rectangle with vertices labelled A, B, C and D.
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*
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* \sa https://en.wikipedia.org/wiki/Examples_of_groups#dihedral_group_of_order_8
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*
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* The set of 2D plane transforms is also known as the symmetry group of a
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* square, described in the link. Note that the group can be generated by
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* only 2 elements (the horizontal flip and a 90 degree rotation, for
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* example), however, the encoding used here makes the presence of the vertical
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* flip explicit.
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*
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* \var Transform::Identity
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*
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* Identity transform.
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~~~
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A-B A-B
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Input image | | goes to output image | |
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C-D C-D
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~~~
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* Numeric value: 0 (no bits set).
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*
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* \var Transform::Rot0
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*
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* Synonym for Transform::Identity (zero degree rotation).
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*
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* \var Transform::HFlip
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*
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* Horizontal flip.
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~~~
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A-B B-A
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Input image | | goes to output image | |
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C-D D-C
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~~~
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* Numeric value: 1 (horizontal flip bit set only).
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*
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* \var Transform::VFlip
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*
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* Vertical flip.
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~~~
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A-B C-D
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Input image | | goes to output image | |
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C-D A-B
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~~~
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* Numeric value: 2 (vertical flip bit set only).
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*
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* \var Transform::HVFlip
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*
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* Horizontal and vertical flip (identical to a 180 degree rotation).
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~~~
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A-B D-C
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Input image | | goes to output image | |
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C-D B-A
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~~~
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* Numeric value: 3 (horizontal and vertical flip bits set).
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*
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* \var Transform::Rot180
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*
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* Synonym for `HVFlip` (180 degree rotation).
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*
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* \var Transform::Transpose
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*
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* Transpose (about the main diagonal).
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~~~
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A-B A-C
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Input image | | goes to output image | |
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C-D B-D
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~~~
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* Numeric value: 4 (transpose bit set only).
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*
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* \var Transform::Rot270
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*
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* Rotation by 270 degrees clockwise (90 degrees anticlockwise).
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~~~
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A-B B-D
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Input image | | goes to output image | |
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C-D A-C
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~~~
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* Numeric value: 5 (transpose and horizontal flip bits set).
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*
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* \var Transform::Rot90
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*
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* Rotation by 90 degrees clockwise (270 degrees anticlockwise).
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~~~
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A-B C-A
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Input image | | goes to output image | |
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C-D D-B
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~~~
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* Numeric value: 6 (transpose and vertical flip bits set).
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*
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* \var Transform::Rot180Transpose
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*
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* Rotation by 180 degrees followed by transpose (alternatively, transposition
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* about the "opposite diagonal").
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~~~
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A-B D-B
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Input image | | goes to output image | |
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C-D C-A
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~~~
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* Numeric value: 7 (all bits set).
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*/
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/**
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* \fn operator &(Transform t0, Transform t1)
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* \brief Apply bitwise AND operator between the bits in the two transforms
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* \param[in] t0 The first transform
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* \param[in] t1 The second transform
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*/
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/**
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* \fn operator |(Transform t0, Transform t1)
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* \brief Apply bitwise OR operator between the bits in the two transforms
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* \param[in] t0 The first transform
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* \param[in] t1 The second transform
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*/
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/**
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* \fn operator ^(Transform t0, Transform t1)
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* \brief Apply bitwise XOR operator between the bits in the two transforms
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* \param[in] t0 The first transform
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* \param[in] t1 The second transform
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*/
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/**
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* \fn operator &=(Transform &t0, Transform t1)
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* \brief Apply bitwise AND-assignment operator between the bits in the two
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* transforms
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* \param[in] t0 The first transform
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* \param[in] t1 The second transform
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*/
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/**
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* \fn operator |=(Transform &t0, Transform t1)
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* \brief Apply bitwise OR-assignment operator between the bits in the two
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* transforms
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* \param[in] t0 The first transform
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* \param[in] t1 The second transform
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*/
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/**
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* \fn operator ^=(Transform &t0, Transform t1)
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* \brief Apply bitwise XOR-assignment operator between the bits in the two
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* transforms
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* \param[in] t0 The first transform
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* \param[in] t1 The second transform
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*/
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/**
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* \brief Compose two transforms by applying \a t0 first then \a t1
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* \param[in] t0 The first transform to apply
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* \param[in] t1 The second transform to apply
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*
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* Compose two transforms into a transform that is equivalent to first applying
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* \a t0 and then applying \a t1. For example, `HFlip * Transpose` performs
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* `HFlip` first and then the `Transpose` yielding `Rot270`, as shown below.
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~~~
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A-B B-A B-D
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Input image | | -> HFLip -> | | -> Transpose -> | | = Rot270
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C-D D-C A-C
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~~~
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* Note that composition is generally non-commutative for Transforms, and not
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* the same as XOR-ing the underlying bit representations.
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*
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* \return A Transform equivalent to applying \a t0 and then \a t1
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*/
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Transform operator*(Transform t0, Transform t1)
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{
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/*
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* Reorder the operations so that we imagine doing t0's transpose
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* (if any) after t1's flips. The effect is to swap t1's hflips for
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* vflips and vice versa, after which we can just xor all the bits.
