Files
external_libcamera/src/libcamera/pipeline_handler.cpp
Niklas Söderlund 607a9d7f56 libcamera: pipeline_handler: Add camera disconnection support
Pipeline handlers are responsible for creating camera instances, but
also for destroying them when devices are unplugged. As camera objects
are reference-counted this isn't a straightforward operation and
involves the camera manager and camera object itself. Add two helper
methods in the PipelineHandler base class to register a camera and to
register a media device with the pipeline handler.

When registering a camera, the registerCamera() helper method will add
it to the camera manager. When registering a media device, the
registerMediaDevice() helper method will listen to device disconnection
events, and disconnect all cameras created by the pipeline handler as a
response.

Under the hood the PipelineHandler class needs to keep track of
registered cameras in order to handle disconnection. They can't be
stored as shared pointers as this would create a circular dependency
(the Camera class owns a shared pointer to the pipeline handler). Store
them as weak pointers instead. This is safe as a reference to the camera
is stored in the camera manager, and doesn't get removed until the
camera is unregistered from the manager by the PipelineHandler.

Signed-off-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
2019-01-25 01:59:28 +02:00

258 lines
8.4 KiB
C++

/* SPDX-License-Identifier: LGPL-2.1-or-later */
/*
* Copyright (C) 2018, Google Inc.
*
* pipeline_handler.cpp - Pipeline handler infrastructure
*/
#include <libcamera/camera.h>
#include <libcamera/camera_manager.h>
#include "log.h"
#include "media_device.h"
#include "pipeline_handler.h"
/**
* \file pipeline_handler.h
* \brief Create pipelines and cameras from a set of media devices
*
* Each pipeline supported by libcamera needs to be backed by a pipeline
* handler implementation that operate on a set of media devices. The pipeline
* handler is responsible for matching the media devices it requires with the
* devices present in the system, and once all those devices can be acquired,
* create corresponding Camera instances.
*
* Every subclass of PipelineHandler shall be registered with libcamera using
* the REGISTER_PIPELINE_HANDLER() macro.
*/
namespace libcamera {
LOG_DEFINE_CATEGORY(Pipeline)
/**
* \class PipelineHandler
* \brief Create and manage cameras based on a set of media devices
*
* The PipelineHandler matches the media devices provided by a DeviceEnumerator
* with the pipelines it supports and creates corresponding Camera devices.
*
* Pipeline handler instances are reference-counted through std::shared_ptr<>.
* They implement std::enable_shared_from_this<> in order to create new
* std::shared_ptr<> in code paths originating from member functions of the
* PipelineHandler class where only the 'this' pointer is available.
*/
/**
* \brief Construct a PipelineHandler instance
* \param[in] manager The camera manager
*
* In order to honour the std::enable_shared_from_this<> contract,
* PipelineHandler instances shall never be constructed manually, but always
* through the PipelineHandlerFactory::create() method implemented by the
* respective factories.
*/
PipelineHandler::PipelineHandler(CameraManager *manager)
: manager_(manager)
{
}
PipelineHandler::~PipelineHandler()
{
}
/**
* \fn PipelineHandler::match(DeviceEnumerator *enumerator)
* \brief Match media devices and create camera instances
* \param enumerator The enumerator providing all media devices found in the
* system
*
* This function is the main entry point of the pipeline handler. It is called
* by the camera manager with the \a enumerator passed as an argument. It shall
* acquire from the \a enumerator all the media devices it needs for a single
* pipeline, create one or multiple Camera instances and register them with the
* camera manager.
*
* If all media devices needed by the pipeline handler are found, they must all
* be acquired by a call to MediaDevice::acquire(). This function shall then
* create the corresponding Camera instances, store them internally, and return
* true. Otherwise it shall not acquire any media device (or shall release all
* the media devices is has acquired by calling MediaDevice::release()) and
* return false.
*
* If multiple instances of a pipeline are available in the system, the
* PipelineHandler class will be instanciated once per instance, and its match()
* function called for every instance. Each call shall acquire media devices for
* one pipeline instance, until all compatible media devices are exhausted.
*
* If this function returns true, a new instance of the pipeline handler will
* be created and its match() function called,
*
* \return true if media devices have been acquired and camera instances
* created, or false otherwise
*/
/**
* \var PipelineHandler::manager_
* \brief The Camera manager associated with the pipeline handler
