Request complete by themselves when all the buffers they contain have completed, connecting the buffer's completed signal to be notified of buffer completion. While this works for now, it prevents pipelines from delaying request completion until all metadata is available, and makes it impossible to ensure that requests complete in the order they are queued. To fix this, make request completion handling explicit in pipeline handlers. The base PipelineHandler class is extended with implementations of the queueRequest() and stop() methods and gets new completeBuffer() and completeRequest() methods to help pipeline handlers tracking requests and buffers. The three existing pipeline handlers connect the bufferReady signal of their capture video node to a slot of their respective camera data instance, where they use the PipelineHandler helpers to notify buffer and request completion. Request completion is handled synchronously with buffer completion as the pipeline handlers don't need to support more advanced use cases, but this paves the road for future work. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
156 lines
3.8 KiB
C++
156 lines
3.8 KiB
C++
/* SPDX-License-Identifier: LGPL-2.1-or-later */
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/*
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* Copyright (C) 2019, Google Inc.
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*
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* request.cpp - Capture request handling
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*/
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#include <map>
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#include <libcamera/buffer.h>
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#include <libcamera/camera.h>
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#include <libcamera/request.h>
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#include <libcamera/stream.h>
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#include "log.h"
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/**
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* \file request.h
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* \brief Describes a frame capture request to be processed by a camera
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*/
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namespace libcamera {
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LOG_DEFINE_CATEGORY(Request)
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/**
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* \enum Request::Status
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* Request completion status
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* \var Request::RequestPending
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* The request hasn't completed yet
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* \var Request::RequestComplete
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* The request has completed
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* \var Request::RequestCancelled
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* The request has been cancelled due to capture stop
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*/
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/**
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* \class Request
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* \brief A frame capture request
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*
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* A Request allows an application to associate buffers and controls on a
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* per-frame basis to be queued to the camera device for processing.
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*/
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/**
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* \brief Create a capture request for a camera
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* \param[in] camera The camera that creates the request
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*/
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Request::Request(Camera *camera)
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: camera_(camera), status_(RequestPending)
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{
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}
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/**
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* \brief Set the streams to capture with associated buffers
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* \param[in] streamMap The map of streams to buffers
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* \return 0 on success or a negative error code otherwise
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* \retval -EBUSY Buffers have already been set
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*/
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int Request::setBuffers(const std::map<Stream *, Buffer *> &streamMap)
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{
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if (!bufferMap_.empty()) {
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LOG(Request, Error) << "Buffers already set";
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return -EBUSY;
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}
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bufferMap_ = streamMap;
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return 0;
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}
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/**
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* \var Request::bufferMap_
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* \brief Mapping of streams to buffers for this request
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*
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* The bufferMap_ tracks the buffers associated with each stream. If a stream is
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* not utilised in this request there will be no buffer for that stream in the
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* map.
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*/
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/**
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* \brief Return the buffer associated with a stream
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* \param[in] stream The stream the buffer is associated to
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*
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* \return The buffer associated with the stream, or nullptr if the stream is
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* not part of this request
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*/
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Buffer *Request::findBuffer(Stream *stream) const
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{
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auto it = bufferMap_.find(stream);
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if (it == bufferMap_.end())
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return nullptr;
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return it->second;
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}
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/**
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* \fn Request::status()
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* \brief Retrieve the request completion status
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*
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* The request status indicates whether the request has completed successfully
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* or with an error. When requests are created and before they complete the
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* request status is set to RequestPending, and is updated at completion time
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* to RequestComplete. If a request is cancelled at capture stop before it has
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* completed, its status is set to RequestCancelled.
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*
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* \return The request completion status
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*/
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/**
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* \brief Prepare the resources for the completion handler
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*/
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int Request::prepare()
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{
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for (auto const &pair : bufferMap_) {
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Buffer *buffer = pair.second;
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pending_.insert(buffer);
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}
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return 0;
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}
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/**
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* \brief Complete a queued request
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* \param[in] status The request completion status
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*
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* Mark the request as complete by updating its status to \a status.
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*/
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void Request::complete(Status status)
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{
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ASSERT(pending_.empty());
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status_ = status;
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}
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/**
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* \brief Complete a buffer for the request
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* \param[in] buffer The buffer that has completed
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*
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* A request tracks the status of all buffers it contains through a set of
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* pending buffers. This function removes the \a buffer from the set to mark it
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* as complete. All buffers associate with the request shall be marked as
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* complete by calling this function once and once only before reporting the
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* request as complete with the complete() method.
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*
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* \return True if all buffers contained in the request have completed, false
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* otherwise
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*/
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bool Request::completeBuffer(Buffer *buffer)
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{
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int ret = pending_.erase(buffer);
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ASSERT(ret == 1);
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return pending_.empty();
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}
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} /* namespace libcamera */
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