The MappedFrameBuffer is a convenience feature which sits on top of the FrameBuffer and facilitates mapping it to CPU accessible memory with mmap. This implementation is internal and currently sits in the same internal files as the internal FrameBuffer, thus exposing those internals to users of the MappedFramebuffer implementation. Move the MappedFrameBuffer and MappedBuffer implementation to its own implementation files, and fix the sources throughout to use that accordingly. Reviewed-by: Hirokazu Honda <hiroh@chromium.org> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
32 lines
620 B
C++
32 lines
620 B
C++
/* SPDX-License-Identifier: LGPL-2.1-or-later */
|
|
/*
|
|
* Copyright (C) 2020, Google Inc.
|
|
*
|
|
* framebuffer.h - Internal frame buffer handling
|
|
*/
|
|
#ifndef __LIBCAMERA_INTERNAL_FRAMEBUFFER_H__
|
|
#define __LIBCAMERA_INTERNAL_FRAMEBUFFER_H__
|
|
|
|
#include <libcamera/base/class.h>
|
|
|
|
#include <libcamera/framebuffer.h>
|
|
|
|
namespace libcamera {
|
|
|
|
class FrameBuffer::Private : public Extensible::Private
|
|
{
|
|
LIBCAMERA_DECLARE_PUBLIC(FrameBuffer)
|
|
|
|
public:
|
|
Private();
|
|
|
|
void setRequest(Request *request) { request_ = request; }
|
|
|
|
private:
|
|
Request *request_;
|
|
};
|
|
|
|
} /* namespace libcamera */
|
|
|
|
#endif /* __LIBCAMERA_INTERNAL_FRAMEBUFFER_H__ */
|