*
* The camera manager pointer is stored in the pipeline handler for the
* convenience of pipeline handler implementations. It remains valid and
* constant for the whole lifetime of the pipeline handler.
*/
/**
* \brief Register a camera to the camera manager and pipeline handler
* \param[in] camera The camera to be added
*
* This function is called by pipeline handlers to register the cameras they
* handle with the camera manager.
*/
void PipelineHandler::registerCamera(std::shared_ptr<Camera> camera)
{
cameras_.push_back(camera);
manager_->addCamera(std::move(camera));
}
/**
* \brief Enable hotplug handling for a media device
* \param[in] media The media device
*
* This function enables hotplug handling, and especially hot-unplug handling,
* of the \a media device. It shall be called by pipeline handlers for all the
* media devices that can be disconnected.
*
* When a media device passed to this function is later unplugged, the pipeline
* handler gets notified and automatically disconnects all the cameras it has
* registered without requiring any manual intervention.
*/
void PipelineHandler::hotplugMediaDevice(MediaDevice *media)
{
media->disconnected.connect(this, &PipelineHandler::mediaDeviceDisconnected);
}
/**
* \brief Device disconnection handler
*
* This virtual function is called to notify the pipeline handler that the
* device it handles has been disconnected. It notifies all cameras created by
* the pipeline handler that they have been disconnected, and unregisters them
* from the camera manager.
*
* The function can be overloaded by pipeline handlers to perform custom
* operations at disconnection time. Any overloaded version shall call the
* PipelineHandler::disconnect() base function for proper hot-unplug operation.
*/
void PipelineHandler::disconnect()
{
for (std::weak_ptr<Camera> ptr : cameras_) {
std::shared_ptr<Camera> camera = ptr.lock();
if (!camera)
continue;
camera->disconnect();
manager_->removeCamera(camera.get());
}
cameras_.clear();
}
/**
* \brief Slot for the MediaDevice disconnected signal
*/
void PipelineHandler::mediaDeviceDisconnected(MediaDevice *media)
{
if (cameras_.empty())
return;
disconnect();
}
/**
* \class PipelineHandlerFactory
* \brief Registration of PipelineHandler classes and creation of instances
*
* To facilitate discovery and instantiation of PipelineHandler classes, the
* PipelineHandlerFactory class maintains a registry of pipeline handler
* classes. Each PipelineHandler subclass shall register itself using the
* REGISTER_PIPELINE_HANDLER() macro, which will create a corresponding
* instance of a PipelineHandlerFactory subclass and register it with the
* static list of factories.
*/
/**
* \brief Construct a pipeline handler factory
* \param[in] name Name of the pipeline handler class
*
* Creating an instance of the factory registers is with the global list of
* factories, accessible through the factories() function.
*
* The factory \a name is used for debug purpose and shall be unique.
*/
PipelineHandlerFactory::PipelineHandlerFactory(const char *name)
: name_(name)
{
registerType(this);
}
/**
* \fn PipelineHandlerFactory::create()
* \brief Create an instance of the PipelineHandler corresponding to the factory
* \param[in] manager The camera manager
*
* This virtual function is implemented by the REGISTER_PIPELINE_HANDLER()
* macro. It creates a pipeline handler instance associated with the camera
* \a manager.
*
* \return a pointer to a newly constructed instance of the PipelineHandler
* subclass corresponding to the factory
*/
/**
* \fn PipelineHandlerFactory::name()
* \brief Retrieve the factory name
* \return The factory name
*/
/**
* \brief Add a pipeline handler class to the registry
* \param[in] factory Factory to use to construct the pipeline handler
*
* The caller is responsible to guarantee the uniqueness of the pipeline handler
* name.
*/
void PipelineHandlerFactory::registerType(PipelineHandlerFactory *factory)
{
std::vector<PipelineHandlerFactory *> &factories = PipelineHandlerFactory::factories();
factories.push_back(factory);
LOG(Pipeline, Debug)
<< "Registered pipeline handler \"" << factory->name() << "\"";
}
/**
* \brief Retrieve the list of all pipeline handler factories
*
* The static factories map is defined inside the function to ensures it gets
* initialized on first use, without any dependency on link order.
*
* \return the list of pipeline handler factories
*/
std::vector<PipelineHandlerFactory *> &PipelineHandlerFactory::factories()
{
static std::vector<PipelineHandlerFactory *> factories;
return factories;
}
/**
* \def REGISTER_PIPELINE_HANDLER
* \brief Register a pipeline handler with the pipeline handler factory
* \param[in] handler Class name of PipelineHandler derived class to register
*
* Register a PipelineHandler subclass with the factory and make it available to
* try and match devices.
*/
} /* namespace libcamera */