Provide a toString helper to assist in printing Request state for debug and logging contexts. Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
347 lines
9.7 KiB
C++
347 lines
9.7 KiB
C++
/* SPDX-License-Identifier: LGPL-2.1-or-later */
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/*
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* Copyright (C) 2019, Google Inc.
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*
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* request.cpp - Capture request handling
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*/
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#include <libcamera/request.h>
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#include <map>
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#include <sstream>
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#include <libcamera/buffer.h>
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#include <libcamera/camera.h>
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#include <libcamera/control_ids.h>
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#include <libcamera/stream.h>
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#include "libcamera/internal/camera_controls.h"
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#include "libcamera/internal/log.h"
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#include "libcamera/internal/tracepoints.h"
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/**
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* \file request.h
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* \brief Describes a frame capture request to be processed by a camera
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*/
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namespace libcamera {
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LOG_DEFINE_CATEGORY(Request)
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/**
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* \enum Request::Status
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* Request completion status
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* \var Request::RequestPending
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* The request hasn't completed yet
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* \var Request::RequestComplete
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* The request has completed
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* \var Request::RequestCancelled
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* The request has been cancelled due to capture stop
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*/
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/**
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* \enum Request::ReuseFlag
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* Flags to control the behavior of Request::reuse()
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* \var Request::Default
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* Don't reuse buffers
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* \var Request::ReuseBuffers
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* Reuse the buffers that were previously added by addBuffer()
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*/
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/**
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* \typedef Request::BufferMap
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* \brief A map of Stream to FrameBuffer pointers
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*/
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/**
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* \class Request
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* \brief A frame capture request
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*
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* A Request allows an application to associate buffers and controls on a
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* per-frame basis to be queued to the camera device for processing.
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*/
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/**
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* \brief Create a capture request for a camera
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* \param[in] camera The camera that creates the request
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* \param[in] cookie Opaque cookie for application use
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*
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* The \a cookie is stored in the request and is accessible through the
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* cookie() method at any time. It is typically used by applications to map the
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* request to an external resource in the request completion handler, and is
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* completely opaque to libcamera.
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*
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*/
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Request::Request(Camera *camera, uint64_t cookie)
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: camera_(camera), sequence_(0), cookie_(cookie),
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status_(RequestPending), cancelled_(false)
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{
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/**
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* \todo Should the Camera expose a validator instance, to avoid
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* creating a new instance for each request?
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*/
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validator_ = new CameraControlValidator(camera);
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controls_ = new ControlList(controls::controls, validator_);
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/**
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* \todo: Add a validator for metadata controls.
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*/
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metadata_ = new ControlList(controls::controls);
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LIBCAMERA_TRACEPOINT(request_construct, this);
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LOG(Request, Debug) << "Created request - cookie: " << cookie_;
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}
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Request::~Request()
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{
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LIBCAMERA_TRACEPOINT(request_destroy, this);
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delete metadata_;
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delete controls_;
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delete validator_;
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}
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/**
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* \brief Reset the request for reuse
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* \param[in] flags Indicate whether or not to reuse the buffers
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*
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* Reset the status and controls associated with the request, to allow it to
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* be reused and requeued without destruction. This function shall be called
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* prior to queueing the request to the camera, in lieu of constructing a new
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* request. The application can reuse the buffers that were previously added
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* to the request via addBuffer() by setting \a flags to ReuseBuffers.
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*/
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void Request::reuse(ReuseFlag flags)
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{
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LIBCAMERA_TRACEPOINT(request_reuse, this);
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pending_.clear();
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if (flags & ReuseBuffers) {
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for (auto pair : bufferMap_) {
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FrameBuffer *buffer = pair.second;
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buffer->setRequest(this);
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pending_.insert(buffer);
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}
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} else {
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bufferMap_.clear();
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}
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sequence_ = 0;
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status_ = RequestPending;
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cancelled_ = false;
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controls_->clear();
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metadata_->clear();
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}
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/**
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* \fn Request::controls()
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* \brief Retrieve the request's ControlList
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*
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* Requests store a list of controls to be applied to all frames captured for
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* the request. They are created with an empty list of controls that can be
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* accessed through this method. Control values can be retrieved using
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* ControlList::get() and updated using ControlList::set().
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*
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* Only controls supported by the camera to which this request will be
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* submitted shall be included in the controls list. Attempting to add an
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* unsupported control causes undefined behaviour.
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*
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* \return A reference to the ControlList in this request
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*/
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/**
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* \fn Request::buffers()
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* \brief Retrieve the request's streams to buffers map
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*
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* Return a reference to the map that associates each Stream part of the
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* request to the FrameBuffer the Stream output should be directed to.
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*
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* \return The map of Stream to FrameBuffer
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*/
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/**
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* \brief Add a FrameBuffer with its associated Stream to the Request
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* \param[in] stream The stream the buffer belongs to
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* \param[in] buffer The FrameBuffer to add to the request
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*
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* A reference to the buffer is stored in the request. The caller is responsible
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* for ensuring that the buffer will remain valid until the request complete
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* callback is called.
