Define the thread-safety attributes of the classes and methods that are either thread-safe or thread-bound. The CameraManager, Camera and PipelineHandler will be addressed separately. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund@ragnatech.se>
605 lines
16 KiB
C++
605 lines
16 KiB
C++
/* SPDX-License-Identifier: LGPL-2.1-or-later */
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/*
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* Copyright (C) 2019, Google Inc.
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*
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* thread.cpp - Thread support
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*/
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#include "thread.h"
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#include <atomic>
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#include <list>
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#include <unistd.h>
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#include <sys/syscall.h>
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#include <sys/types.h>
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#include <libcamera/event_dispatcher.h>
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#include "event_dispatcher_poll.h"
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#include "log.h"
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#include "message.h"
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/**
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* \page thread Thread Support
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*
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* libcamera supports multi-threaded applications through a threading model that
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* sets precise rules to guarantee thread-safe usage of the API. Additionally,
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* libcamera makes internal use of threads, and offers APIs that simplify
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* interactions with application threads. Careful compliance with the threading
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* model will ensure avoidance of race conditions.
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*
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* \section thread-objects Threads and Objects
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*
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* Instances of the Object class and all its derived classes are thread-aware
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* and are bound to the thread they are created in. They are said to *live* in
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* a thread, and they interact with the event loop of their thread for the
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* purpose of message passing and signal delivery. Messages posted to the
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* object with Object::postMessage() will be delivered from the event loop of
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* the thread that the object lives in. Signals delivered to the object, unless
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* explicitly connected with ConnectionTypeDirect, will also be delivered from
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* the object thread's event loop.
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*
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* All Object instances created by libcamera are bound to an internal thread,
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* and applications don't need to provide an event loop to support them. Object
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* instances created by applications require an event loop. It is the
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* responsibility of applications to provide that event loop, either explicitly
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* through CameraManager::setEventDispatcher(), or by running the default event
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* loop provided by CameraManager::eventDispatcher() in their main thread. The
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* main thread of an application is the one that calls CameraManager::start().
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*
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* \section thread-signals Threads and Signals
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*
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* When sent to a receiver that does not inherit from the Object class, signals
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* are delivered synchronously in the thread of the sender. When the receiver
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* inherits from the Object class, delivery is by default asynchronous if the
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* sender and receiver live in different threads. In that case, the signal is
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* posted to the receiver's message queue and will be delivered from the
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* receiver's event loop, running in the receiver's thread. This mechanism can
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* be overridden by selecting a different connection type when calling
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* Signal::connect().
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*
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* Asynchronous signal delivery is used internally in libcamera, but is also
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* available to applications if desired. To use this feature, applications
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* shall create receiver classes that inherit from the Object class, and
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* provide an event loop to the CameraManager as explained above. Note that
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* Object instances created by the application are limited to living in the
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* application's main thread. Creating Object instances from another thread of
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* an application causes undefined behaviour.
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*
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* \section thread-reentrancy Reentrancy and Thread-Safety
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*
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* Through the documentation, several terms are used to define how classes and
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* their member functions can be used from multiple threads.
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*
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* - A **reentrant** function may be called simultaneously from multiple
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* threads if and only if each invocation uses a different instance of the
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* class. This is the default for all member functions not explictly marked
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* otherwise.
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*
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* - \anchor thread-safe A **thread-safe** function may be called
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* simultaneously from multiple threads on the same instance of a class. A
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* thread-safe function is thus reentrant. Thread-safe functions may also be
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* called simultaneously with any other reentrant function of the same class
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* on the same instance.
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*
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* - \anchor thread-bound A **thread-bound** function may be called only from
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* the thread that the class instances lives in (see section \ref
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* thread-objects). For instances of classes that do not derive from the
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* Object class, this is the thread in which the instance was created. A
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* thread-bound function is not thread-safe, and may or may not be reentrant.
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*
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* Neither reentrancy nor thread-safety, in this context, mean that a function
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* may be called simultaneously from the same thread, for instance from a
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* callback invoked by the function. This may deadlock and isn't allowed unless
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* separately documented.
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*
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* A class is defined as reentrant, thread-safe or thread-bound if all its
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* member functions are reentrant, thread-safe or thread-bound respectively.
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* Some member functions may additionally be documented as having additional
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* thread-related attributes.
