We cannot have a subclass of FrameBuffer because it is marked as final. This adds a FrameBuffer constructor with FrameBuffer::Private. So we can attach some additional resources with FrameBuffer through a customized FrameBuffer::Private class. Signed-off-by: Hirokazu Honda <hiroh@chromium.org> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Signed-off-by: Jacopo Mondi <jacopo@jmondi.org>
33 lines
588 B
C++
33 lines
588 B
C++
/* SPDX-License-Identifier: LGPL-2.1-or-later */
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/*
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* Copyright (C) 2020, Google Inc.
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*
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* framebuffer.h - Internal frame buffer handling
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*/
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#pragma once
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#include <libcamera/base/class.h>
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#include <libcamera/framebuffer.h>
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namespace libcamera {
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class FrameBuffer::Private : public Extensible::Private
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{
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LIBCAMERA_DECLARE_PUBLIC(FrameBuffer)
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public:
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Private();
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virtual ~Private();
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void setRequest(Request *request) { request_ = request; }
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bool isContiguous() const { return isContiguous_; }
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private:
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Request *request_;
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bool isContiguous_;
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};
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} /* namespace libcamera */
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