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*
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* A request can only contain one buffer per stream. If a buffer has already
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* been added to the request for the same stream, this method returns -EEXIST.
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*
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* \return 0 on success or a negative error code otherwise
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* \retval -EEXIST The request already contains a buffer for the stream
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* \retval -EINVAL The buffer does not reference a valid Stream
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*/
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int Request::addBuffer(const Stream *stream, FrameBuffer *buffer)
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{
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if (!stream) {
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LOG(Request, Error) << "Invalid stream reference";
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return -EINVAL;
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}
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auto it = bufferMap_.find(stream);
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if (it != bufferMap_.end()) {
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LOG(Request, Error) << "FrameBuffer already set for stream";
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return -EEXIST;
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}
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buffer->setRequest(this);
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pending_.insert(buffer);
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bufferMap_[stream] = buffer;
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return 0;
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}
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/**
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* \var Request::bufferMap_
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* \brief Mapping of streams to buffers for this request
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*
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* The bufferMap_ tracks the buffers associated with each stream. If a stream is
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* not utilised in this request there will be no buffer for that stream in the
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* map.
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*/
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/**
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* \brief Return the buffer associated with a stream
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* \param[in] stream The stream the buffer is associated to
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* \return The buffer associated with the stream, or nullptr if the stream is
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* not part of this request
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*/
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FrameBuffer *Request::findBuffer(const Stream *stream) const
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{
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const auto it = bufferMap_.find(stream);
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if (it == bufferMap_.end())
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return nullptr;
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return it->second;
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}
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/**
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* \fn Request::metadata()
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* \brief Retrieve the request's metadata
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* \todo Offer a read-only API towards applications while keeping a read/write
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* API internally.
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* \return The metadata associated with the request
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*/
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/**
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* \fn Request::sequence()
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* \brief Retrieve the sequence number for the request
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*
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* When requests are queued, they are given a sequential number to track the
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* order in which requests are queued to a camera. This number counts all
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* requests given to a camera through its lifetime, and is not reset to zero
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* between camera stop/start sequences.
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*
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* It can be used to support debugging and identifying the flow of requests
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* through a pipeline, but does not guarantee to represent the sequence number
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* of any images in the stream. The sequence number is stored as an unsigned
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* integer and will wrap when overflowed.
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*
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* \return The request sequence number
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*/
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/**
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* \fn Request::cookie()
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* \brief Retrieve the cookie set when the request was created
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* \return The request cookie
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*/
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/**
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* \fn Request::status()
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* \brief Retrieve the request completion status
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*
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* The request status indicates whether the request has completed successfully
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* or with an error. When requests are created and before they complete the
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* request status is set to RequestPending, and is updated at completion time
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* to RequestComplete. If a request is cancelled at capture stop before it has
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* completed, its status is set to RequestCancelled.
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*
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* \return The request completion status
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*/
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/**
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* \fn Request::hasPendingBuffers()
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* \brief Check if a request has buffers yet to be completed
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*
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* \return True if the request has buffers pending for completion, false
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* otherwise
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*/
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/**
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* \brief Complete a queued request
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*
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* Mark the request as complete by updating its status to RequestComplete,
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* unless buffers have been cancelled in which case the status is set to
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* RequestCancelled.
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*/
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void Request::complete()
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{
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ASSERT(status_ == RequestPending);
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ASSERT(!hasPendingBuffers());
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status_ = cancelled_ ? RequestCancelled : RequestComplete;
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LOG(Request, Debug) << toString();
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LIBCAMERA_TRACEPOINT(request_complete, this);
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}
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/**
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* \brief Complete a buffer for the request
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* \param[in] buffer The buffer that has completed
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*
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* A request tracks the status of all buffers it contains through a set of
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* pending buffers. This function removes the \a buffer from the set to mark it
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* as complete. All buffers associate with the request shall be marked as
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* complete by calling this function once and once only before reporting the
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* request as complete with the complete() method.
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*
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* \return True if all buffers contained in the request have completed, false
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* otherwise
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*/
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bool Request::completeBuffer(FrameBuffer *buffer)
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{
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LIBCAMERA_TRACEPOINT(request_complete_buffer, this, buffer);
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int ret = pending_.erase(buffer);
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ASSERT(ret == 1);
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buffer->setRequest(nullptr);
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if (buffer->metadata().status == FrameMetadata::FrameCancelled)
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cancelled_ = true;
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return !hasPendingBuffers();
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}
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/**
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* \brief Generate a string representation of the Request internals
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*
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* This function facilitates debugging of Request state while it is used
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* internally within libcamera.
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*
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* \return A string representing the current state of the request
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*/
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std::string Request::toString() const
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{
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std::stringstream ss;
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/* Pending, Completed, Cancelled(X). */
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static const char *statuses = "PCX";
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/* Example Output: Request(55:P:1/2:6523524) */
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ss << "Request(" << sequence_ << ":" << statuses[status_] << ":"
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<< pending_.size() << "/" << bufferMap_.size() << ":"
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<< cookie_ << ")";
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return ss.str();
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}
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} /* namespace libcamera */
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