Files
external_libcamera/src/ipa/raspberrypi/controller/rpi/black_level.cpp
Naushir Patuck acd5d9979f ipa: raspberrypi: Change to C style code comments
As part of the on-going refactor efforts for the source files in
src/ipa/raspberrypi/, switch all C++ style comments to C style comments.

Signed-off-by: Naushir Patuck <naush@raspberrypi.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2022-07-27 18:12:13 +03:00

66 lines
1.5 KiB
C++

/* SPDX-License-Identifier: BSD-2-Clause */
/*
* Copyright (C) 2019, Raspberry Pi (Trading) Limited
*
* black_level.cpp - black level control algorithm
*/
#include <math.h>
#include <stdint.h>
#include <libcamera/base/log.h>
#include "../black_level_status.h"
#include "black_level.hpp"
using namespace RPiController;
using namespace libcamera;
LOG_DEFINE_CATEGORY(RPiBlackLevel)
#define NAME "rpi.black_level"
BlackLevel::BlackLevel(Controller *controller)
: Algorithm(controller)
{
}
char const *BlackLevel::name() const
{
return NAME;
}
void BlackLevel::read(boost::property_tree::ptree const &params)
{
uint16_t blackLevel = params.get<uint16_t>(
"black_level", 4096); /* 64 in 10 bits scaled to 16 bits */
blackLevelR_ = params.get<uint16_t>("black_level_r", blackLevel);
blackLevelG_ = params.get<uint16_t>("black_level_g", blackLevel);
blackLevelB_ = params.get<uint16_t>("black_level_b", blackLevel);
LOG(RPiBlackLevel, Debug)
<< " Read black levels red " << blackLevelR_
<< " green " << blackLevelG_
<< " blue " << blackLevelB_;
}
void BlackLevel::prepare(Metadata *imageMetadata)
{
/*
* Possibly we should think about doing this in a switchMode or
* something?
*/
struct BlackLevelStatus status;
status.blackLevelR = blackLevelR_;
status.blackLevelG = blackLevelG_;
status.blackLevelB = blackLevelB_;
imageMetadata->set("black_level.status", status);
}
/* Register algorithm with the system. */
static Algorithm *create(Controller *controller)
{
return new BlackLevel(controller);
}
static RegisterAlgorithm reg(NAME, &create);