Files
external_libcamera/src/libcamera/object.cpp
Laurent Pinchart d5d7b71521 libcamera: object: Add an asynchronous method invocation method
Add a helper invokeMethod() to the Object class that allows asynchrnous
invocation of any method of an Object instance. Asynchronous invocation
occurs when control returns to the event dispatcher of the target
object's thread, in the context of that thread.

To support this, generalise the SignalMessage implementation to support
automatic deletion of the associated BoundMethod, and rename the message
to InvokeMessage to reflect the more generic purpose.

Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
2019-08-17 18:32:29 +03:00

165 lines
4.3 KiB
C++

/* SPDX-License-Identifier: LGPL-2.1-or-later */
/*
* Copyright (C) 2019, Google Inc.
*
* object.cpp - Base object
*/
#include <libcamera/object.h>
#include <libcamera/signal.h>
#include "log.h"
#include "message.h"
#include "thread.h"
#include "utils.h"
/**
* \file object.h
* \brief Base object to support automatic signal disconnection
*/
namespace libcamera {
/**
* \class Object
* \brief Base object to support automatic signal disconnection
*
* The Object class simplifies signal/slot handling for classes implementing
* slots. By inheriting from Object, an object is automatically disconnected
* from all connected signals when it gets destroyed.
*
* Object instances are bound to the thread in which they're created. When a
* message is posted to an object, its handler will run in the object's thread.
* This allows implementing easy message passing between threads by inheriting
* from the Object class.
*
* Object slots connected to signals will also run in the context of the
* object's thread, regardless of whether the signal is emitted in the same or
* in another thread.
*
* \sa Message, Signal, Thread
*/
Object::Object()
: pendingMessages_(0)
{
thread_ = Thread::current();
}
Object::~Object()
{
for (SignalBase *signal : signals_)
signal->disconnect(this);
if (pendingMessages_)
thread()->removeMessages(this);
}
/**
* \brief Post a message to the object's thread
* \param[in] msg The message
*
* This method posts the message \a msg to the message queue of the object's
* thread, to be delivered to the object through the message() method in the
* context of its thread. Message ownership is passed to the thread, and the
* message will be deleted after being delivered.
*
* Messages are delivered through the thread's event loop. If the thread is not
* running its event loop the message will not be delivered until the event
* loop gets started.
*/
void Object::postMessage(std::unique_ptr<Message> msg)
{
thread()->postMessage(std::move(msg), this);
}
/**
* \brief Message handler for the object
* \param[in] msg The message
*
* This virtual method receives messages for the object. It is called in the
* context of the object's thread, and can be overridden to process custom
* messages. The parent Object::message() method shall be called for any
* message not handled by the override method.
*
* The message \a msg is valid only for the duration of the call, no reference
* to it shall be kept after this method returns.
*/
void Object::message(Message *msg)
{
switch (msg->type()) {
case Message::InvokeMessage: {
InvokeMessage *iMsg = static_cast<InvokeMessage *>(msg);
iMsg->invoke();
break;
}
default:
break;
}
}
/**
* \fn void Object::invokeMethod(void (T::*func)(Args...), Args... args)
* \brief Invoke a method asynchronously on an Object instance
* \param[in] func The object method to invoke
* \param[in] args The method arguments
*
* This method invokes the member method \a func when control returns to the
* event loop of the object's thread. The method is executed in the object's
* thread with arguments \a args.
*
* Arguments \a args passed by value or reference are copied, while pointers
* are passed untouched. The caller shall ensure that any pointer argument
* remains valid until the method is invoked.
*/
void Object::invokeMethod(BoundMethodBase *method, void *args)
{
std::unique_ptr<Message> msg =
utils::make_unique<InvokeMessage>(method, args, true);
postMessage(std::move(msg));
}
/**
* \fn Object::thread()
* \brief Retrieve the thread the object is bound to
* \return The thread the object is bound to
*/
/**
* \brief Move the object to a different thread
* \param[in] thread The target thread
*
* This method moves the object from the current thread to the new \a thread.
* It shall be called from the thread in which the object currently lives,
* otherwise the behaviour is undefined.
*/
void Object::moveToThread(Thread *thread)
{
ASSERT(Thread::current() == thread_);
if (thread_ == thread)
return;
thread->moveObject(this);
}
void Object::connect(SignalBase *signal)
{
signals_.push_back(signal);
}
void Object::disconnect(SignalBase *signal)
{
for (auto iter = signals_.begin(); iter != signals_.end(); ) {
if (*iter == signal)
iter = signals_.erase(iter);
else
iter++;
}
}
}; /* namespace libcamera */