Replace the std::map<> used as the base type for V4L2ControlInfoMap by ControlInfoMap, which is an alias for an std::unsorted_map<> with the same key and value types. This shortens the code. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Reviewed-by: Jacopo Mondi <jacopo@jmondi.org>
240 lines
7.4 KiB
C++
240 lines
7.4 KiB
C++
/* SPDX-License-Identifier: LGPL-2.1-or-later */
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/*
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* Copyright (C) 2019, Google Inc.
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*
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* v4l2_controls.cpp - V4L2 Controls Support
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*/
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#include "v4l2_controls.h"
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#include <string.h>
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/**
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* \file v4l2_controls.h
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* \brief Support for V4L2 Controls using the V4L2 Extended Controls APIs
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*
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* The V4L2 Control API allows application to inspect and modify sets of
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* configurable parameters on a video device or subdevice. The nature of the
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* parameters an application can modify using the control framework depends on
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* what the driver implements support for, and on the characteristics of the
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* underlying hardware platform. Generally controls are used to modify user
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* visible settings, such as the image brightness and exposure time, or
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* non-standard parameters which cannot be controlled through the V4L2 format
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* negotiation API.
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*
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* Controls are identified by a numerical ID, defined by the V4L2 kernel headers
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* and have an associated type. Each control has a value, which is the data that
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* can be modified with V4L2Device::setControls() or retrieved with
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* V4L2Device::getControls().
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*
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* The control's type along with the control's flags define the type of the
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* control's value content. Controls can transport a single data value stored in
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* variable inside the control, or they might as well deal with more complex
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* data types, such as arrays of matrices, stored in a contiguous memory
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* locations associated with the control and called 'the payload'. Such controls
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* are called 'compound controls' and are currently not supported by the
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* libcamera V4L2 control framework.
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*
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* libcamera implements support for controls using the V4L2 Extended Control
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* API, which allows future handling of controls with payloads of arbitrary
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* sizes.
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*
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* The libcamera V4L2 Controls framework operates on lists of controls, wrapped
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* by the ControlList class, to match the V4L2 extended controls API. The
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* interface to set and get control is implemented by the V4L2Device class, and
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* this file only provides the data type definitions.
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*
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* \todo Add support for compound controls
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*/
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namespace libcamera {
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namespace {
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std::string v4l2_ctrl_name(const struct v4l2_query_ext_ctrl &ctrl)
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{
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size_t len = strnlen(ctrl.name, sizeof(ctrl.name));
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return std::string(static_cast<const char *>(ctrl.name), len);
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}
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ControlType v4l2_ctrl_type(const struct v4l2_query_ext_ctrl &ctrl)
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{
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switch (ctrl.type) {
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case V4L2_CTRL_TYPE_BOOLEAN:
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return ControlTypeBool;
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case V4L2_CTRL_TYPE_INTEGER:
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return ControlTypeInteger32;
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case V4L2_CTRL_TYPE_INTEGER64:
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return ControlTypeInteger64;
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case V4L2_CTRL_TYPE_MENU:
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case V4L2_CTRL_TYPE_BUTTON:
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case V4L2_CTRL_TYPE_BITMASK:
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case V4L2_CTRL_TYPE_INTEGER_MENU:
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/*
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* More precise types may be needed, for now use a 32-bit
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* integer type.
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*/
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return ControlTypeInteger32;
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default:
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return ControlTypeNone;
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}
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}
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} /* namespace */
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/**
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* \class V4L2ControlId
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* \brief V4L2 control static metadata
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*
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* The V4L2ControlId class is a specialisation of the ControlId for V4L2
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* controls.
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*/
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/**
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* \brief Construct a V4L2ControlId from a struct v4l2_query_ext_ctrl
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* \param[in] ctrl The struct v4l2_query_ext_ctrl as returned by the kernel
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*/
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V4L2ControlId::V4L2ControlId(const struct v4l2_query_ext_ctrl &ctrl)
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: ControlId(ctrl.id, v4l2_ctrl_name(ctrl), v4l2_ctrl_type(ctrl))
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{
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}
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/**
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* \class V4L2ControlRange
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* \brief Convenience specialisation of ControlRange for V4L2 controls
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*
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* The V4L2ControlRange class is a specialisation of the ControlRange for V4L2
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* controls. It offers a convenience constructor from a struct
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* v4l2_query_ext_ctrl, and is otherwise equivalent to the ControlRange class.