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*
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* Most classes are reentrant but not thread-safe, as making them fully
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* thread-safe would incur locking costs considered prohibitive for the
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* expected use cases.
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*/
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/**
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* \file thread.h
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* \brief Thread support
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*/
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namespace libcamera {
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LOG_DEFINE_CATEGORY(Thread)
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class ThreadMain;
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/**
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* \brief A queue of posted messages
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*/
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class MessageQueue
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{
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public:
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/**
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* \brief List of queued Message instances
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*/
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std::list<std::unique_ptr<Message>> list_;
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/**
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* \brief Protects the \ref list_
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*/
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Mutex mutex_;
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};
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/**
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* \brief Thread-local internal data
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*/
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class ThreadData
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{
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public:
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ThreadData()
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: thread_(nullptr), running_(false), dispatcher_(nullptr)
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{
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}
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static ThreadData *current();
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private:
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friend class Thread;
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friend class ThreadMain;
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Thread *thread_;
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bool running_;
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pid_t tid_;
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Mutex mutex_;
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std::atomic<EventDispatcher *> dispatcher_;
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std::atomic<bool> exit_;
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int exitCode_;
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MessageQueue messages_;
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};
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/**
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* \brief Thread wrapper for the main thread
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*/
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class ThreadMain : public Thread
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{
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public:
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ThreadMain()
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{
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data_->running_ = true;
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}
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protected:
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void run() override
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{
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LOG(Thread, Fatal) << "The main thread can't be restarted";
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}
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};
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static thread_local ThreadData *currentThreadData = nullptr;
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static ThreadMain mainThread;
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/**
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* \brief Retrieve thread-local internal data for the current thread
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* \return The thread-local internal data for the current thread
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*/
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ThreadData *ThreadData::current()
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{
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if (currentThreadData)
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return currentThreadData;
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/*
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* The main thread doesn't receive thread-local data when it is
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* started, set it here.
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*/
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ThreadData *data = mainThread.data_;
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data->tid_ = syscall(SYS_gettid);
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currentThreadData = data;
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return data;
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}
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/**
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* \typedef Mutex
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* \brief An alias for std::mutex
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*/
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/**
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* \typedef MutexLocker
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* \brief An alias for std::unique_lock<std::mutex>
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*/
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/**
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* \class Thread
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* \brief A thread of execution
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*
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* The Thread class is a wrapper around std::thread that handles integration
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* with the Object, Signal and EventDispatcher classes.
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*
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* Thread instances by default run an event loop until the exit() method is
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* called. A custom event dispatcher may be installed with
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* setEventDispatcher(), otherwise a poll-based event dispatcher is used. This
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* behaviour can be overriden by overloading the run() method.
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*
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* \context This class is \threadsafe.
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*/
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/**
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* \brief Create a thread
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*/
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Thread::Thread()
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{
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data_ = new ThreadData;
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data_->thread_ = this;
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}
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Thread::~Thread()
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{
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delete data_->dispatcher_.load(std::memory_order_relaxed);
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delete data_;
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}
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/**
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* \brief Start the thread
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*/
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void Thread::start()
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{
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MutexLocker locker(data_->mutex_);
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if (data_->running_)
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return;
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data_->running_ = true;
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data_->exitCode_ = -1;
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data_->exit_.store(false, std::memory_order_relaxed);
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thread_ = std::thread(&Thread::startThread, this);
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}
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void Thread::startThread()
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{
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struct ThreadCleaner {
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ThreadCleaner(Thread *thread, void (Thread::*cleaner)())
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: thread_(thread), cleaner_(cleaner)
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{
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}
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~ThreadCleaner()
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{
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(thread_->*cleaner_)();
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}
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Thread *thread_;
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void (Thread::*cleaner_)();
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};
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/*
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* Make sure the thread is cleaned up even if the run method exits
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* abnormally (for instance via a direct call to pthread_cancel()).
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*/
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thread_local ThreadCleaner cleaner(this, &Thread::finishThread);
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data_->tid_ = syscall(SYS_gettid);
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currentThreadData = data_;
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run();
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}
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/**
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* \brief Enter the event loop
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*
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* This method enter an event loop based on the event dispatcher instance for
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* the thread, and blocks until the exit() method is called. It is meant to be
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* called within the thread from the run() method and shall not be called
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* outside of the thread.
