Files
external_libcamera/src/libcamera/shaders
Milan Zamazal 999d446475 libcamera: software_isp: GPU support for unpacked 10/12-bit formats
The GPU processing supports 8-bit sensor formats and 10/12-bit packed
formats.  Support for 10/12-bit unpacked formats is missing, let's add
it.

10/12-bit unpacked formats use two adjacent bytes to store the value.
This means the 8-bit shaders can be used if we can modify them for
additional support of 16-bit addressing.  This requires the following
modifications:

- Using GL_RG (two bytes per pixel) instead of GL_LUMINANCE (one byte
  per pixel) as the texture format for the given input formats.

- Setting the texture width to the number of pixels rather than the
  number of bytes.

- Making the definition of `fetch' macro variable, according to the
  pixel format.

- Using only `fetch' for accessing the texture.

Signed-off-by: Milan Zamazal <mzamazal@redhat.com>
Reviewed-by: Hans de Goede <johannes.goede@oss.qualcomm.com>
Tested-by: Robert Mader <robert.mader@collabora.com>
Tested-by: Hans de Goede <johannes.goede@oss.qualcomm.com> # ThinkPad T14s gen 6 (arm64) ov02c10 + X1c gen 12 ov08x40
Tested-by: Kieran Bingham <kieran.bingham@ideasonboard.com> # Lenovo X13s
Signed-off-by: Bryan O'Donoghue <bryan.odonoghue@linaro.org>
Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
2026-01-07 17:02:57 +00:00
..