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*/
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Transform reordered = t1;
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if (!!(t0 & Transform::Transpose)) {
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reordered = t1 & Transform::Transpose;
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if (!!(t1 & Transform::HFlip))
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reordered |= Transform::VFlip;
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if (!!(t1 & Transform::VFlip))
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reordered |= Transform::HFlip;
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}
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return reordered ^ t0;
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}
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/**
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* \brief Invert a transform
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* \param[in] t The transform to be inverted
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*
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* That is, we return the transform such that `t * (-t)` and `(-t) * t` both
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* yield the identity transform.
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*/
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Transform operator-(Transform t)
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{
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/* All are self-inverses, except for Rot270 and Rot90. */
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static const Transform inverses[] = {
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Transform::Identity,
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Transform::HFlip,
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Transform::VFlip,
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Transform::HVFlip,
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Transform::Transpose,
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Transform::Rot90,
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Transform::Rot270,
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Transform::Rot180Transpose
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};
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return inverses[static_cast<int>(t)];
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}
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/**
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* \fn operator!(Transform t)
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* \brief Return `true` if the transform is the `Identity`, otherwise `false`
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* \param[in] t The transform to be tested
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*/
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/**
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* \fn operator~(Transform t)
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* \brief Return the transform with all the bits inverted individually
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* \param[in] t The transform of which the bits will be inverted
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*
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* This inverts the bits that encode the transform in a bitwise manner. Note
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* that this is not the proper inverse of transform \a t (for which use \a
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* operator-).
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*/
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/**
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* \brief Return the transform representing a rotation of the given angle
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* clockwise
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* \param[in] angle The angle of rotation in a clockwise sense. Negative values
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* can be used to represent anticlockwise rotations
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* \param[out] success Set to `true` if the angle is a multiple of 90 degrees,
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* otherwise `false`
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* \return The transform corresponding to the rotation if \a success was set to
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* `true`, otherwise the `Identity` transform
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*/
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Transform transformFromRotation(int angle, bool *success)
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{
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angle = angle % 360;
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if (angle < 0)
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angle += 360;
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if (success != nullptr)
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*success = true;
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switch (angle) {
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case 0:
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return Transform::Identity;
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case 90:
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return Transform::Rot90;
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case 180:
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return Transform::Rot180;
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case 270:
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return Transform::Rot270;
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}
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if (success != nullptr)
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*success = false;
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return Transform::Identity;
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}
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namespace {
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/**
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* \brief Return the transform representing \a orientation
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* \param[in] orientation The orientation to convert
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* \return The transform corresponding to \a orientation
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*/
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Transform transformFromOrientation(const Orientation &orientation)
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{
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switch (orientation) {
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case Orientation::Rotate0:
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return Transform::Identity;
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case Orientation::Rotate0Mirror:
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return Transform::HFlip;
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case Orientation::Rotate180:
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return Transform::Rot180;
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case Orientation::Rotate180Mirror:
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return Transform::VFlip;
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case Orientation::Rotate90Mirror:
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return Transform::Transpose;
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case Orientation::Rotate90:
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return Transform::Rot90;
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case Orientation::Rotate270Mirror:
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return Transform::Rot180Transpose;
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case Orientation::Rotate270:
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return Transform::Rot270;
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}
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return Transform::Identity;
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}
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} /* namespace */
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/**
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* \brief Return the Transform that applied to \a o2 gives \a o1
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* \param o1 The Orientation to obtain
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* \param o2 The base Orientation
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*
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* This operation can be used to easily compute the Transform to apply to a
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* base orientation \a o2 to get the desired orientation \a o1.
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*
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* \return A Transform that applied to \a o2 gives \a o1
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*/
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Transform operator/(const Orientation &o1, const Orientation &o2)
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{
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Transform t1 = transformFromOrientation(o1);
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Transform t2 = transformFromOrientation(o2);
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return -t2 * t1;
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}
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/**
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* \brief Apply the Transform \a t on the orientation \a o
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* \param o The orientation
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* \param t The transform to apply on \a o
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* \return The Orientation resulting from applying \a t on \a o
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*/
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Orientation operator*(const Orientation &o, const Transform &t)
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{
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/*
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* Apply a Transform corresponding to the orientation first and
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* then apply \a t to it.
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*/
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switch (transformFromOrientation(o) * t) {
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case Transform::Identity:
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return Orientation::Rotate0;
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case Transform::HFlip:
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return Orientation::Rotate0Mirror;
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case Transform::VFlip:
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return Orientation::Rotate180Mirror;
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case Transform::Rot180:
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return Orientation::Rotate180;
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case Transform::Transpose:
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return Orientation::Rotate90Mirror;
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case Transform::Rot270:
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return Orientation::Rotate270;
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case Transform::Rot90:
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return Orientation::Rotate90;
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case Transform::Rot180Transpose:
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return Orientation::Rotate270Mirror;
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}
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return Orientation::Rotate0;
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}
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/**
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* \brief Return a character string describing the transform
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* \param[in] t The transform to be described.
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*/
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const char *transformToString(Transform t)
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{
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static const char *strings[] = {
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"identity",
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"hflip",
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"vflip",
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"hvflip",
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"transpose",
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"rot270",
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"rot90",
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"rot180transpose"
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};
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return strings[static_cast<int>(t)];
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}
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} /* namespace libcamera */
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