When SoftwareIsp stops, input and output buffers queued to it may not yet be fully processed. They will be eventually returned but stop means stop, there should be no processing related actions invoked afterwards. Let's stop forwarding processed input buffers from SoftwareIsp slots when SoftwareIsp is stopped. Let's track the queued input buffers and return them back for capture in SoftwareIsp::stop(). The returned input buffers are marked as cancelled. This is not necessary at the moment but it gives the pipeline handlers chance to deal with this if they need to. Signed-off-by: Milan Zamazal <mzamazal@redhat.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com> Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
110 lines
3.0 KiB
C++
110 lines
3.0 KiB
C++
/* SPDX-License-Identifier: LGPL-2.1-or-later */
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/*
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* Copyright (C) 2023, Linaro Ltd
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*
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* Simple software ISP implementation
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*/
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#pragma once
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#include <deque>
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#include <functional>
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#include <initializer_list>
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#include <map>
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#include <memory>
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#include <stdint.h>
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#include <string>
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#include <tuple>
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#include <vector>
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#include <libcamera/base/class.h>
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#include <libcamera/base/log.h>
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#include <libcamera/base/object.h>
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#include <libcamera/base/signal.h>
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#include <libcamera/base/thread.h>
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#include <libcamera/geometry.h>
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#include <libcamera/pixel_format.h>
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#include <libcamera/ipa/soft_ipa_interface.h>
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#include <libcamera/ipa/soft_ipa_proxy.h>
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#include "libcamera/internal/camera_sensor.h"
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#include "libcamera/internal/dma_buf_allocator.h"
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#include "libcamera/internal/pipeline_handler.h"
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#include "libcamera/internal/shared_mem_object.h"
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#include "libcamera/internal/software_isp/debayer_params.h"
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namespace libcamera {
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class DebayerCpu;
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class FrameBuffer;
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class PixelFormat;
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class Stream;
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struct StreamConfiguration;
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LOG_DECLARE_CATEGORY(SoftwareIsp)
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class SoftwareIsp : public Object
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{
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public:
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SoftwareIsp(PipelineHandler *pipe, const CameraSensor *sensor,
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ControlInfoMap *ipaControls);
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~SoftwareIsp();
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int loadConfiguration([[maybe_unused]] const std::string &filename) { return 0; }
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bool isValid() const;
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std::vector<PixelFormat> formats(PixelFormat input);
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SizeRange sizes(PixelFormat inputFormat, const Size &inputSize);
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std::tuple<unsigned int, unsigned int>
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strideAndFrameSize(const PixelFormat &outputFormat, const Size &size);
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int configure(const StreamConfiguration &inputCfg,
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const std::vector<std::reference_wrapper<StreamConfiguration>> &outputCfgs,
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const ipa::soft::IPAConfigInfo &configInfo);
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int exportBuffers(const Stream *stream, unsigned int count,
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std::vector<std::unique_ptr<FrameBuffer>> *buffers);
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void processStats(const uint32_t frame, const uint32_t bufferId,
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const ControlList &sensorControls);
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int start();
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void stop();
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void queueRequest(const uint32_t frame, const ControlList &controls);
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int queueBuffers(uint32_t frame, FrameBuffer *input,
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const std::map<const Stream *, FrameBuffer *> &outputs);
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void process(uint32_t frame, FrameBuffer *input, FrameBuffer *output);
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Signal<FrameBuffer *> inputBufferReady;
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Signal<FrameBuffer *> outputBufferReady;
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Signal<uint32_t, uint32_t> ispStatsReady;
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Signal<const ControlList &> setSensorControls;
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private:
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void saveIspParams();
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void setSensorCtrls(const ControlList &sensorControls);
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void statsReady(uint32_t frame, uint32_t bufferId);
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void inputReady(FrameBuffer *input);
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void outputReady(FrameBuffer *output);
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std::unique_ptr<DebayerCpu> debayer_;
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Thread ispWorkerThread_;
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SharedMemObject<DebayerParams> sharedParams_;
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DebayerParams debayerParams_;
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DmaBufAllocator dmaHeap_;
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std::unique_ptr<ipa::soft::IPAProxySoft> ipa_;
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bool running_;
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std::deque<FrameBuffer *> queuedInputBuffers_;
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std::deque<FrameBuffer *> queuedOutputBuffers_;
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};
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} /* namespace libcamera */
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