The GPU processing supports 8-bit sensor formats and 10/12-bit packed formats. Support for 10/12-bit unpacked formats is missing, let's add it. 10/12-bit unpacked formats use two adjacent bytes to store the value. This means the 8-bit shaders can be used if we can modify them for additional support of 16-bit addressing. This requires the following modifications: - Using GL_RG (two bytes per pixel) instead of GL_LUMINANCE (one byte per pixel) as the texture format for the given input formats. - Setting the texture width to the number of pixels rather than the number of bytes. - Making the definition of `fetch' macro variable, according to the pixel format. - Using only `fetch' for accessing the texture. Signed-off-by: Milan Zamazal <mzamazal@redhat.com> Reviewed-by: Hans de Goede <johannes.goede@oss.qualcomm.com> Tested-by: Robert Mader <robert.mader@collabora.com> Tested-by: Hans de Goede <johannes.goede@oss.qualcomm.com> # ThinkPad T14s gen 6 (arm64) ov02c10 + X1c gen 12 ov08x40 Tested-by: Kieran Bingham <kieran.bingham@ideasonboard.com> # Lenovo X13s Signed-off-by: Bryan O'Donoghue <bryan.odonoghue@linaro.org> Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>