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*
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* \return The exit code passed to the exit() method
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*/
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int Thread::exec()
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{
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MutexLocker locker(data_->mutex_);
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EventDispatcher *dispatcher = eventDispatcher();
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locker.unlock();
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while (!data_->exit_.load(std::memory_order_acquire))
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dispatcher->processEvents();
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locker.lock();
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return data_->exitCode_;
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}
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/**
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* \brief Main method of the thread
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*
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* When the thread is started with start(), it calls this method in the context
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* of the new thread. The run() method can be overloaded to perform custom
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* work. When this method returns the thread execution is stopped, and the \ref
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* finished signal is emitted.
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*
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* The base implementation just calls exec().
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*/
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void Thread::run()
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{
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exec();
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}
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void Thread::finishThread()
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{
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data_->mutex_.lock();
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data_->running_ = false;
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data_->mutex_.unlock();
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finished.emit(this);
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}
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/**
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* \brief Stop the thread's event loop
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* \param[in] code The exit code
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*
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* This method interrupts the event loop started by the exec() method, causing
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* exec() to return \a code.
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*
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* Calling exit() on a thread that reimplements the run() method and doesn't
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* call exec() will likely have no effect.
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*/
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void Thread::exit(int code)
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{
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data_->exitCode_ = code;
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data_->exit_.store(true, std::memory_order_release);
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EventDispatcher *dispatcher = data_->dispatcher_.load(std::memory_order_relaxed);
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if (!dispatcher)
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return;
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dispatcher->interrupt();
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}
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/**
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* \brief Wait for the thread to finish
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*
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* This method waits until the thread finishes, or returns immediately if the
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* thread is not running.
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*/
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void Thread::wait()
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{
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if (thread_.joinable())
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thread_.join();
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}
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/**
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* \brief Check if the thread is running
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*
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* A Thread instance is considered as running once the underlying thread has
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* started. This method guarantees that it returns true after the start()
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* method returns, and false after the wait() method returns.
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*
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* \return True if the thread is running, false otherwise
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*/
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bool Thread::isRunning()
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{
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MutexLocker locker(data_->mutex_);
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return data_->running_;
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}
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/**
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* \var Thread::finished
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* \brief Signal the end of thread execution
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*/
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/**
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* \brief Retrieve the Thread instance for the current thread
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* \return The Thread instance for the current thread
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*/
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Thread *Thread::current()
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{
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ThreadData *data = ThreadData::current();
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return data->thread_;
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}
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/**
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* \brief Retrieve the ID of the current thread
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*
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* The thread ID corresponds to the Linux thread ID (TID) as returned by the
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* gettid system call.
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*
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* \return The ID of the current thread
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*/
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pid_t Thread::currentId()
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{
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ThreadData *data = ThreadData::current();
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return data->tid_;
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}
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/**
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* \brief Set the event dispatcher
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* \param[in] dispatcher Pointer to the event dispatcher
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*
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* Threads that run an event loop require an event dispatcher to integrate
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* event notification and timers with the loop. Users that want to provide
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* their own event dispatcher shall call this method once and only once before
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* the thread is started with start(). If no event dispatcher is provided, a
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* default poll-based implementation will be used.
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*
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* The Thread takes ownership of the event dispatcher and will delete it when
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* the thread is destroyed.
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*/
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void Thread::setEventDispatcher(std::unique_ptr<EventDispatcher> dispatcher)
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{
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if (data_->dispatcher_.load(std::memory_order_relaxed)) {
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LOG(Thread, Warning) << "Event dispatcher is already set";
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return;
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}
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data_->dispatcher_.store(dispatcher.release(),
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std::memory_order_relaxed);
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}
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/**
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* \brief Retrieve the event dispatcher
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*
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* This method retrieves the event dispatcher set with setEventDispatcher().
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* If no dispatcher has been set, a default poll-based implementation is created
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* and returned, and no custom event dispatcher may be installed anymore.
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*
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* The returned event dispatcher is valid until the thread is destroyed.
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*
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* \return Pointer to the event dispatcher
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*/
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EventDispatcher *Thread::eventDispatcher()
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{
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if (!data_->dispatcher_.load(std::memory_order_relaxed))
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data_->dispatcher_.store(new EventDispatcherPoll(),
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std::memory_order_release);
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return data_->dispatcher_.load(std::memory_order_relaxed);
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}
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/**
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* \brief Post a message to the thread for the \a receiver
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* \param[in] msg The message
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* \param[in] receiver The receiver
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*
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* This method stores the message \a msg in the message queue of the thread for
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* the \a receiver and wake up the thread's event loop. Message ownership is
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* passed to the thread, and the message will be deleted after being delivered.
