Switch to the FrameBuffer interface where all buffers are treated as external buffers and are allocated outside the camera. Applications allocating buffers using libcamera are switched to use the FrameBufferAllocator helper. Follow-up changes to this one will finalize the transition to the new FrameBuffer interface by removing code that is left unused after this change. Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
244 lines
6.7 KiB
C++
244 lines
6.7 KiB
C++
/* SPDX-License-Identifier: LGPL-2.1-or-later */
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/*
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* Copyright (C) 2019, Google Inc.
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*
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* request.cpp - Capture request handling
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*/
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#include <libcamera/request.h>
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#include <map>
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#include <libcamera/buffer.h>
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#include <libcamera/camera.h>
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#include <libcamera/control_ids.h>
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#include <libcamera/stream.h>
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#include "camera_controls.h"
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#include "log.h"
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/**
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* \file request.h
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* \brief Describes a frame capture request to be processed by a camera
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*/
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namespace libcamera {
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LOG_DEFINE_CATEGORY(Request)
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/**
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* \enum Request::Status
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* Request completion status
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* \var Request::RequestPending
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* The request hasn't completed yet
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* \var Request::RequestComplete
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* The request has completed
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* \var Request::RequestCancelled
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* The request has been cancelled due to capture stop
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*/
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/**
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* \class Request
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* \brief A frame capture request
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*
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* A Request allows an application to associate buffers and controls on a
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* per-frame basis to be queued to the camera device for processing.
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*/
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/**
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* \brief Create a capture request for a camera
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* \param[in] camera The camera that creates the request
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* \param[in] cookie Opaque cookie for application use
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*
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* The \a cookie is stored in the request and is accessible through the
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* cookie() method at any time. It is typically used by applications to map the
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* request to an external resource in the request completion handler, and is
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* completely opaque to libcamera.
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*
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*/
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Request::Request(Camera *camera, uint64_t cookie)
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: camera_(camera), cookie_(cookie), status_(RequestPending),
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cancelled_(false)
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{
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/**
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* \todo Should the Camera expose a validator instance, to avoid
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* creating a new instance for each request?
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*/
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validator_ = new CameraControlValidator(camera);
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controls_ = new ControlList(controls::controls, validator_);
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/**
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* \todo: Add a validator for metadata controls.
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*/
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metadata_ = new ControlList(controls::controls);
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}
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Request::~Request()
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{
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delete metadata_;
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delete controls_;
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delete validator_;
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}
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/**
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* \fn Request::controls()
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* \brief Retrieve the request's ControlList
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*
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* Requests store a list of controls to be applied to all frames captured for
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* the request. They are created with an empty list of controls that can be
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* accessed through this method and updated with ControlList::operator[]() or
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* ControlList::update().
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*
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* Only controls supported by the camera to which this request will be
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* submitted shall be included in the controls list. Attempting to add an
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* unsupported control causes undefined behaviour.
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*
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* \return A reference to the ControlList in this request
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*/
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/**
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* \fn Request::buffers()
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* \brief Retrieve the request's streams to buffers map
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*
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* Return a reference to the map that associates each Stream part of the
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* request to the FrameBuffer the Stream output should be directed to.
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*
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* \return The map of Stream to FrameBuffer
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*/
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/**
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* \brief Add a FrameBuffer with its associated Stream to the Request
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* \param[in] stream The stream the buffer belongs to
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* \param[in] buffer The FrameBuffer to add to the request
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*
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* A reference to the buffer is stored in the request. The caller is responsible
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* for ensuring that the buffer will remain valid until the request complete
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* callback is called.
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*
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* A request can only contain one buffer per stream. If a buffer has already
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* been added to the request for the same stream, this method returns -EEXIST.
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*
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* \return 0 on success or a negative error code otherwise
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* \retval -EEXIST The request already contains a buffer for the stream
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* \retval -EINVAL The buffer does not reference a valid Stream
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*/
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int Request::addBuffer(Stream *stream, FrameBuffer *buffer)
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{
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if (!stream) {
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LOG(Request, Error) << "Invalid stream reference";
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return -EINVAL;
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}
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auto it = bufferMap_.find(stream);
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if (it != bufferMap_.end()) {
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LOG(Request, Error) << "FrameBuffer already set for stream";
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return -EEXIST;
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}
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buffer->request_ = this;
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pending_.insert(buffer);
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bufferMap_[stream] = buffer;
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return 0;
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}
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/**
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* \var Request::bufferMap_
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* \brief Mapping of streams to buffers for this request
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*
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* The bufferMap_ tracks the buffers associated with each stream. If a stream is
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* not utilised in this request there will be no buffer for that stream in the
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* map.
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*/
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/**
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* \brief Return the buffer associated with a stream
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* \param[in] stream The stream the buffer is associated to
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* \return The buffer associated with the stream, or nullptr if the stream is
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* not part of this request
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*/
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FrameBuffer *Request::findBuffer(Stream *stream) const
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{
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auto it = bufferMap_.find(stream);
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if (it == bufferMap_.end())
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return nullptr;
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return it->second;
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}
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/**
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* \fn Request::metadata()
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* \brief Retrieve the request's metadata
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* \todo Offer a read-only API towards applications while keeping a read/write
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* API internally.
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* \return The metadata associated with the request
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*/
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/**
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* \fn Request::cookie()
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* \brief Retrieve the cookie set when the request was created
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* \return The request cookie
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*/
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/**
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* \fn Request::status()
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* \brief Retrieve the request completion status
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*
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* The request status indicates whether the request has completed successfully
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* or with an error. When requests are created and before they complete the
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* request status is set to RequestPending, and is updated at completion time
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* to RequestComplete. If a request is cancelled at capture stop before it has
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* completed, its status is set to RequestCancelled.
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*
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* \return The request completion status
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*/
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/**
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* \fn Request::hasPendingBuffers()
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* \brief Check if a request has buffers yet to be completed
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*
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* \return True if the request has buffers pending for completion, false
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* otherwise
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*/
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/**
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* \brief Complete a queued request
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*
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* Mark the request as complete by updating its status to RequestComplete,
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* unless buffers have been cancelled in which case the status is set to
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* RequestCancelled.
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*/
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void Request::complete()
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{
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ASSERT(!hasPendingBuffers());
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status_ = cancelled_ ? RequestCancelled : RequestComplete;
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}
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/**
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* \brief Complete a buffer for the request
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* \param[in] buffer The buffer that has completed
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*
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* A request tracks the status of all buffers it contains through a set of
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* pending buffers. This function removes the \a buffer from the set to mark it
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* as complete. All buffers associate with the request shall be marked as
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* complete by calling this function once and once only before reporting the
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* request as complete with the complete() method.
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*
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* \return True if all buffers contained in the request have completed, false
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* otherwise
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*/
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bool Request::completeBuffer(FrameBuffer *buffer)
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{
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int ret = pending_.erase(buffer);
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ASSERT(ret == 1);
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buffer->request_ = nullptr;
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if (buffer->metadata().status == FrameMetadata::FrameCancelled)
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cancelled_ = true;
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return !hasPendingBuffers();
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}
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} /* namespace libcamera */
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