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*/
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/**
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* \brief Construct a V4L2ControlRange from a struct v4l2_query_ext_ctrl
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* \param[in] ctrl The struct v4l2_query_ext_ctrl as returned by the kernel
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*/
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V4L2ControlRange::V4L2ControlRange(const struct v4l2_query_ext_ctrl &ctrl)
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{
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if (ctrl.type == V4L2_CTRL_TYPE_INTEGER64)
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ControlRange::operator=(ControlRange(static_cast<int64_t>(ctrl.minimum),
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static_cast<int64_t>(ctrl.maximum)));
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else
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ControlRange::operator=(ControlRange(static_cast<int32_t>(ctrl.minimum),
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static_cast<int32_t>(ctrl.maximum)));
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}
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/**
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* \class V4L2ControlInfoMap
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* \brief A map of controlID to ControlRange for V4L2 controls
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*/
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/**
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* \brief Move assignment operator from a ControlInfoMap
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* \param[in] info The control info map
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*
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* Populate the map by replacing its contents with those of \a info using move
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* semantics. Upon return the \a info map will be empty.
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*
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* This is the only supported way to populate a V4L2ControlInfoMap.
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*
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* \return The populated V4L2ControlInfoMap
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*/
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V4L2ControlInfoMap &V4L2ControlInfoMap::operator=(ControlInfoMap &&info)
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{
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ControlInfoMap::operator=(std::move(info));
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idmap_.clear();
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for (const auto &ctrl : *this)
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idmap_[ctrl.first->id()] = ctrl.first;
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return *this;
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}
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/**
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* \brief Access specified element by numerical ID
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* \param[in] id The numerical ID
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* \return A reference to the element whose ID is equal to \a id
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*/
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V4L2ControlInfoMap::mapped_type &V4L2ControlInfoMap::at(unsigned int id)
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{
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return at(idmap_.at(id));
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}
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/**
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* \brief Access specified element by numerical ID
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* \param[in] id The numerical ID
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* \return A const reference to the element whose ID is equal to \a id
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*/
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const V4L2ControlInfoMap::mapped_type &V4L2ControlInfoMap::at(unsigned int id) const
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{
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return at(idmap_.at(id));
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}
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/**
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* \brief Count the number of elements matching a numerical ID
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* \param[in] id The numerical ID
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* \return The number of elements matching the numerical \a id
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*/
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V4L2ControlInfoMap::size_type V4L2ControlInfoMap::count(unsigned int id) const
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{
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return count(idmap_.at(id));
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}
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/**
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* \brief Find the element matching a numerical ID
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* \param[in] id The numerical ID
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* \return An iterator pointing to the element matching the numerical \a id, or
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* end() if no such element exists
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*/
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V4L2ControlInfoMap::iterator V4L2ControlInfoMap::find(unsigned int id)
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{
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return find(idmap_.at(id));
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}
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/**
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* \brief Find the element matching a numerical ID
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* \param[in] id The numerical ID
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* \return A const iterator pointing to the element matching the numerical
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* \a id, or end() if no such element exists
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*/
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V4L2ControlInfoMap::const_iterator V4L2ControlInfoMap::find(unsigned int id) const
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{
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return find(idmap_.at(id));
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}
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/**
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* \fn const ControlIdMap &V4L2ControlInfoMap::idmap() const
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* \brief Retrieve the ControlId map
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*
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* Constructing ControlList instances for V4L2 controls requires a ControlIdMap
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* for the V4L2 device that the control list targets. This helper method
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* returns a suitable idmap for that purpose.
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*
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* \return The ControlId map
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*/
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/**
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* \class V4L2ControlList
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* \brief A list of controls for a V4L2 device
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*
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* This class specialises the ControList class for use with V4L2 devices. It
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* offers a convenience API to create a ControlList from a V4L2ControlInfoMap.
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*
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* V4L2ControlList allows easy construction of a ControlList containing V4L2
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* controls for a device. It can be used to construct the list of controls
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* passed to the V4L2Device::getControls() and V4L2Device::setControls()
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* methods. The class should however not be used in place of ControlList in
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* APIs.
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*/
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/**
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* \fn V4L2ControlList::V4L2ControlList(const V4L2ControlInfoMap &info)
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* \brief Construct a V4L2ControlList associated with a V4L2 device
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* \param[in] info The V4L2 device control info map
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*/
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} /* namespace libcamera */
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