Without the camera manager, it is not possible to cleanly delete the
FrameBufferAllocator object. Keep the camera manager alive until all the
memory object have been released.
A shared_ptr to the CameraManager is introduced which is itself stored
as a plain pointer and allocated and released explicitly. When more
than one C++ member is required, this can be refactored to use a new C++
class, but the struct _GstLibcameraAllocator is allocated and freed by
glib, so it does not have automatic destruction presently.
Bug: https://bugs.libcamera.org/show_bug.cgi?id=211
[Kieran: Update test framework to remove expected test fail]
Signed-off-by: Nicolas Dufresne <nicolas.dufresne@collabora.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>