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*
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* Messages are delivered through the thread's event loop. If the thread is not
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* running its event loop the message will not be delivered until the event
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* loop gets started.
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*
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* If the \a receiver is not bound to this thread the behaviour is undefined.
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*
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* \sa exec()
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*/
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void Thread::postMessage(std::unique_ptr<Message> msg, Object *receiver)
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{
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msg->receiver_ = receiver;
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ASSERT(data_ == receiver->thread()->data_);
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MutexLocker locker(data_->messages_.mutex_);
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data_->messages_.list_.push_back(std::move(msg));
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receiver->pendingMessages_++;
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locker.unlock();
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EventDispatcher *dispatcher =
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data_->dispatcher_.load(std::memory_order_acquire);
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if (dispatcher)
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dispatcher->interrupt();
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}
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/**
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* \brief Remove all posted messages for the \a receiver
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* \param[in] receiver The receiver
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*
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* If the \a receiver is not bound to this thread the behaviour is undefined.
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*/
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void Thread::removeMessages(Object *receiver)
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{
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ASSERT(data_ == receiver->thread()->data_);
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MutexLocker locker(data_->messages_.mutex_);
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if (!receiver->pendingMessages_)
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return;
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std::vector<std::unique_ptr<Message>> toDelete;
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for (std::unique_ptr<Message> &msg : data_->messages_.list_) {
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if (!msg)
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continue;
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if (msg->receiver_ != receiver)
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continue;
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/*
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* Move the message to the pending deletion list to delete it
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* after releasing the lock. The messages list element will
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* contain a null pointer, and will be removed when dispatching
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* messages.
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*/
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toDelete.push_back(std::move(msg));
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receiver->pendingMessages_--;
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}
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ASSERT(!receiver->pendingMessages_);
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locker.unlock();
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toDelete.clear();
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}
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/**
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* \brief Dispatch all posted messages for this thread
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*/
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void Thread::dispatchMessages()
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{
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MutexLocker locker(data_->messages_.mutex_);
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while (!data_->messages_.list_.empty()) {
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std::unique_ptr<Message> msg = std::move(data_->messages_.list_.front());
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data_->messages_.list_.pop_front();
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if (!msg)
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continue;
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Object *receiver = msg->receiver_;
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ASSERT(data_ == receiver->thread()->data_);
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receiver->pendingMessages_--;
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locker.unlock();
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receiver->message(msg.get());
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locker.lock();
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}
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}
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/**
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* \brief Move an \a object and all its children to the thread
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* \param[in] object The object
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*/
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void Thread::moveObject(Object *object)
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{
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ThreadData *currentData = object->thread_->data_;
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ThreadData *targetData = data_;
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MutexLocker lockerFrom(currentData->messages_.mutex_, std::defer_lock);
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MutexLocker lockerTo(targetData->messages_.mutex_, std::defer_lock);
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std::lock(lockerFrom, lockerTo);
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moveObject(object, currentData, targetData);
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}
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void Thread::moveObject(Object *object, ThreadData *currentData,
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ThreadData *targetData)
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{
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/* Move pending messages to the message queue of the new thread. */
|
|
if (object->pendingMessages_) {
|
|
unsigned int movedMessages = 0;
|
|
|
|
for (std::unique_ptr<Message> &msg : currentData->messages_.list_) {
|
|
if (!msg)
|
|
continue;
|
|
if (msg->receiver_ != object)
|
|
continue;
|
|
|
|
targetData->messages_.list_.push_back(std::move(msg));
|
|
movedMessages++;
|
|
}
|
|
|
|
if (movedMessages) {
|
|
EventDispatcher *dispatcher =
|
|
targetData->dispatcher_.load(std::memory_order_acquire);
|
|
if (dispatcher)
|
|
dispatcher->interrupt();
|
|
}
|
|
}
|
|
|
|
object->thread_ = this;
|
|
|
|
/* Move all children. */
|
|
for (auto child : object->children_)
|
|
moveObject(child, currentData, targetData);
|
|
}
|
|
|
|
} /* namespace libcamera */
|